lonelybud
ccfa6759dd
increase navigation_struct name size ( #2869 )
...
may fix #2852
2024-03-25 15:38:09 +01:00
maybegreat48
1e79a92657
Refactor and fix send chat ( #2864 )
...
* feat(chat): refactor and fix send chat
* fix(chat): fixes
* fix(chat): fix team chat
Co-authored-by: DayibBaba <79384354+DayibBaba@users.noreply.github.com>
2024-03-23 17:37:51 +01:00
Andreas Maerten
99afa8dfbb
refactor!: Rewrite of the old notification service ( #2866 )
...
The main goal was improving the readability of the original code however some ugliness remains.
- Swapped from pointer singleton to instance singleton
- Actually make use of the alpha logic that used to be present
- Added a counter to notifications to indicate if something is being spammed
- Notification timeouts reset if they're sent to the queue again
2024-03-23 00:04:49 +01:00
gir489
dd5da5efec
Remove DROWN flag and replace it with WATER flag. ( #2863 )
2024-03-22 22:19:57 +01:00
gir489
2961abfa97
Fixed incorrect typing of crash_objects array to allow the compiler to determine which is best. ( #2859 )
2024-03-22 09:24:39 +01:00
xynny
a6ded86e3f
Add more crash models to protection ( #2857 )
2024-03-21 23:04:40 +01:00
Andreas Maerten
e46bb8884b
fix(Logger): not logging anymore after setup is done ( #2858 )
...
Regression introduced in #2492
Closes #2773
2024-03-21 22:22:33 +01:00
Alice
540ff21b05
add lua api: script.execute_as_script ( #2824 )
...
Co-authored-by: xiaoxiao921 <xiaoxiao921@hotmail.fr>
2024-03-21 11:20:22 +01:00
DayibBaba
f50d0f2c9d
Fixed bounty button & added bounty to all ( #2846 )
...
* Added separate ID for Set button & Added bounty for all
* Reverted unrelated changes
CPlayerExtendedGameStateNode should be updated on classes repo though
2024-03-19 20:10:33 +01:00
gir489
caa813c4a8
Extra give control checks ( #2847 )
...
Closes #2841
Closes #2088
2024-03-19 19:06:03 +01:00
gir489
0bf069ad99
Fixed hooks::scripted_game_event using incorrect types and sizes. ( #2844 )
2024-03-19 10:33:50 +01:00
maybegreat48
1dc46b1fa9
Use the timestamp when validating cache version ( #2834 )
2024-03-18 14:33:09 +01:00
gir489
0f8cec4604
Replace offset.bin's header version variable with TimeDateStamp. ( #2832 )
...
* Replace offset.bin's header version variable with TimeDateStamp.
* Broke out Read Attribute Patch into two signatures.
2024-03-16 22:06:29 +01:00
Quentin
e8027127d1
Nightly but better ( #2818 )
2024-03-12 09:43:08 +01:00
Andreas Maerten
88036b91da
refactor: switch RAGE_JOAAT with string literal functions ( #2806 )
...
Why? Shorter to write and removes the macro usage
I used the following regex to find all occurrences:
```r
RAGE_JOAAT\("(.*?)"\)
```
then the following to replace it all:
```r
"$1"_J
```
2024-03-12 09:42:11 +01:00
Andreas Maerten
cc930b6252
feat(CMake): crash on non-MSVC compilers ( #2819 )
2024-03-12 09:35:36 +01:00
gir489
d75664ec3f
Added Turkish font support. ( #2817 )
...
* Added Turkish font support.
* Fixed Turkish case not including Latin characters.
2024-03-11 22:39:25 +01:00
HCR-750F
de90e068b9
chore(Translation): Simplified zhcn Character List and Add new Traditional Chinese characters for https://github.com/YimMenu/Translations/pull/121 ( #2807 )
2024-03-11 15:27:45 +01:00
gir489
46d7d9f3ad
Added g_local_player pointer sanity checks. ( #2792 )
2024-03-01 17:48:20 +01:00
Quentin
a29cca838c
lua natives: try to handle Any* parameters properly ( #2785 )
2024-02-28 23:47:33 +01:00
HCR-750F
061484e828
Fix: display of the vehicle list for Traditional Chinese users ( #2772 )
2024-02-24 14:30:17 +01:00
Quentin
a548ecc074
lua io.exists ( #2771 )
2024-02-24 11:10:58 +01:00
Andreas Maerten
681d6590a8
feat: Add menu onboarding to YimMenu ( #2492 )
2024-02-23 22:54:25 +01:00
lonelybud
5b73acecc2
fix: ped body clean up logic ( #2764 )
2024-02-23 21:00:26 +01:00
gir489
b150009e28
Implemented GetGlyphRangesChineseSimplifiedOfficial ( #2756 )
2024-02-22 16:53:04 +01:00
Andreas Maerten
affa94b98c
feat(Actions): only trigger on changes that matter ( #2752 )
...
