TmpMenu/docs/lua/tables/network.md
tupoy-ya eecd20beaf feat(Lua)!: New Lua bindings (#3563)
* feat(Lua): Make independent imgui independent.
feat(Lua): Add a `pointer:set_address` binding.
feat(Lua): Added `menu_event.Wndproc` event.
fix(Lua): Fix `ImGui.SliderFloat3` binding.
fix(Lua Docs): Partially fixed auto generated documentation.
* fix(gui.cpp): include `lua_manager.hpp`.
* fix(lua_manager.hpp): Added `draw_less_dependent_gui` function.
* chore(Lua): Rename `add_independent_imgui` to `add_always_draw_imgui`.
* docs(menu_event): Added docs for Wndporc event.
* docs: Fixed a few more errors.
* add reasoning and use native underlying format

Co-authored-by: tupoy-ya <tupoy-ya@users.noreply.github.com>
Co-authored-by: xiaoxiao921 <837334+xiaoxiao921@users.noreply.github.com>
2024-08-14 08:40:09 +02:00

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Markdown

# Table: network
Table containing helper functions for network related features.
## Functions (22)
### `trigger_script_event(bitset, _args)`
Call trigger_script_event (TSE)
- **Parameters:**
- `bitset` (integer)
- `_args` (table)
**Example Usage:**
```lua
network.trigger_script_event(bitset, _args)
```
### `is_session_started()`
Returns true if the local player is in a multiplayer session.
**Example Usage:**
```lua
network.is_session_started()
```
### `give_pickup_rewards(player, reward)`
Give the given pickup reward to the given player.
- **Parameters:**
- `player` (integer): Index of the player.
- `reward` (integer): Index of the reward pickup.
**Example Usage:**
```lua
network.give_pickup_rewards(player, reward)
```
### `set_player_coords(player_idx, x, y, z)`
Teleport the given player to the given position.
- **Parameters:**
- `player_idx` (integer): Index of the player.
- `x` (float): New x position.
- `y` (float): New y position.
- `z` (float): New z position.
**Example Usage:**
```lua
network.set_player_coords(player_idx, x, y, z)
```
### `set_all_player_coords(x, y, z)`
Teleport all players to the given position.
- **Parameters:**
- `x` (float): New x position.
- `y` (float): New y position.
- `z` (float): New z position.
**Example Usage:**
```lua
network.set_all_player_coords(x, y, z)
```
### `get_selected_player()`
- **Returns:**
- `integer`: Returns the index of the currently selected player in the GUI.
**Example Usage:**
```lua
integer = network.get_selected_player()
```
### `get_selected_database_player_rockstar_id()`
- **Returns:**
- `integer`: Returns the rockstar id of the currently selected player in the GUI.
**Example Usage:**
```lua
integer = network.get_selected_database_player_rockstar_id()
```
### `flag_player_as_modder(player_idx, reason, custom_reason)`
Flags the given player as a modder in our local database.
- **Parameters:**
- `player_idx` (integer): Index of the player.
- `reason` (Infraction): Reason why the player is flagged as a modder, if the infraction is CUSTOM_REASON, then the custom_reason string is added in the local database. For a full list of the possible infraction reasons to use, please check the infraction page.
- `custom_reason` (string): Optional, required only when the infraction is CUSTOM_REASON. The custom reason why the player is flagged as a modder.
**Example Usage:**
```lua
network.flag_player_as_modder(player_idx, reason, custom_reason)
```
### `is_player_flagged_as_modder(player_idx)`
- **Parameters:**
- `player_idx` (integer): Index of the player.
- **Returns:**
- `boolean`: Returns true if the given player is flagged as a modder.
**Example Usage:**
```lua
boolean = network.is_player_flagged_as_modder(player_idx)
```
### `is_player_friend(player_idx)`
- **Parameters:**
- `player_idx` (integer): Index of the player.
- **Returns:**
- `boolean`: Returns true if the given player is a friend.
**Example Usage:**
```lua
boolean = network.is_player_friend(player_idx)
```
### `get_flagged_modder_reason(player_idx)`
- **Parameters:**
- `player_idx` (integer): Index of the player.
- **Returns:**
- `string`: Returns a string which contains the reason(s) why the player is flagged as a modder.
**Example Usage:**
```lua
string = network.get_flagged_modder_reason(player_idx)
```
### `force_script_host(script_name)`
Try to force ourself to be host for the given GTA Script. Needs to be called in the fiber pool or a loop.
- **Parameters:**
- `script_name` (string): Name of the script.
**Example Usage:**
```lua
network.force_script_host(script_name)
```
### `force_script_on_player(player_idx, script_name, instance_id)`
Forces the given GTA script to be started on a player. Needs to be called in the fiber pool or a loop.
- **Parameters:**
- `player_idx` (integer): Index of the player.
- `script_name` (string): Name of the script.
- `instance_id` (integer): Instance ID of the script.
**Example Usage:**
```lua
network.force_script_on_player(player_idx, script_name, instance_id)
```
### `send_chat_message(msg, team_only)`
Sends a message to the in game chat.
- **Parameters:**
- `msg` (string): Message to be sent.
- `team_only` (boolean): Should be true if the msg should only be sent to our team.
**Example Usage:**
```lua
network.send_chat_message(msg, team_only)
```
### `send_chat_message_to_player(player_idx, msg)`
Sends a chat message to the specified player. Other players would not be able to see the message
- **Parameters:**
- `player_idx` (integer): Index of the player.
- `msg` (string): Message to be sent.
**Example Usage:**
```lua
network.send_chat_message_to_player(player_idx, msg)
```
### `get_player_rank(pid)`
Call get_player_rank(playerID)
- **Parameters:**
- `pid` (integer): Index of the player.
- **Returns:**
- `integer`: An integer which contains the players rank.
**Example Usage:**
```lua
integer = network.get_player_rank(pid)
```
### `get_player_rp(pid)`
Call get_player_rp(playerID)
- **Parameters:**
- `pid` (integer): Index of the player.
- **Returns:**
- `integer`: An integer which contains the players rp.
**Example Usage:**
```lua
integer = network.get_player_rp(pid)
```
### `get_player_money(pid)`
Call get_player_money(playerID)
- **Parameters:**
- `pid` (integer): Index of the player.
- **Returns:**
- `integer`: An integer which contains the players money.
**Example Usage:**
```lua
integer = network.get_player_money(pid)
```
### `get_player_wallet(pid)`
Call get_player_wallet(playerID)
- **Parameters:**
- `pid` (integer): Index of the player.
- **Returns:**
- `integer`: An integer which contains the players wallet.
**Example Usage:**
```lua
integer = network.get_player_wallet(pid)
```
### `get_player_bank(pid)`
Call get_player_bank(playerID)
- **Parameters:**
- `pid` (integer): Index of the player.
- **Returns:**
- `integer`: An integer which contains the players bank.
**Example Usage:**
```lua
integer = network.get_player_bank(pid)
```
### `get_player_language_id(pid)`
Call get_player_language_id(playerID)
- **Parameters:**
- `pid` (integer): Index of the player.
- **Returns:**
- `integer`: An integer which contains the players language id.
**Example Usage:**
```lua
integer = network.get_player_language_id(pid)
```
### `get_player_language_name(pid)`
Call get_player_language_name(playerID)
- **Parameters:**
- `pid` (integer): Index of the player.
- **Returns:**
- `string`: A string which contains the players language name.
**Example Usage:**
```lua
string = network.get_player_language_name(pid)
```