TmpMenu/docs/lua/tables/menu_event.md
tupoy-ya eecd20beaf feat(Lua)!: New Lua bindings (#3563)
* feat(Lua): Make independent imgui independent.
feat(Lua): Add a `pointer:set_address` binding.
feat(Lua): Added `menu_event.Wndproc` event.
fix(Lua): Fix `ImGui.SliderFloat3` binding.
fix(Lua Docs): Partially fixed auto generated documentation.
* fix(gui.cpp): include `lua_manager.hpp`.
* fix(lua_manager.hpp): Added `draw_less_dependent_gui` function.
* chore(Lua): Rename `add_independent_imgui` to `add_always_draw_imgui`.
* docs(menu_event): Added docs for Wndporc event.
* docs: Fixed a few more errors.
* add reasoning and use native underlying format

Co-authored-by: tupoy-ya <tupoy-ya@users.noreply.github.com>
Co-authored-by: xiaoxiao921 <837334+xiaoxiao921@users.noreply.github.com>
2024-08-14 08:40:09 +02:00

119 lines
2.6 KiB
Markdown

# Table: menu_event
Table containing all possible events to which you can respond.
## Fields (9)
### `PlayerLeave`
Event that is triggered when a player leave the game session.
**Example Usage:**
```lua
event.register_handler(menu_event.PlayerLeave, function (player_name)
log.info(player_name)
end)
```
- Type: `integer`
### `PlayerJoin`
Event that is triggered when a player join the game session.
**Example Usage:**
```lua
event.register_handler(menu_event.PlayerJoin, function (player_name, player_id)
log.info(player_name)
log.info(player_id)
end)
```
- Type: `integer`
### `PlayerMgrInit`
Event that is triggered when the player manager initialize. Usually called when we are joining a session.
**Example Usage:**
```lua
event.register_handler(menu_event.PlayerMgrInit, function ()
log.info("Player manager inited, we just joined a session.")
end)
```
- Type: `integer`
### `PlayerMgrShutdown`
Event that is triggered when the player manager shutdown. Usually called when we are leaving a session.
**Example Usage:**
```lua
event.register_handler(menu_event.PlayerMgrShutdown, function ()
log.info("Player manager inited, we just left a session.")
end)
```
- Type: `integer`
### `ChatMessageReceived`
Event that is triggered when we receive a in-game chat message.
**Example Usage:**
```lua
event.register_handler(menu_event.ChatMessageReceived, function (player_id, chat_message)
log.info(player_id)
log.info(chat_message)
end)
```
- Type: `integer`
### `ScriptedGameEventReceived`
Event that is triggered when we receive a scripted game event.
**Example Usage:**
```lua
event.register_handler(menu_event.ScriptedGameEventReceived, function (player_id, script_event_args)
log.info(player_id)
log.info(script_event_args)
end)
```
- Type: `integer`
### `MenuUnloaded`
Event that is triggered when we unload YimMenu.
**Example Usage:**
```lua
event.register_handler(menu_event.MenuUnloaded, function ()
log.info("Menu unloaded.")
end)
```
- Type: `integer`
### `ScriptsReloaded`
Event that is triggered when we reload the Lua scripts.
**Example Usage:**
```lua
event.register_handler(menu_event.ScriptsReloaded, function ()
log.info("Scripts reloaded.")
end)
```
- Type: `integer`
### `Wndproc`
Event that is triggered when Wndproc is called
**Example Usage:**
```lua
event.register_handler(menu_event.Wndproc, function (hwnd, msg, wparam, lparam)
if msg == 132 then return end
log.debug("hwnd = " .. tostring(hwnd) .. ", msg = " .. tostring(msg) .. ", wparam = " .. tostring(wparam) .. ", lparam = " .. tostring(lparam))
end)
```
- Type: `integer`