TmpMenu/src/gta/net_game_event.hpp
Yimura c75a17256e Update for 1.66 (#929)
* feat(crossmap): update thanks @Aure7138

* feat(TSE): updated most hashes

* feat(ScriptEventHandler): Remove abused TSE hashes

* feat(pointers): fix snitl

* fix(pointers): region code

* fix(pointers): handle join request

* fix(pointers): decode session info

* fix(pointers): connect to peer

* fix(pointers): decode peer info

* fix(pointers): add player to session

* fix(pointers): handle join request

* fix(pointers): Is Matchmaking Session Valid

* fix(pointers): send session matchmaking attributes

* fix(pointers): process matchmaking find response

* fix(pointers): serialize join request message

* fix(TSE): updated lost few, thanks @Rimmuru

* fix(Menu): update menu (#930)

* fix(globals): mechanic global

* feat(meta): bump version

* feat(spoofing): remove patched stuff

* fix(self): off radar timer offset

* fix(overlay): retain last position

* feat(self): commented dance mode

* feat(spoofing): add note about spoofing not working

Co-authored-by: maybegreat48 <96936658+maybegreat48@users.noreply.github.com>
2023-02-03 23:00:56 +00:00

603 lines
20 KiB
C++

#pragma once
#include <cstdint>
#include "pointers.hpp"
#include "fwddec.hpp"
#pragma pack(push, 1)
namespace rage
{
class CSyncDataBase
{
public:
virtual ~CSyncDataBase() = default;
virtual bool SerializeDword(uint32_t* dword, int size) = 0;
virtual bool SerializeWord(uint16_t* word, int size) = 0;
virtual bool SerializeByte(uint8_t* byte, int size) = 0;
virtual bool SerializeInt32(int32_t* i, int size) = 0;
virtual bool SerializeInt16(int16_t* i, int size) = 0;
virtual bool SerializeSignedByte(int8_t* byte, int size) = 0;
virtual bool SerializeBool(bool* flag) = 0;
virtual bool SerializeInt64(int64_t* i, int size) = 0;
virtual bool SerializeInt32Alt(int32_t* i, int size) = 0;
virtual bool SerializeInt16Alt(int16_t* i, int size) = 0;
virtual bool SerializeSignedByteAlt(int8_t* byte, int size) = 0;
virtual bool SerializeQword(uint64_t* qword, int size) = 0;
virtual bool SerializeDwordAlt(uint32_t* dword, int size) = 0;
virtual bool SerializeWordAlt(uint16_t* word, int size) = 0;
virtual bool SerializeByteAlt(uint8_t* byte, int size) = 0;
virtual bool SerializeSignedFloat(float* flt, float divisor, int size) = 0;
virtual bool SerializeFloat(float* flt, float divisor, int size) = 0;
virtual bool SerializeNetworkId(uint16_t* net_id) = 0;
virtual bool SerializeVector3(rage::fvector3* vec3, float divisor, int size) = 0;
virtual bool SerializeQuaternion(void* unk) = 0; // i have no clue what that is
virtual bool SerializeVector3SignedZComponent(rage::fvector3* vec3, float divisor, int size) = 0;
virtual bool SerializeOrientation(rage::fvector4* vec4, float size) = 0; // yes, the size is a float
virtual bool SerializeArray(void* array, int size) = 0;
virtual bool SerializeString(char* str, int max_length) = 0;
virtual bool IsSizeCalculator() = 0;
virtual bool IsSizeCalculator2() = 0;
void* unk_0x8;
void* syncLog;
datBitBuffer* buffer;
};
class netPlayer;
class datBitBuffer
{
public:
datBitBuffer(void* data, uint32_t size) {
m_data = data;
m_bitOffset = 0;
m_maxBit = size * 8;
m_bitsRead = 0;
m_curBit = 0;
m_highestBitsRead = 0;
m_flagBits = 0;
}
uint32_t GetPosition() {
return m_bitsRead;
}
