mirror of
https://github.com/Mr-X-GTA/YimMenu.git
synced 2024-12-22 20:17:24 +08:00
feat: Vehicle control & Summon (#1175)
This commit is contained in:
parent
b5c090e0f8
commit
7c912885fe
@ -17,8 +17,8 @@ if(NOT imgui_POPULATED)
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"${imgui_SOURCE_DIR}/misc/cpp/imgui_stdlib.cpp"
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)
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add_library(imgui STATIC ${SRC_IMGUI})
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source_group(TREE ${imgui_SOURCE_DIR} PREFIX "imgui" FILES ${SRC_IMGUI} )
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add_library(imgui STATIC ${SRC_IMGUI} )
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source_group(TREE ${imgui_SOURCE_DIR} PREFIX "imgui" FILES ${SRC_IMGUI})
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target_include_directories(imgui PRIVATE
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"${imgui_SOURCE_DIR}"
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"${imgui_SOURCE_DIR}/backends"
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@ -6,6 +6,7 @@
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#include "script_patches.hpp"
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#include "services/context_menu/context_menu_service.hpp"
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#include "services/orbital_drone/orbital_drone.hpp"
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#include "services/vehicle/vehicle_control_service.hpp"
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#include "thread_pool.hpp"
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@ -206,4 +207,15 @@ namespace big
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script::get_current()->yield();
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}
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}
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void backend::vehicle_control()
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{
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while (true)
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{
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g_vehicle_control_service.tick();
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script::get_current()->yield();
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}
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}
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}
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@ -19,5 +19,6 @@ namespace big
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static void disable_control_action_loop();
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static void world_loop();
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static void orbital_drone();
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static void vehicle_control();
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};
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}
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@ -394,8 +394,9 @@ namespace big
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int fast_quit = 0;
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int cmd_excecutor = 0x55;
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int repairpv = 0;
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int open_vehicle_controller = 0;
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NLOHMANN_DEFINE_TYPE_INTRUSIVE(hotkeys, editing_menu_toggle, menu_toggle, teleport_waypoint, teleport_objective, noclip, bringvehicle, invis, heal, fill_inventory, skip_cutscene, freecam, superrun, superjump, beastjump, invisveh, localinvisveh, fill_ammo, fast_quit, cmd_excecutor, repairpv)
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NLOHMANN_DEFINE_TYPE_INTRUSIVE(hotkeys, editing_menu_toggle, menu_toggle, teleport_waypoint, teleport_objective, noclip, bringvehicle, invis, heal, fill_inventory, skip_cutscene, freecam, superrun, superjump, beastjump, invisveh, localinvisveh, fill_ammo, fast_quit, cmd_excecutor, repairpv, open_vehicle_controller)
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} hotkeys{};
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bool dev_dlc = false;
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@ -711,7 +712,17 @@ namespace big
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NLOHMANN_DEFINE_TYPE_INTRUSIVE(ingame_overlay, opened, show_with_menu_opened, show_fps, show_players, show_time, show_replay_interface, show_game_versions)
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} ingame_overlay{};
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NLOHMANN_DEFINE_TYPE_INTRUSIVE(window, color, gui_scale, switched_view, ingame_overlay)
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struct vehicle_control
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{
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bool opened = false;
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bool operation_animation = true;
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bool render_distance_on_veh = false;
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float max_summon_range = 200.f;
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NLOHMANN_DEFINE_TYPE_INTRUSIVE(vehicle_control, operation_animation, max_summon_range, render_distance_on_veh)
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} vehicle_control{};
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NLOHMANN_DEFINE_TYPE_INTRUSIVE(window, color, gui_scale, switched_view, ingame_overlay, vehicle_control)
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} window{};
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struct context_menu
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@ -1447,3 +1447,475 @@ enum class PedBones : std::uint32_t
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FB_R_Lip_Bot_001 = 0xC33B,
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FB_Tongue_001 = 0xB987
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};
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enum class eVehicleLockState
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{
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VEHICLELOCK_NONE,
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VEHICLELOCK_UNLOCKED,
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VEHICLELOCK_LOCKED,
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VEHICLELOCK_LOCKOUT_PLAYER_ONLY,
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VEHICLELOCK_LOCKED_PLAYER_INSIDE,
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VEHICLELOCK_LOCKED_INITIALLY,
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VEHICLELOCK_FORCE_SHUT_DOORS,
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VEHICLELOCK_LOCKED_BUT_CAN_BE_DAMAGED,
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VEHICLELOCK_LOCKED_BUT_BOOT_UNLOCKED,
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VEHICLELOCK_LOCKED_NO_PASSENGERS,
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VEHICLELOCK_CANNOT_ENTER
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};
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enum class eTaskTypeIndex
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{
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CTaskHandsUp = 0,
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CTaskClimbLadder = 1,
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CTaskExitVehicle = 2,
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CTaskCombatRoll = 3,
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CTaskAimGunOnFoot = 4,
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CTaskMovePlayer = 5,
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CTaskPlayerOnFoot = 6,
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CTaskWeapon = 8,
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CTaskPlayerWeapon = 9,
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CTaskPlayerIdles = 10,
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CTaskAimGun = 12,
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CTaskComplex = 12,
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CTaskFSMClone = 12,
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CTaskMotionBase = 12,
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CTaskMove = 12,
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CTaskMoveBase = 12,
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CTaskNMBehaviour = 12,
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CTaskNavBase = 12,
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CTaskScenario = 12,
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CTaskSearchBase = 12,
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CTaskSearchInVehicleBase = 12,
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CTaskShockingEvent = 12,
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CTaskTrainBase = 12,
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CTaskVehicleFSM = 12,
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CTaskVehicleGoTo = 12,
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CTaskVehicleMissionBase = 12,
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CTaskVehicleTempAction = 12,
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CTaskPause = 14,
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CTaskDoNothing = 15,
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CTaskGetUp = 16,
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CTaskGetUpAndStandStill = 17,
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CTaskFallOver = 18,
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CTaskFallAndGetUp = 19,
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CTaskCrawl = 20,
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CTaskComplexOnFire = 25,
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CTaskDamageElectric = 26,
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CTaskTriggerLookAt = 28,
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CTaskClearLookAt = 29,
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CTaskSetCharDecisionMaker = 30,
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CTaskSetPedDefensiveArea = 31,
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CTaskUseSequence = 32,
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CTaskMoveStandStill = 34,
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CTaskComplexControlMovement = 35,
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CTaskMoveSequence = 36,
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CTaskAmbientClips = 38,
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CTaskMoveInAir = 39,
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CTaskNetworkClone = 40,
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CTaskUseClimbOnRoute = 41,
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CTaskUseDropDownOnRoute = 42,
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CTaskUseLadderOnRoute = 43,
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CTaskSetBlockingOfNonTemporaryEvents = 44,
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CTaskForceMotionState = 45,
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CTaskSlopeScramble = 46,
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CTaskGoToAndClimbLadder = 47,
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CTaskClimbLadderFully = 48,
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CTaskRappel = 49,
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CTaskVault = 50,
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CTaskDropDown = 51,
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CTaskAffectSecondaryBehaviour = 52,
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CTaskAmbientLookAtEvent = 53,
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CTaskOpenDoor = 54,
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CTaskShovePed = 55,
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CTaskSwapWeapon = 56,
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CTaskGeneralSweep = 57,
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CTaskPolice = 58,
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CTaskPoliceOrderResponse = 59,
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CTaskPursueCriminal = 60,
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CTaskArrestPed = 62,
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CTaskArrestPed2 = 63,
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CTaskBusted = 64,
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CTaskFirePatrol = 65,
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CTaskHeliOrderResponse = 66,
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CTaskHeliPassengerRappel = 67,
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CTaskAmbulancePatrol = 68,
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CTaskPoliceWantedResponse = 69,
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CTaskSwat = 70,
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CTaskSwatWantedResponse = 72,
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CTaskSwatOrderResponse = 73,
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CTaskSwatGoToStagingArea = 74,
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CTaskSwatFollowInLine = 75,
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CTaskWitness = 76,
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CTaskGangPatrol = 77,
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CTaskArmy = 78,
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CTaskShockingEventWatch = 80,
