Yimura
b057af6fae
fix: don't call original on prepare_metric_for_sending
2023-07-25 18:10:32 +02:00
MegaMemeMoment
45600d7306
fix(hooks): return types ( #1834 )
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fixes a bunch of return types that were seemingly copied from IDA without manual verification
2023-07-25 15:52:21 +02:00
Rxann
17e79dbaaa
Added Empty lobby button ( #1812 )
2023-07-24 22:10:44 +02:00
TheGreenBandit
3eacc0998c
Rework rgb for fun vehicle and paintgun ( #1783 )
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Closes #1819
2023-07-23 18:51:57 +02:00
gir489
cdfcb2a831
fix: Issues with missions and request control ( #1785 )
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Closes #899
Closes #1787
Closes #1788
2023-07-23 15:01:46 +02:00
maybegreat48
a0f2b01540
Improve protections and other random changes ( #1803 )
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* feat(protections): better logging
* feat(protections): improve protections
* fix(globals): save all spoofing settings
2023-07-22 23:18:47 +02:00
kbabrmover1995
e3d0deb605
Reaction on any modder detection ( #1772 )
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* Closes #1676
Co-authored-by: Quentin E. / iDeath <xiaoxiao921@hotmail.fr>
2023-07-22 21:44:38 +02:00
Bugisoft
3e5cad97e9
Custom Sky Color and unify some stuff ( #1779 )
2023-07-20 22:46:32 +02:00
Rxann
9755f4f960
Allow Friends Into Locked Lobby ( #1747 )
2023-07-18 10:42:14 +02:00
gir489
6a30fa348c
Refactored Allow All Weapons In Vehicle to force all vehicles to use … ( #1730 )
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* Refactored Allow All Weapons In Vehicle to force all vehicles to use all GROUPs.
* Refactored project to not depend on src/gta files that already exist in the GTA-V-Classes project.
* feat(cmake): bump GTAV-Classes
2023-07-16 18:24:40 +02:00
maybegreat48
973121076e
More player database improvements ( #1725 )
2023-07-15 22:37:20 +02:00
maybegreat48
71db1ca1fa
Player database improvements ( #1705 )
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* feat(protections): add per-player sync block options
* feat(player_database): improve player tracker
* fix(rapid_fire): remove unnecessary log statement
* fix(player_database): default state should be UNKNOWN, not INVALID
2023-07-14 11:02:47 +02:00
maybegreat48
bd84dbaa40
General improvements ( #1693 )
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* remove(replay): remove replay interface
* fix(context_menu): better console controls
* feat(protections): improve protections
* feat(protections): actually fix parachute crash
* feat(protections): kick rejoin
* feat(context_menu): more context menu stuff
2023-07-12 19:03:29 +02:00
Andreas Maerten
6ec061a106
chore: remove chat profanity bypass ( #1688 )
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Closes #1682
2023-07-11 23:14:46 +02:00
Quentin
17d647dfa5
Log GTA error message boxes and don't make them close the game. ( #1671 )
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* refactor: move utf 16 to code page string conversion to its own util file
* feat(error-handling): log error message box generated from gta.
2023-07-10 19:01:34 +02:00
Andreas Maerten
c4111b4f2e
feat(GTA Cache): removed unused old code ( #1663 )
2023-07-10 00:40:47 +02:00
gir489
3dd9be8a95
Persist Weapons ( #1647 )
2023-07-09 23:01:42 +02:00
maybegreat48
90ff1ece84
Fix GTA data service ( #1635 )
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* fix(gta_data): service now parses unloaded RPF files
2023-07-07 07:57:38 +02:00
maybegreat48
11cd9ab004
Mission fixes and modder detection improvements ( #1598 )
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* feat(protections): improve protections
* fix: fix mission start
2023-07-05 09:30:06 +02:00
Quentin
4c71be4142
Lua doc ( #1552 )
2023-07-02 00:59:02 +02:00
Andreas Maerten
346960b012
refactor!: General changes ( #1578 )
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- Removed try catch from main.cpp for better error logging
- Added migration code to the YimMenu folder
- Renamed globals to settings
- refactor!: changed symlink
2023-07-02 00:52:36 +02:00
Quentin
2e70faa4ad
Fix lua native bindings and lua script reload ( #1575 )
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* fix: script manager and lua scripts: change the api so that the m_scripts array is only modified in a specific safe location: before it gets ticked.
* fix script manager: don't expose the script vector directly, for multithreading safety
* fix lua manager usage: don't iterate the module array without locking, nor un/load module from a script thread
* lua script: only do actual loading of lua modules in script mgr
* lua native bindin: fix pointer parameters, out C style parameters are returned as multiple return values lua-style
2023-07-01 22:40:17 +02:00
maybegreat48
6ae19c062e
Chat delay fix and improved crash protections ( #1572 )
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* feat(protections): filter invalid sector position from the player game state data node
* feat(chat): bypass chat delay
* fix(world): fix auto disarm
* fix(chat): true instant messaging
2023-07-01 00:03:17 +02:00
Andreas Maerten
464f2f90dc
Bug fix time ( #1549 )
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* fix(PlayerTP): Get Current only works once
* chore(README): removed features from TOC
* fix(ViewNetwork): SCTV join translation
* refactor: Use tunable service for no idle kick
* fix(Spoofing): check for valid model before spoofing
* feat(Spectate): Remove freeze and hide player blip
* fix(Spectate): case of chat not being visible as spectator.