bool Seek(uint32_t bits) {
if (bits >= 0) {
uint32_t length = (m_flagBits & 1) ? m_maxBit : m_curBit;
if (bits <= length)
m_bitsRead = bits;
}
return false;
}
bool WriteBool(bool integer) {
return big::g_pointers->m_write_bitbuf_bool(this, integer, 1);
}
bool ReadBool(bool* integer) {
return big::g_pointers->m_read_bitbuf_bool(this, integer, 1);
}
bool ReadPeerId(uint64_t* integer) {
return this->ReadQWord(integer, 0x40);
}
uint64_t ReadBits(size_t numBits) {
auto const totalBits = (m_flagBits & 1) ? m_maxBit : m_curBit;
if ((m_flagBits & 2) || m_bitsRead + numBits > totalBits)
return 0;
auto const bufPos = m_bitsRead + m_bitOffset;
auto const initialBitOffset = bufPos & 0b111;
auto const start = &((uint8_t*)m_data)[bufPos / 8];
auto const next = &start[1];
auto result = (start[0] << initialBitOffset) & 0xff;
for (auto i = 0; i < ((numBits - 1) / 8); i++) {
result <<= 8;
result |= next[i] << initialBitOffset;
}
if (initialBitOffset)
result |= next[0] >> (8 - initialBitOffset);
m_bitsRead += static_cast<uint32_t>(numBits);
if (m_bitsRead > m_highestBitsRead)
m_highestBitsRead = m_bitsRead;
return result >> ((8 - numBits) % 8);
}
int GetDataLength() {
int leftoverBit = (m_curBit % 8) ? 1 : 0;
return (m_curBit / 8) + leftoverBit;
}
bool ReadString(char* string, int bits) {
return big::g_pointers->m_read_bitbuf_string(this, string, bits);
}
bool WriteByte(uint8_t integer, int bits) {
return big::g_pointers->m_write_bitbuf_dword(this, integer, bits);
}
bool ReadByte(uint8_t* integer, int bits) {
uint32_t read;
if (big::g_pointers->m_read_bitbuf_dword(this, &read, bits)) {
*integer = read;
return true;
}
return false;
}
bool WriteWord(uint16_t integer, int bits) {
return big::g_pointers->m_write_bitbuf_dword(this, integer, bits);
}
bool ReadWord(uint16_t* integer, int bits) {
uint32_t read;
if (big::g_pointers->m_read_bitbuf_dword(this, &read, bits)) {
*integer = read;
return true;
}
return false;
}
bool WriteDword(uint32_t integer, int bits) {
return big::g_pointers->m_write_bitbuf_dword(this, integer, bits);
}
bool ReadDword(uint32_t* integer, int bits) {
return big::g_pointers->m_read_bitbuf_dword(this, integer, bits);
}
bool WriteInt32(int32_t integer, int bits) {
return big::g_pointers->m_write_bitbuf_int32(this, integer, bits);
}
bool ReadInt32(int32_t* integer, int bits) {
int32_t v8;
int32_t v9;
if (ReadDword((uint32_t*)&v8, 1u) && ReadDword((uint32_t*)&v9, bits - 1)) {
*integer = v8 + (v9 ^ -v8);
return true;
}
return false;
}
bool WriteQWord(uint64_t integer, int bits) {
return big::g_pointers->m_write_bitbuf_qword(this, integer, bits);
}
bool ReadQWord(uint64_t* integer, int bits) {
if (bits <= 32) {
uint32_t v10;
if (ReadDword(&v10, bits)) {
*integer = v10;
return true;
}
}
else {
uint32_t v10, v11;
if (ReadDword(&v11, 32u) && ReadDword(&v10, bits - 32u)) {
*integer = v11 | ((uint64_t)v10 << 32);
return true;
}
}
return false;
}
bool WriteInt64(int64_t integer, int bits) {
return big::g_pointers->m_write_bitbuf_int64(this, integer, bits);
}
bool ReadInt64(int64_t* integer, int bits) {
uint32_t v8;
uint64_t v9;
if (ReadDword(&v8, 1u) && ReadQWord(&v9, bits - 1)) {
*integer = v8 + (v9 ^ -(int64_t)v8);
return true;
}
return false;
}
bool WriteArray(void* array, int size) {
return big::g_pointers->m_write_bitbuf_array(this, array, size, 0);
