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Add cleaned files
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parent
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commit
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@ -2,8 +2,8 @@ include(FetchContent)
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FetchContent_Declare(
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gtav_classes
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GIT_REPOSITORY https://github.com/Yimura/GTAV-Classes.git
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GIT_TAG e45f7f505ac2394c9213f1577831ab100cc74fa2
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GIT_REPOSITORY https://github.com/Mr-X-GTA/GTAV-Classes-1.git
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GIT_TAG 98c2c1959e2ba129ccb6268f24f89b49596bbd2b
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GIT_PROGRESS TRUE
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CONFIGURE_COMMAND ""
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BUILD_COMMAND ""
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1732
src/hooks/protections/can_apply_data.cpp
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1732
src/hooks/protections/can_apply_data.cpp
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File diff suppressed because it is too large
Load Diff
298
src/hooks/spoofing/write_node_data.cpp
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298
src/hooks/spoofing/write_node_data.cpp
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@ -0,0 +1,298 @@
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#include "gta/net_game_event.hpp"
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#include "hooking/hooking.hpp"
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#include "services/players/player_service.hpp"
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#include "util/globals.hpp"
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#include "util/math.hpp"
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#include "util/model_info.hpp"
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#include "util/sync_trees.hpp"
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#include <netsync/nodes/ped/CPedGameStateDataNode.hpp>
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#include <netsync/nodes/ped/CPedHealthDataNode.hpp>
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#include <netsync/nodes/ped/CPedTaskTreeDataNode.hpp>
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#include <netsync/nodes/physical/CPhysicalScriptGameStateDataNode.hpp>
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#include <netsync/nodes/player/CPlayerAppearanceDataNode.hpp>
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#include <netsync/nodes/player/CPlayerCameraDataNode.hpp>
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#include <netsync/nodes/player/CPlayerCreationDataNode.hpp>
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#include <netsync/nodes/player/CPlayerGameStateDataNode.hpp>
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#include <netsync/nodes/player/CPlayerGamerDataNode.hpp>
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#include <netsync/nodes/player/CPlayerSectorPosNode.hpp>
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#include <netsync/nodes/proximity_migrateable/CSectorDataNode.hpp>
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namespace
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{
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using namespace big;
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static bool is_in_cutscene()
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{
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if (g_local_player && g_local_player->m_player_info)
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return g_local_player->m_player_info->m_game_state == eGameState::InMPCutscene;
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return false;
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}
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static bool is_in_interior()
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{
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int id = 0;
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if (auto self_ptr = g_player_service->get_self(); self_ptr->is_valid())
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id = self_ptr->id();
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return globals::get_interior_from_player(id) != 0;
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}
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static player_ptr get_random_player()
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{
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int players = math::rand(g_player_service->players().size() + 1);
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for (auto& player : g_player_service->players())
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if (player.second->get_ped() && !players--)
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return player.second;
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if (g_player_service->get_self()->get_ped() && g_player_service->get_self()->get_ped()->m_net_object)
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return g_player_service->get_self();
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else
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return nullptr;
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}
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}
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namespace big
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{
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void hooks::write_node_data(void* data_node, rage::netObject* net_object, rage::datBitBuffer* buffer, void* log, bool update)
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{
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bool node_updated = false;
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rage::datBitBuffer original_buffer = *buffer;
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g_hooking->get_original<hooks::write_node_data>()(data_node, net_object, buffer, log, update);
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const auto& node = sync_node_finder::find(reinterpret_cast<uint64_t>(data_node));
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switch (node)
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{
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case sync_node_id("CPhysicalScriptGameStateDataNode"):
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{
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auto node = reinterpret_cast<CPhysicalScriptGameStateDataNode*>(data_node);
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if (g.spoofing.spoof_hide_veh_god && g_local_player && self::veh && g_local_player->m_vehicle
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&& g_local_player->m_vehicle->m_net_object == net_object)
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{
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node->m_godmode = false;
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node->m_bullet_proof = false;
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node->m_fire_proof = false;
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node->m_smoke_proof = false;
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node->m_steam_proof = false;
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node->m_collision_proof = false;
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node->m_explosion_proof = false;
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node->m_melee_proof = false;
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node_updated = true;
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}