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CTaskShockingEventGoto = 82,
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CTaskShockingEventHurryAway = 83,
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CTaskShockingEventReactToAircraft = 84,
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CTaskShockingEventReact = 85,
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CTaskShockingEventBackAway = 86,
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CTaskShockingPoliceInvestigate = 87,
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CTaskShockingEventStopAndStare = 88,
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CTaskShockingNiceCarPicture = 89,
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CTaskShockingEventThreatResponse = 90,
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CTaskTakeOffHelmet = 92,
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CTaskCarReactToVehicleCollision = 93,
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CTaskCarReactToVehicleCollisionGetOut = 95,
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CTaskDyingDead = 97,
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CTaskWanderingScenario = 100,
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CTaskWanderingInRadiusScenario = 101,
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CTaskMoveBetweenPointsScenario = 103,
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CTaskChatScenario = 104,
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CTaskCowerScenario = 106,
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CTaskDeadBodyScenario = 107,
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CTaskSayAudio = 114,
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CTaskWaitForSteppingOut = 116,
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CTaskCoupleScenario = 117,
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CTaskUseScenario = 118,
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CTaskUseVehicleScenario = 119,
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CTaskUnalerted = 120,
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CTaskStealVehicle = 121,
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CTaskReactToPursuit = 122,
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CTaskHitWall = 125,
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CTaskCower = 126,
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CTaskCrouch = 127,
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CTaskMelee = 128,
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CTaskMoveMeleeMovement = 129,
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CTaskMeleeActionResult = 130,
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CTaskMeleeUpperbodyAnims = 131,
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CTaskMoVEScripted = 133,
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CTaskScriptedAnimation = 134,
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CTaskSynchronizedScene = 135,
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CTaskComplexEvasiveStep = 137,
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CTaskWalkRoundCarWhileWandering = 138,
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CTaskComplexStuckInAir = 140,
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CTaskWalkRoundEntity = 141,
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CTaskMoveWalkRoundVehicle = 142,
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CTaskReactToGunAimedAt = 144,
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CTaskDuckAndCover = 146,
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CTaskAggressiveRubberneck = 147,
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CTaskInVehicleBasic = 150,
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CTaskCarDriveWander = 151,
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CTaskLeaveAnyCar = 152,
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CTaskComplexGetOffBoat = 153,
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CTaskCarSetTempAction = 155,
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CTaskBringVehicleToHalt = 156,
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CTaskCarDrive = 157,
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CTaskPlayerDrive = 159,
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CTaskEnterVehicle = 160,
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CTaskEnterVehicleAlign = 161,
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CTaskOpenVehicleDoorFromOutside = 162,
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CTaskEnterVehicleSeat = 163,
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CTaskCloseVehicleDoorFromInside = 164,
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CTaskInVehicleSeatShuffle = 165,
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CTaskExitVehicleSeat = 167,
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CTaskCloseVehicleDoorFromOutside = 168,
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CTaskControlVehicle = 169,
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CTaskMotionInAutomobile = 170,
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CTaskMotionOnBicycle = 171,
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CTaskMotionOnBicycleController = 172,
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CTaskMotionInVehicle = 173,
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CTaskMotionInTurret = 174,
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CTaskReactToBeingJacked = 175,
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CTaskReactToBeingAskedToLeaveVehicle = 176,
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CTaskTryToGrabVehicleDoor = 177,
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CTaskGetOnTrain = 178,
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CTaskGetOffTrain = 179,
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CTaskRideTrain = 180,
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CTaskMountThrowProjectile = 190,
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CTaskGoToCarDoorAndStandStill = 195,
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CTaskMoveGoToVehicleDoor = 196,
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CTaskSetPedInVehicle = 197,
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CTaskSetPedOutOfVehicle = 198,
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CTaskVehicleMountedWeapon = 199,
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CTaskVehicleGun = 200,
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CTaskVehicleProjectile = 201,
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CTaskSmashCarWindow = 204,
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CTaskMoveGoToPoint = 205,
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CTaskMoveAchieveHeading = 206,
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CTaskMoveFaceTarget = 207,
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CTaskComplexGoToPointAndStandStillTimed = 208,
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CTaskMoveGoToPointAndStandStill = 208,
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CTaskMoveFollowPointRoute = 209,
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CTaskMoveSeekEntity_CEntitySeekPosCalculatorStandard = 210,
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CTaskMoveSeekEntity_CEntitySeekPosCalculatorLastNavMeshIntersection = 211,
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CTaskMoveSeekEntity_CEntitySeekPosCalculatorLastNavMeshIntersection2 = 212,
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CTaskMoveSeekEntity_CEntitySeekPosCalculatorXYOffsetFixed = 213,
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CTaskMoveSeekEntity_CEntitySeekPosCalculatorXYOffsetFixed2 = 214,
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CTaskExhaustedFlee = 215,
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CTaskGrowlAndFlee = 216,
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CTaskScenarioFlee = 217,
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CTaskSmartFlee = 218,
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CTaskFlyAway = 219,
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CTaskWalkAway = 220,
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CTaskWander = 221,
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CTaskWanderInArea = 222,
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CTaskFollowLeaderInFormation = 223,
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CTaskGoToPointAnyMeans = 224,
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CTaskTurnToFaceEntityOrCoord = 225,
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CTaskFollowLeaderAnyMeans = 226,
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CTaskFlyToPoint = 228,
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CTaskFlyingWander = 229,
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CTaskGoToPointAiming = 230,
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CTaskGoToScenario = 231,
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CTaskSeekEntityAiming = 233,
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CTaskSlideToCoord = 234,
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CTaskSwimmingWander = 235,
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CTaskMoveTrackingEntity = 237,
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CTaskMoveFollowNavMesh = 238,
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CTaskMoveGoToPointOnRoute = 239,
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CTaskEscapeBlast = 240,
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CTaskMoveWander = 241,
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CTaskMoveBeInFormation = 242,
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CTaskMoveCrowdAroundLocation = 243,
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CTaskMoveCrossRoadAtTrafficLights = 244,
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CTaskMoveWaitForTraffic = 245,
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CTaskMoveGoToPointStandStillAchieveHeading = 246,
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CTaskMoveGetOntoMainNavMesh = 251,
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CTaskMoveSlideToCoord = 252,
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CTaskMoveGoToPointRelativeToEntityAndStandStill = 253,
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CTaskHelicopterStrafe = 254,
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CTaskGetOutOfWater = 256,
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CTaskMoveFollowEntityOffset = 259,
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CTaskFollowWaypointRecording = 261,
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CTaskMotionPed = 264,
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CTaskMotionPedLowLod = 265,
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CTaskHumanLocomotion = 268,
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CTaskMotionBasicLocomotionLowLod = 269,
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CTaskMotionStrafing = 270,
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CTaskMotionTennis = 271,
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CTaskMotionAiming = 272,
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CTaskBirdLocomotion = 273,
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CTaskFlightlessBirdLocomotion = 274,
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CTaskFishLocomotion = 278,
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CTaskQuadLocomotion = 279,
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CTaskMotionDiving = 280,
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CTaskMotionSwimming = 281,
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CTaskMotionParachuting = 282,
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CTaskMotionDrunk = 283,
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CTaskRepositionMove = 284,
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CTaskMotionAimingTransition = 285,
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CTaskThrowProjectile = 286,
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CTaskCover = 287,
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CTaskMotionInCover = 288,
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CTaskAimAndThrowProjectile = 289,
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CTaskGun = 290,
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CTaskAimFromGround = 291,
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CTaskAimGunVehicleDriveBy = 295,
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CTaskAimGunScripted = 296,
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CTaskReloadGun = 298,
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CTaskWeaponBlocked = 299,
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CTaskEnterCover = 300,
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CTaskExitCover = 301,
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CTaskAimGunFromCoverIntro = 302,
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CTaskAimGunFromCoverOutro = 303,
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CTaskAimGunBlindFire = 304,
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CTaskCombatClosestTargetInArea = 307,
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CTaskCombatAdditionalTask = 308,
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CTaskInCover = 309,
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CTaskAimSweep = 313,
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CTaskSharkCircle = 319,