}
bool ReadArray(PVOID array, int size) {
return big::g_pointers->m_read_bitbuf_array(this, array, size, 0);
}
template<typename T>
inline T Read(int length)
{
static_assert(sizeof(T) <= 4, "maximum of 32 bit read");
uint32_t val = 0;
ReadDword(&val, length);
return T(val);
}
template<typename T>
inline T ReadSigned(int length)
{
static_assert(sizeof(T) <= 4, "maximum of 32 bit read");
int val = 0;
ReadInt32(&val, length);
return T(val);
}
template<typename T>
inline void Write(T data, int length)
{
static_assert(sizeof(T) <= 8, "maximum of 64 bit write");
WriteQWord((uint64_t)data, length);
}
template<typename T>
inline void WriteSigned(int length, T data)
{
int sign = data < 0;
int signEx = (data < 0) ? 0xFFFFFFFF : 0;
int d = (data ^ signEx);
Write<int>(1, sign);
Write<int>(length - 1, d);
}
inline float ReadFloat(int length, float divisor)
{
auto integer = Read<int>(length);
float max = (1 << length) - 1;
return ((float)integer / max) * divisor;
}
inline void WriteFloat(int length, float divisor, float value)
{
float max = (1 << length) - 1;
int integer = (int)((value / divisor) * max);
Write<int>(length, integer);
}
inline float ReadSignedFloat(int length, float divisor)
{
auto integer = ReadSigned<int>(length);
float max = (1 << (length - 1)) - 1;
return ((float)integer / max) * divisor;
}
inline void WriteSignedFloat(int length, float divisor, float value)
{
float max = (1 << (length - 1)) - 1;
int integer = (int)((value / divisor) * max);
WriteSigned<int>(length, integer);
}
public:
void* m_data; //0x0000
uint32_t m_bitOffset; //0x0008
uint32_t m_maxBit; //0x000C
uint32_t m_bitsRead; //0x0010
uint32_t m_curBit; //0x0014
uint32_t m_highestBitsRead; //0x0018
uint8_t m_flagBits; //0x001C
};
enum class eNetMessage : uint32_t
{
MsgInvalid = 0xFFFFF,
MsgSessionAcceptChat = 0x62,
MsgStartMatchCmd = 0x2D,
MsgSetInvitableCmd = 0x1F,
MsgSessionMemberIds = 0x23,
MsgRequestGamerInfo = 0x54,
MsgRemoveGamersFromSessionCmd = 0x53,
MsgNotMigrating = 0x35,
MsgMigrateHostResponse = 0x12,
MsgMigrateHostRequest = 0x66,
MsgJoinResponse = 0x2A,
MsgJoinRequest = 0x41,
MsgHostLeftWhilstJoiningCmd = 0x58,
MsgConfigResponse = 0x5F,
MsgConfigRequest = 0x48,
MsgChangeSessionAttributesCmd = 0x5A,
MsgAddGamerToSessionCmd = 0x64, // this is where send net info to lobby is called, among other things
MsgReassignResponse = 0x10,
MsgReassignNegotiate = 0x01,
MsgReassignConfirm = 0x26,
MsgPlayerData = 0x18,
MsgPackedReliables = 0x30,
MsgPackedCloneSyncACKs = 0x3B,
MsgNonPhysicalData = 0x16,
MsgNetArrayMgrUpdateAck = 0x5D,
MsgNetArrayMgrUpdate = 0x60,
MsgNetArrayMgrSplitUpdateAck = 0x25,
MsgScriptVerifyHostAck = 0x0B,
MsgScriptVerifyHost = 0x3E,
MsgScriptNewHost = 0x0E,
MsgScriptMigrateHostFailAck = 0x1A,
MsgScriptMigrateHost = 0x33,
MsgScriptLeaveAck = 0x40,
MsgScriptLeave = 0x17,
MsgScriptJoinHostAck = 0x4D,
MsgScriptJoinAck = 0x43,
MsgScriptJoin = 0x5C,
MsgScriptHostRequest = 0x67,
MsgScriptHandshakeAck = 0x5B,
MsgScriptHandshake = 0x57,
MsgScriptBotLeave = 0x2B, // unused?
MsgScriptBotJoinAck = 0x63, // unused?
MsgScriptBotJoin = 0x1C, // unused?
MsgScriptBotHandshakeAck = 0x31, // unused?
MsgScriptBotHandshake = 0x4B, // unused?
MsgPartyLeaveGame = 0x3D,
MsgPartyEnterGame = 0x1E,
MsgCloneSync = 0x4E, // aka clone_create, clone_sync etc.
