* feat(Lua): Make independent imgui independent. feat(Lua): Add a `pointer:set_address` binding. feat(Lua): Added `menu_event.Wndproc` event. fix(Lua): Fix `ImGui.SliderFloat3` binding. fix(Lua Docs): Partially fixed auto generated documentation. * fix(gui.cpp): include `lua_manager.hpp`. * fix(lua_manager.hpp): Added `draw_less_dependent_gui` function. * chore(Lua): Rename `add_independent_imgui` to `add_always_draw_imgui`. * docs(menu_event): Added docs for Wndporc event. * docs: Fixed a few more errors. * add reasoning and use native underlying format Co-authored-by: tupoy-ya <tupoy-ya@users.noreply.github.com> Co-authored-by: xiaoxiao921 <837334+xiaoxiao921@users.noreply.github.com>
3.5 KiB
Table: gui
Table containing functions for modifying the menu GUI.
Functions (12)
get_tab(tab_name)
-
Parameters:
tab_name
(string): Name of the tab to get.
-
Returns:
tab
: A tab instance which corresponds to the tab in the GUI.
Example Usage:
tab = gui.get_tab(tab_name)
add_tab(tab_name)
-
Parameters:
tab_name
(string): Name of the tab to add.
-
Returns:
tab
: A tab instance which corresponds to the new tab in the GUI.
Example Usage:
tab = gui.add_tab(tab_name)
show_success(title, message)
Shows a success to the user with the given title and message.
- Parameters:
title
(string)message
(string)
Example Usage:
gui.show_success(title, message)
show_message(title, message)
Shows a message to the user with the given title and message.
- Parameters:
title
(string)message
(string)
Example Usage:
gui.show_message(title, message)
show_warning(title, message)
Shows a warning to the user with the given title and message.
- Parameters:
title
(string)message
(string)
Example Usage:
gui.show_warning(title, message)
show_error(title, message)
Shows an error to the user with the given title and message.
- Parameters:
title
(string)message
(string)
Example Usage:
gui.show_error(title, message)
is_open()
- Returns:
bool
: Returns true if the GUI is open.
Example Usage:
bool = gui.is_open()
toggle(toggle)
Opens and closes the gui.
- Parameters:
toggle
(boolean)
Example Usage:
gui.toggle(toggle)
mouse_override()
- Returns:
bool
: Returns true if the mouse is overridden.
Example Usage:
bool = gui.mouse_override()
override_mouse(override)
- Parameters:
override
(boolean)
Example Usage:
gui.override_mouse(override)
add_imgui(imgui_rendering)
Registers a function that will be called every rendering frame, you can call ImGui functions in it, please check the ImGui.md documentation file for more info. Example Usage:
gui.add_imgui(function()
if ImGui.Begin("My Custom Window") then
if ImGui.Button("Label") then
script.run_in_fiber(function(script)
-- call natives in there
end)
end
ImGui.End()
end
end)
- Parameters:
imgui_rendering
(function): Function that will be called every rendering frame, you can call ImGui functions in it, please check the ImGui.md documentation file for more info.
Example Usage:
gui.add_imgui(imgui_rendering)
add_always_draw_imgui(imgui_rendering)
Registers a function that will be called every rendering frame, you can call ImGui functions in it, please check the ImGui.md documentation file for more info. This function will be called even when the menu is closed. Example Usage:
gui.add_always_draw_imgui(function()
if ImGui.Begin("My Custom Window") then
if ImGui.Button("Label") then
script.run_in_fiber(function(script)
-- call natives in there
end)
end
ImGui.End()
end
end)
``
- **Parameters:**
- `imgui_rendering` (function): Function that will be called every rendering frame, you can call ImGui functions in it, please check the ImGui.md documentation file for more info.
**Example Usage:**
```lua
gui.add_always_draw_imgui(imgui_rendering)