F.A.R.T. Interface (#104)

Co-authored-by: Yimura <andreas.maerten@scarlet.be>
This commit is contained in:
LiamD-Flop 2022-05-22 16:38:28 +02:00 committed by GitHub
parent 70d04aa1ce
commit 9aebeaed17
17 changed files with 413 additions and 29 deletions

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@ -21,6 +21,8 @@ namespace big
});
}
looped::context_menu();
QUEUE_JOB_BEGIN_CLAUSE()
{
looped::hud_transition_state();

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@ -0,0 +1,48 @@
#include "services/context_menu_service.hpp"
#include "backend/looped/looped.hpp"
#include "gta/enums.hpp"
#include "natives.hpp"
namespace big
{
void looped::context_menu()
{
if (PAD::IS_DISABLED_CONTROL_JUST_RELEASED(0, (int)ControllerInputs::INPUT_VEH_DUCK))
{
g_context_menu_service->enabled = !g_context_menu_service->enabled;
}
if (g_context_menu_service->enabled)
{
PAD::DISABLE_CONTROL_ACTION(0, (int)ControllerInputs::INPUT_NEXT_WEAPON, true);
PAD::DISABLE_CONTROL_ACTION(0, (int)ControllerInputs::INPUT_PREV_WEAPON, true);
PAD::DISABLE_CONTROL_ACTION(0, (int)ControllerInputs::INPUT_VEH_NEXT_RADIO, true);
PAD::DISABLE_CONTROL_ACTION(0, (int)ControllerInputs::INPUT_VEH_SELECT_NEXT_WEAPON, true);
PAD::DISABLE_CONTROL_ACTION(0, (int)ControllerInputs::INPUT_SELECT_NEXT_WEAPON, true);
PAD::DISABLE_CONTROL_ACTION(0, (int)ControllerInputs::INPUT_SELECT_PREV_WEAPON, true);
PAD::DISABLE_CONTROL_ACTION(0, (int)ControllerInputs::INPUT_WEAPON_WHEEL_NEXT, true);
PAD::DISABLE_CONTROL_ACTION(0, (int)ControllerInputs::INPUT_WEAPON_WHEEL_PREV, true);
PAD::DISABLE_CONTROL_ACTION(0, (int)ControllerInputs::INPUT_ATTACK, true);
PAD::DISABLE_CONTROL_ACTION(0, (int)ControllerInputs::INPUT_SPECIAL_ABILITY, true);
PAD::DISABLE_CONTROL_ACTION(0, (int)ControllerInputs::INPUT_VEH_MOUSE_CONTROL_OVERRIDE, true);
g_context_menu_service->get_entity_closest_to_screen_center();
const auto cm = g_context_menu_service->get_context_menu();
if (cm == nullptr)
return;
if (PAD::IS_DISABLED_CONTROL_JUST_PRESSED(0, (int)ControllerInputs::INPUT_WEAPON_WHEEL_NEXT))
cm->current_option = cm->options.size() <= cm->current_option + 1 ? 0 : cm->current_option + 1;
if (PAD::IS_DISABLED_CONTROL_JUST_PRESSED(0, (int)ControllerInputs::INPUT_WEAPON_WHEEL_PREV))
cm->current_option = 0 > cm->current_option - 1 ? static_cast<int>(cm->options.size()) - 1 : cm->current_option - 1;
if (PAD::IS_DISABLED_CONTROL_JUST_PRESSED(0, (int)ControllerInputs::INPUT_ATTACK) ||
PAD::IS_DISABLED_CONTROL_JUST_PRESSED(0, (int)ControllerInputs::INPUT_SPECIAL_ABILITY))
{
if (!g_context_menu_service->m_pointer)
return;
cm->options.at(cm->current_option).command();
}
}
}
}

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@ -7,6 +7,7 @@ namespace big
public:
static void api_login_session();
static void context_menu();
static void hud_transition_state();
static void rgb_synced_fade();

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@ -13,6 +13,17 @@ namespace big
VEHICLE_GUN
};
enum class eEntityType
{
UNK_0,
UNK_1,
UNK_2,
UNK_3,
UNK_4,
VEHICLE,
PED,
};
enum class eTransitionState
{
TRANSITION_STATE_EMPTY,

