feat(Project): Fresh start

This commit is contained in:
Yimura 2021-05-18 23:03:42 +02:00
parent ed52229dfc
commit 934b1e704a
122 changed files with 6653 additions and 20599 deletions

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21
BigBaseV2/invoker.asm Normal file
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@ -0,0 +1,21 @@
.DATA
return_address dq 0
real_rbx dq 0
.CODE
_call_asm PROC
mov real_rbx, rbx
mov r9, [rsp]
mov return_address, r9
lea rbx, _ret_asm
mov [rsp], r8
jmp rdx
_call_asm ENDP
_ret_asm PROC
mov rbx, real_rbx
mov rcx, return_address
jmp rcx
_ret_asm ENDP
END

30
BigBaseV2/src/benchmark.h Normal file
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#pragma once
#include "logger.hpp"
namespace big
{
using namespace std::chrono;
class benchmark
{
public:
explicit benchmark(std::string name = "") :
m_start(high_resolution_clock::now()), m_name(name) {}
void get_runtime()
{
auto now = high_resolution_clock::now();
auto milliseconds_elapsed = duration_cast<milliseconds>(now - m_start);
auto microseconds_elapsed = duration_cast<microseconds>(now - m_start);
LOG(INFO) << m_name << " finished with a resulting time of: " << milliseconds_elapsed.count() << "ms " << microseconds_elapsed.count() % 1000 << "us";
}
void reset()
{
m_start = high_resolution_clock::now();
}
private:
high_resolution_clock::time_point m_start;
std::string m_name;
};
}

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@ -49,12 +49,8 @@
#include <nlohmann/json.hpp> #include <nlohmann/json.hpp>
#include "logger.hpp" #include "logger.hpp"
#include "settings.h"
#include "gta/ped_factory.hpp" #include "settings.h"
#include "structs/lists.hpp"
#include "structs/player.hpp"
#include "structs/temp.hpp"
namespace big namespace big
{ {
@ -67,18 +63,4 @@ namespace big
inline HANDLE g_main_thread{}; inline HANDLE g_main_thread{};
inline DWORD g_main_thread_id{}; inline DWORD g_main_thread_id{};
inline std::atomic_bool g_running{ true }; inline std::atomic_bool g_running{ true };
// Global Variables
inline CPed* g_local_ped;
inline player g_player;
inline player g_selectedPlayer;
inline std::unordered_map<Player, player> g_players;
inline CAutomobile* g_vehicle;
inline temp g_temp = temp{};
// screen width and height
inline int x, y;
} }

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@ -1,45 +1,13 @@
#include "common.hpp"
#include "features.hpp" #include "features.hpp"
#include "features/custom_guns.hpp" #include "logger.hpp"
#include "features/protections.hpp" #include "natives.hpp"
#include "features/self.hpp"
#include "features/sys.hpp"
#include "features/tunables.hpp"
#include "features/util.hpp"
#include "features/vehicle.hpp"
#include "features/world.hpp"
#include "pointers.hpp"
#include "script.hpp" #include "script.hpp"
namespace big namespace big
{ {
void features::run_tick() void features::run_tick()
{ {
// System
sys::loop();
// Protections
protections::loop();
if (*g_pointers->m_game_state == eGameState::Playing)
{
// Custom Guns
custom_guns::loop();
// Self
self::loop();
// Tunable
tunables::loop();
// Util
util::loop();
// Vehicle
vehicle::loop();
// World
world::loop();
}
} }
void features::script_func() void features::script_func()

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@ -1,11 +1,8 @@
#pragma once #pragma once
#include "common.hpp" #include "common.hpp"
namespace big namespace big::features
{ {
namespace features void run_tick();
{ void script_func();
void run_tick();
void script_func();
}
} }

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#include "custom_guns.hpp"
#include "fiber_pool.hpp"
#include "script.hpp"
namespace big
{
static bool busy = false;
void custom_guns::loop()
{
if (busy) return;
busy = true;
QUEUE_JOB_BEGIN_CLAUSE()
{
cage_gun();
delete_gun();
gravity_gun();
money_gun();
repair_gun();
vehicle_gun();
busy = false;
}QUEUE_JOB_END_CLAUSE
}
}

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#pragma once
#include "common.hpp"
#include "functions.hpp"
#include "gta/joaat.hpp"
#include "natives.hpp"
namespace big
{
class custom_guns
{
public:
static void loop();
private:
static void cage_gun();
static void delete_gun();
static void gravity_gun();
static void money_gun();
static void repair_gun();
static void vehicle_gun();
};
}

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#include "custom_text.hpp"
namespace big
{
void custom_text::add_text(Hash hash, const char* text)
{
auto size = strlen(text) + 1;
auto buffer = std::make_unique<char[]>(size);
std::copy_n(text, size, buffer.get());
custom_text::m_text_map.emplace(hash, std::move(buffer));
}
const char* custom_text::get_text(Hash hash)
{
if (auto it = custom_text::m_text_map.find(hash); it != custom_text::m_text_map.end())
return it->second.get();
return nullptr;
}
void custom_text::remove_text(Hash hash)
{
custom_text::m_text_map.erase(hash);
}
}

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#pragma once
namespace big
{
class custom_text
{
private:
inline static std::unordered_map<Hash, std::unique_ptr<char[]>> m_text_map;
public:
static void add_text(Hash hash, const char* text);
static const char* get_text(Hash hash);
static void remove_text(Hash hash);
};
}

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@ -1,473 +0,0 @@
#include "functions.hpp"
#include "gta/joaat.hpp"
#include "gta/levels.hpp"
#include "gta/PickupRewards.h"
#include "pointers.hpp"
#include "natives.hpp"
#include "notify.hpp"
#include "script.hpp"
#include "script_global.hpp"
namespace big
{
void func::cage_ped(Ped ped)
{
Hash hash = RAGE_JOAAT("prop_gold_cont_01");
Vector3 location = ENTITY::GET_ENTITY_COORDS(ped, true);
OBJECT::CREATE_OBJECT(hash, location.x, location.y, location.z - 1.f, true, false, false);
}
void func::create_ambient_money(Vector3 location, int amount)
{
Hash hash = RAGE_JOAAT("PICKUP_MONEY_PAPER_BAG");
OBJECT::CREATE_AMBIENT_PICKUP(hash, location.x, location.y, location.z + 0.5f, 0, amount, hash, false, true);
STREAMING::SET_MODEL_AS_NO_LONGER_NEEDED(hash);
}
void func::create_ambient_rp(Vector3 location)
{
// vw_prop_vw_colle_imporage
Hash hash = RAGE_JOAAT("vw_prop_vw_colle_alien");
do {
STREAMING::REQUEST_MODEL(hash);
script::get_current()->yield(1ms);
} while (!STREAMING::HAS_MODEL_LOADED(hash));
OBJECT::CREATE_AMBIENT_PICKUP(0x2C014CA6, location.x, location.y, location.z + 0.5f, 0, 10, hash, false, true);
STREAMING::SET_MODEL_AS_NO_LONGER_NEEDED(hash);
}
float func::deg_to_rad(float deg)
{
double radian = (3.14159265359 / 180) * deg;
return (float)radian;
}
void func::delete_entity(Entity ent)
{
take_control_of_entity(ent);
ENTITY::DETACH_ENTITY(ent, 1, 1);
ENTITY::SET_ENTITY_VISIBLE(ent, false, false);
NETWORK::_NETWORK_SET_ENTITY_INVISIBLE_TO_NETWORK(ent, true);
ENTITY::SET_ENTITY_COORDS_NO_OFFSET(ent, 0, 0, 0, 0, 0, 0);
ENTITY::SET_ENTITY_AS_MISSION_ENTITY(ent, 1, 1);
ENTITY::SET_ENTITY_AS_NO_LONGER_NEEDED(&ent);
ENTITY::DELETE_ENTITY(&ent);
}
double func::distance_between_vectors(Vector3 a, Vector3 b)
{
return sqrt(pow((a.x - b.x), 2) + pow((a.y - b.y), 2) + pow((a.z - b.z), 2));
}
void func::force_kick_from_vehicle(Player player)
{
Ped ped = PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(player);
for (int i = 0; i < 5 && PED::IS_PED_IN_ANY_VEHICLE(ped, true); i++)
{
TASK::CLEAR_PED_TASKS_IMMEDIATELY(ped);
script::get_current()->yield(5ms);
}
}
void func::get_active_character_slot(int* statSlot)
{
STATS::STAT_GET_INT(RAGE_JOAAT("MPPLY_LAST_MP_CHAR"), statSlot, true);
}
static const Hash pickups[] = { 0x550447A9, 0xF92F486C, 0x602941D0, 0xE013E01C, 0x881AB0A8, 0xA421A532, 0x5C517D97, 0xDE58E0B3, 0xF25A01B9, 0xF99E15D0, 0x20796A82, 0xE4BD2FC6, 0x84837FD7, 0x77F3F2DD, 0x116FC4E6, 0xC02CF125, 0x4BFB42D1, 0xE33D8630, 0x2C014CA6, 0xE175C698, 0x1CD2CF66, 0x8F707C18, 0xCE6FDD6B, 0x20893292, 0x14568F28, 0x711D02A4, 0x1E9A99F8, 0xDE78F17E, 0xFE18F3AF, 0x5DE0AD3E, 0x6773257D, 0xEE0E26F3, 0xA7EA40CE, 0xA04E8B0D, 0x6E717A95, 0x90EFDF3B, 0x4B5259BE, 0xC3CD8B31, 0x4C35269, 0x94FA0B5E, 0x31EA45C9, 0x80AB931C, 0xE7CF07CC, 0x4316CC09, 0xA5B8CAA9, 0x41D2CF56, 0x4F92184, 0x98D79EF, 0xFDEE8368, 0x65948212, 0xCC8B3905, 0x68605A36, 0xD0AACEF7, 0xA717F898, 0xB86AEE5B, 0x84D676D4, 0xA54AE7B7, 0xD3A39366, 0x2E071B5A, 0xCC7CCD1B, 0x65A7D8E9, 0x2C804FE3, 0xB2B5325E, 0x3B662889, 0xF33C83B0, 0x8187206F, 0x9299C95B, 0x741C684A, 0xBCC5C1F2, 0x81EE601E, 0x977C0F2, 0xFA51ABF5, 0x815D66E8, 0x8C0FCB13, 0x6E4E65C2, 0xDF711959, 0xBDD874BC, 0xB2930A14, 0xA91FDC8B, 0x789576E2, 0x8967B4F3, 0xF0EA0639, 0xFE73AB5, 0x872DC888, 0xBFEE6C3B, 0xF9E2DF1F, 0x3B0F70A7, 0x22B15640, 0xBD4DE242, 0xBDB6FFA5, 0x88EAACA7, 0x5E0683A1, 0x2E764125, 0x5307A4EC, 0x295691A9, 0x4E301CD0, 0x9CF13918, 0xBED46EC5, 0x693583AD, 0xFF0A8297, 0xC01EB678, 0x278D8734, 0xFD9CAEDE, 0xD8257ABF, 0xF5C5DADC, 0x8ADDEC75, 0x79284A9, 0x9F55D149, 0x85CAA9B1, 0x1D9588D3, 0x2F36B434, 0xD3722A5B, 0x2DD30479, 0x763F7121, 0x5EA16D74, 0xC69DE3FF, 0xAF692CA9, 0xF9AFB48F, 0x499A096A, 0x6C5B941A, 0x93EBB26, 0x624F7213, 0xA9355DCD, 0x5DB6C18A, 0xE46E11B4, 0x614BFCAC, 0x6D60976C, 0x4D36C349, 0x96B412A3, 0x3A4C2AD2, 0xEF2B7390, 0x1CD604C7, 0xFE2A352C, 0xC5B72713, 0x3DE942BD, 0x968339D, 0x5A26FE0, 0x7C119D58, 0xCC90A373, 0xFD16169E, 0xDDE4181A, 0xEBF89D5F, 0xE5121369 };
bool func::is_crash_pickup(Hash hash)
{
for (Hash pickup : pickups)
if (pickup == hash) return false;
return true;
}
bool func::is_crash_reward(Hash hash)
{
switch (hash)
{
case REWARD_AMMO_ADVANCEDRIFLE:
case REWARD_AMMO_APPISTOL:
case REWARD_AMMO_ASSAULTRIFLE:
case REWARD_AMMO_ASSAULTSHOTGUN:
case REWARD_AMMO_ASSAULTSMG:
case REWARD_AMMO_AUTOSHOTGUN:
case REWARD_AMMO_BULLET_MP:
case REWARD_AMMO_BULLPUPRIFLE:
case REWARD_AMMO_BULLPUPSHOTGUN:
case REWARD_AMMO_CARBINERIFLE:
case REWARD_AMMO_COMBATMG:
case REWARD_AMMO_COMBATPDW:
case REWARD_AMMO_COMBATPISTOL:
case REWARD_AMMO_COMPACTLAUNCHER:
case REWARD_AMMO_COMPACTRIFLE:
case REWARD_AMMO_DBSHOTGUN:
case REWARD_AMMO_DOUBLEACTION:
case REWARD_AMMO_FIREWORK:
case REWARD_AMMO_FIREWORK_MP:
case REWARD_AMMO_FLAREGUN:
case REWARD_AMMO_GRENADE:
case REWARD_AMMO_GRENADELAUNCHER:
case REWARD_AMMO_GRENADELAUNCHER_MP:
case REWARD_AMMO_GUSENBERG:
case REWARD_AMMO_HEAVYPISTOL:
case REWARD_AMMO_HEAVYSHOTGUN:
case REWARD_AMMO_HEAVYSNIPER:
case REWARD_AMMO_HOMINGLAUNCHER:
case REWARD_AMMO_MACHINEPISTOL:
case REWARD_AMMO_MARKSMANPISTOL:
case REWARD_AMMO_MARKSMANRIFLE:
case REWARD_AMMO_MG:
case REWARD_AMMO_MICROSMG:
case REWARD_AMMO_MINIGUN:
case REWARD_AMMO_MINISMG:
case REWARD_AMMO_MISSILE_MP:
case REWARD_AMMO_MOLOTOV:
case REWARD_AMMO_MUSKET:
case REWARD_AMMO_PETROLCAN:
case REWARD_AMMO_PIPEBOMB:
case REWARD_AMMO_PISTOL:
case REWARD_AMMO_PISTOL50:
case REWARD_AMMO_PROXMINE:
case REWARD_AMMO_PUMPSHOTGUN:
case REWARD_AMMO_PUMPSHOTGUN_ENTER_VEHICLE:
case REWARD_AMMO_RAILGUN:
case REWARD_AMMO_RAYPISTOL:
case REWARD_AMMO_REVOLVER:
case REWARD_AMMO_RPG:
case REWARD_AMMO_SAWNOFFSHOTGUN:
case REWARD_AMMO_SMG:
case REWARD_AMMO_SMOKEGRENADE:
case REWARD_AMMO_SNIPERRIFLE:
case REWARD_AMMO_SNSPISTOL:
case REWARD_AMMO_SPECIALCARBINE:
case REWARD_AMMO_STICKYBOMB:
case REWARD_AMMO_STUNGUN:
case REWARD_AMMO_VINTAGEPISTOL:
case REWARD_ARMOUR:
case REWARD_HEALTH:
case REWARD_HEALTH_ENTER_VEHICLE:
case REWARD_HEALTH_VARIABLE:
case REWARD_MONEY_VARIABLE:
case REWARD_PARACHUTE:
case REWARD_STAT_HEALTH:
case REWARD_STAT_HEALTH_VARIABLE:
case REWARD_STAT_WEAPON:
case REWARD_VEHICLE_FIX:
case REWARD_WEAPON_ADVANCEDRIFLE:
case REWARD_WEAPON_APPISTOL:
case REWARD_WEAPON_ASSAULTRIFLE:
case REWARD_WEAPON_ASSAULTRIFLE_MK2:
case REWARD_WEAPON_ASSAULTSHOTGUN:
case REWARD_WEAPON_ASSAULTSMG:
case REWARD_WEAPON_AUTOSHOTGUN:
case REWARD_WEAPON_BAT:
case REWARD_WEAPON_BATTLEAXE:
case REWARD_WEAPON_BOTTLE:
case REWARD_WEAPON_BULLPUPRIFLE:
case REWARD_WEAPON_BULLPUPRIFLE_MK2:
case REWARD_WEAPON_BULLPUPSHOTGUN:
case REWARD_WEAPON_CARBINERIFLE:
case REWARD_WEAPON_CARBINERIFLE_MK2:
case REWARD_WEAPON_COMBATMG:
case REWARD_WEAPON_COMBATMG_MK2:
case REWARD_WEAPON_COMBATPDW:
case REWARD_WEAPON_COMBATPISTOL:
case REWARD_WEAPON_COMPACTLAUNCHER:
case REWARD_WEAPON_COMPACTRIFLE:
case REWARD_WEAPON_CROWBAR:
case REWARD_WEAPON_DAGGER:
case REWARD_WEAPON_DBSHOTGUN:
case REWARD_WEAPON_DOUBLEACTION:
case REWARD_WEAPON_FIREWORK:
case REWARD_WEAPON_FLAREGUN:
case REWARD_WEAPON_FLASHLIGHT:
case REWARD_WEAPON_GOLFCLUB:
case REWARD_WEAPON_GRENADE:
case REWARD_WEAPON_GRENADELAUNCHER:
case REWARD_WEAPON_GUSENBERG:
case REWARD_WEAPON_HAMMER:
case REWARD_WEAPON_HATCHET:
case REWARD_WEAPON_HEAVYPISTOL:
case REWARD_WEAPON_HEAVYSHOTGUN:
case REWARD_WEAPON_HEAVYSNIPER:
case REWARD_WEAPON_HEAVYSNIPER_MK2:
case REWARD_WEAPON_HOMINGLAUNCHER:
case REWARD_WEAPON_KNIFE:
case REWARD_WEAPON_KNUCKLE:
case REWARD_WEAPON_MACHETE:
case REWARD_WEAPON_MACHINEPISTOL:
case REWARD_WEAPON_MARKSMANPISTOL:
case REWARD_WEAPON_MARKSMANRIFLE:
case REWARD_WEAPON_MARKSMANRIFLE_MK2:
case REWARD_WEAPON_MG:
case REWARD_WEAPON_MICROSMG:
case REWARD_WEAPON_MINIGUN:
case REWARD_WEAPON_MINISMG:
case REWARD_WEAPON_MOLOTOV:
case REWARD_WEAPON_MUSKET:
case REWARD_WEAPON_NIGHTSTICK:
case REWARD_WEAPON_PETROLCAN:
case REWARD_WEAPON_PIPEBOMB:
case REWARD_WEAPON_PISTOL:
case REWARD_WEAPON_PISTOL50:
case REWARD_WEAPON_PISTOL_MK2:
case REWARD_WEAPON_POOLCUE:
case REWARD_WEAPON_PROXMINE:
case REWARD_WEAPON_PUMPSHOTGUN:
case REWARD_WEAPON_PUMPSHOTGUN_MK2:
case REWARD_WEAPON_RAILGUN:
case REWARD_WEAPON_RAYCARBINE:
case REWARD_WEAPON_RAYMINIGUN:
case REWARD_WEAPON_RAYPISTOL:
case REWARD_WEAPON_REVOLVER:
case REWARD_WEAPON_REVOLVER_MK2:
case REWARD_WEAPON_RPG:
case REWARD_WEAPON_SAWNOFFSHOTGUN:
case REWARD_WEAPON_SMG:
case REWARD_WEAPON_SMG_MK2:
case REWARD_WEAPON_SMOKEGRENADE:
case REWARD_WEAPON_SNIPERRIFLE:
case REWARD_WEAPON_SNSPISTOL:
case REWARD_WEAPON_SNSPISTOL_MK2:
case REWARD_WEAPON_SPECIALCARBINE:
case REWARD_WEAPON_SPECIALCARBINE_MK2:
case REWARD_WEAPON_STICKYBOMB:
case REWARD_WEAPON_STONE_HATCHET:
case REWARD_WEAPON_STUNGUN:
case REWARD_WEAPON_SWITCHBLADE:
case REWARD_WEAPON_VINTAGEPISTOL:
case REWARD_WEAPON_WRENCH:
return false;
}
return true;
}
void func::join_message(Player player)
{
if (!g_settings.options["join_message"]) return;
char join_msg[64];
sprintf(join_msg, "<C>%s</C> is joining...", g_pointers->m_get_player_name(player));
notify::above_map(join_msg);
}
void func::join_session_type(session_type session)
{
if (session.id == -1)
*script_global(1312443).at(2).as<int*>() = -1;
else
*script_global(1312854).as<int*>() = session.id;
MISC::SET_BIT(&*script_global(1312443).as<int*>(), 1);
script::get_current()->yield(200ms);
MISC::SET_BIT(&*script_global(1312443).as<int*>(), 0);
}
bool func::raycast_entity(Entity* ent)
{
BOOL hit;
Vector3 endCoords;
Vector3 surfaceNormal;
Vector3 camCoords = CAM::GET_GAMEPLAY_CAM_COORD();
Vector3 rot = CAM::GET_GAMEPLAY_CAM_ROT(2);
Vector3 dir = rotation_to_direction(rot);
Vector3 farCoords;
farCoords.x = camCoords.x + dir.x * 1000;
farCoords.y = camCoords.y + dir.y * 1000;
farCoords.z = camCoords.z + dir.z * 1000;
int ray = SHAPETEST::_START_SHAPE_TEST_RAY(camCoords.x, camCoords.y, camCoords.z, farCoords.x, farCoords.y, farCoords.z, -1, 0, 7);
SHAPETEST::GET_SHAPE_TEST_RESULT(ray, &hit, &endCoords, &surfaceNormal, ent);
return (bool)hit;
}
void func::reset_vehicle_sell_stats()
{
get_active_character_slot(&g_temp.character_slot);
char stat_string[64];
sprintf(stat_string, "MP%d_MONEY_EARN_SELLING_VEH", g_temp.character_slot);
STATS::STAT_SET_INT(RAGE_JOAAT("MPPLY_VEHICLE_SELL_TIME"), 0, true);
STATS::STAT_SET_INT(MISC::GET_HASH_KEY(stat_string), 50000, true);
}
Vector3 func::rotation_to_direction(Vector3 rotation)
{
float x = deg_to_rad(rotation.x);
float z = deg_to_rad(rotation.z);
float num = abs(cos(x));
return Vector3
{
-sin(z) * num,
cos(z) * num,
sin(x)
};
}
void func::set_car_sell_value(int value)
{
*script_global(99007).at(970).as<int*>() = value;
}
void func::set_player_bounty(Player player, int amount, bool anonymous)
{
int64_t args[22] =
{
RemoteEvents::Bounty, // Hash
0,
player, // Player
1,
amount, // Bounty
0,
anonymous, // Anonymous (caused by NPC or Lester)
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
*script_global(1652336).at(9).as<int*>(),
*script_global(1652336).at(10).as<int*>()
};
for (uint8_t i = 0; i < 32; i++)
{
args[1] = i;
g_pointers->m_trigger_script_event(true, args, 22, 1 << i);
script::get_current()->yield();
}
}
void func::set_player_level(int level)
{
get_active_character_slot(&g_temp.character_slot);
char level_string[64];
sprintf(level_string, "MP%d_CHAR_SET_RP_GIFT_ADMIN", g_temp.character_slot);
STATS::STAT_SET_INT(MISC::GET_HASH_KEY(level_string), levels[level - 1], 0);
}
Entity func::spawn_vehicle(const char* model, Vector3 location, float heading)
{
Hash hash = rage::joaat(model);
if (hash)
{
for (uint8_t i = 0; !STREAMING::HAS_MODEL_LOADED(hash) && i < 100; i++)
{
STREAMING::REQUEST_MODEL(hash);
script::get_current()->yield();
}
if (!STREAMING::HAS_MODEL_LOADED(hash))
{
notify::above_map("~r~Failed to spawn model, did you give an incorrect model?");
return -1;
}
*(unsigned short*)g_pointers->m_model_spawn_bypass = 0x9090;
Vehicle veh = VEHICLE::CREATE_VEHICLE(hash, location.x, location.y, location.z, heading, true, false, false);
*(unsigned short*)g_pointers->m_model_spawn_bypass = 0x0574;
script::get_current()->yield();
STREAMING::SET_MODEL_AS_NO_LONGER_NEEDED(hash);
if (*g_pointers->m_is_session_started)
{
DECORATOR::DECOR_SET_INT(veh, "MPBitset", 0);
ENTITY::_SET_ENTITY_SOMETHING(veh, true);
int networkId = NETWORK::VEH_TO_NET(veh);
if (NETWORK::NETWORK_GET_ENTITY_IS_NETWORKED(veh))
NETWORK::SET_NETWORK_ID_EXISTS_ON_ALL_MACHINES(networkId, true);
VEHICLE::SET_VEHICLE_IS_STOLEN(veh, false);
}
return veh;
}
return -1;
}
void func::spoof_rank(int rank)
{
*script_global(1590682).at(PLAYER::PLAYER_ID(), 883).at(211).at(6).as<int*>() = rank;
}
bool func::take_control_of_entity(Entity ent)
{
if (NETWORK::NETWORK_HAS_CONTROL_OF_ENTITY(ent)) return true;
for (uint8_t i = 0; !NETWORK::NETWORK_HAS_CONTROL_OF_ENTITY(ent) && i < 5; i++)
{
bool in_spectator = NETWORK::NETWORK_IS_IN_SPECTATOR_MODE();
if (in_spectator) NETWORK::NETWORK_SET_IN_SPECTATOR_MODE(0, PLAYER::PLAYER_PED_ID());
NETWORK::NETWORK_REQUEST_CONTROL_OF_ENTITY(ent);
if (in_spectator) NETWORK::NETWORK_SET_IN_SPECTATOR_MODE(1, PLAYER::PLAYER_PED_ID());
script::get_current()->yield();
}
if (!NETWORK::NETWORK_HAS_CONTROL_OF_ENTITY(ent)) return false;
int netHandle = NETWORK::NETWORK_GET_NETWORK_ID_FROM_ENTITY(ent);
NETWORK::SET_NETWORK_ID_CAN_MIGRATE(netHandle, true);
return true;
}
void func::toggle_protections(bool toggle)
{
auto& protections = g_settings.options["settings"]["script_protections"];
protections["bounty"] = toggle;
protections["ceo_ban"] = toggle;
protections["ceo_kick"] = toggle;
protections["ceo_money"] = toggle;
protections["clear_wanted_level"] = toggle;
protections["fake_deposit"] = toggle;
protections["force_mission"] = toggle;
protections["gta_banner"] = toggle;
protections["kick"] = toggle;
protections["personal_vehicle_destroyed"] = toggle;
protections["remote_off_radar"] = toggle;
protections["rotate_cam"] = toggle;
protections["send_to_cutscene"] = toggle;
protections["send_to_island"] = toggle;
protections["sound_spam"] = toggle;
protections["spectate"] = toggle;
protections["force_teleport"] = toggle;
protections["transaction_error"] = toggle;
protections["vehicle_kick"] = toggle;
g_settings.save();
}
}

