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1.1 KiB
1.1 KiB
Table: entities
Table for manipulating GTA entities.
Functions (4)
get_all_vehicles_as_handles()
- Returns:
table<int, int>
: Returns all vehicles as script handles
Example Usage:
table<int, int> = entities.get_all_vehicles_as_handles()
get_all_peds_as_handles()
- Returns:
table<int, int>
: Returns all peds as script handles
Example Usage:
table<int, int> = entities.get_all_peds_as_handles()
get_all_objects_as_handles()
- Returns:
table<int, int>
: Returns all objects as script handles
Example Usage:
table<int, int> = entities.get_all_objects_as_handles()
take_control_of(entity, try_count)
Must be called from a script (script.run_in_fiber for example)
-
Parameters:
entity
(Entity): Script handle of the entity we are trying to take control of.try_count
(integer): Optional. Number of time we'll try taking control of the entity. Default to 300.
-
Returns:
boolean
: Returns true if we successfully got control of the entity.
Example Usage:
boolean = entities.take_control_of(entity, try_count)