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CTaskSharkAttack = 320,
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CTaskAgitated = 321,
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CTaskAgitatedAction = 322,
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CTaskConfront = 323,
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CTaskIntimidate = 324,
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CTaskShove = 325,
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CTaskShoved = 326,
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CTaskCrouchToggle = 328,
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CTaskRevive = 329,
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CTaskParachute = 335,
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CTaskParachuteObject = 336,
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CTaskTakeOffPedVariation = 337,
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CTaskCombatSeekCover = 340,
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CTaskCombatFlank = 342,
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CTaskCombat = 343,
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CTaskCombatMounted = 344,
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CTaskMoveCircle = 345,
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CTaskMoveCombatMounted = 346,
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CTaskSearch = 347,
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CTaskSearchOnFoot = 348,
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CTaskSearchInAutomobile = 349,
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CTaskSearchInBoat = 350,
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CTaskSearchInHeli = 351,
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CTaskThreatResponse = 352,
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CTaskInvestigate = 353,
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CTaskStandGuardFSM = 354,
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CTaskPatrol = 355,
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CTaskShootAtTarget = 356,
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CTaskSetAndGuardArea = 357,
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CTaskStandGuard = 358,
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CTaskSeparate = 359,
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CTaskStayInCover = 360,
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CTaskVehicleCombat = 361,
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CTaskVehiclePersuit = 362,
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CTaskVehicleChase = 363,
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CTaskDraggingToSafety = 364,
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CTaskDraggedToSafety = 365,
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CTaskVariedAimPose = 366,
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CTaskMoveWithinAttackWindow = 367,
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CTaskMoveWithinDefensiveArea = 368,
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CTaskShootOutTire = 369,
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CTaskShellShocked = 370,
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CTaskBoatChase = 371,
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CTaskBoatCombat = 372,
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CTaskBoatStrafe = 373,
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CTaskHeliChase = 374,
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CTaskHeliCombat = 375,
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CTaskSubmarineCombat = 376,
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CTaskSubmarineChase = 377,
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CTaskPlaneChase = 378,
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CTaskTargetUnreachable = 379,
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CTaskTargetUnreachableInInterior = 380,
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CTaskTargetUnreachableInExterior = 381,
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CTaskStealthKill = 382,
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CTaskWrithe = 383,
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CTaskAdvance = 384,
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CTaskCharge = 385,
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CTaskMoveToTacticalPoint = 386,
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CTaskToHurtTransit = 387,
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CTaskAnimatedHitByExplosion = 388,
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CTaskNMRelax = 389,
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CTaskNMPose = 391,
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CTaskNMBrace = 392,
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CTaskNMBuoyancy = 393,
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CTaskNMInjuredOnGround = 394,
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CTaskNMShot = 395,
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CTaskNMHighFall = 396,
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CTaskNMBalance = 397,
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CTaskNMElectrocute = 398,
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CTaskNMPrototype = 399,
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CTaskNMExplosion = 400,
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CTaskNMOnFire = 401,
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CTaskNMScriptControl = 402,
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CTaskNMJumpRollFromRoadVehicle = 403,
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CTaskNMFlinch = 404,
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CTaskNMSit = 405,
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CTaskNMFallDown = 406,
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CTaskBlendFromNM = 407,
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CTaskNMControl = 408,
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CTaskNMDangle = 409,
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CTaskNMGenericAttach = 412,
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CTaskNMDraggingToSafety = 414,
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CTaskNMThroughWindscreen = 415,
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CTaskNMRiverRapids = 416,
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CTaskNMSimple = 417,
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CTaskRageRagdoll = 418,
|
||||
CTaskJumpVault = 421,
|
||||
CTaskJump = 422,
|
||||
CTaskFall = 423,
|
||||
CTaskReactAimWeapon = 425,
|
||||
CTaskChat = 426,
|
||||
CTaskMobilePhone = 427,
|
||||
CTaskReactToDeadPed = 428,
|
||||
CTaskSearchForUnknownThreat = 430,
|
||||
CTaskBomb = 432,
|
||||
CTaskDetonator = 433,
|
||||
CTaskAnimatedAttach = 435,
|
||||
CTaskCutScene = 441,
|
||||
CTaskReactToExplosion = 442,
|
||||
CTaskReactToImminentExplosion = 443,
|
||||
CTaskDiveToGround = 444,
|
||||
CTaskReactAndFlee = 445,
|
||||
CTaskSidestep = 446,
|
||||
CTaskCallPolice = 447,
|
||||
CTaskReactInDirection = 448,
|
||||
CTaskReactToBuddyShot = 449,
|
||||
CTaskVehicleGoToAutomobileNew = 454,
|
||||
CTaskVehicleGoToPlane = 455,
|
||||
CTaskVehicleGoToHelicopter = 456,
|
||||
CTaskVehicleGoToSubmarine = 457,
|
||||
CTaskVehicleGoToBoat = 458,
|
||||
CTaskVehicleGoToPointAutomobile = 459,
|
||||
CTaskVehicleGoToPointWithAvoidanceAutomobile = 460,
|
||||
CTaskVehiclePursue = 461,
|
||||
CTaskVehicleRam = 462,
|
||||
CTaskVehicleSpinOut = 463,
|
||||
CTaskVehicleApproach = 464,
|
||||
CTaskVehicleThreePointTurn = 465,
|
||||
CTaskVehicleDeadDriver = 466,
|
||||
CTaskVehicleCruiseNew = 467,
|
||||
CTaskVehicleCruiseBoat = 468,
|
||||
CTaskVehicleStop = 469,
|
||||
CTaskVehiclePullOver = 470,
|
||||
CTaskVehiclePassengerExit = 471,
|
||||
CTaskVehicleFlee = 472,
|
||||
CTaskVehicleFleeAirborne = 473,
|
||||
CTaskVehicleFleeBoat = 474,
|
||||
CTaskVehicleFollowRecording = 475,
|
||||
CTaskVehicleFollow = 476,
|
||||
CTaskVehicleBlock = 477,
|
||||
CTaskVehicleBlockCruiseInFront = 478,
|
||||
CTaskVehicleBlockBrakeInFront = 479,
|
||||
CTaskVehicleBlockBackAndForth = 478,
|
||||
CTaskVehicleCrash = 481,
|
||||
CTaskVehicleLand = 482,
|
||||
CTaskVehicleLandPlane = 483,
|
||||
CTaskVehicleHover = 484,
|
||||
CTaskVehicleAttack = 485,
|
||||
CTaskVehicleAttackTank = 486,
|
||||
CTaskVehicleCircle = 487,
|
||||
CTaskVehiclePoliceBehaviour = 488,
|
||||
CTaskVehiclePoliceBehaviourHelicopter = 489,
|
||||
CTaskVehiclePoliceBehaviourBoat = 490,
|
||||
CTaskVehicleEscort = 491,
|
||||
CTaskVehicleHeliProtect = 492,
|
||||
CTaskVehiclePlayerDriveAutomobile = 494,
|
||||
CTaskVehiclePlayerDriveBike = 495,
|
||||
CTaskVehiclePlayerDriveBoat = 496,
|
||||
CTaskVehiclePlayerDriveSubmarine = 497,
|
||||
CTaskVehiclePlayerDriveSubmarineCar = 498,
|
||||
CTaskVehiclePlayerDriveAmphibiousAutomobile = 499,
|
||||
CTaskVehiclePlayerDrivePlane = 500,
|
||||
CTaskVehiclePlayerDriveHeli = 501,
|
||||
CTaskVehiclePlayerDriveAutogyro = 502,
|
||||
CTaskVehiclePlayerDriveDiggerArm = 503,
|
||||
CTaskVehiclePlayerDriveTrain = 504,
|
||||
CTaskVehiclePlaneChase = 505,
|
||||
CTaskVehicleNoDriver = 506,
|
||||
CTaskVehicleAnimation = 507,
|
||||
CTaskVehicleConvertibleRoof = 508,
|
||||
CTaskVehicleParkNew = 509,
|
||||
CTaskVehicleFollowWaypointRecording = 510,
|
||||
CTaskVehicleGoToNavmesh = 511,
|
||||
CTaskVehicleReactToCopSiren = 512,
|
||||
CTaskVehicleGotoLongRange = 513,
|
||||
CTaskVehicleWait = 514,
|
||||
CTaskVehicleReverse = 515,
|
||||
CTaskVehicleBrake = 516,
|
||||
CTaskVehicleHandBrake = 517,
|
||||
CTaskVehicleTurn = 518,
|
||||
CTaskVehicleGoForward = 519,
|
||||
CTaskVehicleSwerve = 520,
|
||||
CTaskVehicleFlyDirection = 521,
|
||||
CTaskVehicleHeadonCollision = 522,
|
||||
CTaskVehicleBoostUseSteeringAngle = 523,
|
||||
CTaskVehicleShotTire = 524,
|
||||
CTaskVehicleBurnout = 525,
|
||||
CTaskVehicleRevEngine = 526,
|
||||
CTaskVehicleSurfaceInSubmarine = 527,
|
||||
CTaskVehiclePullAlongside = 528,
|
||||
CTaskVehicleTransformToSubmarine = 529,
|
||||
CTaskAnimatedFallback = 530
|
||||
};
|
||||
|
||||
enum class eDoorId
|
||||
{
|
||||
VEH_EXT_DOOR_INVALID_ID = -1,
|
||||
VEH_EXT_DOOR_DSIDE_F,
|
||||
VEH_EXT_DOOR_DSIDE_R,
|
||||
VEH_EXT_DOOR_PSIDE_F,
|
||||
VEH_EXT_DOOR_PSIDE_R,
|
||||
VEH_EXT_BONNET,
|
||||
VEH_EXT_BOOT
|
||||
};
|
||||
|
||||
enum class eVehicleSeats
|
||||
{
|
||||
DRIVER = -1,
|
||||
PASSENGER,
|
||||
LEFT_BACK,
|
||||
RIGHT_BACK,
|
||||
OUTSIDE_LEFT,
|
||||
OUTSIDE_RIGHT,
|
||||
};
|
||||
|
16
src/gui.cpp
16
src/gui.cpp
@ -12,7 +12,8 @@
|
||||
namespace big
|
||||
{
|
||||
gui::gui() :
|
||||
m_is_open(false)
|
||||
m_is_open(false),
|
||||
m_override_mouse(false)
|
||||
{
|
||||
g_renderer->add_dx_callback(view::gta_data, -1);
|
||||
g_renderer->add_dx_callback(view::notifications, -2);
|
||||
@ -28,9 +29,11 @@ namespace big
|
||||
wndproc(hwnd, msg, wparam, lparam);
|
||||
});
|
||||
|
||||
g_renderer->add_dx_callback(view::vehicle_control, 3);
|
||||
g_renderer->add_dx_callback(esp::draw, 2); // TODO: move to ESP service
|
||||
g_renderer->add_dx_callback(view::context_menu, 1);
|
||||
|
||||
|
||||
dx_init();
|
||||
|
||||
g_gui = this;
|
||||
@ -54,6 +57,13 @@ namespace big
|
||||
toggle_mouse();
|
||||
}
|
||||
|
||||
void gui::override_mouse(bool override)
|
||||
{
|
||||
m_override_mouse = override;
|
||||
|
||||
toggle_mouse();
|
||||
}
|
||||
|
||||
void gui::dx_init()
|
||||
{
|
||||
static auto bgColor = ImVec4(0.09f, 0.094f, 0.129f, .9f);
|
||||
@ -133,7 +143,7 @@ namespace big
|
||||
|
||||
void gui::script_on_tick()
|
||||
{
|
||||
if (g_gui->m_is_open)
|
||||
if (g_gui->m_is_open || g_gui->m_override_mouse)
|
||||
{
|
||||
for (uint8_t i = 0; i <= 6; i++)
|
||||
PAD::DISABLE_CONTROL_ACTION(2, i, true);
|
||||
@ -212,7 +222,7 @@ namespace big
|
||||
|
||||
void gui::toggle_mouse()
|
||||
{
|
||||
if (m_is_open)
|
||||
if (m_is_open || g_gui->m_override_mouse)
|
||||
{
|
||||
ImGui::GetIO().MouseDrawCursor = true;
|
||||
ImGui::GetIO().ConfigFlags &= ~ImGuiConfigFlags_NoMouse;
|
||||
|
86
src/gui.hpp
86
src/gui.hpp
@ -1,38 +1,48 @@
|
||||
#pragma once
|
||||
#include "common.hpp"
|
||||
|
||||
namespace big
|
||||
{
|
||||
class gui
|
||||
{
|
||||
public:
|
||||
gui();
|
||||
virtual ~gui();
|
||||
gui(const gui&) = delete;
|
||||
gui(gui&&) noexcept = delete;
|
||||
gui& operator=(const gui&) = delete;
|
||||
gui& operator=(gui&&) noexcept = delete;
|
||||
|
||||
bool is_open();
|
||||
void toggle(bool toggle);
|
||||
|
||||
void dx_init();
|
||||
void dx_on_tick();
|
||||
|
||||
void restore_default_style();
|
||||
|
||||
void script_on_tick();
|
||||
static void script_func();
|
||||
|
||||
void wndproc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam);
|
||||
|
||||
private:
|
||||
void toggle_mouse();
|
||||
|
||||
private:
|
||||
bool m_is_open;
|
||||
ImGuiStyle m_default_config;
|
||||
};
|
||||
|
||||
inline gui* g_gui;
|
||||
}
|
||||
#pragma once
|
||||
#include "common.hpp"
|
||||
|
||||
namespace big
|
||||
{
|
||||
class gui
|
||||
{
|
||||
public:
|
||||
gui();
|
||||
virtual ~gui();
|
||||
gui(const gui&) = delete;
|
||||
gui(gui&&) noexcept = delete;
|
||||
gui& operator=(const gui&) = delete;
|
||||
gui& operator=(gui&&) noexcept = delete;
|
||||
|
||||
bool is_open();
|
||||
void toggle(bool toggle);
|
||||
|
||||
bool mouse_override() const
|
||||
{ return m_override_mouse; }
|
||||
/**
|
||||
* @brief Forces the mouse to draw and disable camera controls of the game
|
||||
* This function works for now but might start causing issues when more features start relying on it.