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#pragma once
#include "common.hpp"
#include "structs/session_type.hpp"
namespace big
{
class func
{
public:
static void cage_ped(Ped ped);
static void create_ambient_money(Vector3 location, int amount);
static void create_ambient_rp(Vector3 location);
static float deg_to_rad(float deg);
static void delete_entity(Entity ent);
static double distance_between_vectors(Vector3 a, Vector3 b);
static void force_kick_from_vehicle(Player player);
static void get_active_character_slot(int* statSlot);
static bool is_crash_pickup(Hash hash);
static bool is_crash_reward(Hash hash);
static void join_message(Player player);
static void join_session_type(session_type session);
static bool raycast_entity(Entity* ent);
static void reset_vehicle_sell_stats();
static Vector3 rotation_to_direction(Vector3 rotation);
static void set_car_sell_value(int value);
static void set_player_bounty(Player player, int amount = 1e4, bool anonymous = false);
static void set_player_level(int level);
static Entity spawn_vehicle(const char* model, Vector3 location, float heading);
static void spoof_rank(int rank);
static bool take_control_of_entity(Entity ent);
static void toggle_protections(bool toggle);
private:
};
}

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#include "features/custom_guns.hpp"
#include "features/notify.hpp"
namespace big
{
static const int controls[] = { 14, 15, 24 };
void custom_guns::cage_gun()
{
bool bCageGun = g_settings.options["custom_gun"]["type"] == 5;
if (bCageGun)
{
Hash currWeapon;
WEAPON::GET_CURRENT_PED_WEAPON(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(g_player.id), &currWeapon, 1);
if (currWeapon != RAGE_JOAAT("weapon_pistol") && currWeapon != RAGE_JOAAT("weapon_pistol_mk2")) return;
if (PAD::IS_DISABLED_CONTROL_PRESSED(0, 25))
{
PLAYER::DISABLE_PLAYER_FIRING(g_player.id, true);
for (int control : controls)
PAD::DISABLE_CONTROL_ACTION(0, control, true);
if (PAD::IS_DISABLED_CONTROL_JUST_RELEASED(0, 24))
{
Entity entity;
if (func::raycast_entity(&entity))
{
if (ENTITY::IS_ENTITY_A_PED(entity))
{
func::cage_ped(entity);
}
}
else notify::above_map("No entity found.");
}
}
}
}
}

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#include "features/custom_guns.hpp"
#include "features/notify.hpp"
namespace big
{
static const int controls[] = { 14, 15, 24 };
void custom_guns::delete_gun()
{
bool bDeleteGun = g_settings.options["custom_gun"]["type"] == 1;
if (bDeleteGun)
{
Hash currWeapon;
WEAPON::GET_CURRENT_PED_WEAPON(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(g_player.id), &currWeapon, 1);
if (currWeapon != RAGE_JOAAT("weapon_pistol") && currWeapon != RAGE_JOAAT("weapon_pistol_mk2")) return;
if (PAD::IS_DISABLED_CONTROL_PRESSED(0, 25))
{
PLAYER::DISABLE_PLAYER_FIRING(g_player.id, true);
for (int control : controls)
PAD::DISABLE_CONTROL_ACTION(0, control, true);
if (PAD::IS_DISABLED_CONTROL_JUST_RELEASED(0, 24))
{
Entity entity;
if (func::raycast_entity(&entity))
{
if (ENTITY::IS_ENTITY_A_PED(entity) && PED::IS_PED_A_PLAYER(entity))
{
notify::above_map("You can't delete player entities!");
}
else
{
Vector3 player = ENTITY::GET_ENTITY_COORDS(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(g_player.id), true);
Vector3 entLoc = ENTITY::GET_ENTITY_COORDS(entity, true);
double dist = func::distance_between_vectors(player, entLoc);
if (dist > 500)
{
notify::above_map("Entity is too far.");
}
else
{
if (func::take_control_of_entity(entity))
{
func::delete_entity(entity);
}
else notify::above_map("~r~Failed to take control of entity.");
}
}
}
else notify::above_map("No entity found.");
}
}
}
}
}

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#include "features/custom_guns.hpp"
#include "features/notify.hpp"
namespace big
{
static Entity entity = 0;
static Vector3 location;
static Vector3 other;
static float dist;
static const int scroll = 2;
static const int controls[] = { 14, 15, 24 };
void custom_guns::gravity_gun()
{
bool bGravityGun = g_settings.options["custom_gun"]["type"] == 2;
double multiplier = g_settings.options["custom_gun"]["gravity_velocity_multiplier"];
if (bGravityGun)
{
Hash currWeapon;
WEAPON::GET_CURRENT_PED_WEAPON(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(g_player.id), &currWeapon, 1);
if (currWeapon != RAGE_JOAAT("weapon_pistol") && currWeapon != RAGE_JOAAT("weapon_pistol_mk2")) return;
// ZOOMED IN
if (PAD::IS_DISABLED_CONTROL_PRESSED(0, 25))
{
PLAYER::DISABLE_PLAYER_FIRING(g_player.id, true);
for (int control : controls)
PAD::DISABLE_CONTROL_ACTION(0, control, true);
location = ENTITY::GET_ENTITY_COORDS(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(g_player.id), true);
// Attack RELEASED
if (PAD::IS_DISABLED_CONTROL_PRESSED(0, 24) && entity == 0)
{
if (func::raycast_entity(&entity))
{
if (ENTITY::IS_ENTITY_A_PED(entity) && PED::IS_PED_A_PLAYER(entity))
{
entity = 0;
notify::above_map("You can't move player entities!");
}
else
{
other = ENTITY::GET_ENTITY_COORDS(entity, true);
dist = (float)func::distance_between_vectors(location, other);
if (dist > 500)
{
entity = 0;
notify::above_map("Entity is too far.");
}
else
{
func::take_control_of_entity(entity);
if (ENTITY::IS_ENTITY_A_PED(entity) && !PED::IS_PED_RAGDOLL(entity)) TASK::SET_HIGH_FALL_TASK(entity, 0, 0, 0);
notify::above_map("Selected entity at crosshair.");
}
}
}
else
{
entity = 0;
notify::above_map("No entity found.");
}
}
if (ENTITY::DOES_ENTITY_EXIST(entity))
{
if (PAD::IS_DISABLED_CONTROL_PRESSED(0, 14))
dist -= 5;
if (PAD::IS_DISABLED_CONTROL_PRESSED(0, 15))
dist += 5;
func::take_control_of_entity(entity);
ENTITY::SET_ENTITY_COLLISION(entity, false, false);
other = ENTITY::GET_ENTITY_COORDS(entity, true);
Vector3 rot = CAM::GET_GAMEPLAY_CAM_ROT(2);
float pitch = func::deg_to_rad(rot.x); // vertical
// float roll = rot.y;
float yaw = func::deg_to_rad(rot.z + 90); // horizontal
Vector3 velocity;
velocity.x = location.x + (dist * cos(pitch) * cos(yaw)) - other.x;
velocity.y = location.y + (dist * sin(yaw) * cos(pitch)) - other.y;
velocity.z = location.z + (dist * sin(pitch)) - other.z;
ENTITY::SET_ENTITY_VELOCITY(entity, velocity.x * (float)multiplier, velocity.y * (float)multiplier, velocity.z * (float)multiplier);
ENTITY::SET_ENTITY_ALPHA(entity, 105, 0);
}
}
else if (entity != 0)
{
func::take_control_of_entity(entity);
ENTITY::SET_ENTITY_COLLISION(entity, true, true);
ENTITY::SET_ENTITY_ALPHA(entity, 255, 0);
entity = 0;
notify::above_map("Released entity.");
}
}
}
}

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#include "features/custom_guns.hpp"
#include "fiber_pool.hpp"
#include "script.hpp"
namespace big
{
static const int controls[] = { 14, 15, 24 };
static bool busy = false;
static Entity entity = 0;
void custom_guns::money_gun()
{
bool bMoneyGun = g_settings.options["custom_gun"]["type"] == 3;
if (bMoneyGun)
{
Ped player = PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(g_player.id);
Hash currWeapon;
WEAPON::GET_CURRENT_PED_WEAPON(player, &currWeapon, 1);
if (currWeapon != RAGE_JOAAT("weapon_pistol") && currWeapon != RAGE_JOAAT("weapon_pistol_mk2")) return;
if (PAD::IS_DISABLED_CONTROL_PRESSED(0, 25))
{
PLAYER::DISABLE_PLAYER_FIRING(g_player.id, true);
for (int control : controls)
PAD::DISABLE_CONTROL_ACTION(0, control, true);
if (PAD::IS_DISABLED_CONTROL_PRESSED(0, 24) && !busy)
{
busy = true;
g_fiber_pool->queue_job([&]
{
if (func::raycast_entity(&entity))
{
if (!ENTITY::IS_ENTITY_A_PED(entity) || !PED::IS_PED_A_PLAYER(entity))
{
busy = false;
return;
}
Vector3 location = ENTITY::GET_ENTITY_COORDS(entity, true);
func::create_ambient_money(location, rand() % 500 + 2000);
script::get_current()->yield(33ms);
busy = false;
}
});
}
}
}
}
}

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#include "features/custom_guns.hpp"
#include "features/notify.hpp"
namespace big
{
static const int controls[] = { 14, 15, 24 };
void custom_guns::repair_gun()
{
bool bRepairGun = g_settings.options["custom_gun"]["type"] == 6;
if (bRepairGun)
{
Hash currWeapon;
WEAPON::GET_CURRENT_PED_WEAPON(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(g_player.id), &currWeapon, 1);
if (currWeapon != RAGE_JOAAT("weapon_pistol") && currWeapon != RAGE_JOAAT("weapon_pistol_mk2")) return;
if (PAD::IS_DISABLED_CONTROL_PRESSED(0, 25))
{
PLAYER::DISABLE_PLAYER_FIRING(g_player.id, true);
for (int control : controls)
PAD::DISABLE_CONTROL_ACTION(0, control, true);
if (PAD::IS_DISABLED_CONTROL_JUST_RELEASED(0, 24))
{
Entity entity;
if (func::raycast_entity(&entity))
{
if (ENTITY::IS_ENTITY_A_VEHICLE(entity))
{
VEHICLE::SET_VEHICLE_FIXED(entity);
VEHICLE::SET_VEHICLE_DEFORMATION_FIXED(entity);
VEHICLE::SET_VEHICLE_DIRT_LEVEL(entity, 0.f);
}
else
{
notify::above_map("Entity is not a vehicle.");
}
}
else notify::above_map("No entity found.");
}
}
}
}
}

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#include "features/custom_guns.hpp"
namespace big
{
static const int controls[] = { 14, 15, 24 };
void custom_guns::vehicle_gun()
{
bool bVehicleGun = g_settings.options["custom_gun"]["type"] == 4;
if (bVehicleGun)
{
Ped player = PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(g_player.id);
Hash currWeapon;
WEAPON::GET_CURRENT_PED_WEAPON(player, &currWeapon, 1);
if (currWeapon != RAGE_JOAAT("weapon_pistol") && currWeapon != RAGE_JOAAT("weapon_pistol_mk2")) return;
if (PAD::IS_DISABLED_CONTROL_PRESSED(0, 25))
{
PLAYER::DISABLE_PLAYER_FIRING(g_player.id, true);
for (int control : controls)
PAD::DISABLE_CONTROL_ACTION(0, control, true);
if (PAD::IS_DISABLED_CONTROL_JUST_RELEASED(0, 24))
{
Vector3 location = ENTITY::GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(player, 0.f, 10.f, 0.f);
Vehicle veh = func::spawn_vehicle(
"bus",
location,
ENTITY::GET_ENTITY_HEADING(player)
);
Vector3 rot = CAM::GET_GAMEPLAY_CAM_ROT(2);
float pitch = func::deg_to_rad(rot.x); // vertical
//float roll = rot.y;
float yaw = func::deg_to_rad(rot.z + 90); // horizontal
Vector3 velocity;
float dist = 150.f;
velocity.x = dist * cos(pitch) * cos(yaw);
velocity.y = dist * sin(yaw) * cos(pitch);
velocity.z = dist * sin(pitch);
ENTITY::SET_ENTITY_ROTATION(veh, rot.x, rot.y, rot.z, 2, 1);
ENTITY::SET_ENTITY_VELOCITY(veh, velocity.x, velocity.y, velocity.z);
}
}
}
}
}

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@ -1,43 +0,0 @@
#include "features/protections.hpp"
#include "features/functions.hpp"
#include "gta/joaat.hpp"
#include "gta/replay.hpp"
#include "pointers.hpp"
#include "natives.hpp"
#include "script.hpp"
namespace big
{
void protections::replay_interface()
{
Ped player = PLAYER::PLAYER_PED_ID();
rage::CReplayInterface* replay_interf = *g_pointers->m_replay_interface;
rage::CObjectInterface* object_interf = replay_interf->m_object_interface;
auto& protections = g_settings.options["settings"]["protections"];
const int max_obj = object_interf->m_max_objects;
for (int i = 0; i < max_obj; i++)
{
rage::CObject* obj = object_interf->get_object(i);
if (obj == nullptr) continue;
Object ent = g_pointers->m_ptr_to_handle(obj);
if (
protections["attach"] &&
(
ENTITY::IS_ENTITY_ATTACHED_TO_ENTITY(player, ent) ||
ENTITY::IS_ENTITY_ATTACHED_TO_ENTITY(PED::GET_VEHICLE_PED_IS_IN(player, true), ent)
)
)
func::delete_entity(ent);
if (protections["cage"] && ENTITY::GET_ENTITY_MODEL(ent) == RAGE_JOAAT("prop_gold_cont_01"))
func::delete_entity(ent);
script::get_current()->yield();
}
}
}

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@ -1,25 +0,0 @@
#include "features/self.hpp"
#include "gta/enums.hpp"
namespace big
{
void self::frame_flags()
{
if (g_local_ped == nullptr) return;
uint32_t& flags = g_local_ped->m_player_info->m_frame_flags;
auto& frame_flags = g_settings.options["frame_flags"];
if (frame_flags["explosive_ammo"])
flags |= eFrameFlagExplosiveAmmo;
if (frame_flags["explosive_melee"])
flags |= eFrameFlagExplosiveMelee;
if (frame_flags["fire_ammo"])
flags |= eFrameFlagFireAmmo;
if (frame_flags["super_jump"])
flags |= eFrameFlagSuperJump;
}
}

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@ -1,21 +0,0 @@
#include "features/self.hpp"
#include "gta_util.hpp"
namespace big
{
static bool bLastGodMode = false;
void self::god_mode()
{
bool bGodMode = g_settings.options["god_mode"].get<bool>();
if (bGodMode || (!bGodMode && bGodMode != bLastGodMode))
{
g_local_ped->m_godmode = bGodMode ? 0x1 : 0x0;
//ENTITY::SET_ENTITY_INVINCIBLE(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(g_player.id), bGodMode);
bLastGodMode = bGodMode;
}
}
}

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#include "features/self.hpp"
#include "natives.hpp"
namespace big
{
static bool bLastNeverWanted = false;
void self::never_wanted()
{
bool bNeverWanted = g_settings.options["never_wanted"].get<bool>();
if (bNeverWanted && PLAYER::GET_PLAYER_WANTED_LEVEL(g_player.id) > 0)
{
PLAYER::SET_PLAYER_WANTED_LEVEL(g_player.id, 0, true);
PLAYER::SET_MAX_WANTED_LEVEL(0);
}
else if (!bNeverWanted && bNeverWanted != bLastNeverWanted)
{
PLAYER::SET_MAX_WANTED_LEVEL(5);
}
bLastNeverWanted = bNeverWanted;
}
}

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@ -1,23 +0,0 @@
#include "features/self.hpp"
#include "natives.hpp"
namespace big
{
static bool bLastNoRagdoll = false;
void self::no_ragdoll()
{
bool bNoRagdoll = g_settings.options["ragdoll"].get<bool>();
if (bNoRagdoll || (!bNoRagdoll && bNoRagdoll != bLastNoRagdoll))
{
Ped player = PLAYER::PLAYER_PED_ID();
PED::SET_PED_CAN_RAGDOLL(player, !bNoRagdoll);
PED::SET_PED_CAN_RAGDOLL_FROM_PLAYER_IMPACT(player, !bNoRagdoll);
PED::SET_PED_RAGDOLL_ON_COLLISION(player, !bNoRagdoll);
bLastNoRagdoll = bNoRagdoll;
}
}
}

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#include "features/self.hpp"
#include "features/functions.hpp"
#include "natives.hpp"
namespace big
{
static const int controls[] = { 21, 32, 33, 34, 35, 36 };
static const float speed = 20.f;
static const float headingSpeed = 3.f;
static bool bLastNoClip;
void self::noclip()
{
bool bNoclip = g_settings.options["noclip"]["enabled"];
float fHorizontal = g_settings.options["noclip"]["horizontal"];
float fVertical = g_settings.options["noclip"]["vertical"];
Entity ent = PLAYER::PLAYER_PED_ID();
bool inVehicle = PED::IS_PED_IN_ANY_VEHICLE(ent, true);
if (inVehicle) ent = PED::GET_VEHICLE_PED_IS_IN(ent, false);
if (bNoclip)
{
func::take_control_of_entity(ent);
ENTITY::SET_ENTITY_COLLISION(ent, false, false);
for (int control : controls)
PAD::DISABLE_CONTROL_ACTION(0, control, true);
Vector3 cur_pos = ENTITY::GET_ENTITY_COORDS(ent, true);
Vector3 vel = { 0.f, 0.f, 0.07f };
float heading = 0.f;
// Left Shift
if (PAD::IS_DISABLED_CONTROL_PRESSED(0, 21))
vel.z += speed;
// Left Control
if (PAD::IS_DISABLED_CONTROL_PRESSED(0, 36))
vel.z -= speed;
// Forward
if (PAD::IS_DISABLED_CONTROL_PRESSED(0, 32))
vel.y += speed;
// Backward
if (PAD::IS_DISABLED_CONTROL_PRESSED(0, 33))
vel.y -= speed;
// Left
if (PAD::IS_DISABLED_CONTROL_PRESSED(0, 34))
{
if (inVehicle) heading += headingSpeed;
vel.x -= speed;
}
// Right
if (PAD::IS_DISABLED_CONTROL_PRESSED(0, 35))
{
if (inVehicle) heading -= headingSpeed;
vel.x += speed;
}
Vector3 offset = ENTITY::GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(ent, vel.x, vel.y, 0.f);
vel.x = offset.x - cur_pos.x;
vel.y = offset.y - cur_pos.y;
ENTITY::SET_ENTITY_ROTATION(ent, 0.f, 0.f, ENTITY::GET_ENTITY_HEADING(ent) + heading, 0, true);
ENTITY::SET_ENTITY_VELOCITY(ent, vel.x * fHorizontal, vel.y * fHorizontal, vel.z * fVertical);
}
else if (!bNoclip && bNoclip != bLastNoClip)
{
func::take_control_of_entity(ent);
ENTITY::SET_ENTITY_COLLISION(ent, true, true);
}
bLastNoClip = bNoclip;
}
}

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#include "features/self.hpp"
#include "natives.hpp"
#include "script_global.hpp"
namespace big
{
void self::off_radar()
{
if (g_settings.options["off_radar"].get<bool>())
{
if (PLAYER::IS_PLAYER_ONLINE())
{
*script_global(2425869).at(g_player.id, 443).at(204).as<int*>() = 1;
*script_global(2440049).at(70).as<int*>() = NETWORK::GET_NETWORK_TIME() + 999;
}
}
}
}