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break;
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}
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case sync_node_id("CPlayerAppearanceDataNode"):
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{
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auto node = reinterpret_cast<CPlayerAppearanceDataNode*>(data_node);
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if (g.spoofing.spoof_player_model)
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{
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if (const auto model_hash = rage::joaat(g.spoofing.player_model); model_info::does_model_exist(model_hash))
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{
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node->m_model_hash = model_hash;
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}
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node->m_has_head_blend_data = false;
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node->components.m_component_bitset = 0;
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node_updated = true;
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}
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break;
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}
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case sync_node_id("CPlayerCreationDataNode"):
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{
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auto node = reinterpret_cast<CPlayerCreationDataNode*>(data_node);
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if (g.spoofing.spoof_player_model)
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{
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if (const auto model_hash = rage::joaat(g.spoofing.player_model); model_info::does_model_exist(model_hash))
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{
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node->m_model = model_hash;
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}
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node_updated = true;
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}
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break;
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}
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case sync_node_id("CPlayerCameraDataNode"):
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{
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auto node = reinterpret_cast<CPlayerCameraDataNode*>(data_node);
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if (g.spoofing.spoof_hide_spectate && g.player.spectating)
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{
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node->m_free_cam_pos_x += 50.0f;
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node->m_free_cam_pos_y -= 50.0f;
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node->m_camera_x -= 50.0f;
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node_updated = true;
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}
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break;
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}
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case sync_node_id("CPlayerGamerDataNode"):
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{
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auto node = reinterpret_cast<CPlayerGamerDataNode*>(data_node);
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if (g.spoofing.spoof_crew_data)
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{
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node->m_clan_data.m_clan_member_id = 1;
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node->m_clan_data.m_clan_id = 41564112;
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node->m_clan_data.m_clan_id_2 = 41564112;
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node->m_clan_data.m_clan_color = 420;
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node->m_clan_data.m_clan_member_count = 15;
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node->m_clan_data.m_clan_created_time = 420;
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strcpy(node->m_clan_data.m_clan_tag, g.spoofing.crew_tag.c_str());
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node->m_clan_data.m_is_system_clan = g.spoofing.rockstar_crew;
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node->m_clan_data.m_is_clan_open = g.spoofing.square_crew_tag;
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if (g.spoofing.rockstar_crew)
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{
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strcpy(node->m_clan_data.m_clan_name, "Rockstar");
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}
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node_updated = true;
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}
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break;
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}
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case sync_node_id("CPlayerGameStateDataNode"):
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{
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auto node = reinterpret_cast<CPlayerGameStateDataNode*>(data_node);
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if (g.spoofing.spoof_hide_god && !is_in_cutscene() && !is_in_interior())
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{
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node->m_is_invincible = false;
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node->m_bullet_proof = false;
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node->m_collision_proof = false;
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node->m_explosion_proof = false;
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node->m_fire_proof = false;
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node->m_melee_proof = false;
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node->m_steam_proof = false;
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node->m_water_proof = false;
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node_updated = true;
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}
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if (g.spoofing.spoof_hide_spectate)
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{
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node->m_is_spectating = false;
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node->m_spectating_net_id = 0;
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node_updated = true;
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}
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break;
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}
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case sync_node_id("CPedGameStateDataNode"):
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{
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auto node = reinterpret_cast<CPedGameStateDataNode*>(data_node);
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if (g.session.harass_players && g.m_sync_target_player < 32 && *g_pointers->m_gta.m_is_session_started && g_local_player
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&& net_object == g_local_player->m_net_object)
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{
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auto plyr = g_player_service->get_by_id(g.m_sync_target_player);
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if (plyr)
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if (auto ped = plyr->get_ped(); ped && plyr->is_valid())
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{
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node->m_vehicle = *(int16_t*)(((__int64)ped->m_net_object) + 0x3D8); // 66 85 D2 4C 8B D1 0F 95 C0 or IS_REMOTE_PLAYER_IN_NON_CLONED_VEHICLE
