# Table: self Table for retrieving data or info about our own player object. ## Functions (5) ### `get_ped()` - **Returns:** - `integer`: Script handle of our ped. **Example Usage:** ```lua integer = self.get_ped() ``` ### `get_id()` - **Returns:** - `integer`: Our player id. **Example Usage:** ```lua integer = self.get_id() ``` ### `get_pos()` - **Returns:** - `vec3`: Position of our ped. **Example Usage:** ```lua vec3 = self.get_pos() ``` ### `get_rot()` - **Returns:** - `vec3`: Rotation of our ped. **Example Usage:** ```lua vec3 = self.get_rot() ``` ### `get_veh()` - **Returns:** - `integer`: Script handle of our current vehicle. **Example Usage:** ```lua integer = self.get_veh() ```