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@ -1,16 +0,0 @@
#include "features/self.hpp"
#include "features/functions.hpp"
#include "script_global.hpp"
namespace big
{
void self::spoof_rank()
{
auto& spoofing = g_settings.options["spoofing"]["rank"];
bool bSpoofRank = spoofing["enabled"].get<bool>();
if (bSpoofRank)
func::spoof_rank(spoofing["value"].get<int>());
}
}

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@ -1,39 +0,0 @@
#include "features/self.hpp"
#include "natives.hpp"
namespace big
{
static bool bLastSuperSprint = false;
static bool bSkyDiving = false;
void self::super_sprint()
{
Ped player = PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(g_player.id);
if (PED::IS_PED_IN_ANY_VEHICLE(player, true)) return;
bool bSuperSprint = g_settings.options["super_sprint"].get<bool>();
if (bSuperSprint)
{
if (TASK::IS_PED_SPRINTING(player))
{
Vector3 offset = ENTITY::GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(player, 0, 0.6, 0);
ENTITY::APPLY_FORCE_TO_ENTITY(player, 1, 0.0f, 1.3, bSkyDiving ? 1.f : 0.f, 0.0f, 0.0f, 0.0f, 0, 1, 1, 1, 0, 1);
PLAYER::SET_PLAYER_SPRINT(g_player.id, 1);
PLAYER::SET_RUN_SPRINT_MULTIPLIER_FOR_PLAYER(g_player.id, 1.49);
}
else
{
PLAYER::SET_RUN_SPRINT_MULTIPLIER_FOR_PLAYER(g_player.id, 1.0);
}
}
else if (!bSuperSprint && bSuperSprint != bLastSuperSprint)
{
PLAYER::SET_RUN_SPRINT_MULTIPLIER_FOR_PLAYER(g_player.id, 1.0);
}
bLastSuperSprint = bSuperSprint;
}
}

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#include "features/functions.hpp"
#include "features/sys.hpp"
#include <algorithm>
#include "fiber_pool.hpp"
#include "script.hpp"
namespace big
{
void sys::update_player_structs()
{
player players[32];
for (uint8_t i = 0; i < 32; i++)
{
if (NETWORK::NETWORK_IS_PLAYER_CONNECTED(i))
{
bool exists = g_players.find(i) != g_players.end();
if (!exists || (exists && !g_players.at(i).is_online)) func::join_message((Player)i);
players[i].id = i;
players[i].is_online = true;
int iNetworkHandle[26];
NETWORK::NETWORK_HANDLE_FROM_PLAYER(i, &iNetworkHandle[0], 13);
NETWORK::NETWORK_IS_HANDLE_VALID(&iNetworkHandle[0], 13) && NETWORK::NETWORK_IS_FRIEND(&iNetworkHandle[0]);
players[i].is_friend = NETWORK::NETWORK_IS_HANDLE_VALID(iNetworkHandle, 13) && NETWORK::NETWORK_IS_FRIEND(iNetworkHandle);
strcpy(players[i].name, PLAYER::GET_PLAYER_NAME(i));
}
else
{
players[i].is_online = false;
players[i].is_friend = false;
}
script::get_current()->yield();
}
std::sort(std::begin(players), std::end(players));
g_temp.friend_count = 0;
g_temp.player_count = 0;
g_players.clear();
for (uint8_t i = 0; i < 32; i++)
{
player player = players[i];
if (player.id == PLAYER::PLAYER_ID()) g_player = player;
else if (player.is_online)
if (player.is_friend)
g_temp.friend_count++;
else
g_temp.player_count++;
g_players.emplace(player.id, player);
}
}
}

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@ -1,13 +0,0 @@
#include "features/sys.hpp"
#include "fiber_pool.hpp"
namespace big
{
void sys::update_screen_sizes()
{
g_fiber_pool->queue_job([]
{
GRAPHICS::_GET_ACTIVE_SCREEN_RESOLUTION(&x, &y);
});
}
}

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@ -1,11 +0,0 @@
#include "features/tunables.hpp"
#include "script_global.hpp"
namespace big
{
void tunables::disable_phone()
{
if (g_settings.options["disable_phone"])
*script_global(19664).as<int*>() = 1;
}
}

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@ -1,16 +0,0 @@
#include "features/tunables.hpp"
#include "script_global.hpp"
namespace big
{
void tunables::no_idle_kick()
{
bool bNoIdleKick = g_settings.options["no_idle_kick"].get<bool>();
if (bNoIdleKick)
{
*script_global(1377236).at(1165).as<int*>() = 0;
*script_global(1377236).at(1149).as<int*>() = 0;
}
}
}

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@ -1,29 +0,0 @@
#include "features/util.hpp"
#include "pointers.hpp"
#include "natives.hpp"
namespace big
{
static bool bReset = true;
void util::spectate_player()
{
if (g_selectedPlayer.id == -1 || !g_selectedPlayer.is_online || !g_temp.is_spectating)
{
if (g_temp.is_spectating) g_temp.is_spectating = false;
if (!bReset)
{
bReset = true;
g_pointers->m_spectate_player(false, -1);
}
return;
}
g_pointers->m_spectate_player(true, PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(g_selectedPlayer.id));
bReset = false;
}
}

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@ -1,20 +0,0 @@
#include "features/vehicle.hpp"
#include "gta_util.hpp"
#include "natives.hpp"
namespace big
{
//static Vehicle veh = -1;
void vehicle::handling()
{
if (g_local_ped == nullptr) return;
g_temp.in_vehicle = g_local_ped->m_in_vehicle == 0;
if (g_temp.in_vehicle)
g_vehicle = g_local_ped->m_vehicle;
else
g_vehicle = nullptr;
}
}

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@ -1,17 +0,0 @@
#include "features/vehicle.hpp"
#include "natives.hpp"
namespace big
{
static bool bLastNoBikeFall = false;
void vehicle::no_bike_fall()
{
bool bNoBikeFall = g_settings.options["no_bike_fall"].get<bool>();
if (bNoBikeFall || bLastNoBikeFall != bNoBikeFall)
PED::SET_PED_CAN_BE_KNOCKED_OFF_VEHICLE(PLAYER::PLAYER_PED_ID(), bNoBikeFall);
bLastNoBikeFall = bNoBikeFall;
}
}

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@ -1,49 +0,0 @@
#include "features/vehicle.hpp"
#include "natives.hpp"
namespace big
{
void vehicle::speedo_meter()
{
static const float x = .9f;
static const float y = .72f;
int64_t speedo_type = g_settings.options["speedo_type"].get<int64_t>();
if (speedo_type == 0 || HUD::IS_PAUSE_MENU_ACTIVE()) return;
Vehicle veh = PED::GET_VEHICLE_PED_IS_IN(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(g_player.id), false);
if (veh == 0) return;
char speed_type[16], speed[32];
float veh_speed = ENTITY::GET_ENTITY_SPEED(veh);
switch (speedo_type)
{
case 1:
veh_speed *= 3.6;
strcpy(speed_type, "kph");
break;
case 2:
veh_speed *= 2.2369;
strcpy(speed_type, "mph");
break;
}
sprintf(speed, "%d", (int)veh_speed);
HUD::SET_TEXT_FONT(2);
HUD::SET_TEXT_SCALE(.9f, .9f);
HUD::SET_TEXT_OUTLINE();
HUD::BEGIN_TEXT_COMMAND_DISPLAY_TEXT("STRING");
HUD::ADD_TEXT_COMPONENT_SUBSTRING_PLAYER_NAME(speed);
HUD::END_TEXT_COMMAND_DISPLAY_TEXT(x, y + .04f, 1);
HUD::SET_TEXT_FONT(2);
HUD::SET_TEXT_SCALE(.91f, .91f);
HUD::SET_TEXT_OUTLINE();
HUD::BEGIN_TEXT_COMMAND_DISPLAY_TEXT("STRING");
HUD::ADD_TEXT_COMPONENT_SUBSTRING_PLAYER_NAME(speed_type);
HUD::END_TEXT_COMMAND_DISPLAY_TEXT(x, y, 1);
}
}

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@ -1,22 +0,0 @@
#include "features/vehicle.hpp"
#include "features/functions.hpp"
#include "natives.hpp"
#include "script.hpp"
namespace big
{
void vehicle::sticky_tyres()
{
if (g_settings.options["sticky_tyres"].get<bool>())
{
Vehicle veh = PED::GET_VEHICLE_PED_IS_IN(PLAYER::PLAYER_PED_ID(), false);
if (veh)
{
func::take_control_of_entity(veh);
VEHICLE::SET_VEHICLE_ON_GROUND_PROPERLY(veh, 5.f);
}
}
}
}

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@ -1,18 +0,0 @@
#include "features/world.hpp"
#include "natives.hpp"
namespace big
{
void world::population_modifiers()
{
auto& population = g_settings.options["world"]["population"];
if (population["enabled"])
{
PED::SET_PED_DENSITY_MULTIPLIER_THIS_FRAME((float)population["pedestrians"].get<double>());
VEHICLE::SET_PARKED_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAME((float)population["parked"].get<double>());
VEHICLE::SET_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAME((float)population["vehicles"].get<double>());
}
}
}

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@ -1,26 +0,0 @@
#include "notify.hpp"
#include "natives.hpp"
namespace big
{
void notify::above_map(const char* text)
{
HUD::SET_TEXT_OUTLINE();
HUD::BEGIN_TEXT_COMMAND_THEFEED_POST("STRING");
HUD::ADD_TEXT_COMPONENT_SUBSTRING_PLAYER_NAME(text);
HUD::END_TEXT_COMMAND_THEFEED_POST_TICKER(false, false);
}
void notify::blocked_event(const char* name, Player player)
{
char msg[128];
strcpy(msg, "~g~BLOCKED RECEIVED EVENT~s~\n~b~");
strcat(msg, name);
strcat(msg, "~s~\nFrom: <C>");
strcat(msg, PLAYER::GET_PLAYER_NAME(player));
strcat(msg, "</C>");
above_map(msg);
}
}

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@ -1,16 +0,0 @@
#pragma once
#include "common.hpp"
namespace big
{
class notify
{
public:
static void above_map(const char* text);
static void blocked_event(const char* name, Player player);
private:
};
}

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@ -1,21 +0,0 @@
#include "protections.hpp"
#include "fiber_pool.hpp"
#include "script.hpp"
namespace big
{
static bool busy = false;
void protections::loop()
{
if (busy) return;
busy = true;
QUEUE_JOB_BEGIN_CLAUSE()
{
replay_interface();
busy = false;
}QUEUE_JOB_END_CLAUSE
}
}

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@ -1,15 +0,0 @@
#pragma once
#include "common.hpp"
namespace big
{
class protections
{
public:
static void loop();
private:
static void replay_interface();
};
}

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@ -1,31 +0,0 @@
#include "self.hpp"
#include "fiber_pool.hpp"
#include "gta_util.hpp"
#include "script.hpp"
namespace big
{
static bool busy = false;
void self::loop()
{
g_local_ped = gta_util::get_local_ped();
if (busy) return;
busy = true;
QUEUE_JOB_BEGIN_CLAUSE()
{
god_mode();
never_wanted();
no_ragdoll();
noclip();
off_radar();
spoof_rank();
frame_flags();
super_sprint();
busy = false;
}QUEUE_JOB_END_CLAUSE
}
}

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@ -1,22 +0,0 @@
#pragma once
#include "common.hpp"
namespace big
{
class self
{
public:
static void loop();
private:
static void god_mode();
static void never_wanted();
static void no_ragdoll();
static void noclip();
static void off_radar();
static void spoof_rank();
static void super_sprint();
static void frame_flags();
};
}

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@ -1,519 +0,0 @@
#include "stats.hpp"
#include "gta/joaat.hpp"
#include "natives.hpp"
#include "script.hpp"
namespace big
{
static const char character_stats[][64] = {
"MP%d_SCRIPT_INCREASE_STAM",
"MP%d_SCRIPT_INCREASE_STRN",
"MP%d_SCRIPT_INCREASE_LUNG",
"MP%d_SCRIPT_INCREASE_DRIV",
"MP%d_SCRIPT_INCREASE_FLY",
"MP%d_SCRIPT_INCREASE_SHO",
"MP%d_SCRIPT_INCREASE_STL"
};
void stats::max_stats(int character_index)
{
for (const char* character_stat : character_stats)
{
char stat[64];
sprintf(stat, character_stat, character_index);
STATS::STAT_SET_INT(rage::joaat(stat), 100, true);
}
}
void stats::unlock_achievements()
{
for (int i = 1; i < 100; i++) {
PLAYER::GIVE_ACHIEVEMENT_TO_PLAYER(i);
script::get_current()->yield();
}
}
void stats::unlock_all()
{
stats::max_stats(0);
STATS::STAT_SET_BOOL(rage::joaat("MP0_AWD_FMRACEWORLDRECHOLDER"), 1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_AWD_ENEMYDRIVEBYKILLS"), 600, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_USJS_COMPLETED"), 50, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_USJS_FOUND"), 50, 1);
STATS::STAT_SET_BOOL(rage::joaat("MP0_AWD_FMWINALLRACEMODES"), 1, 1);
STATS::STAT_SET_BOOL(rage::joaat("MP0_AWD_FMWINEVERYGAMEMODE"), 1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_DB_PLAYER_KILLS"), 1000, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_KILLS_PLAYERS"), 1000, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_AWD_FMHORDWAVESSURVIVE"), 21, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_AWD_CAR_BOMBS_ENEMY_KILLS"), 25, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_AWD_FM_TDM_MVP"), 60, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_AWD_HOLD_UP_SHOPS"), 20, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_AWD_RACES_WON"), 101, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_AWD_NO_ARMWRESTLING_WINS"), 21, 1);
STATS::STAT_SET_BOOL(rage::joaat("MP0_AWD_FMATTGANGHQ"), 1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_AWD_FMBBETWIN"), 50000, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_AWD_FM_DM_WINS"), 51, 1);
STATS::STAT_SET_BOOL(rage::joaat("MP0_AWD_FMFULLYMODDEDCAR"), 1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_AWD_FM_DM_TOTALKILLS"), 500, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_MPPLY_DM_TOTAL_DEATHS"), 412, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_MPPLY_TIMES_FINISH_DM_TOP_3"), 36, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_PLAYER_HEADSHOTS"), 623, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_AWD_FM_DM_WINS"), 63, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_AWD_FM_TDM_WINS"), 13, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_AWD_FM_GTA_RACES_WON"), 12, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_AWD_FM_GOLF_WON"), 2, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_AWD_FM_SHOOTRANG_TG_WON"), 2, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_AWD_FM_SHOOTRANG_RT_WON"), 2, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_AWD_FM_SHOOTRANG_CT_WON"), 2, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_AWD_FM_SHOOTRANG_GRAN_WON"), 2, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_AWD_FM_TENNIS_WON"), 2, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_MPPLY_TENNIS_MATCHES_WON"), 2, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_MPPLY_TOTAL_TDEATHMATCH_WON"), 63, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_MPPLY_TOTAL_RACES_WON"), 101, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_MPPLY_TOTAL_DEATHMATCH_LOST"), 23, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_MPPLY_TOTAL_RACES_LOST"), 36, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_AWD_25_KILLS_STICKYBOMBS"), 50, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_AWD_50_KILLS_GRENADES"), 50, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_GRENADE_ENEMY_KILLS"), 50, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_AWD_20_KILLS_MELEE"), 50, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_MOLOTOV_ENEMY_KILLS"), 600, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CMBTPISTOL_ENEMY_KILLS"), 600, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_PISTOL50_ENEMY_KILLS"), 600, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_APPISTOL_ENEMY_KILLS"), 600, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_MICROSMG_ENEMY_KILLS"), 600, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_SMG_ENEMY_KILLS"), 600, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_ASLTSMG_ENEMY_KILLS"), 600, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_ASLTRIFLE_ENEMY_KILLS"), 600, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CRBNRIFLE_ENEMY_KILLS"), 600, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_ADVRIFLE_ENEMY_KILLS"), 600, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_MG_ENEMY_KILLS"), 600, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CMBTMG_ENEMY_KILLS"), 600, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_ASLTMG_ENEMY_KILLS"), 600, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_PUMP_ENEMY_KILLS"), 600, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_SAWNOFF_ENEMY_KILLS"), 600, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_BULLPUP_ENEMY_KILLS"), 600, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_ASLTSHTGN_ENEMY_KILLS"), 600, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_SNIPERRFL_ENEMY_KILLS"), 600, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_HVYSNIPER_ENEMY_KILLS"), 600, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_GRNLAUNCH_ENEMY_KILLS"), 600, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_RPG_ENEMY_KILLS"), 600, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_MINIGUNS_ENEMY_KILLS"), 600, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_GRENADE_ENEMY_KILLS"), 600, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_SMKGRENADE_ENEMY_KILLS"), 600, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_STKYBMB_ENEMY_KILLS"), 600, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_MOLOTOV_ENEMY_KILLS"), 600, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_AVAILABLE_FEET_1"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_AVAILABLE_HAIR"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_AVAILABLE_HAIR_1"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_AVAILABLE_HAIR_2"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_AVAILABLE_HAIR_3"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_AVAILABLE_HAIR_4"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_AVAILABLE_HAIR_5"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_AVAILABLE_HAIR_6"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_AVAILABLE_HAIR_7"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_AVAILABLE_JBIB"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_AVAILABLE_JBIB_1"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_AVAILABLE_JBIB_2"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_AVAILABLE_JBIB_3"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_AVAILABLE_JBIB_4"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_AVAILABLE_JBIB_5"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_AVAILABLE_JBIB_6"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_AVAILABLE_JBIB_7"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_AVAILABLE_LEGS"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_AVAILABLE_LEGS_1"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_AVAILABLE_LEGS_2"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_AVAILABLE_LEGS_3"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_AVAILABLE_LEGS_4"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_AVAILABLE_LEGS_5"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_AVAILABLE_LEGS_6"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_AVAILABLE_LEGS_7"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_AVAILABLE_FEET"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_AVAILABLE_FEET_1"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_AVAILABLE_FEET_2"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_AVAILABLE_FEET_3"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_AVAILABLE_FEET_4"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_AVAILABLE_FEET_5"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_AVAILABLE_FEET_6"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_AVAILABLE_FEET_7"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_AVAILABLE_BERD"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_AVAILABLE_BERD_1"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_AVAILABLE_BERD_2"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_AVAILABLE_BERD_3"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_AVAILABLE_BERD_4"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_AVAILABLE_BERD_5"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_AVAILABLE_BERD_6"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_AVAILABLE_BERD_7"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_AVAILABLE_PROPS"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_AVAILABLE_PROPS_1"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_AVAILABLE_PROPS_2"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_AVAILABLE_PROPS_3"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_AVAILABLE_PROPS_4"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_AVAILABLE_PROPS_5"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_AVAILABLE_PROPS_6"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_AVAILABLE_PROPS_7"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_AVAILABLE_PROPS_8"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_AVAILABLE_PROPS_9"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_AVAILABLE_PROPS_10"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_AVAILABLE_OUTFIT"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_ACQUIRED_HAIR"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_ACQUIRED_HAIR_1"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_ACQUIRED_HAIR_2"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_ACQUIRED_HAIR_3"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_ACQUIRED_HAIR_4"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_ACQUIRED_HAIR_5"), -1, 1);;
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_ACQUIRED_HAIR_6"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_ACQUIRED_HAIR_7"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_ACQUIRED_JBIB"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_ACQUIRED_JBIB_1"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_ACQUIRED_JBIB_2"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_ACQUIRED_JBIB_3"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_ACQUIRED_JBIB_4"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_ACQUIRED_JBIB_5"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_ACQUIRED_JBIB_6"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_ACQUIRED_JBIB_7"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_ACQUIRED_LEGS"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_ACQUIRED_LEGS_1"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_ACQUIRED_LEGS_2"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_ACQUIRED_LEGS_3"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_ACQUIRED_LEGS_4"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_ACQUIRED_LEGS_5"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_ACQUIRED_LEGS_6"), -1, 1);;
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_ACQUIRED_LEGS_7"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_ACQUIRED_FEET"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_ACQUIRED_FEET_1"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_ACQUIRED_FEET_2"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_ACQUIRED_FEET_3"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_ACQUIRED_FEET_4"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_ACQUIRED_FEET_5"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_ACQUIRED_FEET_6"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_ACQUIRED_FEET_7"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_ACQUIRED_BERD"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_ACQUIRED_BERD_1"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_ACQUIRED_BERD_2"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_ACQUIRED_BERD_3"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_ACQUIRED_BERD_4"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_ACQUIRED_BERD_5"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_ACQUIRED_BERD_6"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_ACQUIRED_BERD_7"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_ACQUIRED_PROPS"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_ACQUIRED_PROPS_1"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_ACQUIRED_PROPS_2"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_ACQUIRED_PROPS_3"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_ACQUIRED_PROPS_4"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_ACQUIRED_PROPS_5"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_ACQUIRED_PROPS_6"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_ACQUIRED_PROPS_7"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_ACQUIRED_PROPS_8"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_ACQUIRED_PROPS_9"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_ACQUIRED_PROPS_10"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_ACQUIRED_OUTFIT"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_AVAILABLE_TORSO"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_AVAILABLE_SPECIAL"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_AVAILABLE_SPECIAL_1"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_AVAILABLE_SPECIAL_2"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_AVAILABLE_SPECIAL_3"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_AVAILABLE_SPECIAL_4"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_AVAILABLE_SPECIAL_5"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_AVAILABLE_SPECIAL_6"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_AVAILABLE_SPECIAL_7"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_AVAILABLE_SPECIAL2"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_AVAILABLE_SPECIAL2_1"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_AVAILABLE_DECL"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_AVAILABLE_TEETH"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_AVAILABLE_TEETH_1"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_AVAILABLE_TEETH_2"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_ACQUIRED_TORSO"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_ACQUIRED_SPECIAL"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_ACQUIRED_SPECIAL_1"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_ACQUIRED_SPECIAL_2"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_ACQUIRED_SPECIAL_3"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_ACQUIRED_SPECIAL_4"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_ACQUIRED_SPECIAL_5"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_ACQUIRED_SPECIAL_6"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_ACQUIRED_SPECIAL_7"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_ACQUIRED_SPECIAL2"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_ACQUIRED_SPECIAL2_1"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_ACQUIRED_DECL"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_CLTHS_ACQUIRED_TEETH"), -1, 1);
for (int i = 0; i < 2; i++)
{
char tmp[10];
char str[32];
sprintf(tmp, "%d", i);
strcpy(str, "MP0_CLTHS_ACQUIRED_TEETH_");
strcat(str, tmp);
Hash hash = rage::joaat(str);
STATS::STAT_SET_INT(hash, -1, 1);
strcpy(str, "MP1_CLTHS_ACQUIRED_TEETH_2");
strcat(str, tmp);
Hash hashs = rage::joaat(str);
STATS::STAT_SET_INT(hashs, -1, 1);
script::get_current()->yield();
}
for (int i = 0; i < 140; i++)
{
char tmp[10];
char str[32];
sprintf(tmp, "%d", i);
strcpy(str, "MP0_DLC_APPAREL_ACQUIRED_");
strcat(str, tmp);
Hash hash = rage::joaat(str);
STATS::STAT_SET_INT(hash, -1, 1);
strcpy(str, "MP1_DLC_APPAREL_ACQUIRED_");
strcat(str, tmp);
Hash hashs = rage::joaat(str);
STATS::STAT_SET_INT(hashs, -1, 1);
script::get_current()->yield();
}
for (int i = 0; i < 26; i++)
{
char tmp[10];
char str[32];
sprintf(tmp, "%d", i);
strcpy(str, "MP0_ADMIN_CLOTHES_GV_BS_");
strcat(str, tmp);
Hash hash = rage::joaat(str);
STATS::STAT_SET_INT(hash, -1, 1);
strcpy(str, "MP1_ADMIN_CLOTHES_GV_BS_");
strcat(str, tmp);
Hash hashs = rage::joaat(str);
STATS::STAT_SET_INT(hashs, -1, 1);
script::get_current()->yield();
}
for (int i = 0; i < 38; i++)
{
char tmp[10];
char str[32];
sprintf(tmp, "%d", i);
strcpy(str, "MP0_TATTOO_FM_UNLOCKS_");
strcat(str, tmp);
Hash hash = rage::joaat(str);
STATS::STAT_SET_INT(hash, -1, 1);
strcpy(str, "MP1_TATTOO_FM_UNLOCKS_");
strcat(str, tmp);
Hash hashs = rage::joaat(str);
STATS::STAT_SET_INT(hashs, -1, 1);
script::get_current()->yield();
}
stats::max_stats(1);
STATS::STAT_SET_BOOL(rage::joaat("MP1_AWD_FMRACEWORLDRECHOLDER"), 1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_AWD_ENEMYDRIVEBYKILLS"), 600, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_USJS_COMPLETED"), 50, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_USJS_FOUND"), 50, 1);
STATS::STAT_SET_BOOL(rage::joaat("MP1_AWD_FMWINALLRACEMODES"), 1, 1);
STATS::STAT_SET_BOOL(rage::joaat("MP1_AWD_FMWINEVERYGAMEMODE"), 1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_DB_PLAYER_KILLS"), 1000, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_KILLS_PLAYERS"), 1000, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_AWD_FMHORDWAVESSURVIVE"), 21, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_AWD_CAR_BOMBS_ENEMY_KILLS"), 25, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_AWD_FM_TDM_MVP"), 60, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_AWD_HOLD_UP_SHOPS"), 20, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_AWD_RACES_WON"), 101, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_AWD_NO_ARMWRESTLING_WINS"), 21, 1);
STATS::STAT_SET_BOOL(rage::joaat("MP1_AWD_FMATTGANGHQ"), 1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_AWD_FMBBETWIN"), 50000, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_AWD_FM_DM_WINS"), 51, 1);
STATS::STAT_SET_BOOL(rage::joaat("MP1_AWD_FMFULLYMODDEDCAR"), 1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_AWD_FM_DM_TOTALKILLS"), 500, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_MPPLY_DM_TOTAL_DEATHS"), 412, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_MPPLY_TIMES_FINISH_DM_TOP_3"), 36, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_PLAYER_HEADSHOTS"), 623, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_AWD_FM_DM_WINS"), 63, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_AWD_FM_TDM_WINS"), 13, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_AWD_FM_GTA_RACES_WON"), 12, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_AWD_FM_GOLF_WON"), 2, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_AWD_FM_SHOOTRANG_TG_WON"), 2, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_AWD_FM_SHOOTRANG_RT_WON"), 2, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_AWD_FM_SHOOTRANG_CT_WON"), 2, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_AWD_FM_SHOOTRANG_GRAN_WON"), 2, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_AWD_FM_TENNIS_WON"), 2, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_MPPLY_TENNIS_MATCHES_WON"), 2, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_MPPLY_TOTAL_TDEATHMATCH_WON"), 63, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_MPPLY_TOTAL_RACES_WON"), 101, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_MPPLY_TOTAL_DEATHMATCH_LOST"), 23, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_MPPLY_TOTAL_RACES_LOST"), 36, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_AWD_25_KILLS_STICKYBOMBS"), 50, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_AWD_50_KILLS_GRENADES"), 50, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_GRENADE_ENEMY_KILLS"), 50, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_AWD_20_KILLS_MELEE"), 50, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_MOLOTOV_ENEMY_KILLS"), 600, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CMBTPISTOL_ENEMY_KILLS"), 600, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_PISTOL50_ENEMY_KILLS"), 600, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_APPISTOL_ENEMY_KILLS"), 600, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_MICROSMG_ENEMY_KILLS"), 600, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_SMG_ENEMY_KILLS"), 600, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_ASLTSMG_ENEMY_KILLS"), 600, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_ASLTRIFLE_ENEMY_KILLS"), 600, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CRBNRIFLE_ENEMY_KILLS"), 600, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_ADVRIFLE_ENEMY_KILLS"), 600, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_MG_ENEMY_KILLS"), 600, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CMBTMG_ENEMY_KILLS"), 600, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_ASLTMG_ENEMY_KILLS"), 600, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_PUMP_ENEMY_KILLS"), 600, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_SAWNOFF_ENEMY_KILLS"), 600, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_BULLPUP_ENEMY_KILLS"), 600, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_ASLTSHTGN_ENEMY_KILLS"), 600, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_SNIPERRFL_ENEMY_KILLS"), 600, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_HVYSNIPER_ENEMY_KILLS"), 600, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_GRNLAUNCH_ENEMY_KILLS"), 600, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_RPG_ENEMY_KILLS"), 600, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_MINIGUNS_ENEMY_KILLS"), 600, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_GRENADE_ENEMY_KILLS"), 600, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_SMKGRENADE_ENEMY_KILLS"), 600, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_STKYBMB_ENEMY_KILLS"), 600, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_MOLOTOV_ENEMY_KILLS"), 600, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_AVAILABLE_FEET_1"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_AVAILABLE_HAIR"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_AVAILABLE_HAIR_1"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_AVAILABLE_HAIR_2"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_AVAILABLE_HAIR_3"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_AVAILABLE_HAIR_4"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_AVAILABLE_HAIR_5"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_AVAILABLE_HAIR_6"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_AVAILABLE_HAIR_7"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_AVAILABLE_JBIB"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_AVAILABLE_JBIB_1"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_AVAILABLE_JBIB_2"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_AVAILABLE_JBIB_3"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_AVAILABLE_JBIB_4"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_AVAILABLE_JBIB_5"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_AVAILABLE_JBIB_6"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_AVAILABLE_JBIB_7"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_AVAILABLE_LEGS"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_AVAILABLE_LEGS_1"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_AVAILABLE_LEGS_2"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_AVAILABLE_LEGS_3"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_AVAILABLE_LEGS_4"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_AVAILABLE_LEGS_5"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_AVAILABLE_LEGS_6"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_AVAILABLE_LEGS_7"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_AVAILABLE_FEET"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_AVAILABLE_FEET_1"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_AVAILABLE_FEET_2"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_AVAILABLE_FEET_3"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_AVAILABLE_FEET_4"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_AVAILABLE_FEET_5"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_AVAILABLE_FEET_6"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_AVAILABLE_FEET_7"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_AVAILABLE_BERD"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_AVAILABLE_BERD_1"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_AVAILABLE_BERD_2"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_AVAILABLE_BERD_3"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_AVAILABLE_BERD_4"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_AVAILABLE_BERD_5"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_AVAILABLE_BERD_6"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_AVAILABLE_BERD_7"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_AVAILABLE_PROPS"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_AVAILABLE_PROPS_1"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_AVAILABLE_PROPS_2"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_AVAILABLE_PROPS_3"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_AVAILABLE_PROPS_4"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_AVAILABLE_PROPS_5"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_AVAILABLE_PROPS_6"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_AVAILABLE_PROPS_7"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_AVAILABLE_PROPS_8"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_AVAILABLE_PROPS_9"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_AVAILABLE_PROPS_10"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_AVAILABLE_OUTFIT"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_ACQUIRED_HAIR"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_ACQUIRED_HAIR_1"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_ACQUIRED_HAIR_2"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_ACQUIRED_HAIR_3"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_ACQUIRED_HAIR_4"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_ACQUIRED_HAIR_5"), -1, 1);;
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_ACQUIRED_HAIR_6"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_ACQUIRED_HAIR_7"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_ACQUIRED_JBIB"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_ACQUIRED_JBIB_1"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_ACQUIRED_JBIB_2"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_ACQUIRED_JBIB_3"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_ACQUIRED_JBIB_4"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_ACQUIRED_JBIB_5"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_ACQUIRED_JBIB_6"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_ACQUIRED_JBIB_7"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_ACQUIRED_LEGS"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_ACQUIRED_LEGS_1"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_ACQUIRED_LEGS_2"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_ACQUIRED_LEGS_3"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_ACQUIRED_LEGS_4"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_ACQUIRED_LEGS_5"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_ACQUIRED_LEGS_6"), -1, 1);;
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_ACQUIRED_LEGS_7"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_ACQUIRED_FEET"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_ACQUIRED_FEET_1"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_ACQUIRED_FEET_2"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_ACQUIRED_FEET_3"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_ACQUIRED_FEET_4"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_ACQUIRED_FEET_5"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_ACQUIRED_FEET_6"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_ACQUIRED_FEET_7"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_ACQUIRED_BERD"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_ACQUIRED_BERD_1"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_ACQUIRED_BERD_2"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_ACQUIRED_BERD_3"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_ACQUIRED_BERD_4"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_ACQUIRED_BERD_5"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_ACQUIRED_BERD_6"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_ACQUIRED_BERD_7"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_ACQUIRED_PROPS"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_ACQUIRED_PROPS_1"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_ACQUIRED_PROPS_2"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_ACQUIRED_PROPS_3"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_ACQUIRED_PROPS_4"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_ACQUIRED_PROPS_5"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_ACQUIRED_PROPS_6"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_ACQUIRED_PROPS_7"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_ACQUIRED_PROPS_8"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_ACQUIRED_PROPS_9"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_ACQUIRED_PROPS_10"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_ACQUIRED_OUTFIT"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_AVAILABLE_TORSO"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_AVAILABLE_SPECIAL"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_AVAILABLE_SPECIAL_1"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_AVAILABLE_SPECIAL_2"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_AVAILABLE_SPECIAL_3"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_AVAILABLE_SPECIAL_4"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_AVAILABLE_SPECIAL_5"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_AVAILABLE_SPECIAL_6"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_AVAILABLE_SPECIAL_7"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_AVAILABLE_SPECIAL2"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_AVAILABLE_SPECIAL2_1"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_AVAILABLE_DECL"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_AVAILABLE_TEETH"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_AVAILABLE_TEETH_1"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_AVAILABLE_TEETH_2"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_ACQUIRED_TORSO"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_ACQUIRED_SPECIAL"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_ACQUIRED_SPECIAL_1"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_ACQUIRED_SPECIAL_2"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_ACQUIRED_SPECIAL_3"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_ACQUIRED_SPECIAL_4"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_ACQUIRED_SPECIAL_5"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_ACQUIRED_SPECIAL_6"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_ACQUIRED_SPECIAL_7"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_ACQUIRED_SPECIAL2"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_ACQUIRED_SPECIAL2_1"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_ACQUIRED_DECL"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP1_CLTHS_ACQUIRED_TEETH"), -1, 1);
STATS::STAT_SET_INT(rage::joaat("MP0_REV_DA_IN_POSSESSION"), -1, 1);
}
}

