#pragma once #include "common.hpp" #include "detour_hook.hpp" #include "gta/fwddec.hpp" #include "gta/net_game_event.hpp" #include "gta/script_thread.hpp" #include "script_hook.hpp" #include "vmt_hook.hpp" #include "MinHook.h" #include "gta/enums.hpp" #include "datanodes/player/CPlayerGamerDataNode.hpp" #include "datanodes/player/CPlayerGameStateDataNode.hpp" #include "rage/rlMetric.hpp" namespace big { struct hooks { static bool run_script_threads(std::uint32_t ops_to_execute); static constexpr auto swapchain_num_funcs = 19; static constexpr auto swapchain_present_index = 8; static constexpr auto swapchain_resizebuffers_index = 13; static HRESULT swapchain_present(IDXGISwapChain *this_, UINT sync_interval, UINT flags); static HRESULT swapchain_resizebuffers(IDXGISwapChain *this_, UINT buffer_count, UINT width, UINT height, DXGI_FORMAT new_format, UINT swapchain_flags); static LRESULT wndproc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam); static const char* get_label_text(void* unk, const char* label); static int multiplayer_chat_filter(__int64 chat_type, const char* input, const char** output); static GtaThread* gta_thread_start(unsigned int** a1, unsigned int a2); static rage::eThreadState gta_thread_kill(GtaThread* thread); static void network_player_mgr_init(CNetworkPlayerMgr* _this, std::uint64_t a2, std::uint32_t a3, std::uint32_t a4[4]); static void network_player_mgr_shutdown(CNetworkPlayerMgr* _this); static void network_group_override(std::int64_t a1, std::int64_t a2, std::int64_t a3); static void received_event( rage::netEventMgr* event_manager, CNetGamePlayer* source_player, CNetGamePlayer* target_player, uint16_t event_id, int event_index, int event_handled_bitset, int unk, rage::datBitBuffer* bit_buffer ); // these two aren't actually hooks, just helper functions for hooks static bool increment_stat_event(CNetworkIncrementStatEvent* net_event_struct, CNetGamePlayer* sender); static bool scripted_game_event(CScriptedGameEvent* scripted_game_event, CNetGamePlayer* player); static bool send_net_info_to_lobby(rage::rlGamerInfo *player, int64_t a2, int64_t a3, DWORD* a4); static bool receive_net_message(void* netConnectionManager, void* a2, rage::netConnection::InFrame* frame); static void get_network_event_data(int64_t unk, rage::CEventNetwork* net_event); static void* assign_physical_index(CNetworkPlayerMgr* netPlayerMgr, CNetGamePlayer* player, uint8_t new_index); static void format_metric_for_sending(int a1, int64_t a2, int64_t a3, rage::rlMetric* metric); //SYNC static int64_t received_clone_sync(CNetworkObjectMgr* mgr, CNetGamePlayer* src, CNetGamePlayer* dst, eObjType sync_type, uint16_t obj_id, rage::datBitBuffer* bufer, uint16_t unk, uint32_t timestamp); static void write_player_gamer_data_node(rage::netObject* player, CPlayerGamerDataNode* node); static bool write_player_game_state_data_node(rage::netObject* player, CPlayerGameStateDataNode* node); }; class minhook_keepalive { public: minhook_keepalive() { MH_Initialize(); } ~minhook_keepalive() { MH_Uninitialize(); } }; class hooking { friend hooks; public: explicit hooking(); ~hooking(); void enable(); void disable(); class detour_hook_helper { friend hooking; using ret_ptr_fn = std::function; ret_ptr_fn m_on_hooking_available = nullptr; detour_hook* m_detour_hook = nullptr; ~detour_hook_helper(); void enable_hook_if_hooking_is_already_running(); template struct hook_to_detour_hook_helper { static inline detour_hook* m_detour_hook; }; template static detour_hook_helper* add_internal(detour_hook* dh) { auto d = new detour_hook_helper(); d->m_detour_hook = dh; m_detour_hook_helpers.push_back(d); hook_to_detour_hook_helper::m_detour_hook = dh; return d; } public: template static void add(const std::string& name, void* target) { auto d = add_internal(new detour_hook(name, target, detour_function)); d->enable_hook_if_hooking_is_already_running(); } template static void* add_lazy(const std::string& name, detour_hook_helper::ret_ptr_fn on_hooking_available) { auto d = add_internal(new detour_hook(name, detour_function)); d->m_on_hooking_available = on_hooking_available; d->enable_hook_if_hooking_is_already_running(); return nullptr; } }; template static auto get_original() { return detour_hook_helper::hook_to_detour_hook_helper::m_detour_hook->get_original(); } private: bool m_enabled{}; minhook_keepalive m_minhook_keepalive; vmt_hook m_swapchain_hook; WNDPROC m_og_wndproc = nullptr; static inline std::vector m_detour_hook_helpers; }; inline hooking* g_hooking{}; }