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Fix personal vehicle (#1410)
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0af712537f
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@ -112,7 +112,7 @@ namespace big::mobile
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inline void summon_vehicle_by_index(int veh_idx)
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{
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if (*scr_globals::mechanic_global.at(979).as<int*>() != -1)
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if (*scr_globals::mechanic_global.at(985).as<int*>() != -1)
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return g_notification_service->push_warning("Vehicle", "Mechanic is not ready to deliver a vehicle right now.");
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if (g.clone_pv.spawn_inside && self::veh)
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@ -127,11 +127,11 @@ namespace big::mobile
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// only do this when spawn inside is enabled otherwise the vehicle will spawn relatively far away from players
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if (g.clone_pv.spawn_inside)
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{
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*scr_globals::mechanic_global.at(936).as<int*>() = 1;// disable vehicle node distance check
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*scr_globals::mechanic_global.at(942).as<int*>() = 1;// disable vehicle node distance check
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}
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*scr_globals::mechanic_global.at(923).as<int*>() = 1;// tell freemode to spawn our vehicle
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*scr_globals::mechanic_global.at(982).as<int*>() = 0;// required
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*scr_globals::mechanic_global.at(979).as<int*>() = veh_idx;
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*scr_globals::mechanic_global.at(928).as<int*>() = 1;// tell freemode to spawn our vehicle
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*scr_globals::mechanic_global.at(988).as<int*>() = 0;// required
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*scr_globals::mechanic_global.at(985).as<int*>() = veh_idx;
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script::get_current()->yield(100ms);
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@ -140,7 +140,7 @@ namespace big::mobile
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*script_local(freemode_thread, 18630).at(176).as<int*>() = 0;// spawn vehicle instantly
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// blocking call till vehicle is delivered
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notify::busy_spinner("Delivering vehicle...", scr_globals::mechanic_global.at(979).as<int*>(), -1);
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notify::busy_spinner("Delivering vehicle...", scr_globals::mechanic_global.at(985).as<int*>(), -1);
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if (g.clone_pv.spawn_inside)
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{
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@ -148,4 +148,4 @@ namespace big::mobile
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}
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}
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}
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}
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}
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