348 Commits

Author SHA1 Message Date
Quentin
822d309b5c fix(vehicle-god): fix armored vehicles losing armor when vehicle god get disabled. (#1794) 2023-07-25 15:43:28 +02:00
HCR-750F
f593d85af6 chore: Add "Timeout" as a reaction (#1837) 2023-07-25 11:00:21 +02:00
Rxann
17e79dbaaa Added Empty lobby button (#1812) 2023-07-24 22:10:44 +02:00
Andreas Maerten
8b415d5186 fix(byte_patch): sometimes the page protections get modified between apply and restore: make sure the protections are fine for us to memcpy. (#1831)
* feat(BytePatch): add is_active member function
* fix(byte_patch): sometimes the page protections get modified between the apply and restore of the byte_patch, make sure the protections are fine for us to memcpy

Co-authored-by: Quentin E. / iDeath <xiaoxiao921@hotmail.fr>
2023-07-24 16:13:09 +02:00
Quentin
cad5e803c1 refactor(detour_hook): don't use detour hook pointers, should speed up hooks ticking (skip a deref compared to before) (#1827) 2023-07-24 09:40:28 +02:00
Andreas Maerten
069d7041f8 refactor: make window hook into a bool command (#1824) 2023-07-23 22:52:30 +02:00
gir489
181a34baa0 Fixed Debug Locals using improper casting for the float scenario. (#1823) 2023-07-23 19:54:01 +02:00
Quentin
8e7b16ce6d feat(noclip): fix aim nullifying noclip speed. (#1791)
* keep using SET_ENTITY_VELOCITY when not aiming
* provide GUI for editing speed of noclip
2023-07-23 18:56:08 +02:00
TheGreenBandit
3eacc0998c Rework rgb for fun vehicle and paintgun (#1783)
Closes #1819
2023-07-23 18:51:57 +02:00
maybegreat48
57f6eab74a Force relay connections (#1813)
* feat(protections): add force relay servers
* feat(network): add support for non-direct connections
* feat(info): add helpful tooltip to prevent unnecessary bug reports
2023-07-23 18:47:25 +02:00
gir489
b6ee8e38bc Fixed typo in view_debug_locals that caused freezing floats to inject garbage. (#1820) 2023-07-23 18:38:22 +02:00
gir489
cdfcb2a831 fix: Issues with missions and request control (#1785)
Closes #899
Closes #1787
Closes #1788
2023-07-23 15:01:46 +02:00
maybegreat48
a0f2b01540 Improve protections and other random changes (#1803)
* feat(protections): better logging
* feat(protections): improve protections
* fix(globals): save all spoofing settings
2023-07-22 23:18:47 +02:00
kbabrmover1995
e3d0deb605 Reaction on any modder detection (#1772)
* Closes #1676

Co-authored-by: Quentin E. / iDeath <xiaoxiao921@hotmail.fr>
2023-07-22 21:44:38 +02:00
Quentin
37296c1498 lua: sub folders support, check for .lua file extension, refactor and simplify internals. (#1775) 2023-07-22 13:05:43 +02:00
Quentin
8253b58055 feat(lua): Add entities.get_all_vehicles_as_handles() Add entities.get_all_peds_as_handles() Add entities.get_all_objects_as_handles() (#1795) 2023-07-21 21:21:51 +02:00
Quentin
5b1fd3e01c feat(debug): log msvc c++ exception properly. (#1790) 2023-07-21 16:00:01 +02:00
Bugisoft
3e5cad97e9 Custom Sky Color and unify some stuff (#1779) 2023-07-20 22:46:32 +02:00
gir489
248fd36542 Added Teleport to Selected Blip and associated hotkey. (#1774) 2023-07-20 00:08:29 +02:00
gir489
9da6fe3ec3 Apply vehicle god mode to personal vehicle even when not driving it (#1771)
Closes #1768
2023-07-19 17:21:34 +02:00
gir489
d12eb8ed6e Persist Outfit changes. (#1765)
* Fixed self_persist_outfit checking if the player was in a cutscene instead of if the player was dead.
1st attempt to fix the player trying to take off his helmet if it was added by persist outfit.