* feat(Matchmaking): safer max search limit for match searching
* fix(Player/Toxic): Wanted Level small text translation
2023-06-28 11:20:48 +02:00
maybegreat48
1d75981731
Tunables service fix and theme changes ( #1507 )
2023-06-23 08:43:44 +02:00
DayibBaba
e5581a6f03
fix: Made breakup conditional (being host) ( #1436 )
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Closes #1448
2023-06-17 15:49:48 +02:00
maybegreat48
0af712537f
Update to 1.67 ( #1407 )
2023-06-14 23:29:25 +02:00
maybegreat48
03c1a96b67
Lua Scripting ( #1334 )
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Closes #83
Fixes #1309
Fixes #1287
Fixes #1129 (actually fixed now)
2023-06-06 09:40:40 +02:00
Rxann
18da367781
feat(Session): Lock Lobby ( #1342 )
2023-06-05 21:59:56 +02:00
Rxann
b8e8bccd1c
feat(Notifications): Added push_success function ( #1340 )
2023-06-05 21:46:20 +02:00
Rxann
0440c35a3e
fix(BlockJoin): Grab block reason correctly from DB ( #1306 )
2023-04-30 15:03:37 +01:00
Rxann
b3382b8dd3
feat(Block Join): fallback on breakup kick if block join fails ( #1279 )
2023-04-29 12:45:15 +01:00
Rxann
c1da23fb05
chore: change C-style casts to dynamic_cast ( #1299 )
2023-04-27 10:11:05 +02:00
tupoy-ya
d8a2eae6d8
fix(Crash): Fixed crashes in SP Missions. ( #1285 )
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chore(hooking.hpp): Removed useless declarations.
2023-04-23 23:06:20 +01:00
Andreas Maerten
86f93ffce6
chore: disabled blame explosion infraction ( #1282 )
2023-04-23 21:39:16 +01:00
Aure7138
10d0563c4a
fix(cache): less peds on init ( #1268 )
2023-04-19 10:57:49 +02:00
maybegreat48
1241f9835f
Fix GTA data caching less weapons/vehicles on init ( #1264 )
2023-04-18 22:21:45 +02:00
maybegreat48
c773588c00
General fixes ( #1251 )
2023-04-16 19:28:49 +01:00
Quentin E. / iDeath
5a4dc03121
Feat ptr cache continued ( #1227 )
2023-04-14 17:54:07 +01:00
Andreas Maerten
43bc7d7bd1
General code and GUI cleanup ( #1200 )
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* feat(native_hooks): removed useless bail kick hook
* feat(Translations): add button to force update languages
* refactor: reorganize GUI for world
* refactor: improve exception handler
Modified the exception handler to not catch C++ try/catch blocks before those could gracefully catch the error.
* chore: debug removed crash test button
* chore: removed script exception handler
* feat(OrbitalDrone): add translations
* feat(VehicleController): add translation keys
* feat: added player admin detected translation keys
* feat(Views): add cache sub menu
2023-04-07 23:08:34 +02:00
Rxann
38ba68e0e5
feat: Added toggle for admin join notification ( #1199 )
2023-04-06 18:55:28 +01:00
Aure7138
d92a172ecb
refactor: all weapons in vehicle ( #1197 )
2023-04-05 20:25:20 +02:00
Rxann
b5c090e0f8
feat: Admin checking protection ( #1187 )
2023-04-05 17:57:28 +01:00
Andreas Maerten
0eb037e138
refactor(ContextMenu): improve code ( #1173 )
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* chore: remove unused classes from replay
* feat(ContextMenu): keep drawing even if menu is open
2023-04-02 00:30:51 +01:00
Aure7138
205836dd74
feat(cache): expand ped ( #1156 )
2023-04-01 17:37:26 +01:00
TheGreenBandit
808640181d
Several feature additions ( #889 )
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* Added Infinite Range
* Added Fill Ammo
* Added Aim Assist
* Added Hud Color Options
* Added Clear Wanted Level
* Added Health Regen
* curly brackets in invisibility
* Added hotkeys
* Improved Increased Damage
2023-03-13 21:10:21 +00:00
maybegreat48
acf240dc17
fix(Toxic): fix typo ( #1062 )
2023-03-10 23:41:46 +01:00
maybegreat48
e5aa39dd35
Play audio on voice chat and more ( #1053 )
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* feat(VC): audio through voice chat
* fix(BlackHole): remove unnecessary cleanup
* fix(Formatting): fix formatting for initializer lists
* feat(LSC): reimplement LSC
* feat(Protections): add (untested) protections for vehicle kick and remote teleport
2023-03-09 12:23:01 +00:00
maybegreat48
97a8c5d60b
Add more spoofing options and added clang-format ( #1020 )
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* feat(Spoofing): add spoofing
* feat(Spoofing): prepare code for player attach
* remove(PlayerAttach): isn't going to work due to netsync architecture
* fix(GUI): fix scaling
* feat(Project): add clang-format file
* feat(Classes): update classes
* fix(BlackHole): remove unnecessary cleanup
* fix(Formatting): fix formatting for initializer lists
* feat(clang-format): Set tab width and 1 space before comment
Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
2023-03-01 21:27:15 +00:00
Aure7138
bde8ee28ac
feat(protection): vehicle parachute crashes ( #1022 )
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CTaskParachuteObject_0x270 crash
2023-02-23 17:14:44 +01:00