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feat(Vehicle): Added despawn bypass
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@ -70,6 +70,7 @@ namespace big
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QUEUE_JOB_BEGIN_CLAUSE()
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{
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looped::vehicle_despawn_bypass();
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looped::vehicle_god_mode();
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looped::vehicle_horn_boost();
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looped::vehicle_speedo_meter();
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@ -26,15 +26,16 @@ namespace big
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static void system_update_pointers();
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static void system_screen_size();
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static void vehicle_despawn_bypass();
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static void vehicle_god_mode();
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static void vehicle_horn_boost();
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static void vehicle_speedo_meter();
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static void weapons_cage_gun();
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static void weapons_delete_gun();
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static void weapons_gravity_gun();
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static void weapons_repair_gun();
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static void weapons_steal_vehicle_gun();
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static void weapons_vehicle_gun();
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static void vehicle_god_mode();
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static void vehicle_horn_boost();
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static void vehicle_speedo_meter();
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};
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}
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11
BigBaseV2/src/backend/looped/vehicle/despawn_bypass.cpp
Normal file
11
BigBaseV2/src/backend/looped/vehicle/despawn_bypass.cpp
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@ -0,0 +1,11 @@
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#include "backend/looped/looped.hpp"
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#include "script_global.hpp"
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namespace big
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{
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// allows for spawning unreleased vehicles in online and online vehicles in single player
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void looped::vehicle_despawn_bypass()
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{
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*script_global(4533757).as<bool*>() = true;
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}
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}
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