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@ -1,13 +0,0 @@
#pragma once
#include "common.hpp"
namespace big
{
class stats
{
public:
static void max_stats(int character_index);
static void unlock_achievements();
static void unlock_all();
};
}

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@ -1,22 +0,0 @@
#include "sys.hpp"
#include "fiber_pool.hpp"
#include "script.hpp"
namespace big
{
static bool busy = false;
void sys::loop()
{
if (busy) return;
busy = true;
QUEUE_JOB_BEGIN_CLAUSE()
{
update_player_structs();
update_screen_sizes();
busy = false;
}QUEUE_JOB_END_CLAUSE
}
}

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@ -1,17 +0,0 @@
#pragma once
#include "common.hpp"
#include "natives.hpp"
namespace big
{
class sys
{
public:
static void loop();
private:
static void update_player_structs();
static void update_screen_sizes();
};
}

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@ -1,163 +0,0 @@
#include "teleport.hpp"
#include "functions.hpp"
#include "natives.hpp"
#include "notify.hpp"
#include "script.hpp"
namespace big
{
bool teleport::load_ground_at_3dcoord(Vector3& location)
{
float groundZ;
uint8_t attempts = 10;
for (uint8_t i = 0; i < attempts; i++)
{
// Only request a collision after the first try failed because the location might already be loaded on first attempt.
for (uint16_t z = 0; i && z < 1000; z += 100)
{
STREAMING::REQUEST_COLLISION_AT_COORD(location.x, location.y, (float)z);
script::get_current()->yield();
}
if (MISC::GET_GROUND_Z_FOR_3D_COORD(location.x, location.y, 1000.f, &groundZ, false, false))
{
location.z = groundZ + 1.f;
return true;
}
script::get_current()->yield();
}
location.z = 1000.f;
return false;
}
bool teleport::bring_blip(int blipSprite, int blipColor, int flag)
{
Blip blip;
for (blip = HUD::GET_FIRST_BLIP_INFO_ID(blipSprite);
HUD::DOES_BLIP_EXIST(blip) &&
blipColor != -1 && HUD::GET_BLIP_COLOUR(blip);
blip = HUD::GET_NEXT_BLIP_INFO_ID(blipSprite)
) script::get_current()->yield();
if (!HUD::DOES_BLIP_EXIST(blip) || (blipColor != -1 && HUD::GET_BLIP_COLOUR(blip) != blipColor)) return false;
Vector3 location = HUD::GET_BLIP_COORDS(blip);
Entity veh = VEHICLE::GET_CLOSEST_VEHICLE(location.x, location.y, location.z, 5.f, 0, flag);
if (!ENTITY::DOES_ENTITY_EXIST(veh)) return false;
func::take_control_of_entity(veh);
Ped player = PLAYER::PLAYER_PED_ID();
location = ENTITY::GET_ENTITY_COORDS(player, true);
ENTITY::SET_ENTITY_COORDS(veh, location.x, location.y, location.z + 1.f, 0, 0, 0, true);
if (!VEHICLE::ARE_ANY_VEHICLE_SEATS_FREE(veh))
{
notify::above_map("The vehicle is full.");
ENTITY::SET_ENTITY_COORDS(player, location.x, location.y, location.z + 3.f, 0, 0, 0, true);
}
else
{
int seatIndex = VEHICLE::IS_VEHICLE_SEAT_FREE(veh, -1, false) ? -1 : -2;
PED::SET_PED_INTO_VEHICLE(player, veh, seatIndex);
}
return true;
}
bool teleport::teleport_to_blip(int blipSprite, int blipColor)
{
Ped player = PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(g_player.id);
Blip blip;
for (blip = HUD::GET_FIRST_BLIP_INFO_ID(blipSprite);
HUD::DOES_BLIP_EXIST(blip) &&
blipColor != -1 && HUD::GET_BLIP_COLOUR(blip);
blip = HUD::GET_NEXT_BLIP_INFO_ID(blipSprite)
) script::get_current()->yield();
if (!HUD::DOES_BLIP_EXIST(blip) || (blipColor != -1 && HUD::GET_BLIP_COLOUR(blip) != blipColor)) return false;
Vector3 location = HUD::GET_BLIP_COORDS(blip);
load_ground_at_3dcoord(location);
PED::SET_PED_COORDS_KEEP_VEHICLE(player, location.x, location.y, location.z);
return true;
}
void teleport::teleport_into_player_vehicle(Player player)
{
Ped target = PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(player);
if (!PED::IS_PED_IN_ANY_VEHICLE(target, true))
{
notify::above_map("This player is not in a vehicle right now.");
return;
}
Vector3 location = ENTITY::GET_ENTITY_COORDS(target, true);
load_ground_at_3dcoord(location);
Ped current = PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(g_player.id);
Vehicle veh;
for (veh = 0; !veh; veh = PED::GET_VEHICLE_PED_IS_IN(target, false))
{
if (!PED::IS_PED_IN_ANY_VEHICLE(target, true))
{
notify::above_map("Player is no longer in a vehicle.");
return;
}
veh = PED::GET_VEHICLE_PED_IS_IN(target, false);
if (!veh)
{
ENTITY::SET_ENTITY_COORDS(current, location.x, location.y, 1000.f, 0, 0, 0, 0);
script::get_current()->yield(50ms);
}
}
int seatIndex = VEHICLE::IS_VEHICLE_SEAT_FREE(veh, -1, false) ? -1 : -2;
PED::SET_PED_INTO_VEHICLE(current, veh, seatIndex);
}
void teleport::teleport_to_player(Player player)
{
Ped target = PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(player);
Vector3 location = ENTITY::GET_ENTITY_COORDS(target, true);
load_ground_at_3dcoord(location);
PED::SET_PED_COORDS_KEEP_VEHICLE(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(g_player.id), location.x, location.y, location.z);
}
// Teleport the player (with/without car to a waypoint)
bool teleport::waypoint()
{
Ped player = PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(g_player.id);
Blip blipHandle = HUD::GET_FIRST_BLIP_INFO_ID(8);
if (!HUD::DOES_BLIP_EXIST(blipHandle)) return false;
Vector3 location = HUD::GET_BLIP_COORDS(blipHandle);
load_ground_at_3dcoord(location);
PED::SET_PED_COORDS_KEEP_VEHICLE(player, location.x, location.y, location.z);
return true;
}
}

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@ -1,19 +0,0 @@
#pragma once
#include "common.hpp"
namespace big
{
class teleport
{
public:
static bool load_ground_at_3dcoord(Vector3& location);
static bool bring_blip(int blipSprite, int blipColor, int flag = 70);
static bool teleport_to_blip(int blipSprite, int blipColor = -1);
static void teleport_into_player_vehicle(Player player);
static void teleport_to_player(Player player);
static bool waypoint();
private:
};
}

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@ -1,10 +0,0 @@
#include "tunables.hpp"
namespace big
{
void tunables::loop()
{
disable_phone();
no_idle_kick();
}
}

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@ -1,16 +0,0 @@
#pragma once
#include "common.hpp"
namespace big
{
class tunables
{
public:
static void loop();
private:
static void disable_phone();
static void no_idle_kick();
};
}

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@ -1,21 +0,0 @@
#include "util.hpp"
#include "fiber_pool.hpp"
#include "script.hpp"
namespace big
{
static bool busy = false;
void util::loop()
{
if (busy) return;
busy = true;
QUEUE_JOB_BEGIN_CLAUSE()
{
spectate_player();
busy = false;
}QUEUE_JOB_END_CLAUSE
}
}

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@ -1,14 +0,0 @@
#pragma once
namespace big
{
class util
{
public:
static void loop();
private:
static void spectate_player();
};
}

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@ -1,24 +0,0 @@
#include "vehicle.hpp"
#include "fiber_pool.hpp"
#include "script.hpp"
namespace big
{
static bool busy = false;
void vehicle::loop()
{
if (busy) return;
busy = true;
QUEUE_JOB_BEGIN_CLAUSE()
{
handling();
no_bike_fall();
speedo_meter();
sticky_tyres();
busy = false;
}QUEUE_JOB_END_CLAUSE
}
}

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@ -1,18 +0,0 @@
#pragma once
#include "common.hpp"
namespace big
{
class vehicle
{
public:
static void loop();
private:
static void handling();
static void no_bike_fall();
static void speedo_meter();
static void sticky_tyres();
};
}

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@ -1,21 +0,0 @@
#include "world.hpp"
#include "fiber_pool.hpp"
#include "script.hpp"
namespace big
{
static bool busy = false;
void world::loop()
{
if (busy) return;
busy = true;
QUEUE_JOB_BEGIN_CLAUSE()
{
population_modifiers();
busy = false;
}QUEUE_JOB_END_CLAUSE
}
}

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@ -1,15 +0,0 @@
#pragma once
#include "common.hpp"
namespace big
{
class world
{
public:
static void loop();
private:
static void population_modifiers();
};
}

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@ -1,5 +1,5 @@
#pragma once #pragma once
#include "fonts/fonts.hpp" #include "fonts.hpp"
const std::uint8_t font_rubik[140732] const std::uint8_t font_rubik[140732]
{ {

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@ -2,4 +2,3 @@
#include <cstdint> #include <cstdint>
extern const std::uint8_t font_rubik[140732]; extern const std::uint8_t font_rubik[140732];
extern const std::uint8_t font_storopia[89888];

File diff suppressed because it is too large Load Diff

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@ -1,7 +1,6 @@
#pragma once #pragma once
#include "common.hpp" #include "common.hpp"
#include "gta/fwddec.hpp" #include "gta/fwddec.hpp"
#include "gta/replay.hpp"
#include "gta/natives.hpp" #include "gta/natives.hpp"
namespace big::functions namespace big::functions
@ -9,33 +8,4 @@ namespace big::functions
using run_script_threads_t = bool(*)(std::uint32_t ops_to_execute); using run_script_threads_t = bool(*)(std::uint32_t ops_to_execute);
using get_native_handler_t = rage::scrNativeHandler(*)(rage::scrNativeRegistrationTable*, rage::scrNativeHash); using get_native_handler_t = rage::scrNativeHandler(*)(rage::scrNativeRegistrationTable*, rage::scrNativeHash);
using fix_vectors_t = void(*)(rage::scrNativeCallContext*); using fix_vectors_t = void(*)(rage::scrNativeCallContext*);
using error_screen = void(char* entryHeader, char* entryLine1, int instructionalKey, char* entryLine2, BOOL p4, Any p5, Any* p6, Any* p7, BOOL background);
using get_event_data = bool(int32_t eventGroup, int32_t eventIndex, int64_t* args, uint32_t argCount);
using get_label_text = const char*(void* unk, const char* label);
using get_player_name = char*(Player player);
using get_net_player = int(Player player);
using increment_stat_event = bool(uint64_t net_event_struct, int64_t sender, int64_t a3);
using read_bitbuf_array = bool(rage::datBitBuffer* buffer, PVOID read, int bits, int );
using read_bitbuf_dword = bool(rage::datBitBuffer* buffer, PVOID read, int bits);
using received_event = bool(
rage::netEventMgr* event_manager,
CNetGamePlayer* source_player,
CNetGamePlayer* target_player,
uint16_t event_id,
int event_index,
int event_handled_bitset,
int64_t bit_buffer_size,
int64_t bit_buffer
);
using send_event_ack = void(rage::netEventMgr* event_manager, CNetGamePlayer* source_player, CNetGamePlayer* target_player, int event_index, int event_handled_bitset);
using script_event_handler = bool(void* events, CNetGamePlayer* sourcePlayer, CNetGamePlayer* targetPlayer);
using set_session_weather = void(char a1, int a2, int a3, int64_t a4);
using spectate_player = bool(bool toggle, Ped player);
using sync_local_time = void(int h, int m);
using trigger_script_event = int(bool unk0, int64_t* args, int argCount, int bitFlags);
using ptr_to_handle = int(rage::CObject* a1);
} }

