Aure7138
9eff567b11
refactor: SET_PED_RANDOM_COMPONENT_VARIATION ( #1125 )
2023-03-21 08:22:08 +00:00
Aure7138
92085b4398
Hotfix outfit random component crash ( #1124 )
2023-03-20 13:23:43 +01:00
Johann
bb40a32feb
fix(persist_car): fix spawning ( #1122 )
2023-03-19 19:55:49 +01:00
Aure7138
c55bda8bdc
fix #1116 ( #1117 )
2023-03-19 16:19:13 +01:00
Andreas Maerten
dddd108be2
fix(actions): nightly failing on release ( #1113 )
2023-03-18 20:53:54 +01:00
Seanghost117
1fc12a9863
revert: Increase Damage ( #1108 )
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Part of the changes made in #889
2023-03-18 20:52:44 +01:00
Aure7138
f91a00336f
feat: outfit editor ( #1089 )
2023-03-17 22:35:04 +01:00
TheGreenBandit
126dc7cdb7
fix clear wanted level ( #1101 )
2023-03-16 10:51:41 +00:00
Seanghost117
faff88ae9a
fix(AutoKickHost): use existing kick command ( #1098 )
2023-03-15 20:47:26 +00:00
Quentin E. / iDeath
5589ca39ed
fix gitignore not ignoring default folder out/ made by VisualStudio CMake extension ( #1097 )
2023-03-15 17:41:47 +00:00
birds1338
ba448532ed
feat: prevent exploit reports ( #1091 )
2023-03-14 16:52:54 +01:00
TheGreenBandit
808640181d
Several feature additions ( #889 )
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* Added Infinite Range
* Added Fill Ammo
* Added Aim Assist
* Added Hud Color Options
* Added Clear Wanted Level
* Added Health Regen
* curly brackets in invisibility
* Added hotkeys
* Improved Increased Damage
2023-03-13 21:10:21 +00:00
Johann
b452415d9d
fix(commands): fix crashes on invalid commands ( #1081 )
2023-03-13 09:26:04 +01:00
Andreas Maerten
d8e4d2b8cd
fix(Nearby): crash on rendering ( #1079 )
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Fixes #1078
2023-03-12 21:58:02 +01:00
TheGreenBandit
e6050458d9
feat(nearby): add riot mode ( #1043 )
2023-03-12 18:38:27 +01:00
Johann
d9a761ef81
feat: command executor (search bar) ( #1029 )
2023-03-11 00:06:09 +01:00
maybegreat48
acf240dc17
fix(Toxic): fix typo ( #1062 )
2023-03-10 23:41:46 +01:00
maybegreat48
e5aa39dd35
Play audio on voice chat and more ( #1053 )
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* feat(VC): audio through voice chat
* fix(BlackHole): remove unnecessary cleanup
* fix(Formatting): fix formatting for initializer lists
* feat(LSC): reimplement LSC
* feat(Protections): add (untested) protections for vehicle kick and remote teleport
2023-03-09 12:23:01 +00:00
JDMJay
a44c74b869
feat(players): Vehicle Tree ( #903 )
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* feat(player_info): Open Social Club Overlay
2023-03-04 11:23:45 +00:00
Andreas Maerten
3e88ce77d2
feat(translations): add support for GUI tabs ( #1039 )
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* fix(translation service): formatting of download
* fix(views): debug window not popping up
2023-03-04 11:13:13 +00:00
maybegreat48
97a8c5d60b
Add more spoofing options and added clang-format ( #1020 )
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* feat(Spoofing): add spoofing
* feat(Spoofing): prepare code for player attach
* remove(PlayerAttach): isn't going to work due to netsync architecture
* fix(GUI): fix scaling
* feat(Project): add clang-format file
* feat(Classes): update classes
* fix(BlackHole): remove unnecessary cleanup
* fix(Formatting): fix formatting for initializer lists
* feat(clang-format): Set tab width and 1 space before comment
Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
2023-03-01 21:27:15 +00:00
Johann
92aea20cd6
fix: update to gta version 2845 ( #1032 )
2023-02-28 19:45:55 +01:00
Aure7138
6124249601
feat(vehicle): no collision and all weapons ( #1030 )
2023-02-28 12:42:23 +00:00
Aure7138
c10b67f144
chore(logger): module output once ( #1025 )
2023-02-28 09:16:12 +00:00
Seanghost117
93e2be4262
Feature Additions, GUI Tweaks, Fixes ( #975 )
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* Added view nearby to view header, moved get_entities function to entities and refactored some code. Also implemented a sphere scale to the blackhole as it can get big
* added delete and kill nearby peds and updated ped header
* added some nearby ped looped commands, and some changes to extend the buttons
* add vehicle options to nearby
* add most ciritcal feature kill enemies