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@ -13,15 +13,11 @@ namespace big
nlohmann::json default_options;
nlohmann::json options;
struct debug {
struct debug
{
bool script_event_logging = false;
};
struct tunables {
bool disable_phone = false;
bool no_idle_kick = false;
};
struct notifications
{
struct pair
@ -184,6 +180,11 @@ namespace big
uint64_t rockstar_id = 0;
};
struct tunables {
bool disable_phone = false;
bool no_idle_kick = false;
};
struct vehicle {
struct speedo_meter {
SpeedoMeter type = SpeedoMeter::DISABLED;

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@ -17,7 +17,7 @@ namespace big::functions
using increment_stat_event = bool(uint64_t net_event_struct, int64_t sender, int64_t a3);
using ptr_to_handle = Object(rage::CObject* object);
using ptr_to_handle = Entity(void* entity);
using get_screen_coords_for_world_coords = bool(float* world_coords, float* out_x, float* out_y);

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@ -45,6 +45,15 @@ namespace rage
class CPed* m_local_ped; //0x0008
}; //Size: 0x0010
//CUSTOM CLASS TO IMPROVE R* SHIT CLASS STRUCTURE
class CEntityHandle {
public:
class fwEntity* m_entity_ptr; //0x0000
int32_t m_handle; //0x0008
char pad_000C[4]; //0x000C
}; //Size: 0x0010
static_assert(sizeof(CEntityHandle) == 0x10, "CEntityHandle is not properly sized");
class CObjectHandle
{
public:
@ -57,7 +66,7 @@ namespace rage
class CObjectList
{
public:
class CObjectHandle m_objects[2300]; //0x0000
class CEntityHandle m_objects[2300]; //0x0000
}; //Size: 0x8FC0
class CObjectInterface
@ -69,10 +78,10 @@ namespace rage
char pad_0164[4]; //0x0164
int32_t m_cur_objects; //0x0168
rage::CObject* get_object(const int& index)
rage::fwEntity* get_object(const int& index)
{
if (index < m_max_objects)
return m_object_list->m_objects[index].m_object;
return m_object_list->m_objects[index].m_entity_ptr;
return nullptr;
}
}; //Size: 0x016C
@ -89,7 +98,8 @@ namespace rage
class CPedList
{
public:
class CPedHandle m_peds[256]; //0x0000
//CHANGED FROM CPedHandle
class CEntityHandle m_peds[256]; //0x0000
}; //Size: 0x1000
class CPedInterface
@ -101,10 +111,10 @@ namespace rage
char pad_010C[4]; //0x010C
int32_t m_cur_peds; //0x0110
CPed* get_ped(const int& index)
fwEntity* get_ped(const int& index)
{
if (index < m_max_peds)
return m_ped_list->m_peds[index].m_ped;
return m_ped_list->m_peds[index].m_entity_ptr;
return nullptr;
}
}; //Size: 0x0114
@ -121,7 +131,8 @@ namespace rage
class CVehicleList
{
public:
class CVehicleHandle m_vehicles[300]; //0x0000
//CHANGED FROM CVehicleHandle
class CEntityHandle m_vehicles[300]; //0x0000
}; //Size: 0x12C0
class CVehicleInterface
@ -133,10 +144,10 @@ namespace rage
char pad_018C[4]; //0x018C
int32_t m_cur_vehicles; //0x0190
CVehicle* get_vehicle(const int& index)
fwEntity* get_vehicle(const int& index)
{
if (index < m_max_vehicles)
return m_vehicle_list->m_vehicles[index].m_vehicle;
return m_vehicle_list->m_vehicles[index].m_entity_ptr;
return nullptr;
}
}; //Size: 0x0194