MsgActivateNetworkBot = 0x65, // unused?
MsgRequestObjectIds = 0x29,
MsgInformObjectIds = 0x09,
MsgTextMessage = 0x24, // this one is for chat
MsgPlayerIsTyping = 0x61,
MsgPackedEvents = 0x4F, // aka received_event
MsgPackedEventReliablesMsgs = 0x20,
MsgRequestKickFromHost = 0x0D,
MsgTransitionToGameStart = 0x50,
MsgTransitionToGameNotify = 0x02,
MsgTransitionToActivityStart = 0x06,
MsgTransitionToActivityFinish = 0x36,
MsgTransitionParameters = 0x3C,
MsgTransitionParameterString = 0x37,
MsgTransitionLaunchNotify = 0x1B,
MsgTransitionLaunch = 0x19,
MsgTransitionGamerInstruction = 0x14,
MsgTextMessage2 = 0x0A, // this one is for phone message
MsgSessionEstablishedRequest = 0x52,
MsgSessionEstablished = 0x07,
MsgRequestTransitionParameters = 0x42,
MsgRadioStationSyncRequest = 0x47,
MsgRadioStationSync = 0x46,
MsgPlayerCardSync = 0x3A,
MsgPlayerCardRequest = 0x6A,
MsgLostConnectionToHost = 0x81,
MsgKickPlayer = 0x34, // host kick
MsgDebugStall = 0x7E, // unused?
MsgCheckQueuedJoinRequestReply = 0x59,
MsgCheckQueuedJoinRequest = 0x51,
MsgBlacklist = 0x0C,
MsgRoamingRequestBubbleRequiredResponse = 0x83,
MsgRoamingRequestBubbleRequiredCheck = 0x82,
MsgRoamingRequestBubble = 0x2E,
MsgRoamingJoinBubble = 0x4C,
MsgRoamingJoinBubbleAck = 0x3F,
MsgRoamingInitialBubble = 0x32,
MsgVoiceStatus = 0x03,
MsgTextChatStatus = 0x00,
MsgJoinResponse2 = 0x08,
MsgJoinRequest2 = 0x68,
MsgNetTimeSync = 0x38, // ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 37
MsgNetComplaint = 0x55, // ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 54
MsgNetLagPing = 0x27, // unused? ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 26
MsgSearchResponse = 0x6B, // unused? ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 6A
MsgSearchRequest = 0x05, // unused?
MsgQosProbeResponse = 0x2C, // ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 2B
MsgQosProbeRequest = 0x1D, // ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 1C
MsgCxnRelayAddressChanged = 0x49, // ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 48
MsgCxnRequestRemoteTimeout = 0x2F, // ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 2E
MsgSessionDetailRequest = 0x22, // ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 21
MsgSessionDetailResponse = 0x13, // ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 12
MsgKeyExchangeOffer = 0x0F, // ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 0E (last result)
MsgKeyExchangeAnswer = 0x44, // ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 43
Msg_0x87 = 0x87,
Msg_0x88 = 0x88,
Msg_0x80 = 0x80,
Msg_0x28 = 0x28,
Msg_0x11 = 0x11,
Msg_0x45 = 0x45,
Msg_0x89 = 0x89,
Msg_0x86 = 0x86,
};
namespace netConnection
{
class InFrame
{
public:
enum class EventType
{
ConnectionClosed = 3,
FrameReceived = 4,
BandwidthExceeded = 6,
OutOfMemory = 7
};
virtual ~InFrame() = default;
virtual void destroy() = 0;
virtual EventType get_event_type() = 0;
virtual uint32_t _0x18() = 0;
uint32_t m_timestamp; //0x0008
char pad_0008[52]; //0x000C
uint32_t m_msg_id; //0x0040
uint32_t m_connection_identifier; //0x0044
InFrame* m_this; //0x0048
uint32_t m_peer_id; //0x0050
char pad_0050[44]; //0x0058
uint32_t m_length; //0x0080
char pad_007C[4]; //0x0084
void* m_data; //0x0088
};
static_assert(sizeof(rage::netConnection::InFrame) == 0x90);
