Quentin E. / iDeath
a2dbddc702
feat(Pointers): add cache for pointers ( #1203 )
2023-04-06 19:01:23 +01:00
Rxann
38ba68e0e5
feat: Added toggle for admin join notification ( #1199 )
2023-04-06 18:55:28 +01:00
Aure7138
d92a172ecb
refactor: all weapons in vehicle ( #1197 )
2023-04-05 20:25:20 +02:00
DayibBaba
7c912885fe
feat: Vehicle control & Summon ( #1175 )
2023-04-05 18:54:29 +01:00
Rxann
b5c090e0f8
feat: Admin checking protection ( #1187 )
2023-04-05 17:57:28 +01:00
Quentin E. / iDeath
b8fa1e25fc
feat-debug(thread_pool): log the job and which thread execute it for debugging purposes in case the thread never exit. also log in case a job is scheduled but none of the thread are currently available ( #1190 )
2023-04-04 22:52:57 +01:00
DayibBaba
d2cff7c868
fix(Orbital drone): Firing generated errors ( #1189 )
2023-04-04 22:52:33 +01:00
maybegreat48
9a85496375
Update presence data sig ( #1186 )
2023-04-04 16:57:32 +02:00
Andreas Maerten
61705c333f
chore: remove session name spoof ( #1184 )
2023-04-03 23:07:15 +01:00
Andreas Maerten
ac709a0045
fix(GTAData): bump ped cache version ( #1177 )
2023-04-02 21:08:57 +01:00
Andreas Maerten
0eb037e138
refactor(ContextMenu): improve code ( #1173 )
...
* chore: remove unused classes from replay
* feat(ContextMenu): keep drawing even if menu is open
2023-04-02 00:30:51 +01:00
Aure7138
205836dd74
feat(cache): expand ped ( #1156 )
2023-04-01 17:37:26 +01:00
T14D3
4922e60d89
fix: Add "Aimbot distance" to saved settings ( #1162 )
2023-04-01 14:46:41 +01:00
Aure7138
f6da0f1ceb
commit ( #1158 )
2023-03-30 00:37:31 +02:00
DayibBaba
8ad4cf01dd
Orbital Drone Feature ( #1148 )
...
* Orbital Drone Feature
* Fixed PR review comments
* chore: cleanup code
* UI & globals saving
* Fixed typo
* Fixed noclip conflict & Applied review suggestions & Added another changeable variable
---------
Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
2023-03-30 00:37:10 +02:00
DayibBaba
45c6edb129
More context menu operations ( #1154 )
...
Vehicle table:
-Copy vehicle
-Boost
-Launch
-Eject
Ped table:
-Disarm
-Ragdoll
-Dance
Player table:
-Breakup kick
-Kick
-Disarm
-Ragdoll
Shared table:
-Enflame
These additions required some other tools and fixes such as:
-Remove weapons command fix.
-Ped animation player tool in ped.hpp
-get player from ped tool in ped.hpp.
-A fiber pool queue on execution of Context menu operations.
2023-03-28 22:28:25 +01:00
Rxann
77cb85a72e
feat(Hotkey): Add Repair PV hotkey ( #1138 )
2023-03-26 18:45:46 +01:00
GeopJr
3f9b89146c
fix(ci)[nightly]: checkout repo ( #1141 )
2023-03-25 15:50:26 +01:00
GeopJr
508c36acee
chore(ci): upkeeping ( #1137 )
...
* feat(ci)[nightly]: update tag instead of deleting
* fix(ci)[pr-comment]: work on forks
2023-03-24 19:14:26 +00:00
Johann
aa4b0d7ed1
fix(chat): fix broken scaleforms with chat already open ( #1133 )
...
* fix(chat): fix broken scaleforms with chat already open
* fix(chat): only force close when chat is already opened
2023-03-23 11:11:29 +01:00
Aure7138
8c1ceda2f5
Fix focus lost crash ( #1132 )
2023-03-21 19:15:50 +00:00
Aure7138
9eff567b11
refactor: SET_PED_RANDOM_COMPONENT_VARIATION ( #1125 )
2023-03-21 08:22:08 +00:00
Aure7138
92085b4398
Hotfix outfit random component crash ( #1124 )
2023-03-20 13:23:43 +01:00
Johann
bb40a32feb
fix(persist_car): fix spawning ( #1122 )
2023-03-19 19:55:49 +01:00
Aure7138
c55bda8bdc
fix #1116 ( #1117 )
2023-03-19 16:19:13 +01:00
Andreas Maerten
dddd108be2
fix(actions): nightly failing on release ( #1113 )
2023-03-18 20:53:54 +01:00
Seanghost117
1fc12a9863
revert: Increase Damage ( #1108 )
...
