TmpMenu/docs/lua/tables/weapons.md
2024-02-24 11:10:58 +01:00

5.9 KiB

Table: weapons

Table containing functions for getting information about weapons in GTA V.

Functions (10)

get_weapon_display_name(weapon_hash)

  • Example Usage:
log.info(weapons.get_weapon_display_name(joaat('WEAPON_REVOLVER')))
  • Parameters:

    • weapon_hash (Hash): JOAAT hash of the weapon.
  • Returns:

    • weapon_display_name: String: the in-game display string. If the weapon is not found, or the call is made too early, a blank string will be returned. It is guranteed to return a safe value.

Example Usage:

weapon_display_name = weapons.get_weapon_display_name(weapon_hash)

get_weapon_display_name(weapon_name)

  • Example Usage:
log.info(weapons.get_weapon_display_name('WEAPON_REVOLVER'))
  • Parameters:

    • weapon_name (String): Name of the weapon.
  • Returns:

    • weapon_display_name: String: the in-game display string. If the weapon is not found, or the call is made too early, a blank string will be returned. It is guranteed to return a safe value.

Example Usage:

weapon_display_name = weapons.get_weapon_display_name(weapon_name)

get_all_weapons_of_group_type(group_hash)

  • Example Usage:
local pistols = weapons.get_all_weapons_of_group_type(joaat('GROUP_PISTOL'))
for i = 1, #pistols do
    log.info(pistols[i])
end
  • Parameters:

    • group_hash (Hash): The JOAAT hash of the group the weapon(s) belong to.
  • Returns:

    • weapons_of_group_type: table<int, String>: a list of all weapons that match the group hash passed in. The list can contain anything from 0 to n elements.

Example Usage:

weapons_of_group_type = weapons.get_all_weapons_of_group_type(group_hash)

get_all_weapons_of_group_type(group_name)

  • Example Usage:
local pistols = weapons.get_all_weapons_of_group_type('GROUP_PISTOL')
for i = 1, #pistols do
	log.info(pistols[i])
end

local pistols = weapons.get_all_weapons_of_group_type('PISTOL')
for i = 1, #pistols do
	log.info(pistols[i])
end
  • Parameters:

    • group_name (String): The group the weapon(s) belong to. Can be in either GROUP_ format or not. Parameter is case-insensitive.
  • Returns:

    • weapons_of_group_type: table<int, String>: a list of all weapons that match the group hash passed in. The list can contain anything from 0 to n elements.

Example Usage:

weapons_of_group_type = weapons.get_all_weapons_of_group_type(group_name)

get_all_weapon_components(weapon_hash)

  • Example Usage:
local pistol_attachments = weapons.get_all_weapon_components(joaat('WEAPON_PISTOL'))
for i = 1, #pistol_attachments do
	log.info(pistol_attachments[i])
end
  • Parameters:

    • weapon_hash (Hash): The JOAAT hash of the weapon the component(s) belong to.
  • Returns:

    • weapon_components: table<int, String>: a list of all components that match the weapon passed in. The list can contain anything from 0 to n elements.

Example Usage:

weapon_components = weapons.get_all_weapon_components(weapon_hash)

get_all_weapon_components(weapon_name)

  • Example Usage:
local pistol_attachments = weapons.get_all_weapon_components('WEAPON_PISTOL')
for i = 1, #pistol_attachments do
	log.info(pistol_attachments[i])
end
  • Parameters:

    • weapon_name (String): The weapon the component(s) belong to.
  • Returns:

    • weapon_components: table<int, String>: a list of all components that match the weapon passed in. The list can contain anything from 0 to n elements.

Example Usage:

weapon_components = weapons.get_all_weapon_components(weapon_name)

get_weapon_component_display_name(weapon_component_hash)

  • Example Usage:
log.info(weapons.get_weapon_component_display_name(joaat('COMPONENT_PISTOL_CLIP_01')))
  • Parameters:

    • weapon_component_hash (Hash): JOAAT hash of the weapon component.
  • Returns:

    • component_display_name: String: the in-game display string. If the component is not found, or the call is made too early, a blank string will be returned. It is guranteed to return a safe value.

Example Usage:

component_display_name = weapons.get_weapon_component_display_name(weapon_component_hash)

get_weapon_component_display_name(weapon_component)

  • Example Usage:
log.info(weapons.get_weapon_component_display_name('COMPONENT_PISTOL_CLIP_01'))
  • Parameters:

    • weapon_component (String): The weapon component.
  • Returns:

    • component_display_name: String: the in-game display string. If the component is not found, or the call is made too early, a blank string will be returned. It is guranteed to return a safe value.

Example Usage:

component_display_name = weapons.get_weapon_component_display_name(weapon_component)

get_weapon_component_display_desc(weapon_component_hash)

  • Example Usage:
log.info(weapons.get_weapon_component_display_desc(joaat('COMPONENT_PISTOL_CLIP_01')))
  • Parameters:

    • weapon_component_hash (Hash): JOAAT hash of the weapon component.
  • Returns:

    • component_display_desc: String: the in-game display string. If the component is not found, or the call is made too early, a blank string will be returned. It is guranteed to return a safe value.

Example Usage:

component_display_desc = weapons.get_weapon_component_display_desc(weapon_component_hash)

get_weapon_component_display_desc(weapon_component)

  • Example Usage:
log.info(weapons.get_weapon_component_display_desc('COMPONENT_PISTOL_CLIP_01'))
  • Parameters:

    • weapon_component (String): The weapon component.
  • Returns:

    • component_display_desc: String: the in-game display string. If the component is not found, or the call is made too early, a blank string will be returned. It is guranteed to return a safe value.

Example Usage:

component_display_desc = weapons.get_weapon_component_display_desc(weapon_component)