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[Bug Fix]: Fixes for Never Wanted "Flickering" in Zancudo/Bolingbroke (#3152)
* replace REPORT_CRIME with SET_MAX_WANTED_LEVEL --------- Co-authored-by: gir489 <100792176+gir489returns@users.noreply.github.com> Co-authored-by: Arthur <redacted@gmail.com>
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@ -1,7 +1,10 @@
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#include "backend/command.hpp"
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#include "backend/looped_command.hpp"
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#include "backend/looped/looped.hpp"
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#include "pointers.hpp"
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#include "backend/looped_command.hpp"
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#include "core/scr_globals.hpp"
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#include "util/misc.hpp"
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#include "gta_util.hpp"
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#include "natives.hpp"
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namespace big
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{
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@ -34,7 +37,15 @@ namespace big
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virtual void on_tick() override
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{
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// Disable never wanted if the script needs to force-modify the wanted level in heists
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if (auto script = gta_util::find_script_thread("fm_mission_controller"_J))
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{
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if (!misc::has_bit_set(script_local(script, scr_locals::fm_mission_controller::mission_controller_wanted_state_flags).as<PINT>(), 7))
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return;
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}
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// Clear current wanted level
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PLAYER::SET_MAX_WANTED_LEVEL(0);
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g_local_player->m_player_info->m_wanted_level = 0;
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g_local_player->m_player_info->m_is_wanted = false;
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@ -42,9 +53,15 @@ namespace big
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g.self.wanted_level = 0;
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g.self.force_wanted_level = false;
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}
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virtual void on_disable() override
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{
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// There are cases where it is set to 6 in the scripts, but the native automatically reverts it back to 5 anyway
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PLAYER::SET_MAX_WANTED_LEVEL(5);
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}
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};
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never_wanted g_never_wanted("neverwanted", "NEVER_WANTED", "NEVER_WANTED", g.self.never_wanted);
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never_wanted g_never_wanted("neverwanted", "NEVER_WANTED", "NEVER_WANTED_DESC", g.self.never_wanted);
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void looped::self_wanted()
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{
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@ -96,6 +96,11 @@ namespace big::scr_locals
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constexpr static auto broadcast_idx = 12327;
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}
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namespace fm_mission_controller
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{
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constexpr static auto mission_controller_wanted_state_flags = 60051;
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}
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namespace freemode
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{
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// first uLocal_ in this function call
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@ -45,8 +45,6 @@ namespace big
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#pragma pack(push, 1)
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struct gta_pointers
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{
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memory::handle m_max_wanted_level;
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PVOID m_world_model_spawn_bypass;
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memory::handle m_blame_explode;
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@ -1418,15 +1418,6 @@ namespace big
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g_pointers->m_gta.m_delete_object = ptr.as<functions::delete_object>();
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}
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},
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// Max Wanted Level
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{
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"MWL",
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"8B 43 6C 89 05",
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[](memory::handle ptr)
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{
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g_pointers->m_gta.m_max_wanted_level = ptr;
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}
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},
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// World Model Spawn Bypass
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{
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"WMSB",
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@ -210,9 +210,7 @@ namespace big
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ImGui::SeparatorText("WANTED_LEVEL"_T.data());
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ImGui::Checkbox("NEVER_WANTED"_T.data(), &g.self.never_wanted);
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if (ImGui::IsItemHovered())
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ImGui::SetTooltip("NEVER_WANTED_DESC"_T.data());
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components::command_checkbox<"neverwanted">();
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// Only show all the other stuff like clear wanted, force wanted, and the slider if we don't have never_wanted enabled, since never_wanted overrides all of that
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if (!g.self.never_wanted)
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