feat(Vehicle): Spawn list takes up entire screen

This commit is contained in:
Yimura 2022-06-26 00:31:51 +02:00
parent 12f4035eff
commit 9f90b4c935

View File

@ -26,21 +26,19 @@ namespace big
components::input_text_with_hint("Model Name", "Search", model, sizeof(model), ImGuiInputTextFlags_EnterReturnsTrue, []
{
Ped ped = self::ped;
const auto ped = self::ped;
const auto location = ENTITY::GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(ped, 2.f, 2.f, 0.f);
const Vehicle veh = vehicle::spawn(model, location, g_local_player->m_player_info->m_ped->m_navigation->m_right.x + 90.f);
const auto veh = vehicle::spawn(model, location, g_local_player->m_player_info->m_ped->m_navigation->m_right.x + 90.f);
if (g->spawn.spawn_inside)
PED::SET_PED_INTO_VEHICLE(PLAYER::PLAYER_PED_ID(), veh, -1);
if (g->spawn.spawn_maxed)
{
vehicle::max_vehicle(veh);
}
});
if (ImGui::ListBoxHeader("###vehicles"))
// arbitrary subtraction this looked nice so idc, works for all resolutions as well
if (ImGui::ListBoxHeader("###vehicles", { 0, static_cast<float>(*g_pointers->m_resolution_y - 260)}))
{
if (!g_vehicle_preview_service->get_vehicle_list().is_null())
{