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https://github.com/Mr-X-GTA/YimMenu.git
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d2a7ff8ba4
* Replaced bad example in entities documentation. * Updated Lua documentation for vehicles/weapons to allow for auto generation. * Added Vector3 support to the Lua globals/locals class. * Fixed a bug with get_float in globals/locals returning an int instead of a float. * Fixed globals get_uint/set_uint using signed types for the return/parameter. * Added unsigned int helpers to the locals Lua class.
4.9 KiB
4.9 KiB
Table: weapons
Table containing functions for getting information about weapons in GTA V.
Functions (10)
get_weapon_display_name(weapon_hash)
-
Parameters:
weapon_hash
(Hash): JOAAT hash of the weapon.
-
Returns:
weapon_display_name
: String: the in-game display string. If the weapon is not found, or the call is made too early, a blank string will be returned. It is guranteed to return a safe value.
-
Example Usage:
log.info(weapons.get_weapon_display_name(joaat('WEAPON_REVOLVER')))
get_weapon_display_name(weapon_name)
-
Parameters:
weapon_name
(String): Name of the weapon.
-
Returns:
weapon_display_name
: String: the in-game display string. If the weapon is not found, or the call is made too early, a blank string will be returned. It is guranteed to return a safe value.
-
Example Usage:
log.info(weapons.get_weapon_display_name('WEAPON_REVOLVER'))
get_all_weapons_of_group_type(group_hash)
-
Parameters:
group_hash
(Hash): The JOAAT hash of the group the weapon(s) belong to.
-
Returns:
weapons_of_group_type
: table<int, String>: a list of all weapons that match the group hash passed in. The list can contain anything from 0 to n elements.
-
Example Usage:
local pistols = weapons.get_all_weapons_of_group_type(joaat('GROUP_PISTOL'))
for i = 1, #pistols do
log.info(pistols[i])
end
get_all_weapons_of_group_type(group_name)
-
Parameters:
group_name
(String): The group the weapon(s) belong to. Can be in either GROUP_ format or not. Parameter is case-insensitive.
-
Returns:
weapons_of_group_type
: table<int, String>: a list of all weapons that match the group hash passed in. The list can contain anything from 0 to n elements.
-
Example Usage:
local pistols = weapons.get_all_weapons_of_group_type('GROUP_PISTOL')
for i = 1, #pistols do
log.info(pistols[i])
end
local pistols = weapons.get_all_weapons_of_group_type('PISTOL')
for i = 1, #pistols do
log.info(pistols[i])
end
get_all_weapon_components(weapon_hash)
-
Parameters:
weapon_hash
(Hash): The JOAAT hash of the weapon the component(s) belong to.
-
Returns:
weapon_components
: table<int, String>: a list of all components that match the weapon passed in. The list can contain anything from 0 to n elements.
-
Example Usage:
local pistol_attachments = weapons.get_all_weapon_components(joaat('WEAPON_PISTOL'))
for i = 1, #pistol_attachments do
log.info(pistol_attachments[i])
end
get_all_weapon_components(weapon_name)
-
Parameters:
weapon_name
(String): The weapon the component(s) belong to.
-
Returns:
weapon_components
: table<int, String>: a list of all components that match the weapon passed in. The list can contain anything from 0 to n elements.
-
Example Usage:
local pistol_attachments = weapons.get_all_weapon_components('WEAPON_PISTOL')
for i = 1, #pistol_attachments do
log.info(pistol_attachments[i])
end
get_weapon_component_display_name(weapon_component_hash)
-
Parameters:
weapon_component_hash
(Hash): JOAAT hash of the weapon component.
-
Returns:
component_display_name
: String: the in-game display string. If the component is not found, or the call is made too early, a blank string will be returned. It is guranteed to return a safe value.
-
Example Usage:
log.info(weapons.get_weapon_component_display_name(joaat('COMPONENT_PISTOL_CLIP_01')))
get_weapon_component_display_name(weapon_component)
-
Parameters:
weapon_component
(String): The weapon component.
-
Returns:
component_display_name
: String: the in-game display string. If the component is not found, or the call is made too early, a blank string will be returned. It is guranteed to return a safe value.
-
Example Usage:
log.info(weapons.get_weapon_component_display_name('COMPONENT_PISTOL_CLIP_01'))
get_weapon_component_display_desc(weapon_component_hash)
-
Parameters:
weapon_component_hash
(Hash): JOAAT hash of the weapon component.
-
Returns:
component_display_desc
: String: the in-game display string. If the component is not found, or the call is made too early, a blank string will be returned. It is guranteed to return a safe value.
-
Example Usage:
log.info(weapons.get_weapon_component_display_desc(joaat('COMPONENT_PISTOL_CLIP_01')))
get_weapon_component_display_desc(weapon_component)
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Parameters:
weapon_component
(String): The weapon component.
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Returns:
component_display_desc
: String: the in-game display string. If the component is not found, or the call is made too early, a blank string will be returned. It is guranteed to return a safe value.
-
Example Usage:
log.info(weapons.get_weapon_component_display_desc('COMPONENT_PISTOL_CLIP_01'))