TmpMenu/BigBaseV2/src/gta/fwddec.hpp
2021-05-18 23:03:42 +02:00

73 lines
1.1 KiB
C++

#pragma once
namespace rage
{
template <typename T>
class atArray;
class datBitBuffer;
class sysMemAllocator;
class scriptIdBase;
class scriptId;
class scriptHandler;
class scriptHandlerNetComponent;
class scriptHandlerObject;
class scriptHandlerMgr;
class scrProgram;
class scrProgramTable;
class scrThreadContext;
class scrThread;
class tlsContext;
class netLoggingInterface;
class netLogStub;
class netPlayer;
class netPlayerMgr;
class netGameEvent;
class netEventMgr;
class netSyncTree;
class netObject;
class netObjectMgrBase;
class scrNativeCallContext;
class scrNativeRegistration;
class scrNativeRegistrationTable;
class fwRefAwareBase;
class fwExtensibleBase;
class fwEntity;
class fwArchetype;
class CVehicle;
class CPed;
}
class GtaThread;
class CGameScriptId;
class CGameScriptHandler;
class CGameScriptHandlerNetwork;
class CGameScriptHandlerMgr;
class CEntity;
class CDynamicEntity;
class CPhysical;
class CObject;
class CPickup;
class CPedFactory;
class CVehicleFactory;
class CNetGamePlayer;
class CNetworkPlayerMgr;
class CPlayerInfo;
class CNetworkObjectMgr;