Commit Graph

  • ab7d8e4924 refactor(Reactions): translations and change formatting to std::format (#2382) Andreas Maerten 2023-11-05 13:00:51 +0100
  • 5cd260d198 refactor(reaction): rework reaction code (#2331) HCR-750F 2023-11-04 21:54:32 +0800
  • b5c7a70e7b feat(ISSUE_TEMPLATE): prevent blank issues (#2336) pierrelasse 2023-11-04 00:25:49 +0100
  • fba0098ca3 Xml Map Loader (Menyoo) (#2233) DayibBaba 2023-11-04 00:23:37 +0100
  • 9a610851cb New Flying feature (#2206) DayibBaba 2023-11-04 00:22:43 +0100
  • 5d391acfe0 Vehicle control additions & fixes (#1926) DayibBaba 2023-11-04 00:22:07 +0100
  • 6ed257f67c fix(SpeedoMeter): drawing inside of phone (#2378) Andreas Maerten 2023-11-03 21:31:09 +0100
  • bcdb61e189 Fixed persist vehicle preview system only working if you hovered over the delete button. (#2379) gir489 2023-11-03 16:30:52 -0400
  • cf457e15c8 Refactored writing RandomID into a set that's locally tracked by the user. (#2376) gir489 2023-11-03 13:34:22 -0400
  • ac4304eb67 Translation changes requested from sch-ida. (#2371) gir489 2023-11-03 11:07:28 -0400
  • 71cc48fd38 Made X button unique in Persist Vehicle. (#2361) gir489 2023-10-31 15:35:56 -0400
  • debe7892d1 fix: thread pool rescaling incorrectly (#2357) Andreas Maerten 2023-10-31 20:21:40 +0100
  • 31cc932995 Fixed Rain Vehicles using static text. (#2346) gir489 2023-10-30 17:01:33 -0400
  • 7c3565d9bf Added a delete button to Persist Vehicle. (#2354) gir489 2023-10-30 16:29:30 -0400
  • 487da0ac76 refactor: Implement HTTP client with proxy support (#2146) Andreas Maerten 2023-10-30 21:18:32 +0100
  • 43ab3e2233 refactor(IPL's): fix crashes and general improvements (#2304) YimMenuTheBest 2023-10-23 15:33:01 -0600
  • b9b5315923 fix(vehicle fix all): fix incorrectly fixing everyone vehicles instead of only the targeted one (#2332) Quentin 2023-10-23 20:56:13 +0200
  • e6f0bba9b8 Refactor duration_cast calls to use implicit time calculations without extraneous count calls. (#2333) gir489 2023-10-23 14:55:45 -0400
  • 9dacd3c230 Various translation fixes (#2322) gir489 2023-10-21 18:10:46 -0400
  • 79df8bc021 Converted all static strings to translation keys. (#2284) gir489 2023-10-20 12:24:44 -0400
  • cc911253d0 Fixed LOCAL_CPED translation keyword not being in all uppercase. (#2274) gir489 2023-10-13 11:01:25 -0400
  • 7869c254f2 Feat(lua-doc): Make sure that the MPX -> MP0/MP1 behavior for stats function is documented. (#2251) Quentin 2023-10-13 00:14:02 +0200
  • 3293b374a8 feat(lua): expose take_control_of (#2249) Quentin 2023-10-13 00:13:39 +0200
  • 6137d4cefc Fixed bug with persist_car_service not saving the tire smoke color. (Closes #2239) (#2261) gir489 2023-10-12 18:13:15 -0400
  • 81db20d2c8 fix(lang): fix crash when clicking on Settings when translation json are unreachable (#2265) Quentin 2023-10-13 00:12:49 +0200
  • 6a56113e7c Removed OUTFIT_UNKs from props_t. (#2258) gir489 2023-10-12 18:12:10 -0400
  • 5515c841a1 feat(lua): Allow lua scripts to flag modders with a custom reason if needed. (#2248) Quentin 2023-10-13 00:11:37 +0200
  • 3323e1c43f fix(teleport): code reuse / fix lot of unnecessary logic running for tping our own ped. (#2246) Quentin 2023-10-13 00:10:18 +0200
  • ad6eaaade7 fix(metadata): build version 3028 (#2270) lonelybud 2023-10-13 03:34:47 +0530
  • af1050f5ae queue_dependency: remove outdated hardcoded dependency callers offsets, no more use since we have a game skeleton update hook now. (#2268) Quentin 2023-10-12 23:35:04 +0200
  • 2d2f4368fd Fix lua explosion bypass (#2255) Quentin 2023-10-12 23:34:46 +0200
  • b43dfc82f8 fix(self menu gui): fix self menu erroring when not yet in the game but still in the main menu / first loading screen (#2235) Quentin 2023-10-10 21:48:14 +0200
