張致強
68ed7d54a5
fix(NoRecoil): GTAV-Classes offsets were changed ( #2131 )
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Fixes #2120
2023-09-15 11:42:01 +02:00
張致強
8beccb63c5
feat(Vehicle): Added option to override vehicle weapons. ( #2081 )
2023-09-14 17:19:32 +02:00
Quentin
18bd117783
feat(cmake): enforce utf8 ( #2115 )
2023-09-12 20:20:29 +02:00
Quentin
e0ae6837d0
Fix #1545 - ERR_MEM_EMBEDDEDALLOC_ALLOC Crash ( #2116 )
2023-09-12 20:19:24 +02:00
gir489
e4349c6e2a
Add proper OOB calculation for CSectorDataNode. ( #2103 )
2023-09-11 18:06:24 +02:00
Andreas Maerten
af53f6a76b
fix(EmptySession): use translation in command label ( #2112 )
2023-09-10 22:24:13 +02:00
Andreas Maerten
2c5bab8241
fix(Hotkey): Single key not executing multiple hotkeys ( #2111 )
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Closes #2000
2023-09-10 17:20:45 +02:00
Andreas Maerten
1a1c1b8e0a
fix(MultiKick): Crash when calling CNetGamePlayer::is_host ( #2106 )
2023-09-09 11:32:55 +02:00
Andreas Maerten
d1821dc2b8
feat(Settings): disable force relays by default ( #2104 )
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* feat(ForceRelayCxnCmd): move label and desc to translations
* fix(TranslationService): Force updating languages wouldn't regenerate cache
2023-09-09 00:04:08 +02:00
Patryk
518e666831
(fix) Seatbelt values are set to opposite ( #2085 )
2023-09-08 23:58:51 +02:00
alyxme
f7064d9dde
Fix(freecam) unfreeze vehicle after freecam ( #2101 )
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Closes #2093
2023-09-08 13:08:26 +02:00
GTMoraes
cdfb15816e
Fix small typo in view_player_database.cpp ( #2080 )
2023-09-08 11:46:34 +02:00
Patryk
e814772a28
fix: Passive not working correctly ( #2040 )
2023-09-02 20:58:13 +02:00
gir489
5a356dd795
Replaced inline ints with JOAAT collisions so it can be auto typed properly by the compiler. ( #2066 )
2023-09-02 12:47:40 +02:00
Quentin
1ac4cfa3d8
fix(renderer): Fix renderer callbacks called for nothing. ( #2073 )
2023-09-02 12:46:40 +02:00
gir489
241f3cbe58
Redesigned Vehicle Spawn menus to have consistent features. ( #2063 )
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Closes #2053
2023-08-31 15:43:55 +02:00
Andreas Maerten
c9dff44671
fix(MultiKick): check against player nullptr ( #2057 )
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* fix(MultiKick): check player ptr before using it
* fix(Kick): guard other commands against nullptr player ptr
2023-08-29 23:58:44 +02:00
Andreas Maerten
ab0bb709fe
fix(GTADataService): not skipping bad dlc vehicles ( #2055 )
2023-08-29 23:22:10 +02:00
gir489
370b88acf4
Refactored Allow All Vehicles in Heists to use the tunables service and backup the values before writing them. ( #2036 )
2023-08-28 12:56:29 +02:00
gir489
5eccb9def4
Rework Keep Vehicle Repaired to remove damage decals properly. ( #2044 )
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* Keep Vehicle Repaired now uses CDecalManager to remove damage decals which allows it to ignore clan and livery decals.
* Added more conditions to call SET_VEHICLE_FIXED to fix things like the R88 breaking its shell off.
Fixed Seatbelt having inverted conditions.
* Fixed keep_vehicle_repaired repairing things it doesn't need to repair if godmode/always clean is on already.
Fixed spawn_vehicle_json not applying the radio station.
* Consolidated signature for CDecalMgr::ClearDecals and its static instance.
2023-08-28 11:35:17 +02:00
gir489
ac41a7175b
Incorporate folders into the Persist Vehicles feature. ( #2042 )
2023-08-27 21:32:14 +02:00
gir489
2924335196
Handle CR/LF characters better for Import From Clipboard. ( #2021 )
2023-08-25 08:54:24 +02:00
gir489
9a90feebe8
Various fixes for Vehicle Extras. ( #2019 )
2023-08-25 08:53:24 +02:00
Niuu
cc9cfc2703
(feat) Add passive toggle switch button and hotkey ( #2015 )
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* (fix) Disable looped "time to end passive" in weaponized vehicles
2023-08-24 22:56:35 +02:00
alyxme
5c4f16a474
(feat) option Fix to context menu ( #1962 )
2023-08-24 22:07:35 +02:00
gir489
afa79d8600
Move all global indices into scr_globals.hpp. ( #2018 )
2023-08-24 22:06:50 +02:00
gir489
04405eb9ae
More general fixes ( #2011 )
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* Closes #2008
* Closes #2016
* Closes #1917
* Closes #2012 .