}
enum class eEventNetworkType : int64_t
{
CEventNetworkPlayerJoinScript = 153,
CEventNetworkPlayerLeftScript = 154,
CEventNetworkStorePlayerLeft = 155,
CEventNetworkStartSession = 156,
CEventNetworkEndSession = 157,
CEventNetworkStartMatch = 158,
CEventNetworkRemovedFromSessionDueToStall = 160,
CEventNetworkRemovedFromSessionDueToComplaints = 161,
CEventNetworkConnectionTimeout = 162,
CEventNetworkPedDroppedWeapon = 163,
CEventNetworkPlayerSpawn = 164,
CEventNetworkPlayerCollectedPickup = 165,
CEventNetworkPlayerCollectedAmbientPickup = 166,
CEventNetworkPlayerCollectedPortablePickup = 167,
CEventNetworkPlayerDroppedPortablePickup = 168,
CEventNetworkInviteAccepted = 170,
CEventNetworkInviteConfirmed = 171,
CEventNetworkInviteRejected = 172,
CEventNetworkSummo = 173,
CEventNetworkScriptEvent = 174,
CEventNetworkSignInStateChanged = 176,
CEventNetworkSignInChangeActioned = 177,
CEventNetworkRosChanged = 178,
CEventNetworkBail = 179,
CEventNetworkHostMigration = 180,
CEventNetworkFindSession = 181,
EventNetworkHostSession = 182,
CEventNetworkJoinSession = 183,
CEventNetworkJoinSessionResponse = 184,
CEventNetworkCheatTriggered = 185,
CEventNetworkEntityDamage = 186,
CEventNetworkPlayerArrest = 187,
CEventNetworkTimedExplosion = 188,
CEventNetworkPrimaryClanChanged = 189,
CEventNetworkClanJoined = 190,
CEventNetworkClanLeft = 191,
CEventNetworkClanInviteReceived = 192,
CEventNetworkVoiceSessionStarted = 193,
CEventNetworkVoiceSessionEnded = 194,
CEventNetworkVoiceConnectionRequested = 195,
CEventNetworkVoiceConnectionResponse = 196,
CEventNetworkVoiceConnectionTerminated = 197,
CEventNetworkTextMessageReceived = 198,
CEventNetworkCloudFileResponse = 199,
CEventNetworkPickupRespawned = 200,
CEventNetworkPresence_StatUpdate = 201,
CEventNetworkPedLeftBehind = 202,
CEventNetwork_InboxMsgReceived = 203,
CEventNetworkAttemptHostMigration = 204,
CEventNetworkIncrementStat = 205,
CEventNetworkSessionEvent = 206,
CEventNetworkTransitionStarted = 207,
CEventNetworkTransitionEvent = 208,
CEventNetworkTransitionMemberJoined = 209,
CEventNetworkTransitionMemberLeft = 210,
CEventNetworkTransitionParameterChanged = 211,
CEventNetworkClanKicked = 212,
CEventNetworkTransitionStringChanged = 213,
EventNetworkTransitionGamerInstruction = 214,
CEventNetworkPresenceInvite = 215,
EventNetworkPresenceInviteRemoved = 216,
EventNetworkPresenceInviteReply = 217,
CEventNetworkCashTransactionLog = 218,
CEventNetworkClanRankChanged = 219,
CEventNetworkVehicleUndrivable = 220,
CEventNetworkPresenceTriggerEvent = 221,
CEventNetworkEmailReceivedEvent = 222,
CEventNetworkFollowInviteReceived = 223,
CEventNetworkSpectateLocal = 225,
CEventNetworkCloudEvent = 226,
CEventNetworkShopTransaction = 227,
CEventNetworkOnlinePermissionsUpdated = 230,
CEventNetworkSystemServiceEvent = 231,
CEventNetworkRequestDelay = 232,
CEventNetworkSocialClubAccountLinked = 233,
CEventNetworkScAdminPlayerUpdated = 234,
CEventNetworkScAdminReceivedCash = 235,
CEventNetworkClanInviteRequestReceived = 236,
CEventNetworkMarketingEmailReceivedEvent = 237,
CEventNetworkStuntPerformed = 238,
CEventNetworkFiredDummyProjectile = 239,
CEventNetworkPlayerEnteredVehicle = 240,
CEventNetworkPlayerActivatedSpecialAbility = 241,
CEventNetworkPlayerDeactivatedSpecialAbility = 242,