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@ -1686,73 +1686,3 @@ enum PedBones : std::uint32_t
FB_R_Lip_Bot_001 = 0xC33B, FB_R_Lip_Bot_001 = 0xC33B,
FB_Tongue_001 = 0xB987 FB_Tongue_001 = 0xB987
}; };
enum PedTypes
{
PED_TYPE_PLAYER_0,// michael
PED_TYPE_PLAYER_1,// franklin
PED_TYPE_NETWORK_PLAYER, // mp character
PED_TYPE_PLAYER_2,// trevor
PED_TYPE_CIVMALE,
PED_TYPE_CIVFEMALE,
PED_TYPE_COP,
PED_TYPE_GANG_ALBANIAN,
PED_TYPE_GANG_BIKER_1,
PED_TYPE_GANG_BIKER_2,
PED_TYPE_GANG_ITALIAN,
PED_TYPE_GANG_RUSSIAN,
PED_TYPE_GANG_RUSSIAN_2,
PED_TYPE_GANG_IRISH,
PED_TYPE_GANG_JAMAICAN,
PED_TYPE_GANG_AFRICAN_AMERICAN,
PED_TYPE_GANG_KOREAN,
PED_TYPE_GANG_CHINESE_JAPANESE,
PED_TYPE_GANG_PUERTO_RICAN,
PED_TYPE_DEALER,
PED_TYPE_MEDIC,
PED_TYPE_FIREMAN,
PED_TYPE_CRIMINAL,
PED_TYPE_BUM,
PED_TYPE_PROSTITUTE,
PED_TYPE_SPECIAL,
PED_TYPE_MISSION,
PED_TYPE_SWAT,
PED_TYPE_ANIMAL,
PED_TYPE_ARMY
};
enum FreemodePlayerEvents : int64_t
{
PlayerJoined = 1120313136, //args 2 JOINED = 1289518925
PlayerPaused = 2383153667,
PlayerUnpaused = 3717680613,
ChatOpened = 2965958374,
ChatClosed = 1841943281,
LsCustomsEntered = 2098987581,
LsCustomsExit = 465570678,
};
enum RemoteEvents : int64_t
{
Bounty = -116602735,
CeoBan = -738295409,
CeoKick = -1648921703,
CeoMoney = -2029779863,
ClearWantedLevel = 393068387,
FakeDeposit = -1949011582,
ForceMission = -545396442,
ForceMission2 = 915906776,
ForceMission3 = 1764541627,
GtaBanner = 639032041,
PersonalVehicleDestroyed = 891272013,
RemoteOffradar = 575518757,
RotateCam = 1120313136,
SendToCutscene = -1879618040,
SendToIsland = 1300962917,
SoundSpam = 1097312011,
SoundSpam2 = -1162153263,
Spectate = -2074614269,
Teleport = -171207973,
TransactionError = 1302185744,
VehicleKick = -1333236192,
};

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@ -70,7 +70,3 @@ class CNetGamePlayer;
class CNetworkPlayerMgr; class CNetworkPlayerMgr;
class CPlayerInfo; class CPlayerInfo;
class CNetworkObjectMgr; class CNetworkObjectMgr;
class CReplayInterface;
class CObjectInterface;
class CVehicleInterface;

File diff suppressed because one or more lines are too long

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@ -2,311 +2,17 @@
#include "fwddec.hpp" #include "fwddec.hpp"
#pragma pack(push, 1) #pragma pack(push, 1)
// Created with ReClass.NET 1.2 by KN4CK3R class CPed
{
public:
char m_padding[0x10B8];
CPlayerInfo *m_playerinfo;
};
#pragma pack(pop)
class CPedFactory class CPedFactory
{ {
public: public:
char pad_0000[8]; //0x0000 virtual ~CPedFactory() = default;
class CPed* m_local_ped; //0x0008 CPed *m_local_ped;
}; //Size: 0x0010 };
static_assert(sizeof(CPedFactory) == 0x10);
class CPed
{
public:
char pad_0000[32]; //0x0000
class CPedModelInfo* m_ped_model_info; //0x0020
uint8_t m_entity_type; //0x0028
char pad_0029[3]; //0x0029
uint8_t m_invisible; //0x002C
char pad_002D[1]; //0x002D
uint8_t m_freeze_momentum; //0x002E
char pad_002F[97]; //0x002F
rage::vector3 m_position; //0x0090
char pad_009C[237]; //0x009C
uint8_t m_godmode; //0x0189
char pad_018A[246]; //0x018A
float m_health; //0x0280
char pad_0284[28]; //0x0284
float m_maxhealth; //0x02A0
char pad_02A4[124]; //0x02A4
rage::vector3 m_velocity; //0x0320
char pad_032C[2564]; //0x032C
class CAutomobile* m_vehicle; //0x0D30
char pad_0D38[896]; //0x0D38
uint8_t m_ragdoll; //0x10B8
char pad_10B9[15]; //0x10B9
class CPlayerInfo* m_player_info; //0x10C8
char pad_10D0[8]; //0x10D0
class CPedWeaponManager* m_weapon_manager; //0x10D8
char pad_10E0[919]; //0x10E0
uint8_t m_in_vehicle; //0x1477
char pad_1478[104]; //0x1478
float m_armor; //0x14E0
}; //Size: 0x14E4
static_assert(sizeof(CPed) == 0x14E4);
class CAutomobile
{
public:
char pad_0000[72]; //0x0000
class CVehicleDrawHandler* m_mods; //0x0048
char pad_0050[313]; //0x0050
uint8_t m_godmode; //0x0189
char pad_018A[406]; //0x018A
float m_boost; //0x0320
float m_rocket_recharge_speed; //0x0324
char pad_0328[1308]; //0x0328
float m_health; //0x0844
char pad_0848[192]; //0x0848
float m_health2; //0x0908
char pad_090C[44]; //0x090C
class CHandlingData* m_handling; //0x0938
char pad_0940[2]; //0x0940
uint8_t m_bulletproof_tyres; //0x0942
char pad_0943[685]; //0x0943
class WheelArray* m_wheels; //0x0BF0
char pad_0BF8[100]; //0x0BF8
float m_gravity; //0x0C5C
}; //Size: 0x0C60
static_assert(sizeof(CAutomobile) == 0xC60);
class CPlayerInfo
{
public:
char pad_0000[52]; //0x0000
uint32_t m_internal_ip; //0x0034
uint16_t m_internal_port; //0x0038
char pad_003A[2]; //0x003A
uint32_t m_relay_ip; //0x003C
uint16_t m_relay_port; //0x0040
char pad_0042[2]; //0x0042
uint32_t m_external_ip; //0x0044
uint16_t m_external_port; //0x0048
char pad_004A[38]; //0x004A
uint64_t m_rockstar_id; //0x0070
char pad_0078[12]; //0x0078
char m_name[20]; //0x0084
char pad_0098[180]; //0x0098
float m_swim_speed; //0x014C
float m_run_speed; //0x0150
char pad_0154[81]; //0x0154
bool m_is_rockstar_dev; //0x01A5
char pad_01A6[1]; //0x01A6
bool m_is_cheater; //0x01A7
char pad_01A8[11]; //0x01A8
bool m_is_online; //0x01B3
char pad_01B4[20]; //0x01B4
class CPed* m_ped; //0x01C8
char pad_01D0[40]; //0x01D0
uint32_t m_frame_flags; //0x01F8
char pad_01FC[28]; //0x01FC
uint32_t m_player_controls; //0x0218
char pad_021C[1588]; //0x021C
uint32_t m_npc_ignore; //0x0850
char pad_0854[12]; //0x0854
bool m_is_wanted; //0x0860
char pad_0861[3]; //0x0861
int8_t m_wanted_level_display; //0x0864
char pad_0865[3]; //0x0865
int8_t m_wanted_level; //0x0868
char pad_0869[1131]; //0x0869
float m_stamina; //0x0CD4
float m_max_stamina; //0x0CD8
}; //Size: 0x0CDC
static_assert(sizeof(CPlayerInfo) == 0xCDC);
class CPedWeaponManager
{
public:
char pad_0000[32]; //0x0000
class CWeaponInfo* m_weapon_info; //0x0020
}; //Size: 0x0028
static_assert(sizeof(CPedWeaponManager) == 0x28);
class CHandlingData
{
public:
char pad_0000[8]; //0x0000
uint32_t m_name_hash; //0x0008
float m_mass; //0x000C
float m_initial_drag_coeff; //0x0010
float m_downforce_modifier; //0x0014
float m_popup_light_rotation; //0x0018
char pad_001C[4]; //0x001C
rage::vector3 m_centre_of_mass; //0x0020
char pad_002C[4]; //0x002C
rage::vector3 m_inertia_multiplier; //0x0030
char pad_003C[4]; //0x003C
float m_buoyancy; //0x0040
float m_drive_bias_rear; //0x0044
float m_drive_bias_front; //0x0048
float m_acceleration; //0x004C
uint8_t m_initial_drive_gears; //0x0050
char pad_0051[3]; //0x0051
float m_drive_inertia; //0x0054
float m_upshift; //0x0058
float m_downshift; //0x005C
float m_initial_drive_force; //0x0060
float m_drive_max_flat_vel; //0x0064
float m_initial_drive_max_flat_vel; //0x0068
float m_brake_force; //0x006C
char pad_0070[4]; //0x0070
float m_brake_bias_front; //0x0074
float m_brake_bias_rear; //0x0078
float m_handbrake_force; //0x007C
float m_steering_lock; //0x0080
float m_steering_lock_ratio; //0x0084
float m_traction_curve_max; //0x0088
float m_traction_curve_lateral; //0x008C
float m_traction_curve_min; //0x0090
float m_traction_curve_ratio; //0x0094
float m_curve_lateral; //0x0098
float m_curve_lateral_ratio; //0x009C
float m_traction_spring_delta_max; //0x00A0
float m_traction_spring_delta_max_ratio; //0x00A4
float m_low_speed_traction_loss_mult; //0x00A8
float m_camber_stiffness; //0x00AC
float m_traction_bias_front; //0x00B0
float m_traction_bias_rear; //0x00B4
float m_traction_loss_mult; //0x00B8
float m_suspension_force; //0x00BC
float m_suspension_comp_damp; //0x00C0
float m_suspension_rebound_damp; //0x00C4
float m_suspension_upper_limit; //0x00C8
float m_suspension_lower_limit; //0x00CC
float m_suspension_raise; //0x00D0
float m_suspension_bias_front; //0x00D4
float m_suspension_bias_rear; //0x00D8
float m_anti_rollbar_force; //0x00DC
float m_anti_rollbar_bias_front; //0x00E0
float m_anti_rollbar_bias_rear; //0x00E4
float m_roll_centre_height_front; //0x00E8
float m_roll_centre_height_rear; //0x00EC
float m_collision_damage_mult; //0x00F0
float m_weapon_damamge_mult; //0x00F4
float m_deformation_mult; //0x00F8
float m_engine_damage_mult; //0x00FC
float m_petrol_tank_volume; //0x0100
float m_oil_volume; //0x0104
char pad_0108[4]; //0x0108
rage::vector3 m_seat_index_dist; //0x010C
uint32_t m_monetary_value; //0x0118
char pad_011C[8]; //0x011C
uint32_t m_str_model_flags; //0x0124
uint32_t m_str_handling_flags; //0x0128
uint32_t m_str_damage_flags; //0x012C
char pad_0130[12]; //0x0130
uint32_t m_ai_handling_hash; //0x013C
char pad_0140[208]; //0x0140
}; //Size: 0x0210
static_assert(sizeof(CHandlingData) == 0x210);
class CWeaponInfo
{
public:
char pad_0000[16]; //0x0000
uint32_t m_model_hash; //0x0010
}; //Size: 0x0014
static_assert(sizeof(CWeaponInfo) == 0x14);
class CPedModelInfo
{
public:
char pad_0000[24]; //0x0000
uint32_t m_model_hash; //0x0018
}; //Size: 0x001C
static_assert(sizeof(CPedModelInfo) == 0x1C);
class WheelArray
{
public:
class CWheel* m_wheel1; //0x0000
class CWheel* m_wheel2; //0x0008
class CWheel* m_wheel3; //0x0010
class CWheel* m_wheel4; //0x0018
char pad_0020[88]; //0x0020
}; //Size: 0x0078
static_assert(sizeof(WheelArray) == 0x78);
class CWheel
{
public:
char pad_0000[8]; //0x0000
float m_camber; //0x0008
float m_camber_inverted; //0x000C
char pad_0010[552]; //0x0010
}; //Size: 0x0238
static_assert(sizeof(CWheel) == 0x238);
class CVehicleDrawHandler
{
public:
char pad_0000[904]; //0x0000
uint8_t m_primary_color; //0x0388
char pad_0389[3]; //0x0389
uint8_t m_pearlescent; //0x038C
char pad_038D[3]; //0x038D
uint8_t m_secondary_color; //0x0390
char pad_0391[15]; //0x0391
uint8_t m_neon_light_blue; //0x03A0
uint8_t m_neon_light_green; //0x03A1
uint8_t m_neon_light_red; //0x03A2
char pad_03A3[15]; //0x03A3
uint8_t m_spoiler; //0x03B2
uint8_t m_bumper_front; //0x03B3
uint8_t m_bumper_rear; //0x03B4
uint8_t m_sideskirts; //0x03B5
uint8_t m_exhaust; //0x03B6
uint8_t m_frame; //0x03B7
uint8_t m_grille; //0x03B8
uint8_t m_hoods; //0x03B9
uint8_t m_fenders; //0x03BA
uint8_t m_bullbars; //0x03BB
uint8_t m_roof; //0x03BC
char pad_03BD[3]; //0x03BD
uint8_t m_ornaments; //0x03C0
char pad_03C1[1]; //0x03C1
uint8_t m_dial_design; //0x03C2
uint8_t m_sunstrips; //0x03C3
uint8_t m_seats; //0x03C4
uint8_t m_steering_wheels; //0x03C5
uint8_t m_column_shifter_levers; //0x03C6
char pad_03C7[2]; //0x03C7
uint8_t m_truck_beds; //0x03C9
char pad_03CA[4]; //0x03CA
uint8_t m_roll_cages; //0x03CE
uint8_t m_skid_plate; //0x03CF
uint8_t m_secondary_ligt_surrounds; //0x03D0
uint8_t m_hood_accessories; //0x03D1
uint8_t m_doors; //0x03D2
uint8_t m_snorkel; //0x03D3
uint8_t m_livery; //0x03D4
char pad_03D5[1]; //0x03D5
uint8_t m_engine; //0x03D6
uint8_t m_brakes; //0x03D7
uint8_t m_transmission; //0x03D8
uint8_t m_horn; //0x03D9
uint8_t m_suspension; //0x03DA
uint8_t m_armor; //0x03DB
char pad_03DC[1]; //0x03DC
uint8_t m_turbo; //0x03DD
char pad_03DE[3]; //0x03DE
uint8_t m_xenon; //0x03E1
uint8_t m_tire_design; //0x03E2
char pad_03E3[16]; //0x03E3
uint8_t m_truck_bed; //0x03F3
char pad_03F4[5]; //0x03F4
uint8_t m_wheel_color; //0x03F9
char pad_03FA[5]; //0x03FA
uint8_t m_window; //0x03FF
char pad_0400[2]; //0x0400
uint8_t m_neon_left; //0x0402
uint8_t m_neon_right; //0x0403
uint8_t m_neon_front; //0x0404
uint8_t m_neon_back; //0x0405
char pad_0406[142]; //0x0406
}; //Size: 0x0494
static_assert(sizeof(CVehicleDrawHandler) == 0x494);
#pragma pack(pop)

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@ -98,7 +98,7 @@ public:
uint32_t player; //0x00D0 uint32_t player; //0x00D0
}; };
/*class CPlayerInfo : public rage::fwExtensibleBase class CPlayerInfo : public rage::fwExtensibleBase
{ {
public: public:
char pad_0020[20]; //0x0020 char pad_0020[20]; //0x0020
@ -136,7 +136,7 @@ public:
char pad_0865[3]; //0x0865 char pad_0865[3]; //0x0865
int8_t m_wanted_level; //0x0868 int8_t m_wanted_level; //0x0868
}; //Size: 0x0869 }; //Size: 0x0869
static_assert(sizeof(CPlayerInfo) == 0x869);*/ static_assert(sizeof(CPlayerInfo) == 0x869);
static_assert(sizeof(CNonPhysicalPlayerData) == 0x1C); static_assert(sizeof(CNonPhysicalPlayerData) == 0x1C);
#pragma pack(pop) #pragma pack(pop)

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@ -32,42 +32,6 @@ namespace rage
scrVector(float x, float y, float z) : scrVector(float x, float y, float z) :
x(x), y(y), z(z) x(x), y(y), z(z)
{} {}
scrVector operator+(const scrVector& other)
{
scrVector vec;
vec.x = this->x + other.x;
vec.y = this->y + other.y;
vec.z = this->z + other.z;
return vec;
}
scrVector operator-(const scrVector& other)
{
scrVector vec;
vec.x = this->x - other.x;
vec.y = this->y - other.y;
vec.z = this->z - other.z;
return vec;
}
scrVector operator*(const scrVector& other)
{
scrVector vec;
vec.x = this->x * other.x;
vec.y = this->y * other.y;
vec.z = this->z * other.z;
return vec;
}
scrVector operator*(const float& other)
{
scrVector vec;
vec.x = this->x * other;
vec.y = this->y * other;
vec.z = this->z * other;
return vec;
}
public: public:
float x{}; float x{};
private: private:

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@ -25,7 +25,7 @@ namespace big::gta_util
{ {
if (auto ped = ped_factory->m_local_ped) if (auto ped = ped_factory->m_local_ped)
{ {
return ped->m_player_info; return ped->m_playerinfo;
} }
} }

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@ -10,22 +10,15 @@
#include "pointers.hpp" #include "pointers.hpp"
#include "renderer.hpp" #include "renderer.hpp"
#include "script.hpp" #include "script.hpp"
#include "features/notify.hpp"
#include "features/custom_text.hpp"
#include "gui/window.hpp"
#include <imgui.h> #include <imgui.h>
#include "gui/base_tab.h"
namespace big namespace big
{ {
void gui::dx_init() void gui::dx_init()
{ {
static ImVec4 bgColor = ImVec4(0.105f, 0.1f, 0.1f, .75f);
static ImVec4 primary = ImVec4(0.117f, 0.529f, 0.941f, 1.f);
static ImVec4 secondary = ImVec4(0.156f, 0.647f, 0.97f, 1.f);
static ImVec4 whiteBroken = ImVec4(.972f, .972f, .972f, 1.f);
auto &style = ImGui::GetStyle(); auto &style = ImGui::GetStyle();
style.WindowPadding = { 10.f, 10.f }; style.WindowPadding = { 10.f, 10.f };
style.PopupRounding = 0.f; style.PopupRounding = 0.f;
@ -36,17 +29,17 @@ namespace big
style.IndentSpacing = 21.f; style.IndentSpacing = 21.f;
style.ScrollbarSize = 15.f; style.ScrollbarSize = 15.f;
style.GrabMinSize = 8.f; style.GrabMinSize = 8.f;
style.WindowBorderSize = 0.f; style.WindowBorderSize = 1.f;
style.ChildBorderSize = 0.f; style.ChildBorderSize = 0.f;
style.PopupBorderSize = 0.f; style.PopupBorderSize = 1.f;
style.FrameBorderSize = 0.f; style.FrameBorderSize = 0.f;
style.TabBorderSize = 0.f; style.TabBorderSize = 0.f;
style.WindowRounding = 5.f; style.WindowRounding = 0.f;
style.ChildRounding = 2.f; style.ChildRounding = 0.f;
style.FrameRounding = 3.f; style.FrameRounding = 0.f;
style.ScrollbarRounding = 3.f; style.ScrollbarRounding = 0.f;
style.GrabRounding = 0.f; style.GrabRounding = 0.f;
style.TabRounding = 3.f; style.TabRounding = 0.f;
style.WindowTitleAlign = { 0.5f, 0.5f }; style.WindowTitleAlign = { 0.5f, 0.5f };
style.ButtonTextAlign = { 0.5f, 0.5f }; style.ButtonTextAlign = { 0.5f, 0.5f };
style.DisplaySafeAreaPadding = { 3.f, 3.f }; style.DisplaySafeAreaPadding = { 3.f, 3.f };
@ -54,7 +47,7 @@ namespace big
auto &colors = style.Colors; auto &colors = style.Colors;
colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
colors[ImGuiCol_TextDisabled] = ImVec4(1.00f, 0.90f, 0.19f, 1.00f); colors[ImGuiCol_TextDisabled] = ImVec4(1.00f, 0.90f, 0.19f, 1.00f);
colors[ImGuiCol_WindowBg] = bgColor; colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.06f, 0.06f, 1.00f);
colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.94f); colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.94f);
colors[ImGuiCol_Border] = ImVec4(0.30f, 0.30f, 0.30f, 0.50f); colors[ImGuiCol_Border] = ImVec4(0.30f, 0.30f, 0.30f, 0.50f);
@ -66,25 +59,25 @@ namespace big
colors[ImGuiCol_TitleBgActive] = ImVec4(0.19f, 0.19f, 0.19f, 1.00f); colors[ImGuiCol_TitleBgActive] = ImVec4(0.19f, 0.19f, 0.19f, 1.00f);
colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f); colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f);
colors[ImGuiCol_MenuBarBg] = ImVec4(0.14f, 0.14f, 0.14f, 1.00f); colors[ImGuiCol_MenuBarBg] = ImVec4(0.14f, 0.14f, 0.14f, 1.00f);
colors[ImGuiCol_ScrollbarBg] = colors[ImGuiCol_WindowBg]; colors[ImGuiCol_ScrollbarBg] = ImVec4(0.02f, 0.02f, 0.02f, 0.53f);
colors[ImGuiCol_ScrollbarGrab] = primary; colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.31f, 0.31f, 0.31f, 1.00f);
colors[ImGuiCol_ScrollbarGrabHovered] = secondary; colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
colors[ImGuiCol_ScrollbarGrabActive] = primary; colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.51f, 0.51f, 0.51f, 1.00f);
colors[ImGuiCol_CheckMark] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); colors[ImGuiCol_CheckMark] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
colors[ImGuiCol_SliderGrab] = ImVec4(0.34f, 0.34f, 0.34f, 1.00f); colors[ImGuiCol_SliderGrab] = ImVec4(0.34f, 0.34f, 0.34f, 1.00f);
colors[ImGuiCol_SliderGrabActive] = ImVec4(0.39f, 0.38f, 0.38f, 1.00f); colors[ImGuiCol_SliderGrabActive] = ImVec4(0.39f, 0.38f, 0.38f, 1.00f);
colors[ImGuiCol_Button] = primary; colors[ImGuiCol_Button] = ImVec4(0.41f, 0.41f, 0.41f, 0.74f);
colors[ImGuiCol_ButtonHovered] = secondary; colors[ImGuiCol_ButtonHovered] = ImVec4(0.41f, 0.41f, 0.41f, 0.78f);
colors[ImGuiCol_ButtonActive] = colors[ImGuiCol_ButtonHovered]; colors[ImGuiCol_ButtonActive] = ImVec4(0.41f, 0.41f, 0.41f, 0.87f);
colors[ImGuiCol_Header] = ImVec4(0.37f, 0.37f, 0.37f, 0.31f); colors[ImGuiCol_Header] = ImVec4(0.37f, 0.37f, 0.37f, 0.31f);
colors[ImGuiCol_HeaderHovered] = ImVec4(0.38f, 0.38f, 0.38f, 0.37f); colors[ImGuiCol_HeaderHovered] = ImVec4(0.38f, 0.38f, 0.38f, 0.37f);
colors[ImGuiCol_HeaderActive] = ImVec4(0.37f, 0.37f, 0.37f, 0.51f); colors[ImGuiCol_HeaderActive] = ImVec4(0.37f, 0.37f, 0.37f, 0.51f);
colors[ImGuiCol_Separator] = ImVec4(0.38f, 0.38f, 0.38f, 0.50f); colors[ImGuiCol_Separator] = ImVec4(0.38f, 0.38f, 0.38f, 0.50f);
colors[ImGuiCol_SeparatorHovered] = ImVec4(0.46f, 0.46f, 0.46f, 0.50f); colors[ImGuiCol_SeparatorHovered] = ImVec4(0.46f, 0.46f, 0.46f, 0.50f);
colors[ImGuiCol_SeparatorActive] = ImVec4(0.46f, 0.46f, 0.46f, 0.64f); colors[ImGuiCol_SeparatorActive] = ImVec4(0.46f, 0.46f, 0.46f, 0.64f);
colors[ImGuiCol_ResizeGrip] = whiteBroken; colors[ImGuiCol_ResizeGrip] = ImVec4(0.26f, 0.26f, 0.26f, 1.00f);
colors[ImGuiCol_ResizeGripHovered] = ImVec4(1.f, 1.f, 1.f, 1.00f); colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.31f, 0.31f, 0.31f, 1.00f);
colors[ImGuiCol_ResizeGripActive] = whiteBroken; colors[ImGuiCol_ResizeGripActive] = ImVec4(0.35f, 0.35f, 0.35f, 1.00f);
colors[ImGuiCol_Tab] = ImVec4(0.21f, 0.21f, 0.21f, 0.86f); colors[ImGuiCol_Tab] = ImVec4(0.21f, 0.21f, 0.21f, 0.86f);
colors[ImGuiCol_TabHovered] = ImVec4(0.27f, 0.27f, 0.27f, 0.86f); colors[ImGuiCol_TabHovered] = ImVec4(0.27f, 0.27f, 0.27f, 0.86f);
colors[ImGuiCol_TabActive] = ImVec4(0.34f, 0.34f, 0.34f, 0.86f); colors[ImGuiCol_TabActive] = ImVec4(0.34f, 0.34f, 0.34f, 0.86f);
@ -106,36 +99,19 @@ namespace big
{ {
TRY_CLAUSE TRY_CLAUSE
{ {
// gui/window/top_bar.cpp if (ImGui::Begin("BigBaseV2"))
window::render_top_bar(); {
ImGui::BeginTabBar("tabbar");
// gui/window/main.cpp base_tab::render_base_tab();
window::render_main_window(); ImGui::EndTabBar();
}
// gui/window/user_sidebar.cpp ImGui::End();
window::render_user_sidebar();
// gui/window/player.cpp
window::render_player_window();
// gui/window/handling.cpp
window::render_handling_window();
} }
EXCEPT_CLAUSE EXCEPT_CLAUSE
} }
void gui::script_init() void gui::script_init()
{ {
custom_text::add_text(RAGE_JOAAT("LOADING_SPLAYER_L"), "Preparing for awesomeness.");
custom_text::add_text(RAGE_JOAAT("HUD_JOINING"), "Yim's Menu");
custom_text::add_text(RAGE_JOAAT("HUD_TRANSP"), "Transaction's fucked...");
custom_text::add_text(RAGE_JOAAT("HUD_QUITTING"), "Leaving are we?");
custom_text::add_text(RAGE_JOAAT("HUD_QUITRACE"), "Are you a pussy?");
custom_text::add_text(RAGE_JOAAT("HUD_SAVDNWARN"), "Rockstar crashed their toaster again...");
notify::above_map("Yim's Menu is ready.");
} }
void gui::script_on_tick() void gui::script_on_tick()
@ -144,36 +120,7 @@ namespace big
{ {
if (g_gui.m_opened) if (g_gui.m_opened)
{ {
//PAD::DISABLE_ALL_CONTROL_ACTIONS(0); PAD::DISABLE_ALL_CONTROL_ACTIONS(0);
for (int i = 1; i <= 6; i++)
{
PAD::DISABLE_CONTROL_ACTION(0, i, true);
}
PAD::DISABLE_CONTROL_ACTION(0, 106, true);
PAD::DISABLE_CONTROL_ACTION(0, 329, true);
PAD::DISABLE_CONTROL_ACTION(0, 330, true);
PAD::DISABLE_CONTROL_ACTION(2, 14, true);
PAD::DISABLE_CONTROL_ACTION(2, 15, true);
PAD::DISABLE_CONTROL_ACTION(2, 16, true);
PAD::DISABLE_CONTROL_ACTION(2, 17, true);
PAD::DISABLE_CONTROL_ACTION(2, 24, true);
PAD::DISABLE_CONTROL_ACTION(2, 69, true);
PAD::DISABLE_CONTROL_ACTION(2, 70, true);
PAD::DISABLE_CONTROL_ACTION(2, 84, true);
PAD::DISABLE_CONTROL_ACTION(2, 85, true);
PAD::DISABLE_CONTROL_ACTION(2, 99, true);
PAD::DISABLE_CONTROL_ACTION(2, 92, true);
PAD::DISABLE_CONTROL_ACTION(2, 100, true);
PAD::DISABLE_CONTROL_ACTION(2, 114, true);
PAD::DISABLE_CONTROL_ACTION(2, 115, true);
PAD::DISABLE_CONTROL_ACTION(2, 121, true);
PAD::DISABLE_CONTROL_ACTION(2, 142, true);
PAD::DISABLE_CONTROL_ACTION(2, 241, true);
PAD::DISABLE_CONTROL_ACTION(2, 261, true);
PAD::DISABLE_CONTROL_ACTION(2, 257, true);
PAD::DISABLE_CONTROL_ACTION(2, 262, true);
PAD::DISABLE_CONTROL_ACTION(2, 331, true);
} }
} }
EXCEPT_CLAUSE EXCEPT_CLAUSE

