Actually fix integrity checks (#2232)

This commit is contained in:
maybegreat48 2023-10-08 19:33:12 +00:00 committed by GitHub
parent 2d2a5c51a2
commit b0c4c86f48
3 changed files with 45 additions and 6 deletions

View File

@ -183,7 +183,7 @@ namespace big
static bool sync_reader_serialize_array(void* _this, void* array, int size);
static bool remove_player_from_sender_list(void* list, uint64_t rockstar_id);
static void game_skeleton_update(__int64 update_group);
static void game_skeleton_update(__int64 skeleton, int type);
};
class minhook_keepalive

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@ -1,8 +1,32 @@
#include "hooking.hpp"
// rage::gameSkeleton -> modes (does not derive from updateBase?) -> groups -> items
namespace big
{
class game_skeleton_update_group;
class game_skeleton_item;
#pragma pack(push, 8)
struct game_skeleton_update_mode
{
int m_type; // 0x00
game_skeleton_update_group* m_groups; // 0x08
game_skeleton_update_mode* m_next; // 0x10
};
static_assert(sizeof(game_skeleton_update_mode) == 0x18);
struct game_skeleton_update_group
{
virtual ~game_skeleton_update_group() = default;
virtual void run() = 0; // 0x08
char pad[0x10]; // 0x08
game_skeleton_update_group* m_next; // 0x18
game_skeleton_item* m_items; // 0x20
};
static_assert(sizeof(game_skeleton_update_group) == 0x28);
struct game_skeleton_item
{
virtual ~game_skeleton_item() = default;
@ -15,10 +39,25 @@ namespace big
static_assert(sizeof(game_skeleton_item) == 0x20);
#pragma pack(pop)
void hooks::game_skeleton_update(__int64 update_group)
void hooks::game_skeleton_update(__int64 skeleton, int type)
{
for (auto item = *(game_skeleton_item**)(update_group + 0x20); item; item = item->m_next)
if (item->m_hash != 0xA0F39FB6)
item->run();
for (auto mode = *(game_skeleton_update_mode**)(skeleton + 0x140); mode; mode = mode->m_next)
{
if (mode && mode->m_type == type)
{
for (auto group = mode->m_groups; group; group = group->m_next)
{
for (auto item = group->m_items; item; item = item->m_next)
{
if (item->m_hash != 0xA0F39FB6)
{
item->run();
}
}
}
break;
}
}
}
}

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@ -1689,7 +1689,7 @@ namespace big
// Game Skeleton Update
{
"GSU",
"40 53 48 83 EC 20 48 8B 59 20 EB 0D",
"40 53 48 83 EC 20 48 8B 81 40 01",
[](memory::handle ptr)
{
g_pointers->m_gta.m_game_skeleton_update = ptr.as<PVOID>();