|
||||
*/
|
||||
void override_mouse(bool override);
|
||||
|
||||
void dx_init();
|
||||
void dx_on_tick();
|
||||
|
||||
void restore_default_style();
|
||||
|
||||
void script_on_tick();
|
||||
static void script_func();
|
||||
|
||||
void wndproc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam);
|
||||
|
||||
private:
|
||||
void toggle_mouse();
|
||||
|
||||
private:
|
||||
bool m_is_open;
|
||||
bool m_override_mouse;
|
||||
|
||||
ImGuiStyle m_default_config;
|
||||
};
|
||||
|
||||
inline gui* g_gui;
|
||||
}
|
||||
|
@ -11,6 +11,8 @@
|
||||
#include "script_mgr.hpp"
|
||||
#include "services/api/api_service.hpp"
|
||||
#include "services/context_menu/context_menu_service.hpp"
|
||||
#include "services/orbital_drone/orbital_drone.hpp"
|
||||
#include "services/vehicle/vehicle_control_service.hpp"
|
||||
#include "services/custom_text/custom_text_service.hpp"
|
||||
#include "services/globals/globals_service.hpp"
|
||||
#include "services/gta_data/gta_data_service.hpp"
|
||||
@ -115,6 +117,7 @@ BOOL APIENTRY DllMain(HMODULE hmod, DWORD reason, PVOID)
|
||||
g_script_mgr.add_script(std::make_unique<script>(&backend::disable_control_action_loop, "Disable Controls"));
|
||||
g_script_mgr.add_script(std::make_unique<script>(&backend::world_loop, "World"));
|
||||
g_script_mgr.add_script(std::make_unique<script>(&backend::orbital_drone, "Orbital Drone"));
|
||||
g_script_mgr.add_script(std::make_unique<script>(&backend::vehicle_control, "Vehicle control"));
|
||||
g_script_mgr.add_script(std::make_unique<script>(&context_menu_service::context_menu, "Context Menu"));
|
||||
|
||||
LOG(INFO) << "Scripts registered.";
|
||||
|
@ -1,10 +1,23 @@
|
||||
#pragma once
|
||||
#include "script_function.hpp"
|
||||
#include "services/vehicle/vehicle_control_service.hpp"
|
||||
|
||||
namespace big
|
||||
{
|
||||
namespace freemode
|
||||
{
|
||||
void STAT_GET_INT(rage::scrNativeCallContext* src)
|
||||
{
|
||||
if (g_vehicle_control_service.m_driver_performing_task && (src->get_arg<Hash>(0) == RAGE_JOAAT("MP0_PERSONAL_VEHICLE_ACCESS") ||
|
||||
src->get_arg<Hash>(0) == RAGE_JOAAT("MP1_PERSONAL_VEHICLE_ACCESS")))
|
||||
{
|
||||
src->set_return_value<int>(0);
|
||||
return;
|
||||
}
|
||||
|
||||
src->set_return_value(STATS::STAT_GET_INT(src->get_arg<Hash>(0), src->get_arg<int*>(1), src->get_arg<int>(2)));
|
||||
}
|
||||
|
||||
inline void NETWORK_BAIL(rage::scrNativeCallContext* src)
|
||||
{
|
||||
LOG(INFO) << "NETWORK_BAIL prevented";
|
||||
|
@ -112,15 +112,15 @@ namespace big
|
||||
add_native_detour(0xFE99B66D079CF6BC, all_scripts::DISABLE_CONTROL_ACTION);
|
||||
add_native_detour(0xEB354E5376BC81A7, all_scripts::HUD_FORCE_WEAPON_WHEEL);
|
||||
add_native_detour(0x158C16F5E4CF41F8, all_scripts::RETURN_TRUE); //bypass casino country restrictions
|
||||
|
||||
add_native_detour(RAGE_JOAAT("shop_controller"), 0x34616828CD07F1A1, all_scripts::RETURN_FALSE); // prevent exploit reports
|
||||
|
||||
add_native_detour(RAGE_JOAAT("shop_controller"), 0x34616828CD07F1A1, all_scripts::RETURN_FALSE); // prevent exploit reports
|
||||
add_native_detour(RAGE_JOAAT("carmod_shop"), 0x06843DA7060A026B, carmod_shop::SET_ENTITY_COORDS);
|
||||
add_native_detour(RAGE_JOAAT("carmod_shop"), 0x8E2530AA8ADA980E, carmod_shop::SET_ENTITY_HEADING);
|
||||
add_native_detour(RAGE_JOAAT("carmod_shop"), 0x34E710FF01247C5A, carmod_shop::SET_VEHICLE_LIGHTS);
|
||||
add_native_detour(RAGE_JOAAT("carmod_shop"), 0x767FBC2AC802EF3D, carmod_shop::STAT_GET_INT);
|
||||
add_native_detour(RAGE_JOAAT("carmod_shop"), 0x5F4B6931816E599B, carmod_shop::DISABLE_ALL_CONTROL_ACTIONS);
|
||||
|
||||
add_native_detour(RAGE_JOAAT("freemode"), 0x767FBC2AC802EF3D, freemode::STAT_GET_INT);
|
||||
add_native_detour(RAGE_JOAAT("freemode"), 0x95914459A87EBA28, freemode::NETWORK_BAIL);
|
||||
add_native_detour(RAGE_JOAAT("freemode"), 0x5E9564D8246B909A, freemode::IS_PLAYER_PLAYING);
|
||||
add_native_detour(RAGE_JOAAT("freemode"), 0xEA1C610A04DB6BBB, freemode::SET_ENTITY_VISIBLE);
|
||||
|
@ -27,6 +27,7 @@ namespace big
|
||||
register_hotkey("fillammo", g.settings.hotkeys.fill_ammo, RAGE_JOAAT("fillammo"));
|
||||
register_hotkey("quicksearch", g.settings.hotkeys.cmd_excecutor, RAGE_JOAAT("cmdexecutor"));
|
||||
register_hotkey("repairpv", g.settings.hotkeys.repairpv, RAGE_JOAAT("repairpv"));
|
||||
register_hotkey("vehiclecontroller", g.settings.hotkeys.open_vehicle_controller, RAGE_JOAAT("vehiclecontrol"));
|
||||
|
||||
g_renderer->add_wndproc_callback([this](HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam) {
|
||||
wndproc(static_cast<eKeyState>(msg), wparam);
|
||||
|
403
src/services/vehicle/vehicle_control_service.cpp
Normal file
403
src/services/vehicle/vehicle_control_service.cpp
Normal file
@ -0,0 +1,403 @@
|
||||
#include "vehicle_control_service.hpp"
|
||||
|
||||
#include "backend/looped_command.hpp"
|
||||
#include "gui.hpp"
|
||||
#include "natives.hpp"
|
||||
#include "pointers.hpp"
|
||||
#include "util/pathfind.hpp"
|
||||
#include "util/ped.hpp"
|
||||
#include "util/vehicle.hpp"
|
||||
|
||||
namespace big
|
||||
{
|
||||
class vehicle_control_command : looped_command
|
||||
{
|
||||
using looped_command::looped_command;
|
||||
|
||||
virtual void on_enable() override
|
||||
{
|
||||
g_gui->override_mouse(true);
|
||||
}
|
||||
|
||||
virtual void on_tick() override
|
||||
{
|
||||
if (!g_gui->mouse_override())
|
||||
{
|
||||
g_gui->override_mouse(true);
|
||||
}
|
||||
}
|
||||
|
||||
virtual void on_disable() override
|
||||
{
|
||||
g_gui->override_mouse(false);
|
||||
}
|
||||
};
|
||||
|
||||
vehicle_control_command g_vehicle_control("vehiclecontrol", "Vehicle controller", "Enables/Disables the vehicle controller.",
|
||||
g.window.vehicle_control.opened);
|
||||
|
||||
void update_controlled_vehicle_doors(controlled_vehicle& veh)
|
||||
{
|
||||
vehicle_door veh_door{};
|
||||
|
||||
for (int i = 0; i < MAX_VEHICLE_DOORS; i++)
|
||||
{
|
||||
if (!VEHICLE::GET_IS_DOOR_VALID(veh.handle, i))
|
||||
{
|
||||
veh.doors[i].valid = false;
|
||||
continue;
|
||||
}
|
||||
|
||||
veh_door.valid = true;
|
||||
veh_door.id = (eDoorId)i;
|
||||
veh_door.lockstate = (eVehicleLockState)VEHICLE::GET_VEHICLE_INDIVIDUAL_DOOR_LOCK_STATUS(veh.handle, i);
|
||||
veh_door.open = VEHICLE::GET_VEHICLE_DOOR_ANGLE_RATIO(veh.handle, i) > 0;
|
||||
veh_door.doorAngle = VEHICLE::GET_VEHICLE_DOOR_ANGLE_RATIO(veh.handle, i);
|
||||
|
||||
veh.doors[i] = veh_door;
|
||||
}
|
||||
|
||||
veh.lockstate = (eVehicleLockState)VEHICLE::GET_VEHICLE_DOOR_LOCK_STATUS(veh.handle);
|
||||
}
|
||||
|
||||
void update_controlled_vehicle_lights(controlled_vehicle& veh)
|
||||
{
|
||||
VEHICLE::GET_VEHICLE_LIGHTS_STATE(veh.handle, &veh.headlights, &veh.highbeams);
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
veh.neons[i] = VEHICLE::GET_VEHICLE_NEON_ENABLED(veh.handle, i);
|
||||
}
|
||||
|
||||
controlled_vehicle vehicle_control::update_vehicle(Vehicle veh)
|
||||
{
|
||||
controlled_vehicle new_veh{};
|
||||
|
||||
new_veh.handle = veh;
|
||||
new_veh.ptr = (CVehicle*)g_pointers->m_handle_to_ptr(veh);
|
||||
strcpy(new_veh.model_name, HUD::GET_FILENAME_FOR_AUDIO_CONVERSATION(VEHICLE::GET_DISPLAY_NAME_FROM_VEHICLE_MODEL(ENTITY::GET_ENTITY_MODEL(veh))));
|
||||
new_veh.doorCount = VEHICLE::GET_NUMBER_OF_VEHICLE_DOORS(veh);
|
||||
new_veh.lockstate = (eVehicleLockState)VEHICLE::GET_VEHICLE_DOOR_LOCK_STATUS(veh);
|
||||
new_veh.isconvertible = VEHICLE::IS_VEHICLE_A_CONVERTIBLE(veh, 0);
|
||||
update_controlled_vehicle_doors(new_veh);
|
||||
update_controlled_vehicle_lights(new_veh);
|
||||
|
||||
return new_veh;
|
||||
}
|
||||
|
||||
void vehicle_control::keep_controlled_vehicle_data_updated(controlled_vehicle& veh)
|
||||
{
|
||||
if (!m_controlled_vehicle_exists)
|
||||
return;
|
||||
|
||||
update_controlled_vehicle_doors(veh);
|
||||
update_controlled_vehicle_lights(veh);
|
||||
|
||||
veh.convertibelstate = VEHICLE::GET_CONVERTIBLE_ROOF_STATE(veh.handle);
|
||||
veh.engine = VEHICLE::GET_IS_VEHICLE_ENGINE_RUNNING(veh.handle);
|
||||