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node->m_seat = 2; // test
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node->m_in_seat = true;
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node->m_in_vehicle = true;
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node_updated = true;
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}
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}
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break;
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}
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case sync_node_id("CPedTaskTreeDataNode"):
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{
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auto node = reinterpret_cast<CPedTaskTreeDataNode*>(data_node);
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if (g.session.harass_players)
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{
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node->m_task_bitset = 0;
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node_updated = true;
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}
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break;
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}
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case sync_node_id("CSectorDataNode"):
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{
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auto node = reinterpret_cast<CSectorDataNode*>(data_node);
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if (g.session.harass_players && g.m_sync_target_player < 32 && *g_pointers->m_gta.m_is_session_started && g_local_player
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&& net_object == g_local_player->m_net_object)
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{
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auto plyr = g_player_service->get_by_id(g.m_sync_target_player);
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if (plyr)
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{
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if (auto ped = plyr->get_ped(); ped && plyr->is_valid())
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{
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g_pointers->m_gta.m_get_sector_data(ped->get_position(), &node->m_pos_x, &node->m_pos_y, &node->m_pos_z, nullptr);
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node_updated = true;
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}
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}
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}
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break;
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}
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case sync_node_id("CPlayerSectorPosNode"):
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{
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auto node = reinterpret_cast<CPlayerSectorPosNode*>(data_node);
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if (g.session.harass_players && g.m_sync_target_player < 32 && *g_pointers->m_gta.m_is_session_started && g_local_player
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&& net_object == g_local_player->m_net_object)
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{
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auto plyr = g_player_service->get_by_id(g.m_sync_target_player);
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if (plyr)
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{
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if (auto ped = plyr->get_ped(); ped && plyr->is_valid())
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{
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std::uint16_t _;
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g_pointers->m_gta.m_get_sector_data(ped->get_position(), &_, &_, &_, &node->m_sector_pos);
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node->m_is_standing_on_entity = false;
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node_updated = true;
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}
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}
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}
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break;
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}
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case sync_node_id("CPedHealthDataNode"):
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{
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auto node = reinterpret_cast<CPedHealthDataNode*>(data_node);
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if (g.m_sync_target_player < 32 && *g_pointers->m_gta.m_is_session_started && g_local_player
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&& net_object == g_local_player->m_net_object)
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{
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auto plyr = g_player_service->get_by_id(g.m_sync_target_player);
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if (plyr && (plyr->spam_killfeed || g.session.spam_killfeed))
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{
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if (auto ped = plyr->get_ped(); ped && plyr->is_valid())
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{
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if (math::rand(2) != 0)
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{
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// dead
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auto rand_plyr = get_random_player();
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if (rand_plyr)
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{
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node->m_weapon_damage_entity = rand_plyr->get_ped()->m_net_object->m_object_id;
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}
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node->m_weapon_damage_hash = "WEAPON_EXPLOSION"_J;
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node->m_has_max_health = false;
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node->m_hurt_started = true;
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node->m_health = 0;
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node->m_weapon_damage_component = 5;
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}
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else
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{
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// alive
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node->m_has_max_health = true;
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node->m_health = 100;
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}
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node_updated = true;
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}
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}
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}
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break;
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}
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}
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if (node_updated)
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{
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*buffer = original_buffer;
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g_hooking->get_original<hooks::write_node_data>()(data_node, net_object, buffer, log, false);
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}
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}
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}
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static_assert(offsetof(CPedGameStateDataNode, CPedGameStateDataNode::m_seat) == 0x138);
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