feat(TabWeapons): Added dropdown for different guns

This commit is contained in:
Yimura 2021-01-14 22:23:16 +01:00
parent 56e7862ff1
commit 95dd6e7d31

View File

@ -8,13 +8,47 @@ namespace big
{
if (ImGui::BeginTabItem("Weapons"))
{
if (ImGui::TreeNode("Gravity Gun"))
if (ImGui::TreeNode("Custom Weapons"))
{
if (ImGui::Checkbox("Gravity Gun", g_settings.options["gravity_gun"]["enabled"].get<bool*>()))
g_settings.save();
uint8_t selected = g_settings.options["custom_gun"]["type"];
if (ImGui::SliderScalar("Multiplier", ImGuiDataType_Double, g_settings.options["gravity_gun"]["multiplier"].get<double*>(), &min, &max))
g_settings.save();
if (ImGui::BeginCombo("Weapon", custom_guns[selected].name))
{
for (custom_gun gun : custom_guns)
{
if (ImGui::Selectable(gun.name, gun.id == selected))
{
g_settings.options["custom_gun"]["type"] = gun.id;
g_settings.save();
}
if (gun.id == selected)
ImGui::SetItemDefaultFocus();
}
ImGui::EndCombo();
}
switch (selected)
{
case 0:
ImGui::Text("No custom weapon selected.");
break;
case 2:
if (ImGui::SliderScalar("Multiplier", ImGuiDataType_Double, g_settings.options["custom_gun"]["gravity_velocity_multiplier"].get<double*>(), &min, &max))
g_settings.save();
break;
case 3:
ImGui::Text("Set the vehicle model to spawn.");
break;
}
ImGui::TreePop();
}