veh.radio = AUDIO::IS_VEHICLE_RADIO_ON(veh.handle);
|
||||
veh.radiochannel = AUDIO::GET_PLAYER_RADIO_STATION_INDEX();
|
||||
|
||||
if (g.window.vehicle_control.render_distance_on_veh
|
||||
&& math::distance_between_vectors(self::pos, ENTITY::GET_ENTITY_COORDS(m_controlled_vehicle.handle, true)) > 10.f)
|
||||
vehicle_control::render_distance_on_vehicle();
|
||||
}
|
||||
|
||||
/*
|
||||
* Imitated from freemode.c script, findable by searching for MISC::GET_HASH_KEY("BONEMASK_HEAD_NECK_AND_R_ARM");
|
||||
* Script uses TASK::TASK_SCRIPTED_ANIMATION but can be dissected to use as follows
|
||||
*/
|
||||
void vehicle_control::animated_vehicle_operation(Ped ped)
|
||||
{
|
||||
ped::ped_play_animation(ped, VEH_OP_ANIM_DICT, VEH_OP_ANIM, 4, -4, -1, 48, 0, false);
|
||||
AUDIO::PLAY_SOUND_FROM_ENTITY(-1, "Remote_Control_Fob", self::ped, "PI_Menu_Sounds", true, 0);
|
||||
script::get_current()->yield(100ms);
|
||||
for (int i = 0; i < 35 && ENTITY::IS_ENTITY_PLAYING_ANIM(self::ped, VEH_OP_ANIM_DICT, VEH_OP_ANIM, 3); i++)
|
||||
{
|
||||
script::get_current()->yield(10ms);
|
||||
}
|
||||
}
|
||||
|
||||
void vehicle_control::operate_door(eDoorId door, bool open)
|
||||
{
|
||||
if (g.window.vehicle_control.operation_animation)
|
||||
animated_vehicle_operation(self::ped);
|
||||
|
||||
vehicle::operate_vehicle_door(m_controlled_vehicle.handle, door, open);
|
||||
}
|
||||
|
||||
void vehicle_control::operate_lights(bool headlights, bool highbeams)
|
||||
{
|
||||
if (g.window.vehicle_control.operation_animation)
|
||||
animated_vehicle_operation(self::ped);
|
||||
|
||||
vehicle::operate_vehicle_headlights(m_controlled_vehicle.handle, headlights, highbeams);
|
||||
}
|
||||
|
||||
void vehicle_control::operate_neons(int index, bool toggle)
|
||||
{
|
||||
if (g.window.vehicle_control.operation_animation)
|
||||
animated_vehicle_operation(self::ped);
|
||||
|
||||
vehicle::operate_vehicle_neons(m_controlled_vehicle.handle, index, toggle);
|
||||
}
|
||||
|
||||
void vehicle_control::driver_tick()
|
||||
{
|
||||
if (!m_controlled_vehicle_exists)
|
||||
return;
|
||||
|
||||
if (ENTITY::DOES_ENTITY_EXIST(m_driver))
|
||||
{
|
||||
int task = 0;
|
||||
for (int i = 0; i < ped::task_names.size(); i++)
|
||||
{
|
||||
if (TASK::GET_IS_TASK_ACTIVE(m_driver, i))
|
||||
task = i;
|
||||
}
|
||||
strcpy(m_currentask, ped::task_names.at(task));
|
||||
|
||||
if (!m_driver_performing_task)
|
||||
{
|
||||
if (entity::take_control_of(m_driver))
|
||||
{
|
||||
pathfind::remove_navmesh_required_areas();
|
||||
entity::delete_entity(m_driver);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (math::distance_between_vectors(m_destination, ENTITY::GET_ENTITY_COORDS(m_driver, true)) < 10.f || math::distance_between_vectors(self::pos, ENTITY::GET_ENTITY_COORDS(m_driver, true)) < 10.f)
|
||||
{
|
||||
m_driver_performing_task = false;
|
||||
VEHICLE::BRING_VEHICLE_TO_HALT(m_controlled_vehicle.handle, 6.f, 5, false);
|
||||
pathfind::remove_navmesh_required_areas();
|
||||
}
|
||||
|
||||
if (strcmp(m_currentask, "CTaskInVehicleBasic") == 0)
|
||||
{
|
||||
TASK::TASK_VEHICLE_DRIVE_TO_COORD(m_driver,
|
||||
m_controlled_vehicle.handle,
|
||||
m_destination.x,
|
||||
m_destination.y,
|
||||
m_destination.z,
|
||||
100.f,
|
||||
0,
|
||||
0,
|
||||
786468,
|
||||
4.f,
|
||||
5.f);
|
||||
//LOG(INFO) << "Navmesh probably failed, issiuing regular task ";
|
||||
g_notification_service->push_warning("Vehicle controller", "Your vehicle could not assess an accurate path, it will try something else");
|
||||
script::get_current()->yield(500ms);
|
||||
}
|
||||
|
||||
m_distance_to_destination =
|
||||
math::distance_between_vectors(m_destination, ENTITY::GET_ENTITY_COORDS(m_controlled_vehicle.handle, true));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool vehicle_control::ensure_driver()
|
||||
{
|
||||
if (!m_controlled_vehicle_exists)
|
||||
{
|
||||
if (ENTITY::DOES_ENTITY_EXIST(m_driver) && entity::take_control_of(m_driver))
|
||||
{
|
||||
entity::delete_entity(m_driver);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
if (!ENTITY::DOES_ENTITY_EXIST(m_driver))
|
||||
{
|
||||
//LOG(INFO) << "Driver didnt exist, creating one";
|
||||
m_driver = ped::spawn(PED_TYPE_CIVMALE,
|
||||
RAGE_JOAAT("s_m_y_devinsec_01"),
|
||||
-1,
|
||||
ENTITY::GET_ENTITY_COORDS(m_controlled_vehicle.handle, 1),
|
||||
0,
|
||||
true);
|
||||
}
|
||||
|
||||
if (entity::take_control_of(m_driver))
|
||||
{
|
||||
if (VEHICLE::GET_PED_IN_VEHICLE_SEAT(m_controlled_vehicle.handle, (int)eVehicleSeats::DRIVER, true) != m_driver)
|
||||
{
|
||||
//LOG(INFO) << "Driver wasnt in the driver seat";
|
||||
PED::SET_PED_INTO_VEHICLE(m_driver, m_controlled_vehicle.handle, (int)eVehicleSeats::DRIVER);
|
||||
}
|
||||
|
||||
//LOG(INFO) << "Changing driver attributes";
|
||||
ENTITY::SET_ENTITY_INVINCIBLE(m_driver, true);
|
||||
ENTITY::SET_ENTITY_VISIBLE(m_driver, false, false);
|
||||
PED::SET_PED_COMBAT_ATTRIBUTES(m_driver, 3, false);
|
||||
PED::SET_PED_COMBAT_ATTRIBUTES(m_driver, 1, true);
|
||||
PED::SET_PED_COMBAT_ATTRIBUTES(m_driver, 58, true);
|
||||
PED::SET_PED_CONFIG_FLAG(m_driver, 294, true);
|
||||
PED::SET_PED_CONFIG_FLAG(m_driver, 208, true);
|
||||
PED::SET_PED_CONFIG_FLAG(m_driver, 229, true);
|
||||
PED::SET_PED_CONFIG_FLAG(m_driver, 422, true);
|
||||
PED::SET_PED_CONFIG_FLAG(m_driver, 123, true);
|
||||
PED::SET_BLOCKING_OF_NON_TEMPORARY_EVENTS(m_driver, true);
|
||||
PED::SET_PED_CAN_BE_DRAGGED_OUT(m_driver, false);
|
||||
PED::SET_PED_CAN_BE_SHOT_IN_VEHICLE(m_driver, false);
|
||||
PED::SET_DRIVER_ABILITY(m_driver, 1);
|
||||
PED::SET_DRIVER_RACING_MODIFIER(m_driver, 1);
|
||||
|
||||
PED::CLEAR_RELATIONSHIP_BETWEEN_GROUPS(0, PED::GET_PED_RELATIONSHIP_GROUP_HASH(m_driver), PED::GET_PED_RELATIONSHIP_GROUP_HASH(self::ped));
|
||||
PED::SET_RELATIONSHIP_BETWEEN_GROUPS(0, PED::GET_PED_GROUP_INDEX(m_driver), PED::GET_PED_GROUP_INDEX(self::ped));
|
||||
PED::SET_RELATIONSHIP_BETWEEN_GROUPS(0, PED::GET_PED_GROUP_INDEX(self::ped), PED::GET_PED_GROUP_INDEX(m_driver));
|
||||
PED::SET_PED_AS_GROUP_MEMBER(m_driver, PED::GET_PED_GROUP_INDEX(self::ped));
|
||||
}
|
||||
|
||||
return ENTITY::DOES_ENTITY_EXIST(m_driver);
|
||||
}
|
||||
|
||||
void vehicle_control::render_distance_on_vehicle()
|
||||
{
|
||||
if (ENTITY::DOES_ENTITY_EXIST(m_controlled_vehicle.handle))
|
||||
{
|
||||
Vector3 veh_pos = ENTITY::GET_ENTITY_COORDS(m_controlled_vehicle.handle, true);
|
||||
Vector2 screen_pos{};
|
||||
GRAPHICS::GET_SCREEN_COORD_FROM_WORLD_COORD(veh_pos.x, veh_pos.y, veh_pos.z, &screen_pos.x, &screen_pos.y);
|
||||
|
||||
HUD::BEGIN_TEXT_COMMAND_DISPLAY_TEXT("STRING");
|
||||
HUD::SET_TEXT_FONT(4);
|
||||
HUD::SET_TEXT_SCALE(0.3f, 0.463);
|
||||
HUD::SET_TEXT_COLOUR(0, 150, 0, 255);
|
||||
HUD::ADD_TEXT_COMPONENT_SUBSTRING_PLAYER_NAME(
|
||||
std::to_string(math::distance_between_vectors(self::pos, veh_pos)).data());
|
||||
HUD::END_TEXT_COMMAND_DISPLAY_TEXT(screen_pos.x, screen_pos.y, 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
bool vehicle_control::find_suitable_destination_near_player(Vector3& outcoords, float& heading)
|
||||
{
|
||||
Vector3 original_coords = outcoords;
|
||||
float original_heading = heading;
|
||||
pathfind::find_closest_vehicle_node(self::pos, outcoords, heading, 0);
|
||||
for (int i = 0; i < 10 && math::distance_between_vectors(self::pos, outcoords) < 3.f; i++)
|
||||
{
|
||||
pathfind::find_closest_vehicle_node(self::pos, outcoords, heading, 0, i);
|
||||
//LOG(INFO) << "Node too close to player, iterating next closest";
|
||||
}
|
||||
//LOG(INFO) << "Searched for closest vehicle node";
|
||||
if (math::distance_between_vectors(self::pos, outcoords) > 7.f)
|
||||
{
|
||||
//LOG(INFO) << "Node was too far, trying to find safe ped pos";
|
||||
if (!pathfind::find_safe_pos_ped(self::pos, outcoords, true, 8) || math::distance_between_vectors(self::pos, outcoords) > 30.f)
|
||||
{
|
||||
//LOG(INFO) << "Couldnt find a safe ped pos";
|
||||
outcoords = original_coords;
|
||||
