# YimMenu made possible by BigBaseV2 A mod menu base for Grand Theft Auto V. Strictly for educational purposes. I can't confirm if all hooks are correct as the report myself event hook probably is incorrect. All the other hooks should be correct and server their purpose. ## Structure - `api/` contains some basic example of how I'd make REST api calls - `backend/` all features that should be ran in a loop are in here sorted by category - `gui/` includes everything related to UI elements - `hooks/` function hooks - `native_hooks/` hooks to natives, currently not implemented - `services/` service files to interact and maintain stuff - `util/` general utility functions to keep code as compact and as much in one place as possible ## Features - Return Native spoofing - Custom [settings](BigBaseV2/src/core/globals.hpp) with deep compare if changes were made include auto saving - Clear and well structured source code - Includes a thread pool to queue tasks that shouldn't block the game thread, very similar to fiber pool - Updated natives.hpp from https://nativedb.pieceof.art/natives - Includes basic code samples to interact with an api - ReClass.NET structures implemented, accessible from a global called g_local_player defined in `common.hpp` To set up the build environment, run the following commands in a terminal: ```dos git clone git@github.com:Yimura/YimMenu.git --recursive || echo You don't have git installed, install it from https://git-scm.com/download/win cd YimMenu GenerateProjects.bat ``` Now, you will be able to open the solution, and simply build it in Visual Studio.