TmpMenu/src/hooking.hpp

250 lines
9.5 KiB
C++

#pragma once
#include "common.hpp"
#include "detour_hook.hpp"
#include "gta/fwddec.hpp"
#include "gta/script_thread.hpp"
#include "vmt_hook.hpp"
#include "MinHook.h"
#include "gta/enums.hpp"
class CPlayerGamerDataNode;
class CPlayerGameStateDataNode;
class CPedInventoryDataNode;
class CDynamicEntityGameStateDataNode;
class CVehicleGadgetDataNode;
class CJoinRequestContext;
class SessionSortEntry;
class RemoteGamerInfoMsg;
class CMsgTextMessage;
class CNetGamePlayerDataMsg;
class MatchmakingAttributes;
class CNetworkIncrementStatEvent;
class CScriptedGameEvent;
class NetworkGameFilterMatchmakingComponent;
class ClonedTakeOffPedVariationInfo;
namespace rage
{
class snSession;
class JSONNode;
class netArrayHandlerBase;
class CEventNetwork;
class CSyncDataBase;
class rlGamerHandle;
class netConnectionManager;
class datBitBuffer;
class rlMetric;
class rlTaskStatus;
namespace netConnection
{
class InFrame;
}
}
namespace big
{
struct hooks
{
static bool run_script_threads(std::uint32_t ops_to_execute);
static constexpr auto swapchain_num_funcs = 19;
static constexpr auto swapchain_present_index = 8;
static constexpr auto swapchain_resizebuffers_index = 13;
static HRESULT swapchain_present(IDXGISwapChain *this_, UINT sync_interval, UINT flags);
static HRESULT swapchain_resizebuffers(IDXGISwapChain *this_, UINT buffer_count, UINT width, UINT height, DXGI_FORMAT new_format, UINT swapchain_flags);
static LRESULT wndproc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam);
static const char* get_label_text(void* unk, const char* label);
static int check_chat_profanity(__int64 chat_type, const char* input, const char** output);
static GtaThread* gta_thread_start(unsigned int** a1, unsigned int a2);
static rage::eThreadState gta_thread_kill(GtaThread* thread);
static bool init_native_tables(rage::scrProgram* program);
static rage::eThreadState script_vm(uint64_t* start_stack, uint64_t** scr_globals, rage::scrProgram* program, rage::scrThreadContext* ctx);
static void network_player_mgr_init(CNetworkPlayerMgr* _this, std::uint64_t a2, std::uint32_t a3, std::uint32_t a4[4]);
static void network_player_mgr_shutdown(CNetworkPlayerMgr* _this);
static bool fragment_physics_crash(uintptr_t a1, uint32_t a2, uintptr_t a3, uintptr_t a4, uintptr_t a5);
static bool fragment_physics_crash_2(float* a1, float* a2);
static void received_event(
rage::netEventMgr* event_manager,
CNetGamePlayer* source_player,
CNetGamePlayer* target_player,
uint16_t event_id,
int event_index,
int event_handled_bitset,
int unk,
rage::datBitBuffer* bit_buffer
);
// these two aren't actually hooks, just helper functions for hooks
static bool increment_stat_event(CNetworkIncrementStatEvent* net_event_struct, CNetGamePlayer* sender);
static bool scripted_game_event(CScriptedGameEvent* scripted_game_event, CNetGamePlayer* player);
static bool receive_net_message(void* netConnectionManager, void* a2, rage::netConnection::InFrame* frame);
static void get_network_event_data(int64_t unk, rage::CEventNetwork* net_event);
static void* assign_physical_index(CNetworkPlayerMgr* netPlayerMgr, CNetGamePlayer* player, uint8_t new_index);
//SYNC
static bool received_clone_create(CNetworkObjectMgr* mgr, CNetGamePlayer* src, CNetGamePlayer* dst, eNetObjType object_type, int32_t object_id, int32_t object_flag, rage::datBitBuffer* buffer, int32_t timestamp);
static eAckCode received_clone_sync(CNetworkObjectMgr* mgr, CNetGamePlayer* src, CNetGamePlayer* dst, eNetObjType object_type, uint16_t object_id, rage::datBitBuffer* bufer, uint16_t unk, uint32_t timestamp);
static bool can_apply_data(rage::netSyncTree* tree, rage::netObject* object);
static void write_player_gamer_data_node(rage::netObject* player, CPlayerGamerDataNode* node);
static bool write_player_game_state_data_node(rage::netObject* player, CPlayerGameStateDataNode* node);
static void invalid_mods_crash_detour(int64_t a1, int64_t a2, int a3, char a4);
static std::int64_t constraint_attachment_crash(std::uintptr_t a1);
static uint64_t invalid_decal(uintptr_t a1, int a2);
static bool update_presence_attribute_int(void* presence_data, int profile_index, char* attr, std::uint64_t value);
static bool update_presence_attribute_string(void* presence_data, int profile_index, char* attr, char* value);
static void serialize_ped_inventory_data_node(CPedInventoryDataNode* node, rage::CSyncDataBase* data);
static void serialize_dynamic_entity_game_state_data_node(CDynamicEntityGameStateDataNode* node, rage::CSyncDataBase* data);
static void serialize_vehicle_gadget_data_node(CVehicleGadgetDataNode* node, rage::CSyncDataBase* data);
