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https://github.com/Mr-X-GTA/YimMenu.git
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80f28134a5
This makes usage of native functions that normally use pointer args easier to deal with.
105 lines
1.7 KiB
C++
105 lines
1.7 KiB
C++
#ifndef COMMON_INC
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#define COMMON_INC
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// clang-format off
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#include <sdkddkver.h>
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#include <winsock2.h>
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#include <windows.h>
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#include <d3d11.h>
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#include <cinttypes>
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#include <cstddef>
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#include <cstdint>
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#include <chrono>
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#include <ctime>
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#include <filesystem>
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#include <fstream>
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#include <iostream>
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#include <iomanip>
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#include <atomic>
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#include <mutex>
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#include <thread>
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#include <memory>
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#include <new>
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#include <sstream>
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#include <string>
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#include <string_view>
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#include <algorithm>
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#include <functional>
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#include <utility>
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#include <set>
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#include <unordered_set>
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#include <stack>
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#include <vector>
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#include <typeinfo>
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#include <type_traits>
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#include <exception>
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#include <stdexcept>
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#include <any>
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#include <optional>
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#include <variant>
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#include <format>
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#include <nlohmann/json.hpp>
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#include "logger/logger.hpp"
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#include "core/settings.hpp"
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#include "ped/CPed.hpp"
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#include "services/notifications/notification_service.hpp"
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#include "services/translation_service/translation_service.hpp"
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#include "lua/sol_include.hpp"
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#include <script/types.hpp>
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// clang-format on
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namespace big
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{
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using namespace std::chrono_literals;
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inline HMODULE g_hmodule{};
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inline HANDLE g_main_thread{};
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inline DWORD g_main_thread_id{};
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inline std::atomic_bool g_running{false};
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inline CPed* g_local_player;
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}
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namespace self
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{
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inline Ped ped;
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inline Player id;
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inline Vector3 pos;
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inline Vector3 rot;
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inline Vehicle veh;
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inline int char_index;
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inline std::unordered_set<int> spawned_vehicles;
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}
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template<size_t N>
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struct template_str
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{
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constexpr template_str(const char (&str)[N])
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{
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std::copy_n(str, N, value);
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}
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char value[N];
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};
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#endif
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