heading = original_heading;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void vehicle_control::summon_vehicle()
|
||||
{
|
||||
if (!m_controlled_vehicle_exists
|
||||
|| math::distance_between_vectors(self::pos, ENTITY::GET_ENTITY_COORDS(m_controlled_vehicle.handle, true)) < 13.f)
|
||||
return;
|
||||
|
||||
Vector3 behind_pos = ENTITY::GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(self::ped, 0.f, -4.f, 0.f);
|
||||
|
||||
if (ensure_driver() && ENTITY::HAS_ENTITY_CLEAR_LOS_TO_ENTITY_IN_FRONT(self::ped, m_driver))
|
||||
{
|
||||
behind_pos = ENTITY::GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(self::ped, 0.f, 4.f, 0.f);
|
||||
}
|
||||
|
||||
if (math::distance_between_vectors(self::pos, ENTITY::GET_ENTITY_COORDS(m_controlled_vehicle.handle, true))
|
||||
> g.window.vehicle_control.max_summon_range)
|
||||
{
|
||||
//LOG(INFO) << "Vehicle is too far, teleporting";
|
||||
m_destination = behind_pos;
|
||||
ENTITY::SET_ENTITY_COORDS(m_controlled_vehicle.handle, behind_pos.x, behind_pos.y, behind_pos.z, 0, 0, 0, false);
|
||||
return;
|
||||
}
|
||||
|
||||
m_driver_performing_task = true;
|
||||
|
||||
if (ensure_driver())
|
||||
{
|
||||
Vector3 destination{};
|
||||
float heading{};
|
||||
|
||||
if (vehicle_control::find_suitable_destination_near_player(destination, heading))
|
||||
{
|
||||
//LOG(INFO) << "Suitable destination found";
|
||||
g_notification_service->push_warning("Vehicle controller", "Found a nice spot, your vehicle is on its way");
|
||||
}
|
||||
else
|
||||
{
|
||||
//LOG(INFO) << "Couldn't find suitable destionation, defaulting to offset of player\nThis might go wrong";
|
||||
g_notification_service->push_warning("Vehicle controller", "Couldn't locate an accurate spot, your vehicle is on its way regardless");
|
||||
destination = behind_pos;
|
||||
}
|
||||
|
||||
m_destination = destination;
|
||||
|
||||
Vector3 nav_mesh_region = ENTITY::GET_ENTITY_COORDS(m_driver, true);
|
||||
|
||||
if (pathfind::load_navmesh_area(nav_mesh_region, m_distance_to_destination))
|
||||
{
|
||||
TASK::TASK_VEHICLE_GOTO_NAVMESH(m_driver,
|
||||
m_controlled_vehicle.handle,
|
||||
destination.x,
|
||||
destination.y,
|
||||
destination.z,
|
||||
100.f,
|
||||
786468,
|
||||
4.f);
|
||||
PED::SET_PED_KEEP_TASK(m_driver, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
//LOG(INFO) << "Navmesh load failed";
|
||||
g_notification_service->push_error("Nav mesh", "Failed loading the navmesh");
|
||||
m_driver_performing_task = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void vehicle_control::tick()
|
||||
{
|
||||
if (!*g_pointers->m_is_session_started)
|
||||
return;
|
||||
|
||||
m_controlled_vehicle_exists = m_controlled_vehicle.ptr && ENTITY::DOES_ENTITY_EXIST(m_controlled_vehicle.handle)
|
||||
&& VEHICLE::IS_THIS_MODEL_A_CAR(ENTITY::GET_ENTITY_MODEL(m_controlled_vehicle.handle));
|
||||
|
||||
driver_tick();
|
||||
|
||||
//Check in memory for vehicle
|
||||
if (g_local_player)
|
||||
{
|
||||
if (g_local_player->m_vehicle)
|
||||
{
|
||||
if (m_controlled_vehicle.handle != g_pointers->m_ptr_to_handle(g_local_player->m_vehicle))
|
||||
m_controlled_vehicle = vehicle_control::update_vehicle(self::veh);
|
||||
}
|
||||
}
|
||||
|
||||
//Manually check if vehicle has changed
|
||||
if (ENTITY::DOES_ENTITY_EXIST(self::veh) && self::veh != m_controlled_vehicle.handle)
|
||||
{
|
||||
m_controlled_vehicle = vehicle_control::update_vehicle(self::veh);
|
||||
}
|
||||
|
||||
if (!g.window.vehicle_control.opened)
|
||||
return;
|
||||
|
||||
//Manual check if there is a last driven vehicle
|
||||
if (!m_controlled_vehicle_exists && ENTITY::DOES_ENTITY_EXIST(VEHICLE::GET_LAST_DRIVEN_VEHICLE()))
|
||||
m_controlled_vehicle = vehicle_control::update_vehicle(VEHICLE::GET_LAST_DRIVEN_VEHICLE());
|
||||
|
||||
keep_controlled_vehicle_data_updated(m_controlled_vehicle);
|
||||
}
|
||||
}
|
73
src/services/vehicle/vehicle_control_service.hpp
Normal file
73
src/services/vehicle/vehicle_control_service.hpp
Normal file
@ -0,0 +1,73 @@
|
||||
#pragma once
|
||||
#include "gta/enums.hpp"
|
||||
|
||||
namespace big
|
||||
{
|
||||
constexpr auto MAX_VEHICLE_DOORS = 6;
|
||||
constexpr auto MAX_VEHICLE_LOCK_STATES = 11;
|
||||
constexpr auto VEH_OP_ANIM_DICT = "ANIM@MP_PLAYER_INTMENU@KEY_FOB@";
|
||||
constexpr auto VEH_OP_ANIM = "FOB_CLICK";
|
||||
|
||||
struct vehicle_door
|
||||
{
|
||||
eDoorId id;
|
||||
eVehicleLockState lockstate;
|
||||
bool open;
|
||||
float doorAngle;
|
||||
bool valid;
|
||||
};
|
||||
|
||||
|
||||
struct controlled_vehicle
|
||||
{
|
||||
Vehicle handle;
|
||||
CVehicle* ptr;
|
||||
char model_name[100];
|
||||
vehicle_door doors[6];
|
||||
int doorCount;
|
||||
eVehicleLockState lockstate;
|
||||
bool engine;
|
||||
bool neons[4];
|
||||
bool isconvertible;
|
||||
bool radio;
|
||||
int radiochannel;
|
||||
int convertibelstate;
|
||||
int headlights,
|
||||
highbeams;
|
||||
};
|
||||
|
||||
class vehicle_control
|
||||
{
|
||||
private:
|
||||
controlled_vehicle update_vehicle(Vehicle veh);
|
||||
void keep_controlled_vehicle_data_updated(controlled_vehicle& veh);
|
||||
|
||||
//Autonomy
|
||||
void driver_tick();
|
||||
bool ensure_driver();
|
||||
void render_distance_on_vehicle();
|
||||
bool find_suitable_destination_near_player(Vector3& outcoords, float& heading);
|
||||
Vector3 m_destination;
|
||||
Ped m_driver;
|
||||
|
||||
|
||||
public:
|
||||
controlled_vehicle m_controlled_vehicle;
|
||||
bool m_controlled_vehicle_exists;
|
||||
|
||||
//Autonomy
|
||||
bool m_driver_performing_task;
|
||||
int m_distance_to_destination;
|
||||
char m_currentask[100];
|
||||
|
||||
void animated_vehicle_operation(Ped ped);
|
||||
void operate_door(eDoorId, bool);
|
||||
void operate_lights(bool headlights, bool highbeams);
|
||||
void operate_neons(int index, bool toggle);
|
||||
void summon_vehicle();
|
||||
|
||||
void tick();
|
||||
};
|
||||
|
||||
inline vehicle_control g_vehicle_control_service;
|
||||
}
|
107
src/util/pathfind.hpp
Normal file
107
src/util/pathfind.hpp
Normal file
@ -0,0 +1,107 @@
|
||||
#pragma once
|
||||
|
||||
#include "natives.hpp"
|
||||
#include "pointers.hpp"
|
||||
#include "math.hpp"
|
||||
#include "script.hpp"
|
||||
#include "gta/enums.hpp"
|
||||
|
||||
|
||||
namespace big::pathfind
|
||||
{
|
||||
|
||||
inline bool load_path_nodes(Vector3 coords)
|
||||
{
|
||||
if(PATHFIND::ARE_NODES_LOADED_FOR_AREA(coords.x, coords.y, coords.z, coords.y)) return true;
|
||||
|
||||
PATHFIND::REQUEST_PATH_NODES_IN_AREA_THIS_FRAME(coords.x, coords.y, coords.z, coords.y);
|
||||
|
||||
for (int i = 0; i < 35 && !PATHFIND::ARE_NODES_LOADED_FOR_AREA(coords.x, coords.y, coords.z, coords.y); i++)
|
||||
{
|
||||
PATHFIND::REQUEST_PATH_NODES_IN_AREA_THIS_FRAME(coords.x, coords.y, coords.z, coords.y);
|
||||
script::get_current()->yield(10ms);
|
||||
}
|
||||
|
||||
return PATHFIND::ARE_NODES_LOADED_FOR_AREA(coords.x, coords.y, coords.z, coords.y);
|
||||
}
|
||||
|
||||
inline bool load_navmesh_area(Vector3 coords, float radius)
|
||||
{
|
||||
if(PATHFIND::ARE_ALL_NAVMESH_REGIONS_LOADED()) return true;
|
||||
|
||||
PATHFIND::ADD_NAVMESH_REQUIRED_REGION(coords.x, coords.z, radius);
|
||||
|
||||
for (int i = 0; i < 35 && !PATHFIND::ARE_ALL_NAVMESH_REGIONS_LOADED(); i++)
|
||||
{
|
||||
script::get_current()->yield(10ms);
|
||||
}
|
||||
|
||||
return PATHFIND::ARE_ALL_NAVMESH_REGIONS_LOADED();
|
||||
}
|
||||
|
||||
/*
|
||||
Be sure to call this after having added a required region to free up memory since the game files suggest it is rather demanding to load navmesh
|
||||
*/
|
||||
inline void remove_navmesh_required_areas()
|
||||
{
|
||||
PATHFIND::REMOVE_NAVMESH_REQUIRED_REGIONS();
|
||||
}
|
||||
|
||||
inline bool find_safe_pos_ped(Vector3 coords, Vector3& outcoords, bool onGround, int flag)
|
||||
{
|
||||
if (load_path_nodes(coords))
|
||||
return PATHFIND::GET_SAFE_COORD_FOR_PED(coords.x, coords.y, coords.z, onGround, &outcoords, flag);
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
/*
|
||||
zMeasureMult: how strongly should the difference in Z direction be weighted?