Part of the changes made in #889
2023-03-18 20:52:44 +01:00
Aure7138
f91a00336f
feat: outfit editor ( #1089 )
2023-03-17 22:35:04 +01:00
TheGreenBandit
126dc7cdb7
fix clear wanted level ( #1101 )
2023-03-16 10:51:41 +00:00
Seanghost117
faff88ae9a
fix(AutoKickHost): use existing kick command ( #1098 )
2023-03-15 20:47:26 +00:00
Quentin E. / iDeath
5589ca39ed
fix gitignore not ignoring default folder out/ made by VisualStudio CMake extension ( #1097 )
2023-03-15 17:41:47 +00:00
birds1338
ba448532ed
feat: prevent exploit reports ( #1091 )
2023-03-14 16:52:54 +01:00
TheGreenBandit
808640181d
Several feature additions ( #889 )
...
* Added Infinite Range
* Added Fill Ammo
* Added Aim Assist
* Added Hud Color Options
* Added Clear Wanted Level
* Added Health Regen
* curly brackets in invisibility
* Added hotkeys
* Improved Increased Damage
2023-03-13 21:10:21 +00:00
Johann
b452415d9d
fix(commands): fix crashes on invalid commands ( #1081 )
2023-03-13 09:26:04 +01:00
Andreas Maerten
d8e4d2b8cd
fix(Nearby): crash on rendering ( #1079 )
...
Fixes #1078
2023-03-12 21:58:02 +01:00
TheGreenBandit
e6050458d9
feat(nearby): add riot mode ( #1043 )
2023-03-12 18:38:27 +01:00
Johann
d9a761ef81
feat: command executor (search bar) ( #1029 )
2023-03-11 00:06:09 +01:00
maybegreat48
acf240dc17
fix(Toxic): fix typo ( #1062 )
2023-03-10 23:41:46 +01:00
maybegreat48
e5aa39dd35
Play audio on voice chat and more ( #1053 )
...
* feat(VC): audio through voice chat
* fix(BlackHole): remove unnecessary cleanup
* fix(Formatting): fix formatting for initializer lists
* feat(LSC): reimplement LSC
* feat(Protections): add (untested) protections for vehicle kick and remote teleport
2023-03-09 12:23:01 +00:00
JDMJay
a44c74b869
feat(players): Vehicle Tree ( #903 )
...
* feat(player_info): Open Social Club Overlay
2023-03-04 11:23:45 +00:00
Andreas Maerten
3e88ce77d2
feat(translations): add support for GUI tabs ( #1039 )
...
* fix(translation service): formatting of download
* fix(views): debug window not popping up
2023-03-04 11:13:13 +00:00
maybegreat48
97a8c5d60b
Add more spoofing options and added clang-format ( #1020 )
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* feat(Spoofing): add spoofing
* feat(Spoofing): prepare code for player attach
* remove(PlayerAttach): isn't going to work due to netsync architecture
* fix(GUI): fix scaling
* feat(Project): add clang-format file
* feat(Classes): update classes
* fix(BlackHole): remove unnecessary cleanup
* fix(Formatting): fix formatting for initializer lists
* feat(clang-format): Set tab width and 1 space before comment
Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
2023-03-01 21:27:15 +00:00
Johann
92aea20cd6
fix: update to gta version 2845 ( #1032 )
2023-02-28 19:45:55 +01:00
Aure7138
6124249601
feat(vehicle): no collision and all weapons ( #1030 )
2023-02-28 12:42:23 +00:00
Aure7138
c10b67f144
chore(logger): module output once ( #1025 )
2023-02-28 09:16:12 +00:00
Seanghost117
93e2be4262
Feature Additions, GUI Tweaks, Fixes ( #975 )
...
* Added view nearby to view header, moved get_entities function to entities and refactored some code. Also implemented a sphere scale to the blackhole as it can get big
* added delete and kill nearby peds and updated ped header
* added some nearby ped looped commands, and some changes to extend the buttons
* add vehicle options to nearby
* add most ciritcal feature kill enemies
* changes to ignore peds based off of some of maybegreat's suggestions, same with ped_rain, removed loose comment. Updated vehicle.hpp, changed size of vehicle buttons and inlined kill enemies
* fixed a problem where the vehicle options crashed + added color
* updated colors and added on disable for ped_rush
* finished and added vehicle rain feature
* added aimbot and triggerbot, added templating to buttons
* update vehicle rain desc
* added vdistance check, player check, police check, enemy check. Added even more commenting... sue me. 3 toggles added for the checks and slider for dist. Will tweak more later
* switched to goto statements instead of continue, should be done now
* removed delete nearby vehicles
* there was no check in get_entities for our local vehicle
2023-02-25 21:33:16 +01:00
Aure7138
bde8ee28ac
feat(protection): vehicle parachute crashes ( #1022 )
...
CTaskParachuteObject_0x270 crash
2023-02-23 17:14:44 +01:00
Johann
d209cb02ab
fix(handling): fix crash with veto modern ( #1019 )
2023-02-23 07:20:32 +01:00
Johann
f34940847c
feat: add casino country restriction bypass ( #1018 )
2023-02-23 07:20:04 +01:00
Aure7138
4c27311a6a
chore: vehicle class name localization ( #1016 )
2023-02-23 07:19:13 +01:00