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feat(Fuctions): Added delete_entity func
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@ -119,6 +119,16 @@ namespace big::features::functions
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g_settings.save();
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g_settings.save();
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}
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}
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void delete_entity(Entity ent)
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{
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take_control_of_entity(ent);
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ENTITY::DETACH_ENTITY(ent, 1, 1);
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ENTITY::SET_ENTITY_COORDS_NO_OFFSET(ent, 0, 0, 0, 0, 0, 0);
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ENTITY::SET_ENTITY_AS_MISSION_ENTITY(ent, 0, 1);
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ENTITY::DELETE_ENTITY(&ent);
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}
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bool take_control_of_entity(Entity ent)
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bool take_control_of_entity(Entity ent)
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{
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{
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if (NETWORK::NETWORK_HAS_CONTROL_OF_ENTITY(ent)) return true;
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if (NETWORK::NETWORK_HAS_CONTROL_OF_ENTITY(ent)) return true;
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@ -13,6 +13,8 @@ namespace big::features::functions
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void spoof_rank(int rank);
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void spoof_rank(int rank);
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void toggle_protections(bool toggle);
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void toggle_protections(bool toggle);
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void delete_entity(Entity ent);
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Entity spawn_vehicle(const char* model, Vector3 location, float heading);
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Entity spawn_vehicle(const char* model, Vector3 location, float heading);
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void create_ambient_money(Vector3 location, int amount);
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void create_ambient_money(Vector3 location, int amount);
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