2023-08-24 20:23:50 +02:00
gir489
52a5f4acec
Fixes Idle Kick to replace the globals that freemode.c4 uses to determine idle time. ( #1979 )
2023-08-19 13:02:26 +02:00
T14D3
ef60489e16
Various fixes ( #1983 )
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* Closes #1928
* Closes #1925
* Closes #1864
2023-08-19 13:01:59 +02:00
maybegreat48
4a5dccd547
Huge protection improvements and other stuff ( #1963 )
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* feat(protections): add a fuzzer
* feat(protections): improve protections
* feat(spoofing): add warning
* feat(world): force object cleanup
* fix(weapons): fix custom weapon code
* fix(weapons): fix for #1983
2023-08-19 13:01:08 +02:00
GTMoraes
62c0c30c1a
feat(Handling): Allow a broader range on the sliders ( #1986 )
2023-08-18 16:03:10 +02:00
kbabrmover1995
182a80a951
Sending all kick methods ( #1921 )
2023-08-12 20:45:28 +02:00
gir489
e9f206c0df
Added check for IS_VEHICLE_DOOR_DAMAGED in keep_vehicle_repaired. ( #1933 )
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Fixed Selected Teleport not showing up in hotkeys menu.
Added Yim's Vehicle cleanup code from the halted PR.
2023-08-07 10:16:08 +02:00
gir489
09f80534c8
Fixed regression issue with rocket boosting while using Hold for Boost scenario. ( #1929 )
2023-08-06 20:52:55 +02:00
gir489
a811aa65d8
Fixed KERS boost not being handled by vehicle_boost_behavior. ( #1922 )
2023-08-06 10:36:48 +02:00
DayibBaba
a1daa92665
Ped animations interface ( #1668 )
2023-08-04 14:43:35 +02:00
Andreas Maerten
7b11122e83
refactor(ThreadPool): dynamically scale based on demand ( #1912 )
2023-08-03 12:56:05 +02:00
Andreas Maerten
d8aae8df13
Disable path traversal for Project File/Folder and added Session Switch command ( #1908 )
2023-08-02 21:38:22 +02:00
gir489
cc1beeba7c
Fix personal vehicles getting godmode removed when you leave them. ( #1907 )
2023-08-01 22:30:21 +02:00
gir489
f0947ae489
fix(Handling): large steps on drag float ( #1904 )
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Closes #1903
2023-08-01 16:04:51 +02:00
MoneyDropLobby
c44cd0f078
chore: Use override keyword in commands to make sure virtual funcs are properly overwritten ( #1897 )
2023-08-01 11:10:14 +02:00
gir489
adefa3bc7e
Use ImGui::SetClipboardText instead of inline function. ( #1902 )
2023-07-31 23:39:40 +02:00
gir489
8854d78560
Debug: implement debugging tools for scripts ( #1899 )
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Closes #1664
2023-07-31 22:34:10 +02:00
Londiuh
fb33819d98
fix(session): sctv spectator not being enabled ( #1887 )
2023-07-30 01:08:07 +02:00
Quentin
0e0b4d46a4
fix(lua): fix script array iterator being potentially invalidated while iterating due to new scripts that could be added and the vector getting reallocated due to it. ( #1883 )
2023-07-29 11:22:04 +02:00
Bugisoft
ae97322ece
Fix vfx::enable_custom_sky_color not saved ( #1882 )
2023-07-29 00:16:50 +02:00
Quentin
2fb59b5046
fix(lua): input_float:get_value() was returning the wrong type ( #1879 )
2023-07-28 13:59:22 +02:00
Quentin
d1baedc5a4
Feat lua stats ( #1875 )
2023-07-28 10:07:17 +02:00
Andreas Maerten
4b1fd88f6c
refactor!: Modify command argument handling and move on_
method to bool_command ( #1826 )
2023-07-26 22:22:40 +02:00
HCR-750F
d590313e4e
Fix crash reaction and add more translation key ( #1850 )
2023-07-26 18:26:09 +02:00