mirror of
https://github.com/Mr-X-GTA/YimMenu.git
synced 2025-01-07 09:53:50 +08:00
250 lines
9.5 KiB
C++
250 lines
9.5 KiB
C++
#pragma once
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#include "common.hpp"
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#include "detour_hook.hpp"
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#include "gta/fwddec.hpp"
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#include "gta/script_thread.hpp"
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#include "vmt_hook.hpp"
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#include "MinHook.h"
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#include "gta/enums.hpp"
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class CPlayerGamerDataNode;
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class CPlayerGameStateDataNode;
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class CPedInventoryDataNode;
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class CDynamicEntityGameStateDataNode;
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class CVehicleGadgetDataNode;
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class CJoinRequestContext;
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class SessionSortEntry;
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class RemoteGamerInfoMsg;
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class CMsgTextMessage;
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class CNetGamePlayerDataMsg;
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class MatchmakingAttributes;
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class CNetworkIncrementStatEvent;
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class CScriptedGameEvent;
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class NetworkGameFilterMatchmakingComponent;
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class ClonedTakeOffPedVariationInfo;
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namespace rage
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{
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class snSession;
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class JSONNode;
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class netArrayHandlerBase;
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class CEventNetwork;
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class CSyncDataBase;
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class rlGamerHandle;
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class netConnectionManager;
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class datBitBuffer;
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class rlMetric;
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class rlTaskStatus;
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namespace netConnection
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{
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class InFrame;
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}
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}
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namespace big
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{
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struct hooks
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{
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static bool run_script_threads(std::uint32_t ops_to_execute);
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static constexpr auto swapchain_num_funcs = 19;
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static constexpr auto swapchain_present_index = 8;
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static constexpr auto swapchain_resizebuffers_index = 13;
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static HRESULT swapchain_present(IDXGISwapChain *this_, UINT sync_interval, UINT flags);
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static HRESULT swapchain_resizebuffers(IDXGISwapChain *this_, UINT buffer_count, UINT width, UINT height, DXGI_FORMAT new_format, UINT swapchain_flags);
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static LRESULT wndproc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam);
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static const char* get_label_text(void* unk, const char* label);
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static int check_chat_profanity(__int64 chat_type, const char* input, const char** output);
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static GtaThread* gta_thread_start(unsigned int** a1, unsigned int a2);
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static rage::eThreadState gta_thread_kill(GtaThread* thread);
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static bool init_native_tables(rage::scrProgram* program);
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static rage::eThreadState script_vm(uint64_t* start_stack, uint64_t** scr_globals, rage::scrProgram* program, rage::scrThreadContext* ctx);
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static void network_player_mgr_init(CNetworkPlayerMgr* _this, std::uint64_t a2, std::uint32_t a3, std::uint32_t a4[4]);
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static void network_player_mgr_shutdown(CNetworkPlayerMgr* _this);
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static bool fragment_physics_crash(uintptr_t a1, uint32_t a2, uintptr_t a3, uintptr_t a4, uintptr_t a5);
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static bool fragment_physics_crash_2(float* a1, float* a2);
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static void received_event(
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rage::netEventMgr* event_manager,
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CNetGamePlayer* source_player,
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CNetGamePlayer* target_player,
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uint16_t event_id,
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int event_index,
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int event_handled_bitset,
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int unk,
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rage::datBitBuffer* bit_buffer
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);
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// these two aren't actually hooks, just helper functions for hooks
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static bool increment_stat_event(CNetworkIncrementStatEvent* net_event_struct, CNetGamePlayer* sender);
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static bool scripted_game_event(CScriptedGameEvent* scripted_game_event, CNetGamePlayer* player);
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static bool receive_net_message(void* netConnectionManager, void* a2, rage::netConnection::InFrame* frame);
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static void get_network_event_data(int64_t unk, rage::CEventNetwork* net_event);
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static void* assign_physical_index(CNetworkPlayerMgr* netPlayerMgr, CNetGamePlayer* player, uint8_t new_index);
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//SYNC
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static bool received_clone_create(CNetworkObjectMgr* mgr, CNetGamePlayer* src, CNetGamePlayer* dst, eNetObjType object_type, int32_t object_id, int32_t object_flag, rage::datBitBuffer* buffer, int32_t timestamp);
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static eAckCode received_clone_sync(CNetworkObjectMgr* mgr, CNetGamePlayer* src, CNetGamePlayer* dst, eNetObjType object_type, uint16_t object_id, rage::datBitBuffer* bufer, uint16_t unk, uint32_t timestamp);
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static bool can_apply_data(rage::netSyncTree* tree, rage::netObject* object);
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static void write_player_gamer_data_node(rage::netObject* player, CPlayerGamerDataNode* node);
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static bool write_player_game_state_data_node(rage::netObject* player, CPlayerGameStateDataNode* node);
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static void invalid_mods_crash_detour(int64_t a1, int64_t a2, int a3, char a4);
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static std::int64_t constraint_attachment_crash(std::uintptr_t a1);
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static uint64_t invalid_decal(uintptr_t a1, int a2);
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static bool update_presence_attribute_int(void* presence_data, int profile_index, char* attr, std::uint64_t value);
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static bool update_presence_attribute_string(void* presence_data, int profile_index, char* attr, char* value);
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static void serialize_ped_inventory_data_node(CPedInventoryDataNode* node, rage::CSyncDataBase* data);
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static void serialize_dynamic_entity_game_state_data_node(CDynamicEntityGameStateDataNode* node, rage::CSyncDataBase* data);
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static void serialize_vehicle_gadget_data_node(CVehicleGadgetDataNode* node, rage::CSyncDataBase* data);
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static bool handle_join_request(Network* network, rage::snSession* session, rage::rlGamerInfo* player_info, CJoinRequestContext* ctx, BOOL is_transition_session);
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static bool sort_session_details(SessionSortEntry* e1, SessionSortEntry* e2);