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@ -11,6 +11,7 @@
#include "thread_pool.hpp"
#include "native_hooks/native_hooks.hpp"
#include "services/context_menu_service.hpp"
#include "services/globals_service.hpp"
#include "services/gui_service.hpp"
#include "services/player_service.hpp"
@ -53,7 +54,7 @@ BOOL APIENTRY DllMain(HMODULE hmod, DWORD reason, PVOID)
auto renderer_instance = std::make_unique<renderer>();
LOG(INFO) << "Renderer initialized.";
auto fiber_pool_instance = std::make_unique<fiber_pool>(10);
auto fiber_pool_instance = std::make_unique<fiber_pool>(11);
LOG(INFO) << "Fiber pool initialized.";
auto hooking_instance = std::make_unique<hooking>();
@ -65,6 +66,7 @@ BOOL APIENTRY DllMain(HMODULE hmod, DWORD reason, PVOID)
auto thread_pool_instance = std::make_unique<thread_pool>();
LOG(INFO) << "Thread pool initialized.";
auto context_menu_service_instance = std::make_unique<context_menu_service>();
auto globals_service_instace = std::make_unique<globals_service>();
auto mobile_service_instance = std::make_unique<mobile_service>();
auto notification_service_instance = std::make_unique<notification_service>();
@ -110,6 +112,8 @@ BOOL APIENTRY DllMain(HMODULE hmod, DWORD reason, PVOID)
LOG(INFO) << "Player Service reset.";
globals_service_instace.reset();
LOG(INFO) << "Globals Service reset.";
context_menu_service_instance.reset();
LOG(INFO) << "Context Service reset.";
LOG(INFO) << "Services uninitialized.";
// Make sure that all threads created don't have any blocking loops

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@ -0,0 +1,141 @@
#include "context_menu_service.hpp"
#include "natives.hpp"
#include "pointers.hpp"
#include "gta/replay.hpp"
namespace big
{
context_menu_service::context_menu_service()
{
g_context_menu_service = this;
load_shared();
}
context_menu_service::~context_menu_service()
{
g_context_menu_service = nullptr;
}
double context_menu_service::distance_to_middle_of_screen(const rage::vector2& screen_pos)
{
double cumulative_distance{};
if (screen_pos.x > 0.5)
cumulative_distance += screen_pos.x - 0.5;
else
cumulative_distance += 0.5 - screen_pos.x;
if (screen_pos.y > 0.5)
cumulative_distance += screen_pos.y - 0.5;
else
cumulative_distance += 0.5 - screen_pos.y;
return cumulative_distance;
}
s_context_menu* context_menu_service::get_context_menu()
{
if (m_pointer && m_pointer->m_model_info)
{
switch (m_pointer->m_model_info->m_model_type)
{
case eModelType::Object: // Object
{
return &options.at(ContextEntityType::OBJECT);
}
case eModelType::Ped:
{
if (const auto ped = reinterpret_cast<CPed*>(m_pointer); ped)
{
if (ped->m_ped_task_flag & static_cast<uint8_t>(ePedTask::TASK_DRIVING) &&
ped->m_vehicle)
{
m_pointer = ped->m_vehicle;
return &options.at(ContextEntityType::VEHICLE);
}
if (ped->m_player_info)
return &options.at(ContextEntityType::PLAYER);
}
return &options.at(ContextEntityType::PED);
}
case eModelType::Vehicle:
{
return &options.at(ContextEntityType::VEHICLE);
}
default:
break;
}
}
return nullptr;
}
void context_menu_service::get_entity_closest_to_screen_center()
{
if (const auto replay = *g_pointers->m_replay_interface; replay)
{
const auto veh_interface = replay->m_vehicle_interface;
const auto ped_interface = replay->m_ped_interface;
const auto obj_interface = replay->m_object_interface;
if (veh_interface && ped_interface && obj_interface)
{
const auto veh_interface_size = veh_interface->m_max_vehicles;
const auto ped_interface_size = ped_interface->m_max_peds;
const auto obj_interface_size = obj_interface->m_max_objects;
const auto all_entities = std::make_unique<rage::CEntityHandle[]>(veh_interface_size + ped_interface_size + obj_interface_size);
const auto ptr = all_entities.get();
std::uint32_t offset = 0;
std::copy(ped_interface->m_ped_list->m_peds, ped_interface->m_ped_list->m_peds + ped_interface_size,ptr);
offset += ped_interface_size;
std::copy(veh_interface->m_vehicle_list->m_vehicles, veh_interface->m_vehicle_list->m_vehicles + veh_interface_size, ptr + offset);
offset += veh_interface_size;
std::copy(obj_interface->m_object_list->m_objects, obj_interface->m_object_list->m_objects + obj_interface_size, ptr + offset);
offset += obj_interface_size;
double distance = 1;
rage::vector2 screen_pos{};
for (std::uint32_t i = 0; i < offset; i++)
{
if (!all_entities[i].m_entity_ptr)
continue;
const auto temp_pointer = all_entities[i].m_entity_ptr;
const auto temp_handle = g_pointers->m_ptr_to_handle(temp_pointer);
if (!temp_pointer->m_navigation)
continue;
const auto pos = temp_pointer->m_navigation->m_position;
HUD::GET_HUD_SCREEN_POSITION_FROM_WORLD_POSITION(pos.x, pos.y, pos.z, &screen_pos.x, &screen_pos.y);
if (distance_to_middle_of_screen(screen_pos) < distance &&
ENTITY::HAS_ENTITY_CLEAR_LOS_TO_ENTITY(PLAYER::PLAYER_PED_ID(), temp_handle, 17) &&
temp_handle != PLAYER::PLAYER_PED_ID()) {
m_handle = temp_handle;
m_pointer = temp_pointer;
distance = distance_to_middle_of_screen(screen_pos);
}
}
}
}
}
void context_menu_service::load_shared()
{
for (auto& [type, menu] : options)
{
if (type == ContextEntityType::SHARED)
continue;
menu.options.insert(menu.options.end(), options.at(ContextEntityType::SHARED).options.begin(), options.at(ContextEntityType::SHARED).options.end());
std::uint32_t max_size = 0;
for (auto& [name, _] : menu.options)
{
max_size = static_cast<int>(max_size < name.length() ? name.length() : max_size);
}
menu.menu_size = { (10.f * static_cast<float>(max_size)) + 10.f , 2 * (10.f * static_cast<float>(menu.options.size())) + 10.f };
}
}
}

