gir489
3b42b3aac1
Fixed vehicle extras to match the scripts ( #3019 )
2024-05-01 23:24:20 +02:00
gir489
eac117299b
Updated the max characters from 64 characters to 41, which seems to be the maximum the Socialclub API actually saves and returns. ( #3014 )
2024-05-01 10:54:28 +02:00
gir489
53e6530d66
Add motorcycle club, too. ( #3013 )
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* Refactor add_callback_for_labels to take an initializer_list.
2024-04-30 23:17:59 +02:00
gir489
ffcd789209
Increased the maximum length of CEO Name from 15 to 64 characters. ( #3011 )
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* Added FMMC_KEY_TIP15 replacement of 15 to 64.
* Removed legacy multiplayer chat filter.
2024-04-30 22:59:52 +02:00
Arthur
260e53f82c
Bypass Profanity Checks ( #3010 )
2024-04-30 20:53:29 +02:00
R.K
7408350af3
feat: Added Infinite Vehicle Ammo ( #3003 )
2024-04-30 20:52:49 +02:00
R.K
806e1b8fdf
fix(VehicleController): Missing translations ( #3004 )
2024-04-30 18:13:25 +02:00
gir489
d20c136d34
Added "Enable MK1 and MK2 Weapons" feature. ( #3000 )
2024-04-30 18:11:43 +02:00
HCR-750F
acf16c71da
refector: Chinese chat spam blacklist ( #2994 )
2024-04-30 17:55:17 +02:00
R.K
65cabdc11f
fix: Prevent autokick of friends and trusted ( #2989 )
2024-04-28 22:44:20 +02:00
R.K
77137973b2
feat(Protections): added UI element to toggle give collectible ( #2990 )
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* Adapted protection UI to better make use of the space
2024-04-28 21:54:18 +02:00
gir489
51cd6e37ff
Fixed commands not working in single player. ( #2980 )
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* Fixed commands not working in single player.
* Code review changes.
2024-04-27 16:10:35 +02:00
Andreas Maerten
3e5f4f5639
Update [BUG] issue template ( #2978 )
2024-04-26 16:31:44 +02:00
gir489
7c8aa753ee
Fixed format_money not working. ( #2969 )
2024-04-24 21:14:41 +02:00
gir489
33530855d1
Added StartScriptBegin protection. ( #2962 )
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* Refactored Script Event Logging to log to a file that's kept open, but flushed each event instead of spamming the console.
* Added Rockstar ID to the Script Event Logger.
2024-04-23 22:48:29 +02:00
Andreas Maerten
fcdeeba7ed
Give optimisation hints to compiler ( #2929 )
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feat(invoker): add compiler hints
chore(get network event data): added translation TODO
feat(native hooks): add compiler hint to crashes
feat(render): add likely compiler hint to on_present
feat(thread pool): add compiler hints
Added hook likely/unlikely switches to debug/crash scenarios.
Added HEX_TO_UPPER call on the AC verifier offsets.
Added more fuzzer unlikely attributes.
Replaced some hard coded numbers with their unhashed _J variants.
Added more unlikely attributes to singleton initializer checks.
Added more likely/unlikely attributes to certain scenarios.
2024-04-22 19:48:22 +02:00
gir489
e32fee1252
Added formatting to money on HUD. ( #2957 )
2024-04-22 18:29:42 +02:00
Vali
d8bc812907
Added crash objects to list ( #2950 )
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* Fixed duplicate and added any possibly missing object
2024-04-20 00:14:34 +02:00
Andreas Maerten
c9edbcc157
feat(metadata): bump build number ( #2949 )
2024-04-17 23:49:42 +02:00
Quentin
065e5f2cd3
Fix for GTA Build 3179 ( #2946 )
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* Removed old and unused security pointer/signature
* Updated GTAV-Classes
2024-04-17 15:05:09 +02:00
Quentin
a46d6d0fae
fix(lua): fix pointer.allocate allocating the wrong number of bytes ( #2941 )
2024-04-13 17:41:04 +02:00
Quentin
6f8490f450
fix(lua): better error reporting when calling player commands ( #2932 )
2024-04-10 11:43:55 +02:00
gir489
c0214aeb85
Revert #2857 ( #2921 )
2024-04-06 23:49:55 +02:00
Andreas Maerten
56a94a96c7
fix(Onboarding): not showing up when cache needs to generate ( #2916 )
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Fixes #2910
2024-04-05 14:16:58 +02:00
Andreas Maerten
a42286b543
feat(FontMgr): expand Turkish glyph range ( #2915 )
2024-04-04 20:34:43 +02:00
gir489
c06cbdf3bb
Fixed vehicles in preview exploding. ( #2908 )
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* Closes #2905
* Fixed set_mp_bitset being called from vehicle::spawned if the is_networked parameter was false.