|
||||
0.0 = ignored completely, 1.0 = the same as 2d distance. Default is 3.0 since we tend to care about
|
||||
height differences more than 2d distance.
|
||||
zTolerance: how far apart to the Z coords have to be before zMeasureMult kicks in?
|
||||
nth: Which coords are returned, 1 being closest, 2 being second closesst and so on
|
||||
*/
|
||||
inline bool find_closest_vehicle_node(Vector3 coords, Vector3& outcoords, float& outheading, int flag, int nth = 1, float zMeasureMult = 3.f, float zTolerance = 0.f)
|
||||
{
|
||||
int lanes;
|
||||
if (load_path_nodes(coords))
|
||||
return PATHFIND::GET_NTH_CLOSEST_VEHICLE_NODE_WITH_HEADING(coords.x, coords.y, coords.z, nth, &outcoords, &outheading, &lanes, flag, zMeasureMult, zTolerance);
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
inline bool find_random_location_in_vicinity(Vector3 coords, Vector3& outcoords, float& outheading, int flag, int vicinity)
|
||||
{
|
||||
|
||||
int rand1 = rand() % 4;
|
||||
Vector3 changedcoords = coords;
|
||||
|
||||
switch (rand1)
|
||||
{
|
||||
case 1: changedcoords.x += rand() % vicinity + vicinity / 2; break;
|
||||
case 2: changedcoords.x -= rand() % vicinity + vicinity / 2; break;
|
||||
case 3: changedcoords.y += rand() % vicinity + vicinity / 2; break;
|
||||
case 4: changedcoords.y -= rand() % vicinity + vicinity / 2; break;
|
||||
}
|
||||
|
||||
find_closest_vehicle_node(changedcoords, outcoords, outheading, flag);
|
||||
|
||||
if (math::distance_between_vectors(outcoords, changedcoords) > vicinity)
|
||||
{
|
||||
if (find_safe_pos_ped(changedcoords, outcoords, true, flag))
|
||||
return true;
|
||||
else
|
||||
{
|
||||
outcoords = coords;
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
return true;
|
||||
|
||||
return false;
|
||||
|
||||
}
|
||||
}
|
456
src/util/ped.hpp
456
src/util/ped.hpp
@ -4,9 +4,446 @@
|
||||
#include "pointers.hpp"
|
||||
#include "outfit.hpp"
|
||||
#include "services/players/player_service.hpp"
|
||||
#include "math.hpp"
|
||||
#include "gta/enums.hpp"
|
||||
|
||||
namespace big::ped
|
||||
{
|
||||
inline const std::map<int, const char*> task_names{
|
||||
{0, "CTaskHandsUp"},
|
||||
{1, "CTaskClimbLadder"},
|
||||
{2, "CTaskExitVehicle"},
|
||||
{3, "CTaskCombatRoll"},
|
||||
{4, "CTaskAimGunOnFoot"},
|
||||
{5, "CTaskMovePlayer"},
|
||||
{6, "CTaskPlayerOnFoot"},
|
||||
{8, "CTaskWeapon"},
|
||||
{9, "CTaskPlayerWeapon"},
|
||||
{10, "CTaskPlayerIdles"},
|
||||
{12, "CTaskAimGun"},
|
||||
{12, "CTaskComplex"},
|
||||
{12, "CTaskFSMClone"},
|
||||
{12, "CTaskMotionBase"},
|
||||
{12, "CTaskMove"},
|
||||
{12, "CTaskMoveBase"},
|
||||
{12, "CTaskNMBehaviour"},
|
||||
{12, "CTaskNavBase"},
|
||||
{12, "CTaskScenario"},
|
||||
{12, "CTaskSearchBase"},
|
||||
{12, "CTaskSearchInVehicleBase"},
|
||||
{12, "CTaskShockingEvent"},
|
||||
{12, "CTaskTrainBase"},
|
||||
{12, "CTaskVehicleFSM"},
|
||||
{12, "CTaskVehicleGoTo"},
|
||||
{12, "CTaskVehicleMissionBase"},
|
||||
{12, "CTaskVehicleTempAction"},
|
||||
{14, "CTaskPause"},
|
||||
{15, "CTaskDoNothing"},
|
||||
{16, "CTaskGetUp"},
|
||||
{17, "CTaskGetUpAndStandStill"},
|
||||
{18, "CTaskFallOver"},
|
||||
{19, "CTaskFallAndGetUp"},
|
||||
{20, "CTaskCrawl"},
|
||||
{25, "CTaskComplexOnFire"},
|
||||
{26, "CTaskDamageElectric"},
|
||||
{28, "CTaskTriggerLookAt"},
|
||||
{29, "CTaskClearLookAt"},
|
||||
{30, "CTaskSetCharDecisionMaker"},
|
||||
{31, "CTaskSetPedDefensiveArea"},
|
||||
{32, "CTaskUseSequence"},
|
||||
{34, "CTaskMoveStandStill"},
|
||||
{35, "CTaskComplexControlMovement"},
|
||||
{36, "CTaskMoveSequence"},
|
||||
{38, "CTaskAmbientClips"},
|
||||
{39, "CTaskMoveInAir"},
|
||||
{40, "CTaskNetworkClone"},
|
||||
{41, "CTaskUseClimbOnRoute"},
|
||||
{42, "CTaskUseDropDownOnRoute"},
|
||||
{43, "CTaskUseLadderOnRoute"},
|
||||
{44, "CTaskSetBlockingOfNonTemporaryEvents"},
|
||||
{45, "CTaskForceMotionState"},
|
||||
{46, "CTaskSlopeScramble"},
|
||||
{47, "CTaskGoToAndClimbLadder"},
|
||||
{48, "CTaskClimbLadderFully"},
|
||||
{49, "CTaskRappel"},
|
||||
{50, "CTaskVault"},
|
||||
{51, "CTaskDropDown"},
|
||||
{52, "CTaskAffectSecondaryBehaviour"},
|
||||
{53, "CTaskAmbientLookAtEvent"},
|
||||
{54, "CTaskOpenDoor"},
|
||||
{55, "CTaskShovePed"},
|
||||
{56, "CTaskSwapWeapon"},
|
||||
{57, "CTaskGeneralSweep"},
|
||||
{58, "CTaskPolice"},
|
||||
{59, "CTaskPoliceOrderResponse"},
|
||||
{60, "CTaskPursueCriminal"},
|
||||
{62, "CTaskArrestPed"},
|
||||
{63, "CTaskArrestPed2"},
|
||||
{64, "CTaskBusted"},
|
||||
{65, "CTaskFirePatrol"},
|
||||
{66, "CTaskHeliOrderResponse"},
|
||||
{67, "CTaskHeliPassengerRappel"},
|
||||
{68, "CTaskAmbulancePatrol"},
|
||||
{69, "CTaskPoliceWantedResponse"},
|
||||
{70, "CTaskSwat"},
|
||||
{72, "CTaskSwatWantedResponse"},
|
||||
{73, "CTaskSwatOrderResponse"},
|
||||
{74, "CTaskSwatGoToStagingArea"},
|
||||
{75, "CTaskSwatFollowInLine"},
|
||||
{76, "CTaskWitness"},
|
||||
{77, "CTaskGangPatrol"},
|
||||
{78, "CTaskArmy"},
|
||||
{80, "CTaskShockingEventWatch"},
|
||||
{82, "CTaskShockingEventGoto"},
|
||||
{83, "CTaskShockingEventHurryAway"},
|
||||
{84, "CTaskShockingEventReactToAircraft"},
|
||||
{85, "CTaskShockingEventReact"},
|
||||
{86, "CTaskShockingEventBackAway"},
|
||||
{87, "CTaskShockingPoliceInvestigate"},
|
||||
{88, "CTaskShockingEventStopAndStare"},
|
||||
{89, "CTaskShockingNiceCarPicture"},
|
||||
{90, "CTaskShockingEventThreatResponse"},
|
||||
{92, "CTaskTakeOffHelmet"},
|
||||
{93, "CTaskCarReactToVehicleCollision"},
|
||||
{95, "CTaskCarReactToVehicleCollisionGetOut"},
|
||||
{97, "CTaskDyingDead"},
|
||||
{100, "CTaskWanderingScenario"},
|
||||
{101, "CTaskWanderingInRadiusScenario"},
|
||||
{103, "CTaskMoveBetweenPointsScenario"},
|
||||
{104, "CTaskChatScenario"},
|
||||
{106, "CTaskCowerScenario"},
|
||||
{107, "CTaskDeadBodyScenario"},
|
||||
{114, "CTaskSayAudio"},
|
||||
{116, "CTaskWaitForSteppingOut"},
|
||||
{117, "CTaskCoupleScenario"},
|
||||
{118, "CTaskUseScenario"},
|
||||
{119, "CTaskUseVehicleScenario"},
|
||||
{120, "CTaskUnalerted"},
|
||||
{121, "CTaskStealVehicle"},
|
||||
{122, "CTaskReactToPursuit"},
|
||||
{125, "CTaskHitWall"},
|
||||
{126, "CTaskCower"},
|
||||
{127, "CTaskCrouch"},
|
||||
{128, "CTaskMelee"},
|
||||
{129, "CTaskMoveMeleeMovement"},
|
||||
{130, "CTaskMeleeActionResult"},
|
||||
{131, "CTaskMeleeUpperbodyAnims"},
|
||||
{133, "CTaskMoVEScripted"},
|
||||
{134, "CTaskScriptedAnimation"},
|
||||
{135, "CTaskSynchronizedScene"},
|
||||
{137, "CTaskComplexEvasiveStep"},
|
||||
{138, "CTaskWalkRoundCarWhileWandering"},
|
||||
{140, "CTaskComplexStuckInAir"},
|
||||
{141, "CTaskWalkRoundEntity"},
|
||||
{142, "CTaskMoveWalkRoundVehicle"},
|
||||
{144, "CTaskReactToGunAimedAt"},
