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refactor(Handling): switch from DragFloats to SliderFloats (#2662)
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@ -7,7 +7,7 @@ namespace big
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if (ImGui::BeginTabItem("HANDLING_TAB_BRAKES"_T.data()))
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{
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ImGui::Text("HANDLING_BRAKE_FORCE"_T.data());
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ImGui::DragFloat("##brake force", &g_local_player->m_vehicle->m_handling_data->m_brake_force, .01f, 0.f, 10.f);
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ImGui::SliderFloat("##brake force", &g_local_player->m_vehicle->m_handling_data->m_brake_force, .01f, 10.f);
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ImGui::Text("HANDLING_BRAKE_BIAS"_T.data());
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float fBrakeBias = g_local_player->m_vehicle->m_handling_data->m_brake_bias_front / 2;
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@ -15,7 +15,7 @@ namespace big
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g_local_player->m_vehicle->m_handling_data->m_brake_bias_front = fBrakeBias * 2;
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ImGui::Text("HANDLING_HAND_BRAKE_FORCE"_T.data());
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ImGui::DragFloat("##hand brake force", &g_local_player->m_vehicle->m_handling_data->m_handbrake_force, .01f, 0.f, 10.f);
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ImGui::SliderFloat("##hand brake force", &g_local_player->m_vehicle->m_handling_data->m_handbrake_force, .01f, 10.f);
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ImGui::EndTabItem();
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}
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@ -12,10 +12,10 @@ namespace big
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g_local_player->m_vehicle->m_handling_data->m_initial_drive_gears = initial_drive_gears;
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ImGui::Text("HANDLING_UPSHIFT_MULTIPLIER"_T.data());
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ImGui::DragFloat("###handling_upshift", &g_local_player->m_vehicle->m_handling_data->m_upshift, .01f, 0.f, 10.f);
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ImGui::SliderFloat("###handling_upshift", &g_local_player->m_vehicle->m_handling_data->m_upshift, .01f, 10.f);
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ImGui::Text("HANDLING_DOWNSHIFT_MULTIPLIER"_T.data());
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ImGui::DragFloat("###handling_downshift", &g_local_player->m_vehicle->m_handling_data->m_downshift, .01f, 0.f, 10.f);
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ImGui::SliderFloat("###handling_downshift", &g_local_player->m_vehicle->m_handling_data->m_downshift, .01f, 10.f);
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ImGui::EndTabItem();
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}
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@ -7,10 +7,10 @@ namespace big
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if (ImGui::BeginTabItem("HANDLING_TAB_OTHER"_T.data()))
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{
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ImGui::Text("HANDLING_ACCELERATION_MULTIPLIER"_T.data());
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ImGui::DragFloat("###handling_acceleration", &g_local_player->m_vehicle->m_handling_data->m_acceleration, .01f, .01f, 10.f);
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ImGui::SliderFloat("###handling_acceleration", &g_local_player->m_vehicle->m_handling_data->m_acceleration, .01f, 10.f);
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ImGui::Text("HANDLING_DOWNFORCE_MULTIPLIER"_T.data());
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ImGui::DragFloat("###handling_downforce", &g_local_player->m_vehicle->m_handling_data->m_downforce_multiplier, .01f, .01f, 10.f);
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ImGui::SliderFloat("###handling_downforce", &g_local_player->m_vehicle->m_handling_data->m_downforce_multiplier, .01f, 10.f);
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ImGui::Text("HANDLING_INERTIA_MULTIPLIER"_T.data());
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float fInertiaMult[3];
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