static bool handle_join_request(Network* network, rage::snSession* session, rage::rlGamerInfo* player_info, CJoinRequestContext* ctx, BOOL is_transition_session);
static bool sort_session_details(SessionSortEntry* e1, SessionSortEntry* e2);
static bool add_player_to_session(rage::netConnectionManager* mgr, int receiver_msg_id, int* out_command_hndl, RemoteGamerInfoMsg* msg, int flags, void* unk);
static bool send_chat_net_message(rage::netConnectionManager* mgr, int receiver_msg_id, CMsgTextMessage* msg, int flags, void* unk);
static bool send_chat_message(void* team_mgr, rage::rlGamerInfo* local_gamer_info, char* message, bool is_team);
static bool process_matchmaking_find_response(void* _this, void* unused, rage::JSONNode* node, int* unk);
static bool serialize_player_data_msg(CNetGamePlayerDataMsg* msg, rage::datBitBuffer* buffer);
static bool serialize_join_request_message(RemoteGamerInfoMsg* info, void* data, int size, int* bits_serialized);
static bool start_matchmaking_find_sessions(int profile_index, int available_slots, NetworkGameFilterMatchmakingComponent* filter, unsigned int max_sessions, rage::rlSessionInfo* results, int* num_sessions_found, rage::rlTaskStatus* status);
static unsigned int broadcast_net_array(rage::netArrayHandlerBase* _this, CNetGamePlayer* target, rage::datBitBuffer* bit_buffer, uint16_t counter, uint32_t* elem_start, bool silent);
static bool send_session_matchmaking_attributes(void* a1, rage::rlSessionInfo* info, std::uint64_t session_id, bool use_session_id, MatchmakingAttributes* attributes);
static void serialize_take_off_ped_variation_task(ClonedTakeOffPedVariationInfo* info, rage::CSyncDataBase* serializer);
static CGameScriptHandler* create_script_handler(CGameScriptHandlerMgr* this_, void* unk);
static bool script_handler_is_networked(CGameScriptHandler* this_);
static bool script_handler_dtor(CGameScriptHandler* this_, bool free_memory);
static void set_script_as_networked(void*, rage::scrThread* thread, int instance_id);
static bool write_bitbuffer_gamer_handle(rage::datBitBuffer* buffer, rage::rlGamerHandle* handle);
static bool read_bitbuffer_gamer_handle(rage::datBitBuffer* buffer, rage::rlGamerHandle* handle);
static int nt_query_virtual_memory(void* _this, HANDLE handle, PVOID base_addr, int info_class, MEMORY_BASIC_INFORMATION* info, int size, size_t* return_len);
static void queue_dependency(void* dependency);
static void prepare_metric_for_sending(rage::datBitBuffer* bit_buffer, int unk, int time, rage::rlMetric* metric);
static void* infinite_train_crash(void* carriage);
static bool received_array_update(rage::netArrayHandlerBase* array, CNetGamePlayer* sender, rage::datBitBuffer* buffer, int size, std::int16_t cycle);
static bool receive_pickup(rage::netObject* netobject, void* unk, CPed* ped);
};
class minhook_keepalive
{
public:
minhook_keepalive()
{
MH_Initialize();
}
~minhook_keepalive()
{
MH_Uninitialize();
}
};
class hooking
{
friend hooks;
public:
explicit hooking();
~hooking();
void enable();
void disable();
class detour_hook_helper
{
friend hooking;
using ret_ptr_fn = std::function<void* ()>;
ret_ptr_fn m_on_hooking_available = nullptr;
detour_hook* m_detour_hook = nullptr;
~detour_hook_helper();
void enable_hook_if_hooking_is_already_running();
template <auto detour_function>
struct hook_to_detour_hook_helper
{
static inline detour_hook* m_detour_hook;
};
template <auto detour_function>
static detour_hook_helper* add_internal(detour_hook* dh)
{
auto d = new detour_hook_helper();
d->m_detour_hook = dh;
m_detour_hook_helpers.push_back(d);
hook_to_detour_hook_helper<detour_function>::m_detour_hook = dh;
return d;
}
public:
template <auto detour_function>
static void add(const std::string& name, void* target)
{
auto d = add_internal<detour_function>(new detour_hook(name, target, detour_function));
d->enable_hook_if_hooking_is_already_running();
}
template <auto detour_function>
static void* add_lazy(const std::string& name, detour_hook_helper::ret_ptr_fn on_hooking_available)
{
auto d = add_internal<detour_function>(new detour_hook(name, detour_function));
d->m_on_hooking_available = on_hooking_available;
d->enable_hook_if_hooking_is_already_running();
return nullptr;
}
};
template <auto detour_function>
static auto get_original()
{
return detour_hook_helper::hook_to_detour_hook_helper<detour_function>::m_detour_hook->get_original<decltype(detour_function)>();
}
void hook_script_handler(CGameScriptHandler* handler);
std::unordered_map<CGameScriptHandler*, std::unique_ptr<vmt_hook>> m_handler_hooks;
private:
bool m_enabled{};
minhook_keepalive m_minhook_keepalive;
vmt_hook m_swapchain_hook;
WNDPROC m_og_wndproc = nullptr;
static inline std::vector<detour_hook_helper*> m_detour_hook_helpers;
};
inline hooking* g_hooking{};
}