View File

@ -0,0 +1,91 @@
#include "common.hpp"
#include "base_tab.h"
#include "imgui.h"
#include "script.hpp"
#include "fiber_pool.hpp"
#include "natives.hpp"
#include "gta_util.hpp"
#include "ImGuiBitfield.h"
namespace big
{
void base_tab::render_base_tab()
{
if (ImGui::BeginTabItem("Test"))
{
const char* const demo_combo[]
{
"One",
"Two",
"Three"
};
const double min = 0., max = 10.;
//If you want to add a new option, you have to first declare it in settings.h's default_options, otherwise, this code will crash when trying to access an option that does not exist in memory.
if (ImGui::Checkbox("Bool", g_settings.options["demo bool"].get<bool*>()))
g_settings.save();
if (ImGui::SliderInt("Int", (PINT)g_settings.options["demo int"].get<int64_t*>(), 0, 10))
g_settings.save();
if (ImGui::SliderScalar("Double", ImGuiDataType_Double, g_settings.options["demo double"].get<double*>(), &min, &max)) //JSON does not describe rational numbers as integer/float/double/etc types, it is just "number". See: https://nlohmann.github.io/json/features/types/
g_settings.save();
if (ImGui::Combo("Combo", (PINT)g_settings.options["demo combo"].get<int64_t*>(), demo_combo, sizeof(demo_combo) / sizeof(*demo_combo)))
g_settings.save();
if (ImGui::Bitfield("Bitfield", g_settings.options["demo bitset"].get<int64_t*>()))
g_settings.save();
if (ImGui::Button("Spawn an Adder"))
{
QUEUE_JOB_BEGIN_CLAUSE()
{
constexpr auto hash = RAGE_JOAAT("adder");
while (!STREAMING::HAS_MODEL_LOADED(hash))
{
STREAMING::REQUEST_MODEL(hash);
script::get_current()->yield();
}
auto pos = ENTITY::GET_ENTITY_COORDS(PLAYER::PLAYER_PED_ID(), true);
*(unsigned short*)g_pointers->m_model_spawn_bypass = 0x9090;
Vehicle vehicle = VEHICLE::CREATE_VEHICLE(hash, pos.x, pos.y, pos.z, 0.f, TRUE, FALSE, FALSE);
*(unsigned short*)g_pointers->m_model_spawn_bypass = 0x0574; //By writing the "old" bypass to the function, running CREATE_VEHICLE, then restoring it, the anti-cheat does not have enough time to catch the function in a dirty state.
script::get_current()->yield();
STREAMING::SET_MODEL_AS_NO_LONGER_NEEDED(hash);
if (*g_pointers->m_is_session_started)
{
DECORATOR::DECOR_SET_INT(vehicle, "MPBitset", 0);
ENTITY::_SET_ENTITY_SOMETHING(vehicle, TRUE); //True means it can be deleted by the engine when switching lobbies/missions/etc, false means the script is expected to clean it up.
auto networkId = NETWORK::VEH_TO_NET(vehicle);
if (NETWORK::NETWORK_GET_ENTITY_IS_NETWORKED(vehicle))
NETWORK::SET_NETWORK_ID_EXISTS_ON_ALL_MACHINES(networkId, true);
VEHICLE::SET_VEHICLE_IS_STOLEN(vehicle, FALSE);
}
}
QUEUE_JOB_END_CLAUSE
}
if (ImGui::Button("Test g3log crash within ImGui"))
{
*((PINT)nullptr) = 0xDEADBEEF;
}
ImGui::SameLine();
if (ImGui::Button("Test g3log crash within GTA V Script"))
{
QUEUE_JOB_BEGIN_CLAUSE()
{
//PED::_0xB782F8238512BAD5(PLAYER::PLAYER_PED_ID(), nullptr); //This causes a crash at GTA5.exe+5845356 and nothing of value was in the log in the stack dump because of the context switch to GTA 5's memory. If you encounter something similar, you will have to figure out where the crash occured in the GTA 5 exe, and trace back that native, and figure out which function is calling the native that is crashing.
*((PINT)nullptr) = 0xDEADBEEF;
}
QUEUE_JOB_END_CLAUSE
}
ImGui::Separator();
if (ImGui::Button("Unload"))
{
g_running = false;
}
ImGui::EndTabItem();
}
}
}

View File

@ -0,0 +1,13 @@
#pragma once
#include "common.hpp"
#include "natives.hpp"
namespace big
{
class base_tab
{
public:
static void render_base_tab();
};
}

View File

@ -1,39 +0,0 @@
#pragma once
#include "common.hpp"
#include "imgui.h"
#include "features.hpp"
#include "settings.h"
#include "natives.hpp"
#include "script.hpp"
#include "fiber_pool.hpp"
namespace big
{
class tabbar
{
public:
// Order in the order that they are rendered/sorted in the UI
static void render_self();
static void render_weapons();
static void render_tunables();
static void render_teleport();
static void render_vehicle();
static void render_world();
static void render_online();
static void render_misc();
static void render_spawn();
static void render_settings();
static void player_info();
static void player_griefing();
static void player_teleport();
static void player_drop();
static void handling_physics();
static void handling_transmission();
static void handling_brakes();
static void handling_traction();
static void handling_suspension();
};
}

View File

@ -1,23 +0,0 @@
#include "gui/tab_bar.hpp"
namespace big
{
void tabbar::handling_brakes()
{
if (ImGui::BeginTabItem("Brakes"))
{
ImGui::Text("Brake Force");
ImGui::SliderFloat("##brake force", &g_vehicle->m_handling->m_brake_force, -50.f, 50.f);
ImGui::Text("Brake Bias (1.0 = front, 0.0 = rear, 0.5 = balanced)");
float fBrakeBias = g_vehicle->m_handling->m_brake_bias_front / 2;
if (ImGui::SliderFloat("##brake bias front", &fBrakeBias, 0.f, 1.f))
g_vehicle->m_handling->m_brake_bias_front = fBrakeBias * 2;
ImGui::Text("Hand Brake Force");
ImGui::SliderFloat("##hand brake force", &g_vehicle->m_handling->m_handbrake_force, -50.f, 50.f);
ImGui::EndTabItem();
}
}
}

View File

@ -1,45 +0,0 @@
#include "gui/tab_bar.hpp"
namespace big
{
void tabbar::handling_physics()
{
if (ImGui::BeginTabItem("Physics"))
{
ImGui::Text("Gravity");
ImGui::SliderFloat("##Gravity", &g_vehicle->m_gravity, -50.f, 50.f);
ImGui::Text("Mass");
ImGui::SliderFloat("##Mass", &g_vehicle->m_handling->m_mass, 0.f, 50000.f);
ImGui::Text("Centre of mass");
float fCenterOfMass[3];
fCenterOfMass[0] = g_vehicle->m_handling->m_centre_of_mass.x;
fCenterOfMass[1] = g_vehicle->m_handling->m_centre_of_mass.y;
fCenterOfMass[2] = g_vehicle->m_handling->m_centre_of_mass.z;
if (ImGui::SliderFloat3("##centre_of_mass", fCenterOfMass, -10.f, 10.f))
{
g_vehicle->m_handling->m_centre_of_mass.x = fCenterOfMass[0];
g_vehicle->m_handling->m_centre_of_mass.y = fCenterOfMass[1];
g_vehicle->m_handling->m_centre_of_mass.z = fCenterOfMass[2];
}
ImGui::Text("Inertia Multiplier");
float fInertiaMult[3];
fInertiaMult[0] = g_vehicle->m_handling->m_inertia_multiplier.x;
fInertiaMult[1] = g_vehicle->m_handling->m_inertia_multiplier.y;
fInertiaMult[2] = g_vehicle->m_handling->m_inertia_multiplier.z;
if (ImGui::SliderFloat3("##inertia_multiplier", fInertiaMult, -10.f, 10.f))
{
g_vehicle->m_handling->m_inertia_multiplier.x = fInertiaMult[0];
g_vehicle->m_handling->m_inertia_multiplier.y = fInertiaMult[1];
g_vehicle->m_handling->m_inertia_multiplier.z = fInertiaMult[2];
}
ImGui::Text("Buoyancy");
ImGui::SliderFloat("##buoyancy", &g_vehicle->m_handling->m_buoyancy, .01f, 99.f);
ImGui::EndTabItem();
}
}
}

View File

@ -1,49 +0,0 @@
#include "gui/tab_bar.hpp"
namespace big
{
void tabbar::handling_suspension()
{
if (ImGui::BeginTabItem("Suspension"))
{
ImGui::Text("Suspension Strength");
ImGui::SliderFloat("##suspension force", &g_vehicle->m_handling->m_suspension_force, 0.f, 5.f);
ImGui::Text("Suspension Compression (higher = stiffer)");
ImGui::SliderFloat("##suspension comp", &g_vehicle->m_handling->m_suspension_comp_damp, 0.f, 5.f);
ImGui::Text("Suspension Rebound (higher = stiffer)");
ImGui::SliderFloat("##suspension rebound", &g_vehicle->m_handling->m_suspension_rebound_damp, 0.f, 5.f);
ImGui::Text("Suspension Upper Limit");
ImGui::SliderFloat("##suspension upper", &g_vehicle->m_handling->m_suspension_upper_limit, -1.f, 1.f);
ImGui::Text("Suspension Lower Limit");
ImGui::SliderFloat("##suspension lower", &g_vehicle->m_handling->m_suspension_lower_limit, -1.f, 1.f);
ImGui::Text("Suspension Raise");
ImGui::SliderFloat("##suspension raise", &g_vehicle->m_handling->m_suspension_raise, -1.f, 1.f);
ImGui::Text("Suspension Bias (0.0 = front stiffer, 1.0 = rear stiffer");
float fSuspensionBiasFront = g_vehicle->m_handling->m_suspension_bias_front / 2;
if (ImGui::SliderFloat("##suspension bias", &fSuspensionBiasFront, 0.f, 1.f))
g_vehicle->m_handling->m_suspension_bias_front = fSuspensionBiasFront * 2;
ImGui::Text("Anti Rollbar Force (large = less body roll)");
ImGui::SliderFloat("##anti rollbar force", &g_vehicle->m_handling->m_anti_rollbar_force, 0.f, 10.f);
ImGui::Text("Anti Rollbar Bias (0 = front, 1 = rear)");
float fAntiRollBarBiasFront = g_vehicle->m_handling->m_anti_rollbar_bias_front / 2;
if (ImGui::SliderFloat("##anti rollbar bias", &fAntiRollBarBiasFront, 0.f, 1.f))
g_vehicle->m_handling->m_anti_rollbar_bias_front = fAntiRollBarBiasFront * 2;
ImGui::Text("Roll Centre Height Front");
ImGui::SliderFloat("##roll centre height front", &g_vehicle->m_handling->m_roll_centre_height_front, -1.f, 1.f);
ImGui::Text("Roll Centre Height Back");
ImGui::SliderFloat("##roll centre height back", &g_vehicle->m_handling->m_roll_centre_height_rear, -1.f, 1.f);
ImGui::EndTabItem();
}
}
}

View File

@ -1,35 +0,0 @@
#include "gui/tab_bar.hpp"
namespace big
{
void tabbar::handling_traction()
{
if (ImGui::BeginTabItem("Traction"))
{
ImGui::Text("Acceleration/Braking Grip");
ImGui::SliderFloat("##traction curve min", &g_vehicle->m_handling->m_traction_curve_min, 0.f, 7.f);
ImGui::Text("Cornering Grip");
ImGui::SliderFloat("##traction curve max", &g_vehicle->m_handling->m_traction_curve_max, 0.f, 7.f);
ImGui::Text("Traction Spring Delta Max (distance from ground => grip)");
ImGui::SliderFloat("##traction spring delta max", &g_vehicle->m_handling->m_traction_spring_delta_max, 0.f, 2.f);
ImGui::Text("Burnout Multiplier");
ImGui::SliderFloat("##low speed traction loss mult", &g_vehicle->m_handling->m_low_speed_traction_loss_mult, 0.f, 10.f);
ImGui::Text("Camber Stiffness (grip when drifting)");
ImGui::SliderFloat("##camber stiffness", &g_vehicle->m_handling->m_camber_stiffness, -1.f, 1.f);
ImGui::Text("Traction Bias (1.0 = front, 0.0 = rear, 0.5 = balanced)");
float fTractionBiasFront = g_vehicle->m_handling->m_traction_bias_front / 2;
if (ImGui::SliderFloat("##traction bias front", &fTractionBiasFront, 0.01f, .99f))
g_vehicle->m_handling->m_traction_bias_front = fTractionBiasFront * 2;
ImGui::Text("Off-Road Traction Loss (1.0 = normal, lower = better)");
ImGui::SliderFloat("##traction loss mult", &g_vehicle->m_handling->m_traction_loss_mult, 0.f, 5.f);
ImGui::EndTabItem();
}
}
}

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@ -1,48 +0,0 @@
#include "gui/tab_bar.hpp"
#include "features/functions.hpp"
namespace big
{
void tabbar::handling_transmission()
{
if (ImGui::BeginTabItem("Transmission"))
{
ImGui::Text("Acceleration Multiplier");
ImGui::SliderFloat("##acceleration", &g_vehicle->m_handling->m_acceleration, 0.f, 50.f);
ImGui::Text("Drive Bias (1.0 = front, 0.0 = rear, 0.5 = balanced 4WD)");
float fDriveBiasFront = g_vehicle->m_handling->m_drive_bias_front / 2;
if (ImGui::SliderFloat("##drive_bias_front", &fDriveBiasFront, 0.f, 1.0f))
g_vehicle->m_handling->m_drive_bias_front = fDriveBiasFront * 2;
ImGui::Text("Drive Bias (1.0 = rear, 0.0 = front, 0.5 = balanced 4WD)");
float fDriveBiasRear = g_vehicle->m_handling->m_drive_bias_rear / 2;
if (ImGui::SliderFloat("##drive_bias_rear", &fDriveBiasRear, 0.f, 1.0f))
g_vehicle->m_handling->m_drive_bias_rear = fDriveBiasRear * 2;
ImGui::Text("Steering Lock (degrees)");
ImGui::SliderAngle("##steering lock", &g_vehicle->m_handling->m_steering_lock, -90.f, 90.f);
ImGui::Text("Gears");
int nInitialDriveGears = g_vehicle->m_handling->m_initial_drive_gears;
if (ImGui::SliderInt("##initial_gears", &nInitialDriveGears, 1, 12))
g_vehicle->m_handling->m_initial_drive_gears = nInitialDriveGears;
ImGui::Text("Upshift Rate");
ImGui::SliderFloat("##upshift", &g_vehicle->m_handling->m_upshift, 0.f, 10.f);
ImGui::Text("Downshift Rate");
ImGui::SliderFloat("##downshift", &g_vehicle->m_handling->m_downshift, 0.f, 10.f);
ImGui::Text("Transmission Output (force)");
ImGui::SliderFloat("##initial drive force", &g_vehicle->m_handling->m_initial_drive_force, 0.01f, 2.f);
/*ImGui::Text("Max Velocity");
float fInitialDriveMaxFlatVel = g_vehicle->m_handling->m_initial_drive_max_flat_vel / float(44.444 / 160);
if (ImGui::SliderFloat("##initial drive max flat vel", &fInitialDriveMaxFlatVel, 5.f, 200.f))
g_vehicle->m_handling->m_initial_drive_max_flat_vel = fInitialDriveMaxFlatVel * float(44.444 / 160);*/
ImGui::EndTabItem();
}
}
}

View File

@ -1,98 +0,0 @@
#include "gui/tab_bar.hpp"
#include "features/functions.hpp"
#include "features/notify.hpp"
#include "features/stats.hpp"
#include "gta/joaat.hpp"
#include "pointers.hpp"
#include "natives.hpp"
namespace big
{
void tabbar::render_misc()
{
if (ImGui::BeginTabItem("Misc"))
{
static char player_model[20];
if (
ImGui::InputText("Player Model", player_model, sizeof(player_model), ImGuiInputTextFlags_EnterReturnsTrue) ||
ImGui::Button("Set")
) {
QUEUE_JOB_BEGIN_CLAUSE(=)
{
Ped ped = PLAYER::PLAYER_PED_ID();
int type = PED::GET_PED_TYPE(ped);
Vector3 coords = ENTITY::GET_ENTITY_COORDS(ped, true);
Hash model = rage::joaat(player_model);
for (uint8_t i = 0; !STREAMING::HAS_MODEL_LOADED(model) && i < 100; i++)
{
STREAMING::REQUEST_MODEL(model);
script::get_current()->yield();
}
if (!STREAMING::HAS_MODEL_LOADED(model))
{
notify::above_map("~r~Failed to load player model, did you give an incorrect model?");
return;
}
*(unsigned short*)g_pointers->m_model_spawn_bypass = 0x9090;
Ped new_ped = PED::CREATE_PED(type, model, coords.x, coords.y, coords.z + 1.f, 0.f, true, false);
*(unsigned short*)g_pointers->m_model_spawn_bypass = 0x0574;
script::get_current()->yield();
PLAYER::CHANGE_PLAYER_PED(g_player.id, new_ped, false, false);
STREAMING::SET_MODEL_AS_NO_LONGER_NEEDED(model);
ENTITY::_SET_ENTITY_SOMETHING(new_ped, true);
func::take_control_of_entity(ped);
func::delete_entity(ped);
}QUEUE_JOB_END_CLAUSE
}
ImGui::Text("Set Current Character Level:");
ImGui::SliderInt("##input_levels_self", &g_temp.set_level, 0, 8000);
if (ImGui::Button("Set Level"))
{
QUEUE_JOB_BEGIN_CLAUSE()
{
func::set_player_level(g_temp.set_level);
}QUEUE_JOB_END_CLAUSE
}
if (ImGui::Button("Unlock Achievements"))
{
QUEUE_JOB_BEGIN_CLAUSE()
{
stats::unlock_achievements();
}QUEUE_JOB_END_CLAUSE
}
if (ImGui::Button("Max Character Stats"))
{
QUEUE_JOB_BEGIN_CLAUSE()
{
int character_index;
func::get_active_character_slot(&character_index);
stats::max_stats(character_index);
}QUEUE_JOB_END_CLAUSE
}
if (ImGui::Button("Unlock All Stats"))
{
QUEUE_JOB_BEGIN_CLAUSE()
{
stats::unlock_all();
}QUEUE_JOB_END_CLAUSE
}
ImGui::EndTabItem();
}
}
}

