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fix(LobbyLock): use multikick when lobby lock is enabled (#2189)
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@ -135,7 +135,7 @@ namespace big
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}
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else
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{
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dynamic_cast<player_command*>(command::get(RAGE_JOAAT("breakup")))->call(plyr, {});
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dynamic_cast<player_command*>(command::get(RAGE_JOAAT("multikick")))->call(plyr, {});
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g_notification_service->push_warning("Lock Session",
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std::format("A player with the name of {} has been denied entry", plyr->get_net_data()->m_name));
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}
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