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@ -0,0 +1,117 @@
#pragma once
#include "natives.hpp"
#include "util/entity.hpp"
#include "util/ped.hpp"
#include "util/teleport.hpp"
namespace big
{
enum class ContextEntityType
{
PED,
PLAYER,
VEHICLE,
OBJECT,
SHARED
};
struct context_option
{
std::string name;
std::function<void()> command;
};
struct s_context_menu
{
ContextEntityType type;
int current_option = 0;
ImVec2 menu_size = {};
std::vector<context_option> options;
};
class context_menu_service final
{
private:
static double distance_to_middle_of_screen(const rage::vector2& screen_pos);
public:
context_menu_service();
~context_menu_service();
context_menu_service(const context_menu_service&) = delete;
context_menu_service(context_menu_service&&) noexcept = delete;
context_menu_service& operator=(const context_menu_service&) = delete;
context_menu_service& operator=(context_menu_service&&) noexcept = delete;
bool enabled = false;
s_context_menu* get_context_menu();
void get_entity_closest_to_screen_center();
void load_shared();
Entity m_handle;
rage::fwEntity* m_pointer;
s_context_menu vehicle_menu{
ContextEntityType::VEHICLE,
0,{}, {
{"KILL ENGINE", [this] {
if (entity::take_control_of(m_handle))
{
VEHICLE::SET_VEHICLE_ENGINE_HEALTH(m_handle, 0.f);
VEHICLE::SET_VEHICLE_ENGINE_ON(m_handle, false, true, false);
}
}},
{"DELETE", [this] {
if (entity::take_control_of(m_handle))
{
entity::delete_entity(m_handle);
}
}},
{ "TP INTO", [this] {
teleport::into_vehicle(m_handle);
}}
} };
s_context_menu ped_menu{
ContextEntityType::PED,
0,{}, {}};
s_context_menu object_menu{
ContextEntityType::OBJECT,
0,{}, {}};
s_context_menu player_menu{
ContextEntityType::PLAYER,
0,{}, {
{"STEAL IDENTITY", [this]
{
ped::steal_identity(m_handle);
}}
} };
s_context_menu shared_menu{
ContextEntityType::SHARED,
0,
{}, {
{"EXPLODE", [this] {
rage::fvector3 pos = m_pointer->m_navigation->m_position;
FIRE::ADD_EXPLOSION(pos.x, pos.y, pos.z, 1, 1000, 1, 0, 1, 0);
}},
{"TP TO", [this] {
rage::fvector3 pos = m_pointer->m_navigation->m_position;
teleport::to_coords({ pos.x, pos.y, pos.z });
}},
}
};
std::unordered_map<ContextEntityType, s_context_menu> options = {
{ContextEntityType::VEHICLE, vehicle_menu},
{ContextEntityType::PLAYER, player_menu},
{ContextEntityType::PED, ped_menu},
{ContextEntityType::SHARED, shared_menu},
{ContextEntityType::OBJECT, object_menu}
};
};
inline context_menu_service* g_context_menu_service{};
}