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static bool add_player_to_session(rage::netConnectionManager* mgr, int receiver_msg_id, int* out_command_hndl, RemoteGamerInfoMsg* msg, int flags, void* unk);
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static bool send_chat_net_message(rage::netConnectionManager* mgr, int receiver_msg_id, CMsgTextMessage* msg, int flags, void* unk);
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static bool send_chat_message(void* team_mgr, rage::rlGamerInfo* local_gamer_info, char* message, bool is_team);
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static bool process_matchmaking_find_response(void* _this, void* unused, rage::JSONNode* node, int* unk);
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static bool serialize_player_data_msg(CNetGamePlayerDataMsg* msg, rage::datBitBuffer* buffer);
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static bool serialize_join_request_message(RemoteGamerInfoMsg* info, void* data, int size, int* bits_serialized);
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static bool start_matchmaking_find_sessions(int profile_index, int available_slots, NetworkGameFilterMatchmakingComponent* filter, unsigned int max_sessions, rage::rlSessionInfo* results, int* num_sessions_found, rage::rlTaskStatus* status);
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static unsigned int broadcast_net_array(rage::netArrayHandlerBase* _this, CNetGamePlayer* target, rage::datBitBuffer* bit_buffer, uint16_t counter, uint32_t* elem_start, bool silent);
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static bool send_session_matchmaking_attributes(void* a1, rage::rlSessionInfo* info, std::uint64_t session_id, bool use_session_id, MatchmakingAttributes* attributes);
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static void serialize_take_off_ped_variation_task(ClonedTakeOffPedVariationInfo* info, rage::CSyncDataBase* serializer);
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static CGameScriptHandler* create_script_handler(CGameScriptHandlerMgr* this_, void* unk);
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static bool script_handler_is_networked(CGameScriptHandler* this_);
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static bool script_handler_dtor(CGameScriptHandler* this_, bool free_memory);
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static void set_script_as_networked(void*, rage::scrThread* thread, int instance_id);
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static bool write_bitbuffer_gamer_handle(rage::datBitBuffer* buffer, rage::rlGamerHandle* handle);
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static bool read_bitbuffer_gamer_handle(rage::datBitBuffer* buffer, rage::rlGamerHandle* handle);
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static int nt_query_virtual_memory(void* _this, HANDLE handle, PVOID base_addr, int info_class, MEMORY_BASIC_INFORMATION* info, int size, size_t* return_len);
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static void queue_dependency(void* dependency);
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static void prepare_metric_for_sending(rage::datBitBuffer* bit_buffer, int unk, int time, rage::rlMetric* metric);
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static void* infinite_train_crash(void* carriage);
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static bool received_array_update(rage::netArrayHandlerBase* array, CNetGamePlayer* sender, rage::datBitBuffer* buffer, int size, std::int16_t cycle);
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static bool receive_pickup(rage::netObject* netobject, void* unk, CPed* ped);
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};
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class minhook_keepalive
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{
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public:
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minhook_keepalive()
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{
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MH_Initialize();
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}
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~minhook_keepalive()
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{
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MH_Uninitialize();
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}
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};
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class hooking
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{
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friend hooks;
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public:
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explicit hooking();
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~hooking();
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void enable();
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void disable();
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class detour_hook_helper
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{
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friend hooking;
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using ret_ptr_fn = std::function<void* ()>;
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ret_ptr_fn m_on_hooking_available = nullptr;
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detour_hook* m_detour_hook = nullptr;
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~detour_hook_helper();
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void enable_hook_if_hooking_is_already_running();
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template <auto detour_function>
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struct hook_to_detour_hook_helper
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{
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static inline detour_hook* m_detour_hook;
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};
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template <auto detour_function>
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static detour_hook_helper* add_internal(detour_hook* dh)
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{
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auto d = new detour_hook_helper();
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d->m_detour_hook = dh;
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m_detour_hook_helpers.push_back(d);
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hook_to_detour_hook_helper<detour_function>::m_detour_hook = dh;
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return d;
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}
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public:
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template <auto detour_function>
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static void add(const std::string& name, void* target)
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{
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auto d = add_internal<detour_function>(new detour_hook(name, target, detour_function));
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d->enable_hook_if_hooking_is_already_running();
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}
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template <auto detour_function>
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static void* add_lazy(const std::string& name, detour_hook_helper::ret_ptr_fn on_hooking_available)
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{
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auto d = add_internal<detour_function>(new detour_hook(name, detour_function));
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d->m_on_hooking_available = on_hooking_available;
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d->enable_hook_if_hooking_is_already_running();
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return nullptr;
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}
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};
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template <auto detour_function>
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static auto get_original()
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{
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return detour_hook_helper::hook_to_detour_hook_helper<detour_function>::m_detour_hook->get_original<decltype(detour_function)>();
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}
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void hook_script_handler(CGameScriptHandler* handler);
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std::unordered_map<CGameScriptHandler*, std::unique_ptr<vmt_hook>> m_handler_hooks;
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private:
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bool m_enabled{};
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minhook_keepalive m_minhook_keepalive;
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vmt_hook m_swapchain_hook;
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WNDPROC m_og_wndproc = nullptr;
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static inline std::vector<detour_hook_helper*> m_detour_hook_helpers;
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};
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inline hooking* g_hooking{};
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}
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