TmpMenu/src/gta_pointers.hpp

290 lines
8.4 KiB
C++

#pragma once
#include <memory/handle.hpp>
class CCommunications;
class FriendRegistry;
class CNetworkPlayerMgr;
class Network;
class ChatData;
class ScInfo;
class GenericPool;
class VehiclePool;
class CVehicleSeatMetadataMgr;
class CVehicleDriveByMetadataMgr;
class CBlipList;
namespace rage
{
template<typename T>
class atSingleton;
class RageSecurity;
class netTime;
class rlGamerInfo;
}
namespace big
{
// needed for serialization of the pointers cache
#pragma pack(push, 1)
struct gta_pointers
{
memory::handle m_max_wanted_level;
memory::handle m_blame_explode;
memory::handle m_explosion_patch;
memory::handle m_is_matchmaking_session_valid;
memory::handle m_broadcast_patch;
memory::handle m_creator_warp_cheat_triggered_patch;
memory::handle m_sound_overload_detour;
memory::handle m_disable_collision;
memory::handle m_crash_trigger;
memory::handle m_window_hook;
memory::handle m_script_vm_patch_1;
memory::handle m_script_vm_patch_2;
memory::handle m_script_vm_patch_3;
memory::handle m_script_vm_patch_4;
memory::handle m_script_vm_patch_5;
memory::handle m_script_vm_patch_6;
eGameState* m_game_state{};
bool* m_is_session_started{};
CPedFactory** m_ped_factory{};
CNetworkPlayerMgr** m_network_player_mgr{};
CNetworkObjectMgr** m_network_object_mgr{};
functions::ptr_to_handle m_ptr_to_handle{};
functions::handle_to_ptr m_handle_to_ptr{};
rage::scrNativeRegistrationTable* m_native_registration_table{};
functions::get_native_handler m_get_native_handler{};
functions::fix_vectors m_fix_vectors{};
rage::atArray<GtaThread*>* m_script_threads{};
rage::scrProgramTable* m_script_program_table{};
functions::run_script_threads m_run_script_threads{};
std::int64_t** m_script_globals{};
CGameScriptHandlerMgr** m_script_handler_mgr{};
IDXGISwapChain** m_swapchain{};
int* m_resolution_x;
int* m_resolution_y;
uint32_t* m_region_code;
PVOID m_world_model_spawn_bypass;
PVOID m_native_return;
PVOID m_get_label_text;
functions::check_chat_profanity* m_check_chat_profanity{};
functions::write_player_game_state_data_node m_write_player_game_state_data_node{};
ChatData** m_chat_data;
ScInfo* m_sc_info;
FriendRegistry* m_friend_registry{};
functions::get_screen_coords_for_world_coords m_get_screen_coords_for_world_coords{};
HashTable<CBaseModelInfo*>* m_model_table;
PVOID m_get_model_info;
PVOID m_gta_thread_start{};
PVOID m_gta_thread_kill{};
PVOID m_network_player_mgr_init;
PVOID m_network_player_mgr_shutdown;
functions::get_gameplay_cam_coords m_get_gameplay_cam_coords;
PVOID m_write_player_gamer_data_node{};
functions::trigger_script_event m_trigger_script_event{};
// Bitbuffer Read/Write START
functions::read_bitbuf_dword m_read_bitbuf_dword{};
functions::read_bitbuf_string m_read_bitbuf_string{};
functions::read_bitbuf_bool m_read_bitbuf_bool{};
functions::read_bitbuf_array m_read_bitbuf_array{};
functions::write_bitbuf_qword m_write_bitbuf_qword{};
functions::write_bitbuf_dword m_write_bitbuf_dword{};
functions::write_bitbuf_int64 m_write_bitbuf_int64{};
functions::write_bitbuf_int32 m_write_bitbuf_int32{};
functions::write_bitbuf_bool m_write_bitbuf_bool{};
functions::write_bitbuf_array m_write_bitbuf_array{};
// Bitbuffer Read/Write END
// Received Event Signatures START
PVOID m_received_event{};
functions::send_event_ack m_send_event_ack{};
// Received Event Signatures END
//Sync Signatures START
PVOID m_received_clone_create;
PVOID m_received_clone_sync;
PVOID m_can_apply_data;
functions::get_sync_tree_for_type m_get_sync_tree_for_type{};
functions::get_sync_type_info m_get_sync_type_info{};
functions::get_net_object m_get_net_object{};
functions::read_bitbuffer_into_sync_tree m_read_bitbuffer_into_sync_tree{};
//Sync Signatures END
PVOID m_receive_net_message{};
PVOID m_get_network_event_data{};
PVOID m_assign_physical_index{};
Network** m_network;
functions::get_gamer_online_state m_get_gamer_online_state;
functions::start_get_session_by_gamer_handle m_start_get_session_by_gamer_handle;
functions::start_matchmaking_find_sessions m_start_matchmaking_find_sessions;
functions::join_session_by_info m_join_session_by_info;
