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https://github.com/Mr-X-GTA/YimMenu.git
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feat(cmake): update ImGui to latest release (#2621)
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@ -2,7 +2,7 @@ include(FetchContent)
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FetchContent_Declare(
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imgui
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GIT_REPOSITORY https://github.com/ocornut/imgui.git
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GIT_TAG 94c46d74869ec991c101c187088da0f25d6c8e40
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GIT_TAG v1.90
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GIT_PROGRESS TRUE
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)
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message("ImGui")
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@ -231,10 +231,6 @@ namespace lua::imgui
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const auto vec2{ImGui::GetWindowContentRegionMax()};
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return std::make_tuple(vec2.x, vec2.y);
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}
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inline float GetWindowContentRegionWidth()
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{
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return ImGui::GetWindowContentRegionWidth();
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}
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// Windows Scrolling
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inline float GetScrollX()
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@ -3242,7 +3238,7 @@ namespace lua::imgui
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#pragma endregion MouseButton
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#pragma region ImDrawCorner Flags
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luaGlobals.new_enum("ImDrawCornerFlags", "None", ImDrawCornerFlags_None, "TopLeft", ImDrawCornerFlags_TopLeft, "TopRight", ImDrawCornerFlags_TopRight, "BotLeft", ImDrawCornerFlags_BotLeft, "BotRight", ImDrawCornerFlags_BotRight, "Top", ImDrawCornerFlags_Top, "Bot", ImDrawCornerFlags_Bot, "Left", ImDrawCornerFlags_Left, "Right", ImDrawCornerFlags_Right, "All", ImDrawCornerFlags_All);
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luaGlobals.new_enum("ImDrawCornerFlags", "None", ImDrawFlags_RoundCornersNone, "TopLeft", ImDrawFlags_RoundCornersTopLeft, "TopRight", ImDrawFlags_RoundCornersTopRight, "BotLeft", ImDrawFlags_RoundCornersBottomLeft, "BotRight", ImDrawFlags_RoundCornersBottomRight, "Top", ImDrawFlags_RoundCornersTop, "Bot", ImDrawFlags_RoundCornersBottom, "Left", ImDrawFlags_RoundCornersLeft, "Right", ImDrawFlags_RoundCornersRight, "All", ImDrawFlags_RoundCornersAll);
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#pragma endregion ImDrawCorner Flags
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}
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@ -3294,7 +3290,6 @@ namespace lua::imgui
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ImGui.set_function("GetContentRegionAvail", GetContentRegionAvail);
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ImGui.set_function("GetWindowContentRegionMin", GetWindowContentRegionMin);
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ImGui.set_function("GetWindowContentRegionMax", GetWindowContentRegionMax);
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ImGui.set_function("GetWindowContentRegionWidth", GetWindowContentRegionWidth);
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#pragma endregion Content Region
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#pragma region Windows Scrolling
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@ -31,8 +31,7 @@ namespace ImGui
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//const bool focus_requested = ImGui::FocusableItemRegister(window, g.ActiveId == id, false);
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//const bool focus_requested_by_code = focus_requested && (window->FocusIdxAllCounter == window->FocusIdxAllRequestCurrent);
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const bool hovered = ImGui::ItemHoverable(frame_bb, id);
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const bool hovered = ImGui::ItemHoverable(frame_bb, id, ImGuiItemFlags_None);
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if (hovered)
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{
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ImGui::SetHoveredID(id);
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