CEventNetworkPlayerSpecialAbilityFailedActivation = 243,
CEventNetworkFiredVehicleProjectile = 244,
};
class CEventNetwork
{
public:
virtual ~CEventNetwork() = default; //0x0000 (0)
virtual void unk_0008() = 0; //0x0008 (1)
virtual void unk_0010() = 0; //0x0010 (2)
virtual eEventNetworkType get_type() = 0; //0x0018 (3)
virtual void unk_0020() = 0; //0x0020 (4)
virtual void unk_0028() = 0; //0x0028 (5)
virtual bool get_extra_information(void* info_array, int check) = 0; //0x0030 (6)
virtual void unk_0038() = 0; //0x0038 (7)
}; //Size: 0x0008
class sEntityDamagedData
{
public:
alignas(8) Entity m_victim_index; //0x0000
alignas(8) Entity m_damager_index; //0x0008
alignas(8) float m_damage; //0x0010
alignas(8) float m_endurance_damage; //0x0018
alignas(8) bool m_victim_incapacitated; //0x0020
alignas(8) bool m_victim_destroyed; //0x0028
alignas(8) int m_weapon_used; //0x0030
alignas(8) float m_victim_speed; //0x0038
alignas(8) float m_damager_speed; //0x0040
alignas(8) bool m_is_responsible_for_collision; //0x0048
alignas(8) bool m_is_headshot; //0x0050
alignas(8) bool m_is_with_melee_weapon; //0x0058
alignas(8) int m_hit_material; //0x0060
}; //Size: 0x0068
static_assert(sizeof(sEntityDamagedData) == 0x68);
class netGameEvent
{
public:
virtual ~netGameEvent() = default;
virtual const char* get_name() { return 0; };
virtual bool is_in_scope(netPlayer* player) { return 0; };
virtual bool time_to_resend(std::uint32_t time) { return 0; };
virtual bool can_change_scope() { return 0; };
virtual void prepare_data(datBitBuffer* buffer, netPlayer* source_player, netPlayer* target_player) {};
virtual void handle_data(datBitBuffer* buffer, netPlayer* source_player, netPlayer* target_player) {};
virtual bool decide(netPlayer* source_player, netPlayer* target_player) { return 0; };
virtual void prepare_reply(datBitBuffer* buffer, netPlayer* reply_player) {};
virtual void handle_reply(datBitBuffer* buffer, netPlayer* souce_player) {};
virtual void prepare_extra_data(datBitBuffer* buffer, bool is_reply, netPlayer* player, netPlayer* player2) {};
virtual void handle_extra_data(datBitBuffer* buffer, bool is_reply, netPlayer* player, netPlayer* player2) {};
private:
virtual void unk_0x60() {};
virtual void unk_0x68() {};
virtual void unk_0x70() {};
virtual void unk_0x78() {};
public:
virtual bool operator==(netGameEvent const& other) { return 0; };
virtual bool operator!=(netGameEvent const& other) { return 0; };
virtual bool must_persist() { return 0; };
virtual bool must_persist_when_out_of_scope() { return 0; };
virtual bool has_timed_out() { return 0; };
public:
std::uint16_t m_id; // 0x08
bool m_requires_reply; // 0x0A
private:
char m_padding1[0x05]; // 0x0B
public:
netPlayer* m_source_player; // 0x10
netPlayer* m_target_player; // 0x18
std::uint32_t m_resend_time; // 0x20
private:
std::uint16_t m_0x24; // 0x24
std::uint8_t m_0x26; // 0x26
std::uint8_t m_0x27; // 0x27
std::uint32_t m_0x28; // 0x28
char m_padding2[0x04];
};
}
class CScriptedGameEvent : public rage::netGameEvent
{
public:
char m_padding[0x40]; // 0x30
std::int64_t m_args[54]; // 0x70
std::uint32_t m_bitset; // 0x220
std::uint32_t m_args_size; // 0x224
};
class CNetworkIncrementStatEvent : public rage::netGameEvent
{
public:
Hash m_stat; // 0x30
std::uint32_t m_amount; // 0x34
};
#pragma pack(pop)