View File

@ -1,165 +0,0 @@
#include "gui/tab_bar.hpp"
#include "features/functions.hpp"
#include "pointers.hpp"
#include "script_global.hpp"
namespace big
{
const char* weatherTypes[] = {
"Sunny",
"Clear",
"Clouds",
"Smog",
"Fog",
"Overcast",
"Rain",
"Thunder",
"Clearing",
"Neatral (weird)",
"Snow",
"Blizzard",
"Light Snow",
"Christmas",
"Halloween"
};
void tabbar::render_online()
{
if (ImGui::BeginTabItem("Online"))
{
if (ImGui::TreeNode("Self"))
{
if (ImGui::Checkbox("Disable Chat Censoring", g_settings.options["disable_chat_censoring"].get<bool*>()))
g_settings.save();
if (ImGui::Checkbox("Off-Radar", g_settings.options["off_radar"].get<bool*>()))
g_settings.save();
if (ImGui::Checkbox("Player Join Message", g_settings.options["join_message"].get<bool*>()))
g_settings.save();
ImGui::TreePop();
}
ImGui::Separator();
if (ImGui::TreeNode("Money"))
{
ImGui::Text("Instructions:\n\nTake a vehicle from the street.\nGo in LSC and put a tracker on it.\nOpen the sell submenu but don't confirm it.\nOpen this menu and click one of the below buttons.");
if (ImGui::Button("Set Car Sell Value at 5 million"))
{
func::set_car_sell_value((int)5e6);
}
if (ImGui::Button("Set Car Sell Value at 25 million"))
{
func::set_car_sell_value((int)25e6);
}
ImGui::TreePop();
}
ImGui::Separator();
if (ImGui::TreeNode("Spoofing"))
{
auto& spoof = g_settings.options["spoofing"];
if (ImGui::Checkbox("Spoof Name", spoof["name"]["enabled"].get<bool*>()))
g_settings.save();
std::string* sName = spoof["name"]["value"].get<std::string*>();
char name[20];
strcpy(name, sName->c_str());
if (ImGui::InputText("###input_name", name, sizeof(name)))
{
spoof["name"]["value"] = std::string(name);
g_settings.save();
}
ImGui::Separator();
if (ImGui::Checkbox("Spoof Online Rank", spoof["rank"]["enabled"].get<bool*>()))
g_settings.save();
ImGui::Text("Rank:");
if (ImGui::InputInt("##rank", (PINT)spoof["rank"]["value"].get<int64_t*>(), 1, 50))
g_settings.save();
ImGui::Separator();
if (ImGui::Checkbox("Spoof IP Address", spoof["ip_address"]["enabled"].get<bool*>()))
g_settings.save();
ImGui::Text("IP Address:");
int ip_address[4];
ip_address[0] = spoof["ip_address"]["address"]["byte0"];
ip_address[1] = spoof["ip_address"]["address"]["byte1"];
ip_address[2] = spoof["ip_address"]["address"]["byte2"];
ip_address[3] = spoof["ip_address"]["address"]["byte3"];
if (ImGui::SliderInt4("###ip_address_spoof", ip_address, 0, 255))
{
spoof["ip_address"]["address"]["byte0"] = ip_address[0];
spoof["ip_address"]["address"]["byte1"] = ip_address[1];
spoof["ip_address"]["address"]["byte2"] = ip_address[2];
spoof["ip_address"]["address"]["byte3"] = ip_address[3];
g_settings.save();
}
ImGui::Separator();
if (ImGui::Checkbox("Spoof Rockstar ID", spoof["rockstar_id"]["enabled"].get<bool*>()))
g_settings.save();
ImGui::Text("Rockstar ID:");
if (ImGui::InputScalar("###rockstar_id_spoof", ImGuiDataType_U64, (PUINT64)spoof["rockstar_id"]["value"].get<uint64_t*>()))
g_settings.save();
ImGui::TreePop();
}
ImGui::Separator();
if (ImGui::TreeNode("World"))
{
ImGui::Text("Time: ");
ImGui::SliderInt("Hour:", &g_temp.time.hour, 0, 23);
ImGui::SliderInt("Minutes:", &g_temp.time.minutes, 0, 59);
if (ImGui::Button("Apply"))
{
QUEUE_JOB_BEGIN_CLAUSE(= )
{
NETWORK::NETWORK_OVERRIDE_CLOCK_TIME(g_temp.time.hour, g_temp.time.minutes, 0);
g_pointers->m_sync_local_time(1, 0);
}QUEUE_JOB_END_CLAUSE
}
ImGui::Text("Weather:");
if (ImGui::BeginCombo("##weather", weatherTypes[g_temp.weather_type]))
{
for (uint8_t i = 0; i < IM_ARRAYSIZE(weatherTypes); i++)
{
bool is_selected = (g_temp.weather_type == i);
if (ImGui::Selectable(weatherTypes[i], is_selected))
{
g_temp.weather_type = i;
QUEUE_JOB_BEGIN_CLAUSE(= )
{
g_pointers->m_set_session_weather(1, i, 76, 0);
}QUEUE_JOB_END_CLAUSE
}
if (is_selected)
ImGui::SetItemDefaultFocus();
}
ImGui::EndCombo();
}
ImGui::TreePop();
}
ImGui::EndTabItem();
}
}
}

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@ -1,130 +0,0 @@
#include "gui/tab_bar.hpp"
namespace big
{
void tabbar::render_self()
{
if (ImGui::BeginTabItem("Self"))
{
if (ImGui::Button("Heal Self"))
{
QUEUE_JOB_BEGIN_CLAUSE()
{
Entity player = PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(g_player.id);
ENTITY::SET_ENTITY_HEALTH(player, ENTITY::GET_ENTITY_MAX_HEALTH(player), 0);
}QUEUE_JOB_END_CLAUSE
}
if (ImGui::Button("Suicide (Health)"))
{
QUEUE_JOB_BEGIN_CLAUSE()
{
ENTITY::SET_ENTITY_HEALTH(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(g_player.id), 0, 0);
}QUEUE_JOB_END_CLAUSE
}
ImGui::Separator();
if (ImGui::TreeNode("Frame Flags"))
{
auto& frame_flags = g_settings.options["frame_flags"];
ImGui::Checkbox("Explosive Ammo", frame_flags["explosive_ammo"].get<bool*>());
ImGui::Checkbox("Explosive Melee", frame_flags["explosive_melee"].get<bool*>());
ImGui::Checkbox("Fire Ammo", frame_flags["fire_ammo"].get<bool*>());
ImGui::Checkbox("Super Jump", frame_flags["super_jump"].get<bool*>());
ImGui::TreePop();
}
if (ImGui::TreeNode("No Clip"))
{
if (ImGui::Checkbox("No Clip", g_settings.options["noclip"]["enabled"].get<bool*>()))
g_settings.save();
const double min = 0.0, max = 10.0;
if (ImGui::SliderScalar("Horizontal Multiplier", ImGuiDataType_Double, g_settings.options["noclip"]["horizontal"].get<double*>(), &min, &max))
g_settings.save();
if (ImGui::SliderScalar("Vertical Multiplier", ImGuiDataType_Double, g_settings.options["noclip"]["vertical"].get<double*>(), &min, &max))
g_settings.save();
ImGui::TreePop();
}
if (ImGui::Checkbox("God Mode", g_settings.options["god_mode"].get<bool*>()) || ImGui::Checkbox("No Ragdoll", g_settings.options["ragdoll"].get<bool*>()))
g_settings.save();
ImGui::Separator();
if (ImGui::Checkbox("Super Sprint", g_settings.options["super_sprint"].get<bool*>()))
g_settings.save();
ImGui::Separator();
if (ImGui::Button("Clean Player Model"))
{
QUEUE_JOB_BEGIN_CLAUSE()
{
Ped pedPlayer = PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(PLAYER::PLAYER_ID());
PED::CLEAR_PED_BLOOD_DAMAGE(pedPlayer);
PED::RESET_PED_VISIBLE_DAMAGE(pedPlayer);
}QUEUE_JOB_END_CLAUSE
}
if (ImGui::Button("Clear Badsport"))
{
QUEUE_JOB_BEGIN_CLAUSE()
{
STATS::STAT_SET_FLOAT(MISC::GET_HASH_KEY("MPPLY_OVERALL_BADSPORT"), 0.0f, true);
STATS::STAT_SET_INT(MISC::GET_HASH_KEY("MPPLY_DESTROYED_PVEHICLES"), 0, true);
STATS::STAT_SET_INT(MISC::GET_HASH_KEY("MPPLY_BADSPORT_MESSAGE"), 0, true);
// STATS::STAT_SET_FLOAT(MISC::GET_HASH_KEY("MP_PLAYER_MENTAL_STATE"), 0.0f, true);
}QUEUE_JOB_END_CLAUSE
}
ImGui::Separator();
if (ImGui::Button("Clear Wanted Level"))
{
QUEUE_JOB_BEGIN_CLAUSE()
{
PLAYER::CLEAR_PLAYER_WANTED_LEVEL(g_player.id);
}QUEUE_JOB_END_CLAUSE
}
if (ImGui::Button("Cops Ignore"))
{
QUEUE_JOB_BEGIN_CLAUSE()
{
if (PLAYER::GET_PLAYER_WANTED_LEVEL(g_player.id) > 0)
{
PLAYER::CLEAR_PLAYER_WANTED_LEVEL(g_player.id);
}
PLAYER::SET_POLICE_IGNORE_PLAYER(g_player.id, true);
}QUEUE_JOB_END_CLAUSE
}
if (ImGui::Checkbox("Never Wanted", g_settings.options["never_wanted"].get<bool*>()))
g_settings.save();
if (!g_settings.options["never_wanted"].get<bool>())
{
if (ImGui::SliderInt("Wanted Level", &g_temp.wanted_level, 0, 5))
{
QUEUE_JOB_BEGIN_CLAUSE(= )
{
PLAYER::SET_PLAYER_WANTED_LEVEL(g_player.id, g_temp.wanted_level, true);
PLAYER::SET_PLAYER_WANTED_LEVEL_NOW(g_player.id, true);
}QUEUE_JOB_END_CLAUSE
}
}
else
{
g_temp.wanted_level = 0;
}
ImGui::EndTabItem();
}
}
}

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@ -1,139 +0,0 @@
#include "gui/tab_bar.hpp"
#include "features/functions.hpp"
#include "pointers.hpp"
namespace big
{
void tabbar::render_settings()
{
if (ImGui::BeginTabItem("Settings"))
{
if (ImGui::TreeNode("Dev Logging"))
{
auto& logging = g_settings.options["settings"]["logging"];
if (ImGui::Checkbox("Get Event Data", logging["get_event_data"].get<bool*>()))
g_settings.save();
if (ImGui::Checkbox("Script Events", logging["script_events"].get<bool*>()))
g_settings.save();
ImGui::Separator();
static const uint8_t max_count = 64;
static char str_args[max_count][38];
static int arg_count = 0;
static Player target = 0;
static char* selected;
ImGui::Text("Trigger Script Event:");
ImGui::Text("Target:");
if (ImGui::BeginCombo("##player_target", selected))
{
for (int i = 0; i < 32; i++)
{
bool is_selected = (g_players[i].id == target);
if (g_players[i].is_online && ImGui::Selectable(g_players[i].name, is_selected))
{
selected = g_players[i].name;
target = g_players[i].id;
}
if (is_selected)
ImGui::SetItemDefaultFocus();
}
ImGui::EndCombo();
}
ImGui::SliderInt(": Argument Count", &arg_count, 0, max_count);
for (int i = 0; i < arg_count; i++)
{
char label[16];
sprintf(label, ": arg #%d", i);
ImGui::InputText(label, str_args[i], sizeof(str_args[i]));
}
if (ImGui::Button("Send Event"))
{
QUEUE_JOB_BEGIN_CLAUSE(= )
{
int64_t* event_args = new int64_t[arg_count];
for (int i = 0; i < arg_count; i++)
{
event_args[i] = strtoll(str_args[i], NULL, 10);
script::get_current()->yield();
}
g_pointers->m_trigger_script_event(true, event_args, arg_count, 1 << target);
}QUEUE_JOB_END_CLAUSE
}
ImGui::TreePop();
}
ImGui::Separator();
if (ImGui::TreeNode("Protections"))
{
auto& protections = g_settings.options["settings"]["protections"];
if (
ImGui::Checkbox("Attach Protection", protections["attach"].get<bool*>()) ||
ImGui::Checkbox("Cage Protection", protections["cage"].get<bool*>())// ||
//ImGui::Checkbox("Version Mismatch Protection", protections["version_mismatch"].get<bool*>())
)
g_settings.save();
ImGui::TreePop();
}
ImGui::Separator();
if (ImGui::TreeNode("Script Protection"))
{
auto& protections = g_settings.options["settings"]["script_protections"];
if (
ImGui::Checkbox("Bounty", protections["bounty"].get<bool*>()) ||
ImGui::Checkbox("Ceo Ban", protections["ceo_ban"].get<bool*>()) ||
ImGui::Checkbox("Ceo Kick", protections["ceo_kick"].get<bool*>()) ||
ImGui::Checkbox("Ceo Money", protections["ceo_money"].get<bool*>()) ||
ImGui::Checkbox("Clear Wanted Level", protections["clear_wanted_level"].get<bool*>()) ||
ImGui::Checkbox("Fake Deposit", protections["fake_deposit"].get<bool*>()) ||
ImGui::Checkbox("Force Mission", protections["force_mission"].get<bool*>()) ||
ImGui::Checkbox("GTA Banner", protections["gta_banner"].get<bool*>()) ||
ImGui::Checkbox("Kick", protections["kick"].get<bool*>()) ||
ImGui::Checkbox("Personal Vehicle Destroyed", protections["personal_vehicle_destroyed"].get<bool*>()) ||
ImGui::Checkbox("Remote Off Radar", protections["remote_off_radar"].get<bool*>()) ||
ImGui::Checkbox("Rotate Cam", protections["rotate_cam"].get<bool*>()) ||
ImGui::Checkbox("Send To Cutscene", protections["send_to_cutscene"].get<bool*>()) ||
ImGui::Checkbox("Send To Island", protections["send_to_island"].get<bool*>()) ||
ImGui::Checkbox("Sound Spam", protections["sound_spam"].get<bool*>()) ||
ImGui::Checkbox("Spectate", protections["spectate"].get<bool*>()) ||
ImGui::Checkbox("Force Teleport", protections["force_teleport"].get<bool*>()) ||
ImGui::Checkbox("Transaction Error", protections["transaction_error"].get<bool*>()) ||
ImGui::Checkbox("Vehicle Kick", protections["vehicle_kick"].get<bool*>())
) {
g_settings.save();
}
if (ImGui::Button("Enable All"))
func::toggle_protections(true);
ImGui::SameLine();
if (ImGui::Button("Disable All"))
func::toggle_protections(false);
ImGui::TreePop();
}
ImGui::EndTabItem();
}
}
}

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@ -1,35 +0,0 @@
#include "gui/tab_bar.hpp"
#include "features/functions.hpp"
#include "pointers.hpp"
namespace big
{
static char model[12];
void tabbar::render_spawn()
{
if (ImGui::BeginTabItem("Spawn"))
{
QUEUE_JOB_BEGIN_CLAUSE()
{
PAD::DISABLE_ALL_CONTROL_ACTIONS(0);
}QUEUE_JOB_END_CLAUSE
if (
ImGui::InputText("Model Name", model, sizeof(model), ImGuiInputTextFlags_EnterReturnsTrue) ||
ImGui::Button("Spawn")
)
{
QUEUE_JOB_BEGIN_CLAUSE(= )
{
Ped player = PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(g_player.id);
Vector3 location = ENTITY::GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(player, .0, 8.0, .5);
func::spawn_vehicle((const char*)model, location, ENTITY::GET_ENTITY_HEADING(player) + 90.f);
}QUEUE_JOB_END_CLAUSE
}
ImGui::EndTabItem();
}
}
}

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@ -1,57 +0,0 @@
#include "gui/tab_bar.hpp"
#include "features/notify.hpp"
#include "features/teleport.hpp"
namespace big
{
void tabbar::render_teleport()
{
if (ImGui::BeginTabItem("Teleport"))
{
if (ImGui::Button("Waypoint"))
{
QUEUE_JOB_BEGIN_CLAUSE()
{
if (teleport::waypoint())
{
notify::above_map("You've been teleported.");
}
else
{
notify::above_map("No waypoint set.");
}
} QUEUE_JOB_END_CLAUSE
}
if (ImGui::Button("Objective"))
{
QUEUE_JOB_BEGIN_CLAUSE()
{
teleport::teleport_to_blip(1, 5);
}QUEUE_JOB_END_CLAUSE
}
ImGui::Text("Personal Vehicle: ");
ImGui::SameLine();
if (ImGui::Button("Teleport##pv"))
{
QUEUE_JOB_BEGIN_CLAUSE()
{
teleport::teleport_to_blip(225);
}QUEUE_JOB_END_CLAUSE
}
ImGui::SameLine();
if (ImGui::Button("Bring##pv"))
{
QUEUE_JOB_BEGIN_CLAUSE()
{
teleport::bring_blip(225, 0);
}QUEUE_JOB_END_CLAUSE
}
ImGui::EndTabItem();
}
}
}

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@ -1,20 +0,0 @@
#include "gui/tab_bar.hpp"
#include "pointers.hpp"
#include "script_global.hpp"
namespace big
{
void tabbar::render_tunables()
{
if (ImGui::BeginTabItem("Tunables"))
{
if (ImGui::Checkbox("No Idle Kick", g_settings.options["no_idle_kick"].get<bool*>()))
g_settings.save();
if (ImGui::Checkbox("Disable Phone Calls", g_settings.options["disable_phone"].get<bool*>()))
g_settings.save();
ImGui::EndTabItem();
}
}
}

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@ -1,137 +0,0 @@
#include "gui/tab_bar.hpp"
#include "features/notify.hpp"
#include "features/teleport.hpp"
#include "gta_util.hpp"
namespace big
{
void tabbar::render_vehicle()
{
if (ImGui::BeginTabItem("Vehicle"))
{
bool bVehGodMode = g_vehicle == nullptr ? false : (g_vehicle->m_godmode & 0x1) == 0x1;
if (ImGui::Checkbox("Vehicle God Mode", &bVehGodMode))
if (g_vehicle != nullptr)
g_vehicle->m_godmode = bVehGodMode ? 0x1 : 0x0;
ImGui::Separator();
if (ImGui::TreeNode("Speedometer"))
{
static const char* speedo_options[] = { "None", "km/h", "mph" };
if (ImGui::BeginCombo("##speedometer", speedo_options[g_settings.options["speedo_type"].get<int64_t>()]))
{
for (uint8_t i = 0; i < IM_ARRAYSIZE(speedo_options); i++)
{
bool is_selected = (g_settings.options["speedo_type"].get<int64_t>() == i);
if (ImGui::Selectable(speedo_options[i], is_selected))
{
*g_settings.options["speedo_type"].get<int64_t*>() = i;
g_settings.save();
}
if (is_selected)
ImGui::SetItemDefaultFocus();
}
ImGui::EndCombo();
}
ImGui::TreePop();
}
ImGui::Separator();
ImGui::Checkbox("Handling", &g_temp.windows.handling);
ImGui::Separator();
if (ImGui::Button("Auto Pilot"))
{
QUEUE_JOB_BEGIN_CLAUSE()
{
Blip blipHandle = HUD::GET_FIRST_BLIP_INFO_ID(8);
Vehicle veh = PED::GET_VEHICLE_PED_IS_IN(PLAYER::PLAYER_PED_ID(), false);
if (!veh)
notify::above_map("~r~Make sure you are in a vehicle.");
else if (!HUD::DOES_BLIP_EXIST(blipHandle))
notify::above_map("~r~Waypoint needs to be set.");
else
{
Vector3 location = HUD::GET_BLIP_COORDS(blipHandle);
// Make sure the AI can reach this
if (teleport::load_ground_at_3dcoord(location))
TASK::TASK_VEHICLE_DRIVE_TO_COORD(PLAYER::PLAYER_PED_ID(), veh, location.x, location.y, location.z, 35.f, 0, veh, 2883620, 10.f, true);
else
notify::above_map("Unable to find ground at location.");
}
}QUEUE_JOB_END_CLAUSE
}
ImGui::SameLine();
if (ImGui::Button("Stop Auto Pilot"))
{
QUEUE_JOB_BEGIN_CLAUSE()
{
Ped player = PLAYER::PLAYER_PED_ID();
Vehicle veh = PED::GET_VEHICLE_PED_IS_IN(player, false);
Vector3 location = ENTITY::GET_ENTITY_COORDS(player, true);
TASK::TASK_VEHICLE_DRIVE_TO_COORD(player, veh, location.x, location.y, location.z, 35.f, 0, veh, 2883620, 10.f, true);
}QUEUE_JOB_END_CLAUSE
}
ImGui::Separator();
ImGui::Checkbox("No Bike Fall", g_settings.options["no_bike_fall"].get<bool*>());
ImGui::Checkbox("Sticky Tyres", g_settings.options["sticky_tyres"].get<bool*>());
if (ImGui::Button("Repair Vehicle"))
{
QUEUE_JOB_BEGIN_CLAUSE()
{
Vehicle veh = PED::GET_VEHICLE_PED_IS_IN(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(g_player.id), false);
if (veh)
{
VEHICLE::SET_VEHICLE_FIXED(veh);
notify::above_map("Vehicle has been repaired.");
}
}QUEUE_JOB_END_CLAUSE
}
if (ImGui::Button("Clean Vehicle"))
{
QUEUE_JOB_BEGIN_CLAUSE()
{
Vehicle veh = PED::GET_VEHICLE_PED_IS_IN(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(g_player.id), false);
if (veh)
{
VEHICLE::SET_VEHICLE_DIRT_LEVEL(veh, 0.0);
notify::above_map("Vehicle has been cleaned.");
}
}QUEUE_JOB_END_CLAUSE
}
if (ImGui::Button("Bullet Proof Tyres"))
{
QUEUE_JOB_BEGIN_CLAUSE()
{
Vehicle veh = PED::GET_VEHICLE_PED_IS_IN(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(g_player.id), false);
if (veh)
{
VEHICLE::SET_VEHICLE_TYRES_CAN_BURST(veh, false);
}
}QUEUE_JOB_END_CLAUSE
}
ImGui::EndTabItem();
}
}
}

