fix(protections): fix the script blocker (#3317)

This commit is contained in:
maybegreat48 2024-07-09 15:34:15 +00:00 committed by GitHub
parent 497dedb930
commit 80b7c90efd
5 changed files with 61 additions and 96 deletions

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@ -5,7 +5,7 @@
#include "hooking/hooking.hpp"
#include "lua/lua_manager.hpp"
#include "util/math.hpp"
#include "util/script_database.hpp"
#include "util/protection.hpp"
#include "util/session.hpp"
#include <network/CNetGamePlayer.hpp>
@ -16,8 +16,6 @@
namespace big
{
static const script_protection_DB script_database;
void format_string(std::string_view player_name, std::string_view protection_type, bool should_log, bool should_notify)
{
if (should_log)
@ -381,7 +379,7 @@ namespace big
case eRemoteEvent::InteriorControl:
{
int interior = (int)args[3];
if (interior < 0 || interior > 166) // the upper bound will change after an update
if (interior < 0 || interior > 171) // the upper bound will change after an update
{
if (auto plyr = g_player_service->get_by_id(player->m_player_id))
session::add_infraction(plyr, Infraction::TRIED_KICK_PLAYER);
@ -448,23 +446,15 @@ namespace big
{
auto script_id = args[3];
protection_status protection_status = script_database.get_protection_status(script_id);
if (protection_status == protection_status::BLOCK_ALWAYS)
if (!protection::should_allow_script_launch(script_id))
{
LOGF(stream::script_events, WARNING, "Blocked StartScriptBegin from {} with script ID {}", plyr->get_name(), script_id);
g.reactions.start_script.process(plyr);
return true;
}
if (!NETWORK::NETWORK_IS_ACTIVITY_SESSION() && protection_status == protection_status::BLOCK_IN_FREEMODE)
else
{
g.reactions.start_script.process(plyr);
return true;
}
if (protection_status == protection_status::ALLOWED_NOTIFY)
{
g.reactions.start_script.only_notify(plyr);
LOGF(stream::script_events, INFO, "Allowed StartScriptBegin from {} with script ID {}", plyr->get_name(), script_id);
}
}
}

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@ -8,6 +8,7 @@ namespace stream
inline auto net_events = std::make_shared<LogStream>("net_events");
inline auto net_messages = std::make_shared<LogStream>("net_messages");
inline auto net_sync = std::make_shared<LogStream>("net_sync");
inline auto script_events = std::make_shared<LogStream>("script_events");
}
namespace big

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@ -1,6 +1,6 @@
#include "protection.hpp"
#include "model_info.hpp"
#include "scripts.hpp"
namespace big::protection
{
@ -75,8 +75,59 @@ namespace big::protection
"A_C_Chop"_J,
"A_C_HumpBack"_J,
};
enum class script_block_state
{
BLOCK_ALWAYS,
BLOCK_IN_FREEMODE
};
static std::unordered_map<rage::joaat_t, script_block_state> script_block_states =
{{
{"AM_Darts"_J, script_block_state::BLOCK_ALWAYS},
{"AM_PI_MENU"_J, script_block_state::BLOCK_ALWAYS},
{"fm_intro"_J, script_block_state::BLOCK_ALWAYS},
{"golf_mp"_J, script_block_state::BLOCK_IN_FREEMODE},
{"tennis_network_mp"_J, script_block_state::BLOCK_IN_FREEMODE},
{"Pilot_School_MP"_J, script_block_state::BLOCK_ALWAYS},
{"FM_Impromptu_DM_Controler"_J, script_block_state::BLOCK_IN_FREEMODE},
{"fm_deathmatch_controler"_J, script_block_state::BLOCK_IN_FREEMODE},
{"FM_Race_Controler"_J, script_block_state::BLOCK_IN_FREEMODE},
{"FM_Horde_Controler"_J, script_block_state::BLOCK_IN_FREEMODE},
{"am_darts_apartment"_J, script_block_state::BLOCK_ALWAYS},
{"grid_arcade_cabinet"_J, script_block_state::BLOCK_ALWAYS},
{"scroll_arcade_cabinet"_J, script_block_state::BLOCK_ALWAYS},
{"example_arcade"_J, script_block_state::BLOCK_ALWAYS},
{"road_arcade"_J, script_block_state::BLOCK_ALWAYS},
{"gunslinger_arcade"_J, script_block_state::BLOCK_ALWAYS}, // Badlands Revenge II?
{"wizard_arcade"_J, script_block_state::BLOCK_ALWAYS},
{"ggsm_arcade"_J, script_block_state::BLOCK_ALWAYS}, // Space Monkey?
{"puzzle"_J, script_block_state::BLOCK_ALWAYS}, // Qub3d?
{"camhedz_arcade"_J, script_block_state::BLOCK_ALWAYS},
{"SCTV"_J, script_block_state::BLOCK_ALWAYS}}
};
bool is_valid_player_model(rage::joaat_t model)
{
return valid_player_models.contains(model);
}
bool should_allow_script_launch(int launcher_script)
{
if (launcher_script >= launcher_scripts.size())
return false;
auto script = launcher_scripts[launcher_script];
if (auto it = script_block_states.find(script); it != script_block_states.end())
{
if (it->second == script_block_state::BLOCK_ALWAYS)
return false;
if (it->second == script_block_state::BLOCK_IN_FREEMODE && !NETWORK::NETWORK_IS_ACTIVITY_SESSION())
return false;
}
return true;
}
}

