mirror of
https://github.com/Mr-X-GTA/YimMenu.git
synced 2024-12-22 20:17:24 +08:00
fix(ContextMenu): entity detection (#1392)
This commit is contained in:
parent
34481918d1
commit
9b5bd2ee4d
@ -192,55 +192,9 @@ namespace big
|
||||
|
||||
void context_menu_service::get_entity_closest_to_screen_center()
|
||||
{
|
||||
m_pointer = nullptr;
|
||||
if (*g_pointers->m_gta.m_ped_pool && *g_pointers->m_gta.m_prop_pool && *g_pointers->m_gta.m_vehicle_pool
|
||||
&& **g_pointers->m_gta.m_vehicle_pool)
|
||||
{
|
||||
double distance = 1;
|
||||
|
||||
const auto get_closest_to_center = [this, &distance](auto entity_getter_func) -> auto
|
||||
{
|
||||
rage::fvector2 screen_pos{};
|
||||
bool got_an_entity = false;
|
||||
for (const auto entity : entity_getter_func())
|
||||
{
|
||||
const auto temp_pointer = entity;
|
||||
if (!temp_pointer || !temp_pointer->m_navigation)
|
||||
continue;
|
||||
const auto temp_handle = g_pointers->m_gta.m_ptr_to_handle(temp_pointer);
|
||||
|
||||
const auto pos = temp_pointer->m_navigation->get_position();
|
||||
HUD::GET_HUD_SCREEN_POSITION_FROM_WORLD_POSITION(pos->x, pos->y, pos->z, &screen_pos.x, &screen_pos.y);
|
||||
|
||||
const auto distance_from_middle = distance_to_middle_of_screen(screen_pos);
|
||||
if (distance_from_middle < distance && ENTITY::HAS_ENTITY_CLEAR_LOS_TO_ENTITY(self::ped, temp_handle, 17) && temp_handle != self::ped)
|
||||
{
|
||||
m_handle = temp_handle;
|
||||
m_pointer = temp_pointer;
|
||||
distance = distance_from_middle;
|
||||
got_an_entity = true;
|
||||
}
|
||||
}
|
||||
return got_an_entity;
|
||||
};
|
||||
|
||||
// I'm using bitwise OR instead or || to avoid compiler optimisation, all functions HAVE to execute
|
||||
auto got_an_entity = get_closest_to_center(pools::get_all_vehicles);
|
||||
got_an_entity |= get_closest_to_center(pools::get_all_peds);
|
||||
got_an_entity |= get_closest_to_center(pools::get_all_props);
|
||||
|
||||
if (got_an_entity)
|
||||
{
|
||||
// if the ped is driving a vehicle take their vehicle instead of the ped (aka. prevent jank)
|
||||
if ((m_pointer->m_model_info->m_model_type == eModelType::Ped || m_pointer->m_model_info->m_model_type == eModelType::OnlineOnlyPed)
|
||||
&& reinterpret_cast<CPed*>(m_pointer)->m_vehicle)
|
||||
{
|
||||
m_pointer = reinterpret_cast<CPed*>(m_pointer)->m_vehicle;
|
||||
m_handle = g_pointers->m_gta.m_ptr_to_handle(m_pointer);
|
||||
}
|
||||
fill_model_bounding_box_screen_space();
|
||||
}
|
||||
}
|
||||
m_handle = entity::get_entity_closest_to_middle_of_screen(&m_pointer);
|
||||
if (ENTITY::DOES_ENTITY_EXIST(m_handle) && m_pointer)
|
||||
fill_model_bounding_box_screen_space();
|
||||
}
|
||||
|
||||
void context_menu_service::load_shared()
|
||||
|
@ -6,6 +6,7 @@
|
||||
#include "natives.hpp"
|
||||
#include "pools.hpp"
|
||||
#include "script.hpp"
|
||||
#include "services/players/player_service.hpp"
|
||||
|
||||
namespace big::entity
|
||||
{
|
||||
@ -175,47 +176,67 @@ namespace big::entity
|
||||
return cumulative_distance;
|
||||
}
|
||||
|
||||
inline Entity get_entity_closest_to_middle_of_screen()
|
||||
inline Entity get_entity_closest_to_middle_of_screen(rage::fwEntity** pointer = nullptr, std::vector<Entity> ignore_entities = {}, bool include_veh = true, bool include_ped = true, bool include_prop = true, bool include_players = true)
