TmpMenu/docs/lua/tables/entities.md
2023-10-13 00:13:39 +02:00

1.1 KiB

Table: entities

Table for manipulating GTA entities.

Functions (4)

get_all_vehicles_as_handles()

  • Returns:
    • table<int, int>: Returns all vehicles as script handles

Example Usage:

table<int, int> = entities.get_all_vehicles_as_handles()

get_all_peds_as_handles()

  • Returns:
    • table<int, int>: Returns all peds as script handles

Example Usage:

table<int, int> = entities.get_all_peds_as_handles()

get_all_objects_as_handles()

  • Returns:
    • table<int, int>: Returns all objects as script handles

Example Usage:

table<int, int> = entities.get_all_objects_as_handles()

take_control_of(entity, try_count)

Must be called from a script (script.run_in_fiber for example)

  • Parameters:

    • entity (Entity): Script handle of the entity we are trying to take control of.
    • try_count (integer): Optional. Number of time we'll try taking control of the entity. Default to 300.
  • Returns:

    • boolean: Returns true if we successfully got control of the entity.

Example Usage:

boolean = entities.take_control_of(entity, try_count)