* changes to ignore peds based off of some of maybegreat's suggestions, same with ped_rain, removed loose comment. Updated vehicle.hpp, changed size of vehicle buttons and inlined kill enemies
* fixed a problem where the vehicle options crashed + added color
* updated colors and added on disable for ped_rush
* finished and added vehicle rain feature
* added aimbot and triggerbot, added templating to buttons
* update vehicle rain desc
* added vdistance check, player check, police check, enemy check. Added even more commenting... sue me. 3 toggles added for the checks and slider for dist. Will tweak more later
* switched to goto statements instead of continue, should be done now
* removed delete nearby vehicles
* there was no check in get_entities for our local vehicle
2023-02-25 21:33:16 +01:00
Aure7138
bde8ee28ac
feat(protection): vehicle parachute crashes ( #1022 )
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CTaskParachuteObject_0x270 crash
2023-02-23 17:14:44 +01:00
Johann
d209cb02ab
fix(handling): fix crash with veto modern ( #1019 )
2023-02-23 07:20:32 +01:00
Johann
f34940847c
feat: add casino country restriction bypass ( #1018 )
2023-02-23 07:20:04 +01:00
Aure7138
4c27311a6a
chore: vehicle class name localization ( #1016 )
2023-02-23 07:19:13 +01:00
Aure7138
88addc5c7e
feat(protection): model mismatch ( #1014 )
2023-02-22 10:23:47 +01:00
Johann
79e53211c6
feat(player_db): add player online status ( #983 )
2023-02-21 11:52:05 +01:00
Aure7138
9c9164bfef
feat(world): model swapper ( #1003 )
2023-02-20 22:20:40 +00:00
maybegreat48
99818d5301
Hotfix loading missions while host ( #1011 )
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* fix(FastJoin): remove object id patches
* remove(FastJoin)
2023-02-20 18:47:26 +00:00
Aure7138
32963f1d8a
debug options ( #1002 )
2023-02-19 22:04:13 +00:00
Aure7138
a70b3917b3
fix: can_apply_data ( #1006 )
2023-02-19 12:54:59 +01:00
yasmasdas
48b45bde58
feat(received_event): add bounds checks to certain events ( #985 )
2023-02-14 20:29:17 +00:00
Aure7138
2995ea1f8f
fix(protection): invalid parachute ( #989 )
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fixes #916
2023-02-14 20:28:05 +00:00
Aure7138
773db6b967
chore: fewer sig scan ( #993 )
2023-02-14 20:18:18 +00:00
maybegreat48
ac508dfd61
Bug fixes and improvements ( #984 )
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* feat(KickFromInterior): improve kick from interior
Fixes #968
Fixes #953
Fixes #901
Fixes #899
Fixes #813
Fixes #726
Fixes #723
Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
2023-02-13 20:38:30 +00:00
Yimura
221eea137e
feat(spam): removed too verbose spam text ( #981 )
2023-02-12 12:51:56 +00:00
Yimura
59736e234c
feat(exception_handler): use single stack_trace instance ( #979 )
2023-02-12 00:09:27 +00:00
Yimura
cba193750d
feat(mobile): fix personal vehicle spawning far away ( #978 )
2023-02-11 23:47:05 +00:00
Aure7138
fa829b868f
feat: interior weapon ( #974 )
2023-02-10 21:46:40 +00:00
Yimura
0d603c849a
fix(GTA Data Service): Dead lock ( #971 )
2023-02-10 21:36:32 +00:00
Aure7138
b9f380e49c
refactor: c4 limit and some general fixes ( #970 )
2023-02-10 21:33:47 +00:00
Aure7138
37a10a7181
feat: Improved exception handling ( #969 )
2023-02-09 18:18:12 +00:00
Johann
e1dd616733
feat(self): add superman mode ( #924 )
2023-02-09 18:17:10 +00:00
Yimura
c4a85050a6
feat(logger): use AsyncLogger instead of g3log ( #882 )
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* feat(exception_handler): skip certain exception codes
* feat(zydis): Disable BUILD_DOXYGEN and FEATURE_ENCODER
* feat(cmake): link dbghelp
* feat(exception_handler): implement stack dumper
* feat(logger): differentiate between wine and non-wine
* feat(logger): add NO_COLOR env var support
* fix(logger): fix wine logging (#960 )
* feat(exception_handler): added string logging of exception
* fix(logger): exception access violation NO_COLOR
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Co-authored-by: Aure7138 <100095051+Aure7138@users.noreply.github.com>
Co-authored-by: tupoy-ya <72797377+tupoy-ya@users.noreply.github.com>
2023-02-08 22:36:55 +00:00
sa413x
4249fd7f09
Send Event Acknowledge pattern updated ( #961 )
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Co-authored-by: sa413x <sa413x@users.noreply.github.com>
2023-02-08 22:03:54 +00:00
Johann
c86eeea474
feat(world): blackhole ( #951 )
2023-02-08 21:50:26 +00:00