|
||||
{
|
||||
Entity closest_entity{};
|
||||
float distance = 1;
|
||||
rage::fwEntity* closest_entity_ptr = nullptr;
|
||||
float distance = 1;
|
||||
|
||||
auto replayInterface = *g_pointers->m_gta.m_replay_interface;
|
||||
auto ignored_entity = [=](Entity handle) -> bool {
|
||||
if (handle == self::ped)
|
||||
return true;
|
||||
|
||||
for (const auto veh : pools::get_all_vehicles())
|
||||
{
|
||||
if (veh)
|
||||
for (auto ent : ignore_entities)
|
||||
{
|
||||
Vehicle handle = g_pointers->m_gta.m_ptr_to_handle(veh);
|
||||
Vector3 pos = ENTITY::GET_ENTITY_COORDS(handle, 1);
|
||||
rage::fvector2 screenpos;
|
||||
HUD::GET_HUD_SCREEN_POSITION_FROM_WORLD_POSITION(pos.x, pos.y, pos.z, &screenpos.x, &screenpos.y);
|
||||
if (handle == ent)
|
||||
return true;
|
||||
}
|
||||
|
||||
if (distance_to_middle_of_screen(screenpos) < distance && ENTITY::HAS_ENTITY_CLEAR_LOS_TO_ENTITY(PLAYER::PLAYER_PED_ID(), handle, 17))
|
||||
return false;
|
||||
};
|
||||
|
||||
auto update_closest_entity = [&](Entity handle, rage::fwEntity* entity_ptr) {
|
||||
Vector3 pos = ENTITY::GET_ENTITY_COORDS(handle, 1);
|
||||
rage::fvector2 screenpos;
|
||||
HUD::GET_HUD_SCREEN_POSITION_FROM_WORLD_POSITION(pos.x, pos.y, pos.z, &screenpos.x, &screenpos.y);
|
||||
|
||||
if (distance_to_middle_of_screen(screenpos) < distance && ENTITY::HAS_ENTITY_CLEAR_LOS_TO_ENTITY(self::ped, handle, 17) && !ignored_entity(handle))
|
||||
{
|
||||
closest_entity = handle;
|
||||
closest_entity_ptr = entity_ptr;
|
||||
distance = distance_to_middle_of_screen(screenpos);
|
||||
}
|
||||
};
|
||||
|
||||
auto include_pool = [&](auto& pool) {
|
||||
for (const auto ptr : pool())
|
||||
if (ptr)
|
||||
update_closest_entity(g_pointers->m_gta.m_ptr_to_handle(ptr), ptr);
|
||||
};
|
||||
|
||||
if (include_veh)
|
||||
include_pool(pools::get_all_vehicles);
|
||||
|
||||
if (include_ped)
|
||||
include_pool(pools::get_all_peds);
|
||||
|
||||
if (include_prop)
|
||||
include_pool(pools::get_all_props);
|
||||
|
||||
if (include_players)
|
||||
{
|
||||
for (auto player : g_player_service->players() | std::ranges::views::values)
|
||||
{
|
||||
if (player->get_ped())
|
||||
{
|
||||
closest_entity = handle;
|
||||
distance = distance_to_middle_of_screen(screenpos);
|
||||
Ped handle = g_pointers->m_gta.m_ptr_to_handle(player->get_ped());
|
||||
update_closest_entity(handle, player->get_ped());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (auto ped : pools::get_all_peds())
|
||||
{
|
||||
if (ped)
|
||||
{
|
||||
Vehicle handle = g_pointers->m_gta.m_ptr_to_handle(ped);
|
||||
Vector3 pos = ENTITY::GET_ENTITY_COORDS(handle, 1);
|
||||
rage::fvector2 screenpos;
|
||||
HUD::GET_HUD_SCREEN_POSITION_FROM_WORLD_POSITION(pos.x, pos.y, pos.z, &screenpos.x, &screenpos.y);
|
||||
|
||||
if (distance_to_middle_of_screen(screenpos) < distance && ENTITY::HAS_ENTITY_CLEAR_LOS_TO_ENTITY(PLAYER::PLAYER_PED_ID(), handle, 17) && handle != PLAYER::PLAYER_PED_ID())
|
||||
{
|
||||
closest_entity = handle;
|
||||
distance = distance_to_middle_of_screen(screenpos);
|
||||
}
|
||||
}
|
||||
}
|
||||
*pointer = closest_entity_ptr;
|
||||
|
||||
return closest_entity;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user