2024-04-04 09:43:10 +02:00
gir489
65c2aa9b16
fix: Vehicle Preview same model hash different actual vehicle ( #2904 )
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Closes #2903
2024-04-02 09:55:13 +02:00
gir489
d0292b59cb
Refactor m_rockstar_id into its proper type of a 64-bit signed integer. ( #2901 )
2024-03-31 21:11:52 +02:00
lonelybud
fe04dfedf3
fix chat not seen by other players ( #2900 )
2024-03-31 19:34:41 +02:00
Quentin
6e0358737f
fix nlohmann potential throw in ped outfit ( #2894 )
2024-03-30 18:42:04 +01:00
gir489
d63f712e5e
Redesigned the preview system entirely. ( #2888 )
2024-03-30 18:41:12 +01:00
gir489
1276c51c06
Fixed gamer_handle_serialize/deserialize using the wrong sizes. ( #2886 )
2024-03-28 20:15:33 +01:00
gir489
cde9c23323
Unify rlGamerHandle code and fix chat inaccuracies. ( #2883 )
2024-03-27 21:43:31 +01:00
gir489
659cffa6f7
refactor: Model Preview use time delta instead of frame/tick rate ( #2881 )
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Closes #2880
2024-03-27 14:10:14 +01:00
gir489
a9ccde5ac1
ACTUALLY fixes #2675 this time I swear. ( #2879 )
2024-03-27 11:33:33 +01:00
gir489
9b6712cc7d
refactor: Bad design around the preview service ( #2877 )
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Closes #2875
Closes #2675
Closes #2077
2024-03-26 23:37:50 +01:00
DayibBaba
f20ad20162
Fixed send chat logic ( #2874 )
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Command reports will now only be sent to the command user
2024-03-26 17:28:08 +01:00
lonelybud
ccfa6759dd
increase navigation_struct name size ( #2869 )
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may fix #2852
2024-03-25 15:38:09 +01:00
maybegreat48
1e79a92657
Refactor and fix send chat ( #2864 )
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* feat(chat): refactor and fix send chat
* fix(chat): fixes
* fix(chat): fix team chat
Co-authored-by: DayibBaba <79384354+DayibBaba@users.noreply.github.com>
2024-03-23 17:37:51 +01:00
Andreas Maerten
99afa8dfbb
refactor!: Rewrite of the old notification service ( #2866 )
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The main goal was improving the readability of the original code however some ugliness remains.
- Swapped from pointer singleton to instance singleton
- Actually make use of the alpha logic that used to be present
- Added a counter to notifications to indicate if something is being spammed
- Notification timeouts reset if they're sent to the queue again
2024-03-23 00:04:49 +01:00
gir489
dd5da5efec
Remove DROWN flag and replace it with WATER flag. ( #2863 )
2024-03-22 22:19:57 +01:00
gir489
2961abfa97
Fixed incorrect typing of crash_objects array to allow the compiler to determine which is best. ( #2859 )
2024-03-22 09:24:39 +01:00
xynny
a6ded86e3f
Add more crash models to protection ( #2857 )
2024-03-21 23:04:40 +01:00
Andreas Maerten
e46bb8884b
fix(Logger): not logging anymore after setup is done ( #2858 )
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Regression introduced in #2492
Closes #2773
2024-03-21 22:22:33 +01:00
Alice
540ff21b05
add lua api: script.execute_as_script ( #2824 )
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Co-authored-by: xiaoxiao921 <xiaoxiao921@hotmail.fr>
2024-03-21 11:20:22 +01:00
DayibBaba
f50d0f2c9d
Fixed bounty button & added bounty to all ( #2846 )
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* Added separate ID for Set button & Added bounty for all
* Reverted unrelated changes
CPlayerExtendedGameStateNode should be updated on classes repo though
2024-03-19 20:10:33 +01:00
gir489
caa813c4a8
Extra give control checks ( #2847 )
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Closes #2841
Closes #2088
2024-03-19 19:06:03 +01:00
gir489
0bf069ad99
Fixed hooks::scripted_game_event using incorrect types and sizes. ( #2844 )
2024-03-19 10:33:50 +01:00
maybegreat48
1dc46b1fa9
Use the timestamp when validating cache version ( #2834 )
2024-03-18 14:33:09 +01:00
gir489
0f8cec4604
Replace offset.bin's header version variable with TimeDateStamp. ( #2832 )
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* Replace offset.bin's header version variable with TimeDateStamp.
* Broke out Read Attribute Patch into two signatures.
2024-03-16 22:06:29 +01:00