functions::reset_network_complaints m_reset_network_complaints{};
functions::fidevice_get_device m_fidevice_get_device{};
functions::fipackfile_ctor m_fipackfile_ctor{};
functions::fipackfile_dtor m_fipackfile_dtor{};
rage::fiPackfile** m_fipackfile_instances{};
functions::fipackfile_open_archive m_fipackfile_open_archive{};
functions::fipackfile_mount m_fipackfile_mount{};
functions::fipackfile_unmount m_fipackfile_unmount{};
functions::fipackfile_close_archive m_fipackfile_close_archive{};
PVOID m_invalid_mods_crash_detour{};
PVOID m_invalid_decal_crash{};
PVOID m_task_parachute_object_0x270{};
int64_t** m_send_chat_ptr{};
functions::send_chat_message m_send_chat_message{};
PVOID m_init_native_tables{};
functions::script_vm m_script_vm{};
functions::generate_uuid m_generate_uuid{};
std::uint64_t* m_host_token{};
rage::rlGamerInfo* m_profile_gamer_info{}; // per profile gamer info
rage::rlGamerInfo* m_player_info_gamer_info{}; // the gamer info that is applied to CPlayerInfo
CCommunications** m_communications{};
PVOID m_handle_join_request;
functions::write_join_response_data m_write_join_response_data;
functions::queue_packet m_queue_packet;
PVOID m_sort_session_details;
PVOID m_process_matchmaking_find_response;
PVOID m_serialize_player_data_msg;
PVOID m_serialize_join_request_message;
functions::give_pickup_rewards m_give_pickup_rewards{};
functions::send_network_damage m_send_network_damage;
functions::request_ragdoll m_request_ragdoll;
functions::request_control m_request_control;
functions::clear_ped_tasks_network m_clear_ped_tasks_network;
functions::get_connection_peer m_get_connection_peer{};
functions::send_remove_gamer_cmd m_send_remove_gamer_cmd{};
functions::handle_remove_gamer_cmd m_handle_remove_gamer_cmd{};
PVOID m_broadcast_net_array{};
rage::atSingleton<rage::RageSecurity>* m_security;
PVOID m_prepare_metric_for_sending;
PVOID m_queue_dependency;
PVOID m_interval_check_func;
PVOID m_send_session_matchmaking_attributes;
PVOID m_serialize_take_off_ped_variation_task;
functions::encode_session_info m_encode_session_info;
functions::decode_session_info m_decode_session_info;
functions::decode_peer_info m_decode_peer_info;
datafile_commands::SveFileObject* m_main_file_object;
functions::load_cloud_file m_load_cloud_file;
functions::set_as_active_cloud_file m_set_as_active_cloud_file;
functions::save_json_data m_save_json_data;
rage::netTime** m_network_time;
functions::sync_network_time m_sync_network_time;
functions::send_packet m_send_packet;
functions::connect_to_peer m_connect_to_peer;
PVOID m_fragment_physics_crash_2;
functions::get_entity_attached_to m_get_entity_attached_to;
PVOID m_received_array_update;
PVOID m_receive_pickup{};
PVOID m_write_player_camera_data_node{};
PVOID m_send_player_card_stats{};
bool* m_force_player_card_refresh{};
PVOID m_serialize_stats{};
PVOID m_write_player_creation_data_node{};
PVOID m_write_player_appearance_data_node{};
PVOID m_enumerate_audio_devices{};
PVOID m_direct_sound_capture_create{};
bool* m_refresh_audio_input{};
bool* m_refresh_audio_input_2{};
PVOID m_allow_weapons_in_vehicle{};
PVOID m_taskjump_constructor{};
PVOID m_write_vehicle_proximity_migration_data_node{};
functions::migrate_object m_migrate_object{};
const char* m_game_version{};
const char* m_online_version{};
GenericPool** m_ped_pool{};
GenericPool** m_prop_pool{};
VehiclePool*** m_vehicle_pool{};
PVOID m_netfilter_handle_message{};
functions::handle_chat_message m_handle_chat_message{};
int* m_language;
functions::update_language m_update_language{};
PVOID m_model_spawn_bypass{};
functions::get_host_array_handler_by_index m_get_host_array_handler_by_index;
PVOID m_error_message_box{};
functions::get_title_caption_error_message_box m_get_title_caption_error_message_box{};
PVOID m_send_non_physical_player_data;
void** m_presence_data{};
CVehicleSeatMetadataMgr* m_vehicle_layout_metadata_mgr{};
CVehicleDriveByMetadataMgr* m_driveby_metadata_mgr{};
CBlipList* m_blip_list{};
};
#pragma pack(pop)
static_assert(sizeof(gta_pointers) % 8 == 0, "Pointers are not properly aligned");
}