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@ -1,63 +0,0 @@
#include "gui/tab_bar.hpp"
namespace big
{
static const double min = 1, max = 5;
void tabbar::render_weapons()
{
if (ImGui::BeginTabItem("Weapons"))
{
if (ImGui::TreeNode("Custom Weapons"))
{
uint8_t selected = g_settings.options["custom_gun"]["type"];
if (ImGui::BeginCombo("Weapon", custom_guns[selected].name))
{
for (custom_gun gun : custom_guns)
{
if (ImGui::Selectable(gun.name, gun.id == selected))
{
g_settings.options["custom_gun"]["type"] = gun.id;
g_settings.save();
}
if (gun.id == selected)
ImGui::SetItemDefaultFocus();
}
ImGui::EndCombo();
}
switch (selected)
{
case 0:
ImGui::Text("No custom weapon selected.");
break;
case 2:
if (ImGui::SliderScalar("Multiplier", ImGuiDataType_Double, g_settings.options["custom_gun"]["gravity_velocity_multiplier"].get<double*>(), &min, &max))
g_settings.save();
break;
case 3:
ImGui::Text("Aim this gun at players to start printing money on them.");
break;
case 4:
ImGui::Text("Set the vehicle model to spawn.");
break;
}
ImGui::TreePop();
}
ImGui::EndTabItem();
}
}
}

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@ -1,71 +0,0 @@
#include "gui/tab_bar.hpp"
namespace big
{
static int clock[3];
void tabbar::render_world()
{
if (ImGui::BeginTabItem("World"))
{
ImGui::Text("Set Local Time:");
if (ImGui::InputInt3(": H:M:s", clock))
{
QUEUE_JOB_BEGIN_CLAUSE()
{
CLOCK::SET_CLOCK_TIME(clock[0], clock[1], clock[2]);
}QUEUE_JOB_END_CLAUSE
}
ImGui::Text("Set Local Weather:");
if (ImGui::BeginCombo("##set_local_weather", weather_names[g_temp.weather_type]))
{
for (uint8_t i = 0; i < IM_ARRAYSIZE(weather_names); i++)
{
bool is_selected = (g_temp.weather_type == i);
if (ImGui::Selectable(weather_names[i], is_selected))
g_temp.weather_type = i;
if (is_selected)
ImGui::SetItemDefaultFocus();
}
ImGui::EndCombo();
}
if (ImGui::Button("Set Weather"))
{
QUEUE_JOB_BEGIN_CLAUSE(= )
{
MISC::SET_OVERRIDE_WEATHER(weather_types[g_temp.weather_type]);
MISC::SET_WEATHER_TYPE_NOW_PERSIST(weather_types[g_temp.weather_type]);
}QUEUE_JOB_END_CLAUSE
}
ImGui::Separator();
if (ImGui::TreeNode("World Population"))
{
const double min = 0., max = 2.;
auto& population = g_settings.options["world"]["population"];
if (ImGui::Checkbox("Enable", population["enabled"].get<bool*>()))
g_settings.save();
ImGui::Text("Pedestrian Population");
if (ImGui::SliderScalar("##ped_pop", ImGuiDataType_Double, population["pedestrians"].get<double*>(), &min, &max))
g_settings.save();
ImGui::Text("Parked Vehicle Density:");
if (ImGui::SliderScalar("##parked_veh_density", ImGuiDataType_Double, population["parked"].get<double*>(), &min, &max))
g_settings.save();
ImGui::Text("Vehicle Density:");
if (ImGui::SliderScalar("##veh_density", ImGuiDataType_Double, population["vehicles"].get<double*>(), &min, &max))
g_settings.save();
ImGui::TreePop();
}
ImGui::EndTabItem();
}
}
}

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@ -1,33 +0,0 @@
#include "gui/tab_bar.hpp"
#include "features/functions.hpp"
namespace big
{
void tabbar::player_drop()
{
if (ImGui::BeginTabItem("Drop"))
{
if (ImGui::Button("Drop RP"))
{
QUEUE_JOB_BEGIN_CLAUSE()
{
Vector3 coords = ENTITY::GET_ENTITY_COORDS(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(g_selectedPlayer.id), true);
func::create_ambient_rp(coords);
}QUEUE_JOB_END_CLAUSE
}
if (ImGui::Button("Drop Money (!)"))
{
QUEUE_JOB_BEGIN_CLAUSE()
{
Vector3 coords = ENTITY::GET_ENTITY_COORDS(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(g_selectedPlayer.id), true);
func::create_ambient_money(coords, rand() % 500 + 2000);
}QUEUE_JOB_END_CLAUSE
}
ImGui::EndTabItem();
}
}
}

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@ -1,165 +0,0 @@
#include "gui/tab_bar.hpp"
#include "features/functions.hpp"
#include "features/notify.hpp"
#include "pointers.hpp"
#include "script_global.hpp"
namespace big
{
void tabbar::player_griefing()
{
if (ImGui::BeginTabItem("Griefing"))
{
if (ImGui::Button("Cage"))
{
QUEUE_JOB_BEGIN_CLAUSE()
{
func::cage_ped(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(g_selectedPlayer.id));
}QUEUE_JOB_END_CLAUSE
}
if (ImGui::TreeNode("General"))
{
if (ImGui::Button("Force Kick from vehicle"))
{
QUEUE_JOB_BEGIN_CLAUSE()
{
func::force_kick_from_vehicle(g_selectedPlayer.id);
}QUEUE_JOB_END_CLAUSE
}
ImGui::TreePop();
}
if (ImGui::TreeNode("Lester"))
{
if (ImGui::Button("Bounty 10k"))
{
QUEUE_JOB_BEGIN_CLAUSE()
{
func::set_player_bounty(g_selectedPlayer.id);
}QUEUE_JOB_END_CLAUSE
}
ImGui::TreePop();
}
if (ImGui::TreeNode("Kick"))
{
if (ImGui::Button("Kick (Host) - Permanently Blacklisted"))
{
QUEUE_JOB_BEGIN_CLAUSE()
{
if (NETWORK::NETWORK_IS_HOST())
{
NETWORK::NETWORK_SESSION_KICK_PLAYER(g_selectedPlayer.id);
}
else
{
notify::above_map("You aren't the host");
}
}QUEUE_JOB_END_CLAUSE
}
if (ImGui::Button("Kick (Non-Host)"))
{
QUEUE_JOB_BEGIN_CLAUSE()
{
int64_t args[4] = { 0, PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(g_selectedPlayer.id), 0, 0 };
for (int64_t kick_hash : kick_hashes)
{
args[0] = kick_hash;
g_pointers->m_trigger_script_event(true, args, 4, 1 << g_selectedPlayer.id);
}
}QUEUE_JOB_END_CLAUSE
}
ImGui::TreePop();
}
if (ImGui::TreeNode("Script Events"))
{
if (ImGui::Button("Kick from Vehicle"))
{
QUEUE_JOB_BEGIN_CLAUSE()
{
int64_t args[2] = { RemoteEvents::VehicleKick, g_selectedPlayer.id };
g_pointers->m_trigger_script_event(true, args, 2, 1 << g_selectedPlayer.id);
}QUEUE_JOB_END_CLAUSE
}
if (ImGui::Button("Clear Wanted Level"))
{
QUEUE_JOB_BEGIN_CLAUSE()
{
int global = *script_global(1630317).at(g_selectedPlayer.id, 615).at(215).as<int*>();
int64_t args[3] = { RemoteEvents::ClearWantedLevel, g_selectedPlayer.id, global };
g_pointers->m_trigger_script_event(true, args, 3, 1 << g_selectedPlayer.id);
}QUEUE_JOB_END_CLAUSE
}
if (ImGui::Button("CEO Kick"))
{
QUEUE_JOB_BEGIN_CLAUSE()
{
int64_t ceokick[4] = { RemoteEvents::CeoKick, PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(g_selectedPlayer.id), 0, 0 };
g_pointers->m_trigger_script_event(true, ceokick, 4, 1 << g_selectedPlayer.id);
}QUEUE_JOB_END_CLAUSE
}
if (ImGui::Button("CEO Ban"))
{
QUEUE_JOB_BEGIN_CLAUSE()
{
int64_t ceoban[4] = { RemoteEvents::CeoBan, PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(g_selectedPlayer.id), 1, 5 };
g_pointers->m_trigger_script_event(true, ceoban, 4, 1 << g_selectedPlayer.id);
}QUEUE_JOB_END_CLAUSE
}
if (ImGui::Button("Send to Job"))
{
QUEUE_JOB_BEGIN_CLAUSE()
{
int64_t args[2] = { RemoteEvents::ForceMission, PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(g_selectedPlayer.id) };
g_pointers->m_trigger_script_event(true, args, 2, 1 << g_selectedPlayer.id);
}QUEUE_JOB_END_CLAUSE
}
ImGui::Text("Force TP Location:");
if (ImGui::BeginCombo("##teleport_location", locations[g_temp.teleport_location].name))
{
for (uint8_t i = 0; i < IM_ARRAYSIZE(locations); i++)
{
bool is_selected = (g_temp.teleport_location == i);
if (ImGui::Selectable(locations[i].name, is_selected))
g_temp.teleport_location = i;
if (is_selected)
ImGui::SetItemDefaultFocus();
}
ImGui::EndCombo();
}
if (ImGui::Button("Teleport to selected location."))
{
QUEUE_JOB_BEGIN_CLAUSE()
{
int64_t args[9] = { RemoteEvents::Teleport, g_selectedPlayer.id, 1, -1, 1, locations[g_temp.teleport_location].id, 0,0,0 };
g_pointers->m_trigger_script_event(true, args, 9, 1 << g_selectedPlayer.id);
}QUEUE_JOB_END_CLAUSE
}
ImGui::TreePop();
}
ImGui::EndTabItem();
}
}
}

View File

@ -1,14 +0,0 @@
#include "gui/tab_bar.hpp"
namespace big
{
void tabbar::player_info()
{
if (ImGui::BeginTabItem("Info"))
{
ImGui::Checkbox("Spectate Player", &g_temp.is_spectating);
ImGui::EndTabItem();
}
}
}

View File

@ -1,29 +0,0 @@
#include "gui/tab_bar.hpp"
#include "features/teleport.hpp"
namespace big
{
void tabbar::player_teleport()
{
if (ImGui::BeginTabItem("Teleport"))
{
if (ImGui::Button("Teleport to Player"))
{
QUEUE_JOB_BEGIN_CLAUSE()
{
teleport::teleport_to_player(g_selectedPlayer.id);
}QUEUE_JOB_END_CLAUSE
}
if (ImGui::Button("Teleport into Vehicle"))
{
QUEUE_JOB_BEGIN_CLAUSE()
{
teleport::teleport_into_player_vehicle(g_selectedPlayer.id);
}QUEUE_JOB_END_CLAUSE
}
ImGui::EndTabItem();
}
}
}

View File

@ -1,17 +0,0 @@
#pragma once
#include "common.hpp"
#include "imgui.h"
namespace big
{
class window
{
public:
static void render_top_bar();
static void render_main_window();
static void render_user_sidebar();
static void render_player_window();
static void render_handling_window();
};
}

View File

@ -1,27 +0,0 @@
#include "gui/window.hpp"
#include "gui/tab_bar.hpp"
#include "features.hpp"
namespace big
{
void window::render_handling_window()
{
ImGui::SetNextWindowSize({ 500, 780 }, ImGuiCond_FirstUseEver);
if (g_temp.windows.handling && ImGui::Begin("Handling", &g_temp.windows.handling))
{
if (g_temp.in_vehicle && g_vehicle != nullptr)
{
ImGui::BeginTabBar("handling_tabbar");
tabbar::handling_physics();
tabbar::handling_brakes();
tabbar::handling_suspension();
tabbar::handling_traction();
tabbar::handling_transmission();
ImGui::EndTabBar();
}
else ImGui::Text("You're not in a vehicle right now.");
ImGui::End();
}
}
}

View File

@ -1,26 +0,0 @@
#include "gui/window.hpp"
#include "gui/tab_bar.hpp"
namespace big
{
void window::render_main_window()
{
ImGui::SetNextWindowSize({ 800, 840 }, ImGuiCond_FirstUseEver);
if (ImGui::Begin("Yimura's Mod Menu"))
{
ImGui::BeginTabBar("tabbar");
tabbar::render_self();
tabbar::render_weapons();
tabbar::render_tunables();
tabbar::render_teleport();
tabbar::render_vehicle();
tabbar::render_world();
tabbar::render_online();
tabbar::render_misc();
tabbar::render_spawn();
tabbar::render_settings();
ImGui::EndTabBar();
}
ImGui::End();
}
}

View File

@ -1,28 +0,0 @@
#include "gui/window.hpp"
#include "gui/tab_bar.hpp"
namespace big
{
void window::render_player_window()
{
if (g_selectedPlayer.id != g_selectedPlayer.id || !g_selectedPlayer.is_online) return;
char title[64];
strcpy(title, "Player Options: ");
strcat(title, g_selectedPlayer.name);
strcat(title, "###player_options");
ImGui::SetNextWindowSize({ 350.f, 300.f }, ImGuiCond_FirstUseEver);
if (g_temp.windows.player && ImGui::Begin(title, &g_temp.windows.player))
{
ImGui::BeginTabBar("tabbar_player");
tabbar::player_info();
tabbar::player_griefing();
tabbar::player_teleport();
tabbar::player_drop();
ImGui::EndTabBar();
ImGui::End();
}
}
}

View File

@ -1,94 +0,0 @@
#include "gui/window.hpp"
#include "features/functions.hpp"
#include "features/notify.hpp"
#include "natives.hpp"
#include "script.hpp"
#include "fiber_pool.hpp"
namespace big
{
void window::render_top_bar()
{
if (ImGui::BeginMainMenuBar())
{
if (ImGui::BeginMenu("Info"))
{
ImGui::MenuItem("Logged in as:", NULL, false, false);
ImGui::MenuItem(g_player.name, NULL, false, false);
if (ImGui::MenuItem("Am I lobby host?"))
{
QUEUE_JOB_BEGIN_CLAUSE()
{
notify::above_map(NETWORK::NETWORK_IS_HOST() ? "~g~Yes you are the host." : "You aren't the host.");
}
QUEUE_JOB_END_CLAUSE
}
if (ImGui::MenuItem("Flagged Account?"))
{
QUEUE_JOB_BEGIN_CLAUSE()
{
notify::above_map(NETWORK::NETWORK_PLAYER_IS_BADSPORT() ? "You have been ~r~reported multiple times!" : "Your account is in good standing.");
}
QUEUE_JOB_END_CLAUSE
}
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Extra"))
{
if (ImGui::MenuItem("Skip Cutscene"))
{
QUEUE_JOB_BEGIN_CLAUSE()
{
if (CUTSCENE::IS_CUTSCENE_ACTIVE())
CUTSCENE::STOP_CUTSCENE_IMMEDIATELY();
else
notify::above_map("There's no cutscene active at the moment.");
}
QUEUE_JOB_END_CLAUSE
}
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Session"))
{
for (uint8_t i = 0; i < IM_ARRAYSIZE(sessions); i++)
{
if (ImGui::MenuItem(sessions[i].descr))
{
auto session = sessions[i];
QUEUE_JOB_BEGIN_CLAUSE(&)
{
func::join_session_type(session);
}QUEUE_JOB_END_CLAUSE
}
}
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Quit"))
{
if (ImGui::MenuItem("Unload Menu (may crash)"))
{
g_running = false;
}
if (ImGui::MenuItem("Rage Quit (hard crash)"))
{
exit(0);
}
ImGui::EndMenu();
}
ImGui::EndMainMenuBar();
}
}
}

View File

@ -1,88 +0,0 @@
#include "gui/window.hpp"
#include "features.hpp"
namespace big
{
void window::render_user_sidebar()
{
static const float height_correction = 28.f;
static const float width = 170.f;
ImGui::SetNextWindowSize({ width, (float)y - height_correction }, ImGuiCond_Always);
ImGui::SetNextWindowPos({ x - width, height_correction }, ImGuiCond_Always);
if (ImGui::Begin("###player_menu", NULL, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoNav))
{
auto vecButtonWidth = ImVec2(ImGui::GetWindowSize().x - 30.f, 0.0f);
ImGui::TextColored({ 255,255,255,255 }, "YOU:");
if (ImGui::Button(g_player.name, vecButtonWidth))
{
g_selectedPlayer = g_player;
g_temp.windows.player = true;
}
ImGui::Separator();
char title[64];
sprintf(title, "Friends (%d)###friend_lists", g_temp.friend_count);
if (ImGui::TreeNode(title))
{
ImGui::Unindent();
bool friendInLobby = false;
for (auto& pair : g_players)
{
player player = pair.second;
if (player.is_friend && player.is_online)
{
friendInLobby = true;
if (ImGui::Button(player.name, vecButtonWidth))
{
g_selectedPlayer = player;
g_temp.windows.player = true;
}
}
}
if (!friendInLobby)
{
ImGui::TextColored({ 180,180,180,255 }, "No friends in\ncurrent lobby.");
}
ImGui::Indent();
ImGui::TreePop();
ImGui::Separator();
}
sprintf(title, "Players (%d)###player_lists", g_temp.player_count);
if (ImGui::TreeNode(title))
{
ImGui::Unindent();
for (auto& pair : g_players)
{
player player = pair.second;
if (!player.is_friend && player.is_online && player.id != g_player.id)
{
if (ImGui::Button(player.name, vecButtonWidth))
{
g_selectedPlayer = player;
g_temp.windows.player = true;
}
}
}
ImGui::Indent();
ImGui::TreePop();
}
ImGui::End();
}
}
}

View File

@ -37,15 +37,8 @@ namespace big
m_set_cursor_pos_hook("SetCursorPos", memory::module("user32.dll").get_export("SetCursorPos").as<void*>(), &hooks::set_cursor_pos), m_set_cursor_pos_hook("SetCursorPos", memory::module("user32.dll").get_export("SetCursorPos").as<void*>(), &hooks::set_cursor_pos),
m_run_script_threads_hook("Script hook", g_pointers->m_run_script_threads, &hooks::run_script_threads), m_run_script_threads_hook("Script hook", g_pointers->m_run_script_threads, &hooks::run_script_threads),
m_convert_thread_to_fiber_hook("ConvertThreadToFiber", memory::module("kernel32.dll").get_export("ConvertThreadToFiber").as<void*>(), &hooks::convert_thread_to_fiber), m_convert_thread_to_fiber_hook("ConvertThreadToFiber", memory::module("kernel32.dll").get_export("ConvertThreadToFiber").as<void*>(), &hooks::convert_thread_to_fiber)
m_get_event_data_hook("Get Event Data", g_pointers->m_get_event_data, &hooks::get_event_data),
m_get_label_text_hook("Get Label Text", g_pointers->m_get_label_text, &hooks::get_label_text),
m_error_screen_hook("Disable Warning/Error Screen", g_pointers->m_error_screen, &hooks::error_screen),
m_increment_stat_hook("Increment Stat Event", g_pointers->m_increment_stat_event, &hooks::increment_stat_event),
m_received_event_hook("Received Event", g_pointers->m_received_event, &hooks::received_event),
m_script_event_hook("Script Event Handler", g_pointers->m_script_event_handler, &hooks::script_event_handler),
m_send_net_info_to_lobby_hook("Send Net Info to Lobby", g_pointers->m_send_net_info_to_lobby, &hooks::send_net_info_to_lobby)
{ {
m_swapchain_hook.hook(hooks::swapchain_present_index, &hooks::swapchain_present); m_swapchain_hook.hook(hooks::swapchain_present_index, &hooks::swapchain_present);
m_swapchain_hook.hook(hooks::swapchain_resizebuffers_index, &hooks::swapchain_resizebuffers); m_swapchain_hook.hook(hooks::swapchain_resizebuffers_index, &hooks::swapchain_resizebuffers);
@ -70,15 +63,6 @@ namespace big
m_run_script_threads_hook.enable(); m_run_script_threads_hook.enable();
m_convert_thread_to_fiber_hook.enable(); m_convert_thread_to_fiber_hook.enable();
// New hooks enable
m_get_event_data_hook.enable();
m_get_label_text_hook.enable();
m_error_screen_hook.enable();
m_increment_stat_hook.enable();
m_received_event_hook.enable();
m_script_event_hook.enable();
m_send_net_info_to_lobby_hook.enable();
m_enabled = true; m_enabled = true;
} }
@ -92,15 +76,6 @@ namespace big
m_set_cursor_pos_hook.disable(); m_set_cursor_pos_hook.disable();
SetWindowLongPtrW(g_pointers->m_hwnd, GWLP_WNDPROC, reinterpret_cast<LONG_PTR>(m_og_wndproc)); SetWindowLongPtrW(g_pointers->m_hwnd, GWLP_WNDPROC, reinterpret_cast<LONG_PTR>(m_og_wndproc));
m_swapchain_hook.disable(); m_swapchain_hook.disable();
// New hooks disable
m_get_event_data_hook.disable();
m_get_label_text_hook.disable();
m_error_screen_hook.disable();
m_increment_stat_hook.disable();
m_received_event_hook.disable();
m_script_event_hook.disable();
m_send_net_info_to_lobby_hook.disable();
} }
minhook_keepalive::minhook_keepalive() minhook_keepalive::minhook_keepalive()

View File

@ -1,7 +1,7 @@
#pragma once #pragma once
#include "common.hpp" #include "common.hpp"
#include "detour_hook.hpp" #include "detour_hook.hpp"
//#include "gta/fwddec.hpp" #include "gta/fwddec.hpp"
#include "script_hook.hpp" #include "script_hook.hpp"
#include "vmt_hook.hpp" #include "vmt_hook.hpp"
@ -20,24 +20,6 @@ namespace big
static LRESULT wndproc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam); static LRESULT wndproc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam);
static BOOL set_cursor_pos(int x, int y); static BOOL set_cursor_pos(int x, int y);
// New Hook Definitions
static bool get_event_data(int32_t eventGroup, int32_t eventIndex, int64_t* args, uint32_t argCount);
static const char* get_label_text(void* unk, const char* label);
static void error_screen(char* entryHeader, char* entryLine1, int instructionalKey, char* entryLine2, BOOL p4, Any p5, Any* p6, Any* p7, BOOL background);
static bool increment_stat_event(uint64_t net_event_struct, CNetGamePlayer* sender, int64_t a3);
static bool script_event_handler(std::int64_t NetEventStruct, CNetGamePlayer* net_game_player);
static bool send_net_info_to_lobby(rage::netPlayerData* local_player, int64_t a2, int64_t a3, DWORD* a4);
static bool received_event(
rage::netEventMgr* event_manager,
CNetGamePlayer* source_player,
CNetGamePlayer* target_player,
uint16_t event_id,
int event_index,
int event_handled_bitset,
int64_t bit_buffer_size,
int64_t bit_buffer
);
}; };
struct minhook_keepalive struct minhook_keepalive
@ -66,15 +48,6 @@ namespace big
detour_hook m_run_script_threads_hook; detour_hook m_run_script_threads_hook;
detour_hook m_convert_thread_to_fiber_hook; detour_hook m_convert_thread_to_fiber_hook;
// New Detour Hook Definitions
detour_hook m_get_event_data_hook;
detour_hook m_get_label_text_hook;
detour_hook m_error_screen_hook;
detour_hook m_increment_stat_hook;
detour_hook m_received_event_hook;
detour_hook m_script_event_hook;
detour_hook m_send_net_info_to_lobby_hook;
}; };
inline hooking *g_hooking{}; inline hooking *g_hooking{};

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