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https://github.com/Mr-X-GTA/YimMenu.git
synced 2025-01-06 17:44:01 +08:00
* Added Vehicle Boost Modifiers * Changed to enum * fixed typo
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8cb6c8e731
commit
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@ -75,6 +75,7 @@ namespace big
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while (g_running)
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{
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looped::vehicle_auto_drive();
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looped::vehicle_boost_behavior();
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looped::vehicle_despawn_bypass();
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looped::vehicle_drive_on_water();
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looped::vehicle_god_mode();
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@ -42,6 +42,7 @@ namespace big
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static void system_update_pointers();
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static void vehicle_auto_drive();
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static void vehicle_boost_behavior();
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static void vehicle_despawn_bypass();
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static void vehicle_drive_on_water();
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static void vehicle_fly();
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27
BigBaseV2/src/backend/looped/vehicle/boost_behavior.cpp
Normal file
27
BigBaseV2/src/backend/looped/vehicle/boost_behavior.cpp
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@ -0,0 +1,27 @@
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#include "backend/looped/looped.hpp"
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#include "core/enums.hpp"
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#include "natives.hpp"
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namespace big
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{
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void looped::vehicle_boost_behavior()
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{
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auto* const vehicle = g_local_player->m_vehicle;
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if (vehicle && VEHICLE::GET_HAS_ROCKET_BOOST_(self::veh))
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{
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if (g->vehicle.boost_behavior == eBoostBehaviors::INSTANT_REFIL && vehicle->m_boost == 0.f) // No Boost Refil Time
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{
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vehicle->m_boost = 1.f;
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}
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else if (g->vehicle.boost_behavior == eBoostBehaviors::INFINITE_BOOST) // Infinite Boost
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{
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if (vehicle->m_boost_state)
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{
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vehicle->m_boost_allow_recharge = true;
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vehicle->m_boost = 1.f;
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}
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}
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}
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}
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}
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@ -2,6 +2,13 @@
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namespace big
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{
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enum class eBoostBehaviors
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{
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DEFAULT,
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INSTANT_REFIL,
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INFINITE_BOOST
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};
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enum class CustomWeapon
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{
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NONE,
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@ -242,21 +242,22 @@ namespace big
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AutoDriveDestination auto_drive_destination = AutoDriveDestination::STOPPED;
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AutoDriveStyle auto_drive_style = AutoDriveStyle::LAW_ABIDING;
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float auto_drive_speed = 1;
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bool auto_turn_signals = false;
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eBoostBehaviors boost_behavior = eBoostBehaviors::DEFAULT;
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bool drive_on_water = false;
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bool horn_boost = false;
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bool vehicle_jump = false;
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bool instant_brake = false;
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bool is_targetable = true;
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bool ls_customs = false; // don't save this to dis
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bool seatbelt = false;
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bool turn_signals = false;
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float auto_drive_speed = 1;
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bool ls_customs = false; // don't save this to disk
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bool rainbow_neon = false;
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int rainbow_paint = 0;
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bool rainbow_primary = false;
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bool rainbow_secondary = false;
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bool rainbow_neon = false;
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bool rainbow_smoke = false;
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bool seatbelt = false;
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bool turn_signals = false;
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bool vehicle_jump = false;
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speedo_meter speedo_meter{};
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fly fly{};
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};
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@ -555,6 +556,7 @@ namespace big
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this->vehicle.proof_steam = j["vehicle"]["proof_steam"];
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this->vehicle.proof_water = j["vehicle"]["proof_water"];
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this->vehicle.proof_mask = j["vehicle"]["proof_mask"];
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this->vehicle.boost_behavior = j["vehicle"]["boost_behavior"];
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this->vehicle.auto_drive_style = j["vehicle"]["auto_drive_style"];
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this->vehicle.auto_drive_speed = j["vehicle"]["auto_drive_speed"];
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this->vehicle.auto_turn_signals = j["vehicle"]["auto_turn_signals"];
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@ -832,6 +834,7 @@ namespace big
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{ "auto_drive_style", this->vehicle.auto_drive_style },
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{ "auto_drive_speed", this->vehicle.auto_drive_speed },
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{ "auto_turn_signals", this->vehicle.auto_turn_signals },
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{ "boost_behavior", this->vehicle.boost_behavior },
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{ "drive_on_water", this->vehicle.drive_on_water },
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{ "horn_boost", this->vehicle.horn_boost },
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{ "vehicle_jump", this->vehicle.vehicle_jump },
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@ -1,10 +1,11 @@
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#include "core/data/speed_units.hpp"
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#include "core/enums.hpp"
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#include "fiber_pool.hpp"
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#include "gui/handling/handling_tabs.hpp"
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#include "script.hpp"
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#include "util/mobile.hpp"
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#include "util/vehicle.hpp"
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#include "views/view.hpp"
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#include "util/mobile.hpp"
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#include "core/data/speed_units.hpp"
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namespace big
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{
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@ -36,7 +37,7 @@ namespace big
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seats = tmp_seats;
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ready = true;
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});
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});
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}
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@ -70,7 +71,7 @@ namespace big
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components::button(name, [idx] {
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PED::SET_PED_INTO_VEHICLE(self::ped, self::veh, idx);
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});
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});
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if (!it.second)
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{
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ImGui::EndDisabled();
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@ -176,6 +177,29 @@ namespace big
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ImGui::Separator();
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static constexpr char const* boost_behaviors[] = { "Default", "Instant Refill", "Infinite" };
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if (ImGui::BeginCombo("Boost Behavior", boost_behaviors[static_cast<int>(g->vehicle.boost_behavior)]))
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{
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for (int i = 0; i < 3; i++)
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{
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bool itemSelected = g->vehicle.boost_behavior == static_cast<eBoostBehaviors>(i);
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if (ImGui::Selectable(boost_behaviors[i], itemSelected))
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{
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g->vehicle.boost_behavior = static_cast<eBoostBehaviors>(i);
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}
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if (itemSelected)
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{
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ImGui::SetItemDefaultFocus();
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}
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}
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ImGui::EndCombo();
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}
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ImGui::Separator();
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components::small_text("Vehicle Fly");
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ImGui::BeginGroup();
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