* Fixed a race condition caused by disabling and enabling a Lua script with scr_patch more than once.
* Fixed patch not being enabled if data is already created
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Co-authored-by: Arthur <121949966+ShinyWasabi@users.noreply.github.com>
* Added ownership checks to the delete_vehicle check.
* Redesigned delete_vehicle protections.
* Cleaned up code.
* Fixed vehicle repaired/vehicle godmode code not running if the player was offline/did not have a personal vehicle deployed.
* Fixed Chinese being a simp. (Closes#3581)
* GTAV-Classes: bump version
* Added a RPF parse hierarchy to ensure the latest weapon file is loaded into the Weapons JSON.
* Fixed erroneous attachment descriptions being displayed and persisted to the Weapons JSON.
* Fix for components that had empty descriptions.
* Added ability to resolve WCT_INVALID attachments at runtime from the achievement_controller script, such as the game does.
* Improved component information extraction to also retrieve the descriptions from the scripts.
Redesigned Ammunation to now only display proper components.
Added a tooltip of the component description to Ammunation.
* Refactored script_function::call to fail gracefully if called out of lockstep when the scripts are running.
* Added better enemy detection to aimbot and triggerbot.
* Fixed aimbot and triggerbot using an unreliable method of determining the target's current vehicle.
* Fixed aimbot and triggerbot trying to go after targets that were untargetable.
* Refactored is_ped_a_friend function.
* Added threat check to aimbot.
* Add Return Value Support for Script Functions
* Removed address-of operator on instruction_pointer parameter, as sol is pass-by-value.
* Fixed reset_session_data & start_creator_script
* Added support for Vector3 and updated casting for bool type for proper conversion to Lua boolean
* Updated documentation for scr_function
* Added get_int method and updated param names for script functions
* Fix#3497 graceful landing not saved.
* Added a check in view_lsc to see if the vehicle can accept clan logos first.
* Fixed vehicle clan logo SP bypass not working properly.
* Fixed COPY VEHICLE not giving persist_car_service::spawn_vehicle_json the target's ped so it can copy their clan logo and not ours.
Fixed spawn_vehicle_json calling add_clan_logo_to_vehicle with our logo and not the ped parameter's logo.
* Added Clone Player Car.
* Fixed has_clan_logo check in view_lsc being given the wrong parameter.
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Co-authored-by: gir489 <100792176+gir489returns@users.noreply.github.com>
* feat(hotkeys): add support for mouse buttons
* feat: show message box with version note if pattern scan fails
* feat(exception handler): set destination register to 0 on move instructions
* feat: update r* admin list
* fix: fix spawned vehicle not being deleted when using bring player
* fix: fix exceptions when using bring player
* fix: fix gravity gun not working while requesting control
* fix: dont request control of entities that are not CPhysical
* fix: fix take_control_of not requesting control if timeout is 0
* fix: fix crash when executing commands on all players
* fix: fix cmd executor style being applied to all windows if command is invalid
* fix: fix rare exceptions in esp::draw_player
* fix: fix exceptions when using gravity gun on objects or dying with some models
* fix: fix incorrect reading of m_model_type
Fixed an exception coming from spoof_host_token if a pointer was invalid.
Fixed the aimbot targeting "friendly NPCs" who were for some reason marked as hated NPC relationships.
Added a Tunables tab similar to Globals/Locals that can be used to read and write tunables by inputting their unsigned/signed or hexadecimal hash, as well as their pre-joaat name. It also displays the offset of the given tunable.
Removed the animation players in the Debug tab as the one in the Self tab makes them redundant.
* Revert "change DragInt to SliderInt (#3378)"
This reverts outfit changes from commit c8dd29075c.
* Revert "Redesigned outfit editor (#3376)"
This reverts commit 5c6f7ae8c5.
* fix components text and draw should not be -1