* feat(Actions): only trigger on changes that matter
* feat(Actions): include ci.yml to path trigger
* feat(Actions): cancel action if a new commit comes in
* feat(Actions): cancel last nightly if a new request comes in
2024-02-22 09:34:41 +01:00
Andreas Maerten
02d5af76fc
docs: add README to cmake/
folder ( #2750 )
...
I noticed certain people did not understand the purpose of this folder, hopefully this will clarify certain things and explain why we have certain dependencies.
2024-02-22 00:12:06 +01:00
Andreas Maerten
6149b8ec9b
Many different fixes ( #2749 )
...
* fix(BytePatch): regression in world spawn bypass introduced in #2669
* fix(View/Network): session join options not updating after language change
* fix(RapidFire): prevent game from crashing by filling up the bullet pool
* refactor(Settings): don't save certain settings that users usually don't want to have enabled
* fix(CustomWeapons): render weapon names properly
* fix(reaction): names don't appear in chat
2024-02-21 23:34:11 +01:00
Andreas Maerten
1064077b9c
feat(renderer): added dynamic font loading based on lang requirements ( #2738 )
...
Related YimMenu/Translations#117
Closes #2723
Changes made:
- Renderer class was changed to a static instance
- Some throw code was removed because of change of instantiation of the renderer
- Fonts are dynamically loaded based on the language requirements
- renderer files have been moved to make the root directory less messy
- Added a font mgr to improve the ease of adding more language support
2024-02-21 21:26:29 +01:00
Quentin
b1caff97fe
lua: fix enabling/disabling ( #2745 )
2024-02-21 13:05:01 +01:00
Quentin
80f28134a5
lua: allow functions to be called without giving all of its args ( #2744 )
...
This makes usage of native functions that normally use pointer args easier to deal with.
2024-02-21 13:02:29 +01:00
Quentin
26686402c3
proper fix for weapon info damage crash ( #2740 )
2024-02-21 07:48:42 +01:00
gir489
42d631882a
Added new language options to issues ( #2736 )
2024-02-20 21:22:25 +01:00
Quentin
19204743f0
AMMO_BALL protection ( #2733 )
2024-02-20 20:27:34 +01:00
Quentin
3342d663f6
RECEIVED_CLONE_REMOVE player ped removal protection ( #2732 )
2024-02-20 20:26:12 +01:00
gir489
4f9997d9ed
Fixed Social Club Presence Data. ( #2729 )
2024-02-20 18:29:02 +01:00
gir489
4baa00f494
Added Korean font support. ( #2718 )
2024-02-19 11:37:00 +01:00
Arthur
76dceac391
Remove Random Events and G's Cache ( #2716 )
2024-02-18 22:03:17 +01:00
Andreas Maerten
792d451a88
fix: issues with proton installations ( #2711 )
2024-02-13 00:16:10 +01:00
Alice
68dd925de1
fixed bool_masked ( #2708 )
2024-02-12 18:26:07 +01:00
Anvar
07b10d66f6
Potential fix for WMSB ( #2707 )
2024-02-12 15:08:38 +01:00
gir489
59441b822c
Fixed memory leak caused by not releasing the memory from GetWindowsVersion. ( #2699 )
2024-02-10 21:34:30 +01:00
gir489
3845d765f1
Fixed Fonts. ( #2698 )
...
Added Windows Build Info to log.
2024-02-10 20:50:27 +01:00
maybegreat48
0f7e20743e
Launcher script start fix ( #2697 )
2024-02-10 14:14:29 +01:00
Quentin
0f083113c9
feat(log): print if debug build ( #2695 )
2024-02-09 22:02:30 +01:00
maybegreat48
d030bcbf4e
Block traffic protection ( #2688 )
...
* fix: don't randomize components if we're cloning an existing ped
* feat(protections): add traffic manipulation protection
* fix(protections): add a mission check
2024-02-09 15:34:45 +01:00
Anvar
70875b31ab
refactor: move Request Model logic to helper function ( #2669 )
2024-01-31 10:47:03 +01:00
Tessio
97ae9d9be3
feat(enums) Added new license plates from 1.68 ( #2665 )
2024-01-28 19:00:16 +01:00
maybegreat48
2a24d9fcd7
fix: don't randomize components if we're cloning an existing ped ( #2663 )
2024-01-28 15:51:25 +01:00
Arthur
2e63940b77
feat(lua): expose the self class and add new menu events ( #2656 )
2024-01-28 15:18:44 +01:00