* feat(Lua): Make independent imgui independent. feat(Lua): Add a `pointer:set_address` binding. feat(Lua): Added `menu_event.Wndproc` event. fix(Lua): Fix `ImGui.SliderFloat3` binding. fix(Lua Docs): Partially fixed auto generated documentation. * fix(gui.cpp): include `lua_manager.hpp`. * fix(lua_manager.hpp): Added `draw_less_dependent_gui` function. * chore(Lua): Rename `add_independent_imgui` to `add_always_draw_imgui`. * docs(menu_event): Added docs for Wndporc event. * docs: Fixed a few more errors. * add reasoning and use native underlying format Co-authored-by: tupoy-ya <tupoy-ya@users.noreply.github.com> Co-authored-by: xiaoxiao921 <837334+xiaoxiao921@users.noreply.github.com>
6.5 KiB
Table: network
Table containing helper functions for network related features.
Functions (22)
trigger_script_event(bitset, _args)
Call trigger_script_event (TSE)
- Parameters:
bitset
(integer)_args
(table)
Example Usage:
network.trigger_script_event(bitset, _args)
is_session_started()
Returns true if the local player is in a multiplayer session.
Example Usage:
network.is_session_started()
give_pickup_rewards(player, reward)
Give the given pickup reward to the given player.
- Parameters:
player
(integer): Index of the player.reward
(integer): Index of the reward pickup.
Example Usage:
network.give_pickup_rewards(player, reward)
set_player_coords(player_idx, x, y, z)
Teleport the given player to the given position.
- Parameters:
player_idx
(integer): Index of the player.x
(float): New x position.y
(float): New y position.z
(float): New z position.
Example Usage:
network.set_player_coords(player_idx, x, y, z)
set_all_player_coords(x, y, z)
Teleport all players to the given position.
- Parameters:
x
(float): New x position.y
(float): New y position.z
(float): New z position.
Example Usage:
network.set_all_player_coords(x, y, z)
get_selected_player()
- Returns:
integer
: Returns the index of the currently selected player in the GUI.
Example Usage:
integer = network.get_selected_player()
get_selected_database_player_rockstar_id()
- Returns:
integer
: Returns the rockstar id of the currently selected player in the GUI.
Example Usage:
integer = network.get_selected_database_player_rockstar_id()
flag_player_as_modder(player_idx, reason, custom_reason)
Flags the given player as a modder in our local database.
- Parameters:
player_idx
(integer): Index of the player.reason
(Infraction): Reason why the player is flagged as a modder, if the infraction is CUSTOM_REASON, then the custom_reason string is added in the local database. For a full list of the possible infraction reasons to use, please check the infraction page.custom_reason
(string): Optional, required only when the infraction is CUSTOM_REASON. The custom reason why the player is flagged as a modder.
Example Usage:
network.flag_player_as_modder(player_idx, reason, custom_reason)
is_player_flagged_as_modder(player_idx)
-
Parameters:
player_idx
(integer): Index of the player.
-
Returns:
boolean
: Returns true if the given player is flagged as a modder.
Example Usage:
boolean = network.is_player_flagged_as_modder(player_idx)
is_player_friend(player_idx)
-
Parameters:
player_idx
(integer): Index of the player.
-
Returns:
boolean
: Returns true if the given player is a friend.
Example Usage:
boolean = network.is_player_friend(player_idx)
get_flagged_modder_reason(player_idx)
-
Parameters:
player_idx
(integer): Index of the player.
-
Returns:
string
: Returns a string which contains the reason(s) why the player is flagged as a modder.
Example Usage:
string = network.get_flagged_modder_reason(player_idx)
force_script_host(script_name)
Try to force ourself to be host for the given GTA Script. Needs to be called in the fiber pool or a loop.
- Parameters:
script_name
(string): Name of the script.
Example Usage:
network.force_script_host(script_name)
force_script_on_player(player_idx, script_name, instance_id)
Forces the given GTA script to be started on a player. Needs to be called in the fiber pool or a loop.
- Parameters:
player_idx
(integer): Index of the player.script_name
(string): Name of the script.instance_id
(integer): Instance ID of the script.
Example Usage:
network.force_script_on_player(player_idx, script_name, instance_id)
send_chat_message(msg, team_only)
Sends a message to the in game chat.
- Parameters:
msg
(string): Message to be sent.team_only
(boolean): Should be true if the msg should only be sent to our team.
Example Usage:
network.send_chat_message(msg, team_only)
send_chat_message_to_player(player_idx, msg)
Sends a chat message to the specified player. Other players would not be able to see the message
- Parameters:
player_idx
(integer): Index of the player.msg
(string): Message to be sent.
Example Usage:
network.send_chat_message_to_player(player_idx, msg)
get_player_rank(pid)
Call get_player_rank(playerID)
-
Parameters:
pid
(integer): Index of the player.
-
Returns:
integer
: An integer which contains the players rank.
Example Usage:
integer = network.get_player_rank(pid)
get_player_rp(pid)
Call get_player_rp(playerID)
-
Parameters:
pid
(integer): Index of the player.
-
Returns:
integer
: An integer which contains the players rp.
Example Usage:
integer = network.get_player_rp(pid)
get_player_money(pid)
Call get_player_money(playerID)
-
Parameters:
pid
(integer): Index of the player.
-
Returns:
integer
: An integer which contains the players money.
Example Usage:
integer = network.get_player_money(pid)
get_player_wallet(pid)
Call get_player_wallet(playerID)
-
Parameters:
pid
(integer): Index of the player.
-
Returns:
integer
: An integer which contains the players wallet.
Example Usage:
integer = network.get_player_wallet(pid)
get_player_bank(pid)
Call get_player_bank(playerID)
-
Parameters:
pid
(integer): Index of the player.
-
Returns:
integer
: An integer which contains the players bank.
Example Usage:
integer = network.get_player_bank(pid)
get_player_language_id(pid)
Call get_player_language_id(playerID)
-
Parameters:
pid
(integer): Index of the player.
-
Returns:
integer
: An integer which contains the players language id.
Example Usage:
integer = network.get_player_language_id(pid)
get_player_language_name(pid)
Call get_player_language_name(playerID)
-
Parameters:
pid
(integer): Index of the player.
-
Returns:
string
: A string which contains the players language name.
Example Usage:
string = network.get_player_language_name(pid)