# Class: tab Class for representing a tab within the GUI. ## Functions (12) ### `is_selected()` - **Returns:** - `boolean`: Returns true if this tab is the one currently selected in the GUI. **Example Usage:** ```lua boolean = tab:is_selected() ``` ### `clear()` Clear the tab of all its custom lua content that you own. **Example Usage:** ```lua tab:clear() ``` ### `add_tab()` Add a sub tab to this tab. **Example Usage:** ```lua tab:add_tab() ``` ### `add_button(name, callback)` Add a button to the gui tab. - **Parameters:** - `name` (string): Text written inside the button. - `callback` (function): function that will be called when the button is clicked. **Example Usage:** ```lua tab:add_button(name, callback) ``` ### `add_text(name)` Add text to the gui tab. - **Parameters:** - `name` (string): Text that will be written. - **Returns:** - `text`: The text object instance. **Example Usage:** ```lua text = tab:add_text(name) ``` ### `add_checkbox(name)` Add a checkbox widget to the gui tab. - **Parameters:** - `name` (string): Text that will be written next to the checkbox. - **Returns:** - `checkbox`: The checkbox object instance. **Example Usage:** ```lua checkbox = tab:add_checkbox(name) ``` ### `add_sameline()` Add a ImGui::SameLine. - **Returns:** - `sameline`: The sameline object instance. **Example Usage:** ```lua sameline = tab:add_sameline() ``` ### `add_separator()` Add a ImGui::Separator. - **Returns:** - `separator`: The separator object instance. **Example Usage:** ```lua separator = tab:add_separator() ``` ### `add_input_int(name)` Add a ImGui::InputInt. - **Parameters:** - `name` (string): Text that will be written next to the input field. - **Returns:** - `input_int`: The input_int object instance. **Example Usage:** ```lua input_int = tab:add_input_int(name) ``` ### `add_input_float(name)` Add a ImGui::InputFloat. - **Parameters:** - `name` (string): Text that will be written next to the input field. - **Returns:** - `input_float`: The input_float object instance. **Example Usage:** ```lua input_float = tab:add_input_float(name) ``` ### `add_input_string(name)` Add a ImGui::InputText. - **Parameters:** - `name` (string): Text that will be written next to the input field. - **Returns:** - `input_string`: The input_string object instance. **Example Usage:** ```lua input_string = tab:add_input_string(name) ``` ### `add_imgui(imgui_rendering)` Registers a function that will be called every rendering frame, you can call ImGui functions in it, please check the ImGui.md documentation file for more info. **Example Usage:** ```lua tab:add_imgui(function() if ImGui.Begin("My Custom Window") then if ImGui.Button("Label") then script.run_in_fiber(function(script) -- call natives in there end) end ImGui.End() end end) ``` - **Parameters:** - `imgui_rendering` (function): Function that will be called every rendering frame, you can call ImGui functions in it, please check the ImGui.md documentation file for more info. **Example Usage:** ```lua tab:add_imgui(imgui_rendering) ```