* Fixed Persist Outfit not saving persist_outfits_mis.
2023-07-19 09:29:07 +02:00
Quentin
497781b048 feat(lua): Add tab:is_selected function to check if the tab is the currently selected one in the GUI. (#1763) 2023-07-19 09:28:22 +02:00
gir489
1fa7f3448b Fixed Debug Globals displaying value as a 64-bit integer and not a 32-bit integer. (#1761)
Resolves #1760.
2023-07-18 20:46:38 +02:00
Quentin
73d23dd34b fix(lua): move bindings to cpp files (#1757) 2023-07-18 13:07:33 +02:00
Rxann
9755f4f960 Allow Friends Into Locked Lobby (#1747) 2023-07-18 10:42:14 +02:00
gir489
d3b3e57899 Custom teleport added euler angles and added persist outfit (#1743)
* Addressed #1694: Added Euler angles to telelocation JSON object.
* Added Persist Outfits to resolve #1669
2023-07-18 10:16:26 +02:00
Sixhei Tartari
f040e72b37 fix(Protections): Fixed how the reset protections is handled (#1745) 2023-07-18 09:59:20 +02:00
Quentin
16dc6ec6e6 fix(ci): native split (#1752) 2023-07-18 09:30:03 +02:00
Quentin
20ccf1a89b fix(ci): tentative fix for compiler out of heap space (#1746) 2023-07-17 22:57:14 +02:00
Quentin
664b5c6c40 feat(lua): much more complete imgui bindings, allow lua imgui callbacks from outside yimmenu classic tabs through gui.add_imgui(func) but also inside yimmenu classic tabs through tab:add_imgui(func) (#1736) 2023-07-17 14:55:42 +02:00
Quentin
0417fbf0f9 fix(lua): better exception handling (#1734) 2023-07-16 23:32:34 +02:00
gir489
8d01f497e7 Fixed issue #1727 DIRT_LEVEL is calling natives inside the presentati… (#1732) 2023-07-16 23:31:27 +02:00
Andreas Maerten
2f143f6f4e feat(Dbg): disable GTA window hook (#1733) 2023-07-16 22:21:19 +02:00
gir489
6a30fa348c Refactored Allow All Weapons In Vehicle to force all vehicles to use … (#1730)
* Refactored Allow All Weapons In Vehicle to force all vehicles to use all GROUPs.
* Refactored project to not depend on src/gta files that already exist in the GTA-V-Classes project.
* feat(cmake): bump GTAV-Classes
2023-07-16 18:24:40 +02:00
Quentin
ae5cb4d42f fix(cache): weapon cache weapon types array not filled properly when filling from cache file (#1726) 2023-07-16 12:04:24 +02:00
Sixhei Tartari
a21fcba67c feat(Protections): Added buttons for controlling the states of protections (#1717) 2023-07-15 23:19:38 +02:00
Sixhei Tartari
6e69b73550 feat(Vehicle): Added vehicle dirt control (#1714) 2023-07-15 22:58:09 +02:00
maybegreat48
973121076e More player database improvements (#1725) 2023-07-15 22:37:20 +02:00
Quentin
a40b4a0dd8 fix(lua): log not supported lua functions (#1722) 2023-07-15 22:07:10 +02:00
TheGreenBandit
a193679445 Add more requests and reorganize network tab (#1709) 2023-07-15 00:57:30 +02:00
Andreas Maerten
9117c11a2c feat(ScriptGlobal): Allow for constexpr offset calculation (#1721) 2023-07-15 00:55:09 +02:00
TheGreenBandit
fa02f2e779 Tp, Paintgun, refractor rainbow controller, refractor raycast (#1708) 2023-07-14 23:31:03 +02:00
maybegreat48
71db1ca1fa Player database improvements (#1705)
* feat(protections): add per-player sync block options
* feat(player_database): improve player tracker
* fix(rapid_fire): remove unnecessary log statement
* fix(player_database): default state should be UNKNOWN, not INVALID
2023-07-14 11:02:47 +02:00
gir489
06cf2a579e Redesigned Debug Globals. (#1696) 2023-07-13 18:42:21 +02:00
Quentin
33433ff5b3 fix(rapid-fire): fix rapid fire for some reason not shooting from the weapon position but instead from the cam. Fix rapid fire not being available in vehicles. (#1700) 2023-07-13 16:50:30 +02:00
Quentin
0a5cca8c12 fix(lua) (#1697)
- sandbox stuff.
- Fix lua scripts that could run when their lua state was destroyed, causing chaos.
2023-07-13 09:36:13 +02:00
maybegreat48
bd84dbaa40 General improvements (#1693)
* remove(replay): remove replay interface
* fix(context_menu): better console controls
* feat(protections): improve protections
* feat(protections): actually fix parachute crash
* feat(protections): kick rejoin
* feat(context_menu): more context menu stuff
2023-07-12 19:03:29 +02:00
gir489
3b7c103873 Fixed Weapon Hotkeys and introduced Hold For Boost to Boost. (#1692)
* Fixed #1690.

* Added Hold For Boost to Boost Behavior.

* Added Teleport into Personal Vehicle and Toggle Vehicle Fly Mode as hotkeys.

* Fixed pvtp command not working if you were inside a building.
2023-07-12 18:55:53 +02:00
Andreas Maerten
5162cf98c7 fix(mobile): PV summon timer (#1689)
* feat(script_local): allow for global single instance definition
2023-07-11 23:53:15 +02:00
Andreas Maerten
6ec061a106 chore: remove chat profanity bypass (#1688)
Closes #1682
2023-07-11 23:14:46 +02:00