refactor(GravityGun): Changed variable names

This commit is contained in:
Yimura 2021-01-15 02:38:38 +01:00
parent 282d78e37b
commit 8bd1f863c0

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@ -87,13 +87,13 @@ namespace big
// float roll = rot.y; // float roll = rot.y;
float yaw = functions::deg_to_rad(rot.z + 90); // horizontal float yaw = functions::deg_to_rad(rot.z + 90); // horizontal
Vector3 zRot; Vector3 velocity;
zRot.x = location.x + (dist * cos(pitch) * cos(yaw)); velocity.x = location.x + (dist * cos(pitch) * cos(yaw)) - other.x;
zRot.y = location.y + (dist * sin(yaw) * cos(pitch)); velocity.y = location.y + (dist * sin(yaw) * cos(pitch)) - other.y;
zRot.z = location.z + (dist * sin(pitch)); velocity.z = location.z + (dist * sin(pitch)) - other.z;
ENTITY::SET_ENTITY_VELOCITY(entity, (zRot.x - other.x) * multiplier, (zRot.y - other.y) * multiplier, (zRot.z - other.z) * multiplier); ENTITY::SET_ENTITY_VELOCITY(entity, velocity.x * multiplier, velocity.y * multiplier, velocity.z * multiplier);
} }
} }
else if (entity != 0) else if (entity != 0)