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@ -6,4 +6,5 @@ namespace big::protection
bool is_crash_ped(rage::joaat_t model);
bool is_crash_vehicle(rage::joaat_t model);
bool is_valid_player_model(rage::joaat_t model);
bool should_allow_script_launch(int launcher_script);
}

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@ -1,78 +0,0 @@
#include <string>
#include <unordered_map>
namespace big
{
enum class protection_status
{
ALLOWED_NOTIFY,
BLOCK_ALWAYS,
BLOCK_IN_FREEMODE
};
struct script_info
{
std::string name;
protection_status status;
};
class script_protection_DB
{
public:
script_protection_DB()
{
initialize_script_DB();
}
protection_status get_protection_status(int scriptId) const
{
auto it = m_script_map.find(scriptId);
if (it != m_script_map.end())
{
return it->second.status;
}
return protection_status::ALLOWED_NOTIFY;
}
// Could be useful for debugging someday...
std::string get_script_name(int scriptId) const
{
auto it = m_script_map.find(scriptId);
if (it != m_script_map.end())
{
return it->second.name;
}
return "";
}
private:
std::unordered_map<int, script_info> m_script_map;
void initialize_script_DB()
{
// Please try to keep this in numerical order for code readability
// Last script ID update 5/5/2024
m_script_map = {{9, {"AM_Darts", protection_status::BLOCK_ALWAYS}},
{17, {"AM_PI_MENU", protection_status::BLOCK_ALWAYS}},
{20, {"fm_intro", protection_status::BLOCK_ALWAYS}},
{212, {"golf_mp", protection_status::BLOCK_IN_FREEMODE}},
{214, {"tennis_network_mp", protection_status::BLOCK_IN_FREEMODE}},
{215, {"Pilot_School_MP", protection_status::BLOCK_ALWAYS}},
{216, {"FM_Impromptu_DM_Controler", protection_status::BLOCK_IN_FREEMODE}},
{218, {"fm_deathmatch_controler", protection_status::BLOCK_IN_FREEMODE}},
{221, {"FM_Race_Controler", protection_status::BLOCK_IN_FREEMODE}},
{222, {"FM_Horde_Controler", protection_status::BLOCK_IN_FREEMODE}},
{224, {"am_darts_apartment", protection_status::BLOCK_ALWAYS}},
{226, {"grid_arcade_cabinet", protection_status::BLOCK_ALWAYS}},
{227, {"scroll_arcade_cabinet", protection_status::BLOCK_ALWAYS}},
{228, {"example_arcade", protection_status::BLOCK_ALWAYS}},
{229, {"road_arcade", protection_status::BLOCK_ALWAYS}},
{230, {"gunslinger_arcade", protection_status::BLOCK_ALWAYS}}, // Badlands Revenge II?
{231, {"wizard_arcade", protection_status::BLOCK_ALWAYS}},
{235, {"ggsm_arcade", protection_status::BLOCK_ALWAYS}}, // Space Monkey?
{236, {"puzzle", protection_status::BLOCK_ALWAYS}}, // Qub3d?
{237, {"camhedz_arcade", protection_status::BLOCK_ALWAYS}},
{238, {"SCTV", protection_status::BLOCK_ALWAYS}}};
}
};
}