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@ -1,4 +1,5 @@
#pragma once
#include "pointers.hpp"
namespace big::math
{
@ -27,4 +28,12 @@ namespace big::math
sin(x)
};
}
}
inline float calculate_distance_from_game_cam (rage::fvector3 player_position)
{
const Vector3 plyr_coords = { player_position.x, player_position.y, player_position.z };
const Vector3 cam_coords = g_pointers->m_get_gamplay_cam_coords();
return (float)distance_between_vectors(plyr_coords, cam_coords);
}
}

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@ -4,16 +4,10 @@
#include "util/math.hpp"
#include "gta_util.hpp"
#include "util/misc.hpp"
#include "services/context_menu_service.hpp"
namespace big
{
float esp::calculate_distance(rage::fvector3 player_position)
{
const Vector3 plyr_coords = { player_position.x, player_position.y, player_position.z };
const Vector3 cam_coords = g_pointers->m_get_gamplay_cam_coords();
return (float)math::distance_between_vectors(plyr_coords, cam_coords);
}
void esp::draw() {
if (!g->esp.enabled) return;
@ -43,7 +37,7 @@ namespace big
float screen_x, screen_y;
const float distance = calculate_distance(player_pos);
const float distance = math::calculate_distance_from_game_cam(player_pos);
const float multplr = distance > g->esp.global_render_distance[1] ? -1.f : 6.17757f / distance;
if (multplr == -1.f || g->esp.global_render_distance[0] > distance) continue;

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@ -6,7 +6,6 @@ namespace big
class esp
{
static float calculate_distance(rage::fvector3);
public:
static void draw();
};

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@ -43,10 +43,12 @@ namespace big
static void view_player();
static void players();
static void weapons();
static void context_menu();
static void always()
{
esp::draw();
context_menu();
notifications();
}
};

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@ -0,0 +1,44 @@
#include "view.hpp"
#include "services/context_menu_service.hpp"
namespace big
{
void view::context_menu()
{
if (const auto draw_list = ImGui::GetBackgroundDrawList(); draw_list)
{
if (g_context_menu_service->enabled &&
g_context_menu_service->m_pointer &&
g_context_menu_service->m_pointer->m_navigation)
{
float context_screen_x;
float context_screen_y;
auto& context_target_pos = g_context_menu_service->m_pointer->m_navigation->m_position;
const auto context_target_distance = math::calculate_distance_from_game_cam(context_target_pos);
const auto context_target_multplr = context_target_distance > g->esp.global_render_distance[1] ? -1.f : 6.17757f / context_target_distance;
if (g_pointers->m_get_screen_coords_for_world_coords(context_target_pos.data, &context_screen_x, &context_screen_y))
{
const auto cm = g_context_menu_service->get_context_menu();
if (cm == nullptr)
return;
const auto cm_start_x = static_cast<float>(*g_pointers->m_resolution_x) * context_screen_x + (67.5f * context_target_multplr);
const auto cm_start_y = static_cast<float>(*g_pointers->m_resolution_y) * context_screen_y - (175.f * context_target_multplr);
const auto cm_col = ImGui::ColorConvertFloat4ToU32({ 0.549f, 0.639f, 0.710f, 0.3f });
draw_list->AddRectFilled({ cm_start_x - 2.f , cm_start_y }, { cm_start_x + 2.f + cm->menu_size.x, cm_start_y + cm->menu_size.y }, cm_col, 5.f);
for (std::uint32_t i = 0; i < cm->options.size(); i++)
{
const auto co = cm->options.at(i);
draw_list->AddText({ cm_start_x + 7.f, cm_start_y + (20.f * static_cast<float>(i)) + 5.f }, cm->current_option == i ? ImGui::ColorConvertFloat4ToU32({ 0.f, 1.f, 0.f, 1.f }) : ImGui::ColorConvertFloat4ToU32({ 1.f, 1.f, 1.f, 1.f }), co.name.c_str());
}
}
}
}
}
}

2
vendor/GTAV-Classes vendored

@ -1 +1 @@
Subproject commit f27b0ed16ade185464e6c0be45f92869fdb43d81
Subproject commit 49916757dffe36b22422c1e7d6ec1487e8619bda

2
vendor/ImGui vendored

@ -1 +1 @@
Subproject commit ced3b84d96256d66711a7a347968a023ebf04a3e
Subproject commit afffcd5810d030e24056c1a61f27a6eb632f50ed