#include "thread_pool.hpp" namespace big { thread_pool::thread_pool() : m_accept_jobs(true) { this->m_managing_thread = std::thread(&thread_pool::create, this); g_thread_pool = this; } thread_pool::~thread_pool() { g_thread_pool = nullptr; } void thread_pool::create() { const std::uint32_t thread_count = std::thread::hardware_concurrency(); LOG(VERBOSE) << "Allocating " << thread_count << " threads in thread pool."; this->m_thread_pool.reserve(thread_count); m_available_thread_count = thread_count; for (std::uint32_t i = 0; i < thread_count; i++) this->m_thread_pool.emplace_back(std::thread(&thread_pool::run, this)); } void thread_pool::destroy() { this->m_managing_thread.join(); { std::unique_lock lock(m_lock); this->m_accept_jobs = false; } this->m_data_condition.notify_all(); for (auto& thread : m_thread_pool) thread.join(); m_thread_pool.clear(); } void thread_pool::push(std::function func, std::source_location location) { if (func) { { std::unique_lock lock(this->m_lock); this->m_job_stack.push({func, location}); if (m_available_thread_count < m_job_stack.size()) { LOG(WARNING) << "thread_pool potentially starved"; } } this->m_data_condition.notify_all(); } } void thread_pool::run() { for (;;) { std::unique_lock lock(this->m_lock); this->m_data_condition.wait(lock, [this]() { return !this->m_job_stack.empty() || !this->m_accept_jobs; }); if (!this->m_accept_jobs) break; if (this->m_job_stack.empty()) continue; thread_pool_job job = this->m_job_stack.top(); this->m_job_stack.pop(); lock.unlock(); m_available_thread_count--; try { const auto source_file = std::filesystem::path(job.m_source_location.file_name()).filename().string(); LOG(VERBOSE) << "Thread " << std::this_thread::get_id() << " executing " << source_file << ":" << job.m_source_location.line(); std::invoke(job.m_func); } catch (const std::exception& e) { LOG(WARNING) << "Exception thrown while executing job in thread:" << std::endl << e.what(); } m_available_thread_count++; } LOG(VERBOSE) << "Thread " << std::this_thread::get_id() << " exiting..."; } }