  • 7689d0e11c Fix presence data pointer (#2243) maybegreat48 2023-10-10 19:47:17 +0000
  • b0c4c86f48 Actually fix integrity checks (#2232) maybegreat48 2023-10-08 19:33:12 +0000
  • 2d2a5c51a2 Bypass integrity checks (#2216) maybegreat48 2023-10-07 15:19:46 +0000
  • 078e8fd6c9 Fixed persist outfit thinking the player was showering when they were not (#2203) gir489 2023-09-27 03:41:24 -0400
  • 67ba9f605d Redesigned Persist Car to utilize the subfolder the user already has selected. (#2198) gir489 2023-09-26 16:21:57 -0400
  • 90f095ba51 Added clan logo to LS Customs menu. (#2199) gir489 2023-09-26 16:02:16 -0400
  • c976a3cb42 fix(LobbyLock): LOBBY_LOCK_ALLOW_FRIENDS checkbox (#2188) lonelybud 2023-09-25 03:05:44 +0530
  • d4d934e565 fix(LobbyLock): use multikick when lobby lock is enabled (#2189) lonelybud 2023-09-25 02:44:28 +0530
  • 44f7f0b77a feat(anticheat): add bonus http blocker (#2186) yubie 2023-09-24 17:13:14 -0400
  • 22f581068f Fixed fillsnacks not working. (#2180) gir489 2023-09-23 05:54:30 -0400
  • 220e995035 Add Garage drop-down to Spawn PV menu (#2171) gir489 2023-09-22 17:16:33 -0400
  • 247536aacc fix(player-db): restore old on-demand thread creation behavior. (#2167) Quentin 2023-09-21 20:08:23 +0200
  • bb3c3d738e fix(NoRecoil): remove sniper scope recoil (#2168) 張致強 2023-09-22 02:06:06 +0800
  • bc36de5d2f Closes #2152 (#2156) gir489 2023-09-20 10:27:39 -0400
  • 25a2d2b32e fix(lua): Fix crash when trying to reload a non-existent script. (#2151) (#2162) Quentin 2023-09-20 14:51:23 +0200
  • 921c8a14f9 fix(player_db): fix player database (#2166) maybegreat48 2023-09-20 12:48:44 +0000
  • e284e30ab8 Added Social Club check to hotkeys. (#2143) gir489 2023-09-18 17:14:30 -0400
  • 0813fa50d8 Small refactor: main start/cleanup threads logic (#2142) Quentin 2023-09-18 23:13:46 +0200
  • 548c9d80a3 Disable input when typing into a text field. (#2140) gir489 2023-09-17 16:23:26 -0400
  • 3bfc632f44 Various fixes (#2135) gir489 2023-09-16 11:49:18 -0400
  • f3e2d95d81 Anticheat bypass fix (#2128) maybegreat48 2023-09-16 11:44:03 +0000
  • 68ed7d54a5 fix(NoRecoil): GTAV-Classes offsets were changed (#2131) 張致強 2023-09-15 17:42:01 +0800
  • 8beccb63c5 feat(Vehicle): Added option to override vehicle weapons. (#2081) 張致強 2023-09-14 23:19:32 +0800
  • 18bd117783 feat(cmake): enforce utf8 (#2115) Quentin 2023-09-12 20:20:29 +0200
  • e0ae6837d0 Fix #1545 - ERR_MEM_EMBEDDEDALLOC_ALLOC Crash (#2116) Quentin 2023-09-12 20:19:24 +0200
  • e4349c6e2a Add proper OOB calculation for CSectorDataNode. (#2103) gir489 2023-09-11 12:06:24 -0400
  • af53f6a76b fix(EmptySession): use translation in command label (#2112) Andreas Maerten 2023-09-10 22:24:13 +0200
  • 2c5bab8241 fix(Hotkey): Single key not executing multiple hotkeys (#2111) Andreas Maerten 2023-09-10 17:20:45 +0200
  • 1a1c1b8e0a fix(MultiKick): Crash when calling CNetGamePlayer::is_host (#2106) Andreas Maerten 2023-09-09 11:32:55 +0200
  • d1821dc2b8 feat(Settings): disable force relays by default (#2104) Andreas Maerten 2023-09-09 00:04:08 +0200
  • 518e666831 (fix) Seatbelt values are set to opposite (#2085) Patryk 2023-09-08 23:58:51 +0200
  • f7064d9dde Fix(freecam) unfreeze vehicle after freecam (#2101) alyxme 2023-09-08 16:08:26 +0500
  • cdfb15816e Fix small typo in view_player_database.cpp (#2080) GTMoraes 2023-09-08 06:46:34 -0300
  • e814772a28 fix: Passive not working correctly (#2040) Patryk 2023-09-02 20:58:13 +0200
  • 5a356dd795 Replaced inline ints with JOAAT collisions so it can be auto typed properly by the compiler. (#2066) gir489 2023-09-02 06:47:40 -0400
  • 1ac4cfa3d8 fix(renderer): Fix renderer callbacks called for nothing. (#2073) Quentin 2023-09-02 12:46:40 +0200
