Prevent vehicle looped functions from running on vehicles we are not currently driving. (#3548)

This commit is contained in:
gir489 2024-08-10 19:12:29 -04:00 committed by GitHub
parent 20da24e626
commit b18ac64905
2 changed files with 100 additions and 92 deletions

View File

@ -1,5 +1,6 @@
#include "backend/looped_command.hpp"
#include "natives.hpp"
#include "gta/vehicle_values.hpp"
namespace big
{
@ -9,7 +10,7 @@ namespace big
virtual void on_tick() override
{
if (ENTITY::DOES_ENTITY_EXIST(self::veh))
if (self::veh != 0 && VEHICLE::GET_PED_IN_VEHICLE_SEAT(self::veh, SEAT_DRIVER, FALSE) == self::ped)
{
VEHICLE::SET_VEHICLE_DIRT_LEVEL(self::veh, 0.0f);
}

View File

@ -1,6 +1,7 @@
#include "backend/looped_command.hpp"
#include "natives.hpp"
#include "util/vehicle.hpp"
#include "gta/vehicle_values.hpp"
namespace big
{
@ -10,8 +11,14 @@ namespace big
virtual void on_tick() override
{
const auto veh = self::veh;
if (!ENTITY::IS_ENTITY_A_VEHICLE(veh) || !entity::take_control_of(veh, 0))
Vehicle veh = self::veh;
if (veh == 0 || VEHICLE::GET_PED_IN_VEHICLE_SEAT(self::veh, SEAT_DRIVER, FALSE) != self::ped)
{
return;
}
if (!entity::take_control_of(veh, 0))
{
return;
}
@ -30,7 +37,7 @@ namespace big
VEHICLE::FIX_VEHICLE_WINDOW(veh, rear_window_index);
}
g_pointers->m_gta.m_decal_manager_remove(g_pointers->m_gta.m_decal_manager, g_pointers->m_gta.m_handle_to_ptr(veh), -1, 0, 0x00'01'E0'00);
g_pointers->m_gta.m_decal_manager_remove(g_pointers->m_gta.m_decal_manager, g_pointers->m_gta.m_handle_to_ptr(veh), -1, 0, 0x0001E000);
if (!g.vehicle.god_mode)
{