  • 241f3cbe58 Redesigned Vehicle Spawn menus to have consistent features. (#2063) gir489 2023-08-31 09:43:55 -0400
  • c9dff44671 fix(MultiKick): check against player nullptr (#2057) Andreas Maerten 2023-08-29 23:58:44 +0200
  • ab0bb709fe fix(GTADataService): not skipping bad dlc vehicles (#2055) Andreas Maerten 2023-08-29 23:22:10 +0200
  • 370b88acf4 Refactored Allow All Vehicles in Heists to use the tunables service and backup the values before writing them. (#2036) gir489 2023-08-28 06:56:29 -0400
  • 5eccb9def4 Rework Keep Vehicle Repaired to remove damage decals properly. (#2044) gir489 2023-08-28 05:35:17 -0400
  • ac41a7175b Incorporate folders into the Persist Vehicles feature. (#2042) gir489 2023-08-27 15:32:14 -0400
  • 2924335196 Handle CR/LF characters better for Import From Clipboard. (#2021) gir489 2023-08-25 02:54:24 -0400
  • 9a90feebe8 Various fixes for Vehicle Extras. (#2019) gir489 2023-08-25 02:53:24 -0400
  • cc9cfc2703 (feat) Add passive toggle switch button and hotkey (#2015) Niuu 2023-08-24 22:56:35 +0200
  • 5c4f16a474 (feat) option Fix to context menu (#1962) alyxme 2023-08-25 01:07:35 +0500
  • afa79d8600 Move all global indices into scr_globals.hpp. (#2018) gir489 2023-08-24 16:06:50 -0400
  • 04405eb9ae More general fixes (#2011) gir489 2023-08-24 14:23:50 -0400
  • 52a5f4acec Fixes Idle Kick to replace the globals that freemode.c4 uses to determine idle time. (#1979) gir489 2023-08-19 07:02:26 -0400
  • ef60489e16 Various fixes (#1983) T14D3 2023-08-19 13:01:59 +0200
  • 4a5dccd547 Huge protection improvements and other stuff (#1963) maybegreat48 2023-08-19 11:01:08 +0000
  • 62c0c30c1a feat(Handling): Allow a broader range on the sliders (#1986) GTMoraes 2023-08-18 11:03:10 -0300
  • 182a80a951 Sending all kick methods (#1921) kbabrmover1995 2023-08-12 21:45:28 +0300
  • e9f206c0df Added check for IS_VEHICLE_DOOR_DAMAGED in keep_vehicle_repaired. (#1933) gir489 2023-08-07 04:16:08 -0400
  • 09f80534c8 Fixed regression issue with rocket boosting while using Hold for Boost scenario. (#1929) gir489 2023-08-06 14:52:55 -0400
  • a811aa65d8 Fixed KERS boost not being handled by vehicle_boost_behavior. (#1922) gir489 2023-08-06 04:36:48 -0400
  • a1daa92665 Ped animations interface (#1668) DayibBaba 2023-08-04 14:43:35 +0200
  • 7b11122e83 refactor(ThreadPool): dynamically scale based on demand (#1912) Andreas Maerten 2023-08-03 12:56:05 +0200
  • d8aae8df13 Disable path traversal for Project File/Folder and added Session Switch command (#1908) Andreas Maerten 2023-08-02 21:38:22 +0200
  • cc1beeba7c Fix personal vehicles getting godmode removed when you leave them. (#1907) gir489 2023-08-01 16:30:21 -0400
  • f0947ae489 fix(Handling): large steps on drag float (#1904) gir489 2023-08-01 10:04:51 -0400
  • c44cd0f078 chore: Use override keyword in commands to make sure virtual funcs are properly overwritten (#1897) MoneyDropLobby 2023-08-01 11:10:14 +0200
  • adefa3bc7e Use ImGui::SetClipboardText instead of inline function. (#1902) gir489 2023-07-31 17:39:40 -0400
  • 8854d78560 Debug: implement debugging tools for scripts (#1899) gir489 2023-07-31 16:34:10 -0400
  • fb33819d98 fix(session): sctv spectator not being enabled (#1887) Londiuh 2023-07-30 01:08:07 +0200
  • 0e0b4d46a4 fix(lua): fix script array iterator being potentially invalidated while iterating due to new scripts that could be added and the vector getting reallocated due to it. (#1883) Quentin 2023-07-29 11:22:04 +0200
  • ae97322ece Fix vfx::enable_custom_sky_color not saved (#1882) Bugisoft 2023-07-29 00:16:50 +0200
  • 2fb59b5046 fix(lua): input_float:get_value() was returning the wrong type (#1879) Quentin 2023-07-28 13:59:22 +0200