|
||||
{146, "CTaskDuckAndCover"},
|
||||
{147, "CTaskAggressiveRubberneck"},
|
||||
{150, "CTaskInVehicleBasic"},
|
||||
{151, "CTaskCarDriveWander"},
|
||||
{152, "CTaskLeaveAnyCar"},
|
||||
{153, "CTaskComplexGetOffBoat"},
|
||||
{155, "CTaskCarSetTempAction"},
|
||||
{156, "CTaskBringVehicleToHalt"},
|
||||
{157, "CTaskCarDrive"},
|
||||
{159, "CTaskPlayerDrive"},
|
||||
{160, "CTaskEnterVehicle"},
|
||||
{161, "CTaskEnterVehicleAlign"},
|
||||
{162, "CTaskOpenVehicleDoorFromOutside"},
|
||||
{163, "CTaskEnterVehicleSeat"},
|
||||
{164, "CTaskCloseVehicleDoorFromInside"},
|
||||
{165, "CTaskInVehicleSeatShuffle"},
|
||||
{167, "CTaskExitVehicleSeat"},
|
||||
{168, "CTaskCloseVehicleDoorFromOutside"},
|
||||
{169, "CTaskControlVehicle"},
|
||||
{170, "CTaskMotionInAutomobile"},
|
||||
{171, "CTaskMotionOnBicycle"},
|
||||
{172, "CTaskMotionOnBicycleController"},
|
||||
{173, "CTaskMotionInVehicle"},
|
||||
{174, "CTaskMotionInTurret"},
|
||||
{175, "CTaskReactToBeingJacked"},
|
||||
{176, "CTaskReactToBeingAskedToLeaveVehicle"},
|
||||
{177, "CTaskTryToGrabVehicleDoor"},
|
||||
{178, "CTaskGetOnTrain"},
|
||||
{179, "CTaskGetOffTrain"},
|
||||
{180, "CTaskRideTrain"},
|
||||
{190, "CTaskMountThrowProjectile"},
|
||||
{195, "CTaskGoToCarDoorAndStandStill"},
|
||||
{196, "CTaskMoveGoToVehicleDoor"},
|
||||
{197, "CTaskSetPedInVehicle"},
|
||||
{198, "CTaskSetPedOutOfVehicle"},
|
||||
{199, "CTaskVehicleMountedWeapon"},
|
||||
{200, "CTaskVehicleGun"},
|
||||
{201, "CTaskVehicleProjectile"},
|
||||
{204, "CTaskSmashCarWindow"},
|
||||
{205, "CTaskMoveGoToPoint"},
|
||||
{206, "CTaskMoveAchieveHeading"},
|
||||
{207, "CTaskMoveFaceTarget"},
|
||||
{208, "CTaskComplexGoToPointAndStandStillTimed"},
|
||||
{208, "CTaskMoveGoToPointAndStandStill"},
|
||||
{209, "CTaskMoveFollowPointRoute"},
|
||||
{210, "CTaskMoveSeekEntity_CEntitySeekPosCalculatorStandard"},
|
||||
{211, "CTaskMoveSeekEntity_CEntitySeekPosCalculatorLastNavMeshIntersection"},
|
||||
{212, "CTaskMoveSeekEntity_CEntitySeekPosCalculatorLastNavMeshIntersection2"},
|
||||
{213, "CTaskMoveSeekEntity_CEntitySeekPosCalculatorXYOffsetFixed"},
|
||||
{214, "CTaskMoveSeekEntity_CEntitySeekPosCalculatorXYOffsetFixed2"},
|
||||
{215, "CTaskExhaustedFlee"},
|
||||
{216, "CTaskGrowlAndFlee"},
|
||||
{217, "CTaskScenarioFlee"},
|
||||
{218, "CTaskSmartFlee"},
|
||||
{219, "CTaskFlyAway"},
|
||||
{220, "CTaskWalkAway"},
|
||||
{221, "CTaskWander"},
|
||||
{222, "CTaskWanderInArea"},
|
||||
{223, "CTaskFollowLeaderInFormation"},
|
||||
{224, "CTaskGoToPointAnyMeans"},
|
||||
{225, "CTaskTurnToFaceEntityOrCoord"},
|
||||
{226, "CTaskFollowLeaderAnyMeans"},
|
||||
{228, "CTaskFlyToPoint"},
|
||||
{229, "CTaskFlyingWander"},
|
||||
{230, "CTaskGoToPointAiming"},
|
||||
{231, "CTaskGoToScenario"},
|
||||
{233, "CTaskSeekEntityAiming"},
|
||||
{234, "CTaskSlideToCoord"},
|
||||
{235, "CTaskSwimmingWander"},
|
||||
{237, "CTaskMoveTrackingEntity"},
|
||||
{238, "CTaskMoveFollowNavMesh"},
|
||||
{239, "CTaskMoveGoToPointOnRoute"},
|
||||
{240, "CTaskEscapeBlast"},
|
||||
{241, "CTaskMoveWander"},
|
||||
{242, "CTaskMoveBeInFormation"},
|
||||
{243, "CTaskMoveCrowdAroundLocation"},
|
||||
{244, "CTaskMoveCrossRoadAtTrafficLights"},
|
||||
{245, "CTaskMoveWaitForTraffic"},
|
||||
{246, "CTaskMoveGoToPointStandStillAchieveHeading"},
|
||||
{251, "CTaskMoveGetOntoMainNavMesh"},
|
||||
{252, "CTaskMoveSlideToCoord"},
|
||||
{253, "CTaskMoveGoToPointRelativeToEntityAndStandStill"},
|
||||
{254, "CTaskHelicopterStrafe"},
|
||||
{256, "CTaskGetOutOfWater"},
|
||||
{259, "CTaskMoveFollowEntityOffset"},
|
||||
{261, "CTaskFollowWaypointRecording"},
|
||||
{264, "CTaskMotionPed"},
|
||||
{265, "CTaskMotionPedLowLod"},
|
||||
{268, "CTaskHumanLocomotion"},
|
||||
{269, "CTaskMotionBasicLocomotionLowLod"},
|
||||
{270, "CTaskMotionStrafing"},
|
||||
{271, "CTaskMotionTennis"},
|
||||
{272, "CTaskMotionAiming"},
|
||||
{273, "CTaskBirdLocomotion"},
|
||||
{274, "CTaskFlightlessBirdLocomotion"},
|
||||
{278, "CTaskFishLocomotion"},
|
||||
{279, "CTaskQuadLocomotion"},
|
||||
{280, "CTaskMotionDiving"},
|
||||
{281, "CTaskMotionSwimming"},
|
||||
{282, "CTaskMotionParachuting"},
|
||||
{283, "CTaskMotionDrunk"},
|
||||
{284, "CTaskRepositionMove"},
|
||||
{285, "CTaskMotionAimingTransition"},
|
||||
{286, "CTaskThrowProjectile"},
|
||||
{287, "CTaskCover"},
|
||||
{288, "CTaskMotionInCover"},
|
||||
{289, "CTaskAimAndThrowProjectile"},
|
||||
{290, "CTaskGun"},
|
||||
{291, "CTaskAimFromGround"},
|
||||
{295, "CTaskAimGunVehicleDriveBy"},
|
||||
{296, "CTaskAimGunScripted"},
|
||||
{298, "CTaskReloadGun"},
|
||||
{299, "CTaskWeaponBlocked"},
|
||||
{300, "CTaskEnterCover"},
|
||||
{301, "CTaskExitCover"},
|
||||
{302, "CTaskAimGunFromCoverIntro"},
|
||||
{303, "CTaskAimGunFromCoverOutro"},
|
||||
{304, "CTaskAimGunBlindFire"},
|
||||
{307, "CTaskCombatClosestTargetInArea"},
|
||||
{308, "CTaskCombatAdditionalTask"},
|
||||
{309, "CTaskInCover"},
|
||||
{313, "CTaskAimSweep"},
|
||||
{318, "CTaskSharkCircle"},
|
||||
{319, "CTaskSharkAttack"},
|
||||
{320, "CTaskAgitated"},
|
||||
{321, "CTaskAgitatedAction"},
|
||||
{322, "CTaskConfront"},
|
||||
{323, "CTaskIntimidate"},
|
||||
{324, "CTaskShove"},
|
||||
{325, "CTaskShoved"},
|
||||
{327, "CTaskCrouchToggle"},
|
||||
{328, "CTaskRevive"},
|
||||
{334, "CTaskParachute"},
|
||||
{335, "CTaskParachuteObject"},
|
||||
{336, "CTaskTakeOffPedVariation"},
|
||||
{339, "CTaskCombatSeekCover"},
|
||||
{341, "CTaskCombatFlank"},
|
||||
{342, "CTaskCombat"},
|
||||
{343, "CTaskCombatMounted"},
|
||||
{344, "CTaskMoveCircle"},
|
||||
{345, "CTaskMoveCombatMounted"},
|
||||
{346, "CTaskSearch"},
|
||||
{347, "CTaskSearchOnFoot"},
|
||||
{348, "CTaskSearchInAutomobile"},
|
||||
{349, "CTaskSearchInBoat"},
|
||||
{350, "CTaskSearchInHeli"},
|
||||
{351, "CTaskThreatResponse"},
|
||||
{352, "CTaskInvestigate"},
|
||||
{353, "CTaskStandGuardFSM"},
|
||||
{354, "CTaskPatrol"},
|
||||
{355, "CTaskShootAtTarget"},
|
||||
{356, "CTaskSetAndGuardArea"},
|
||||
{357, "CTaskStandGuard"},
|
||||
{358, "CTaskSeparate"},
|
||||
{359, "CTaskStayInCover"},
|
||||
{360, "CTaskVehicleCombat"},
|
||||
{361, "CTaskVehiclePersuit"},
|
||||
{362, "CTaskVehicleChase"},
|
||||
{363, "CTaskDraggingToSafety"},
|
||||
{364, "CTaskDraggedToSafety"},
|
||||
{365, "CTaskVariedAimPose"},
|
||||
{366, "CTaskMoveWithinAttackWindow"},
|
||||
{367, "CTaskMoveWithinDefensiveArea"},
|
||||
{368, "CTaskShootOutTire"},
|
||||
{369, "CTaskShellShocked"},
|
||||
{370, "CTaskBoatChase"},
|
||||
{371, "CTaskBoatCombat"},
|
||||
{372, "CTaskBoatStrafe"},
|
||||
{373, "CTaskHeliChase"},
|
||||
{374, "CTaskHeliCombat"},
|
||||
{375, "CTaskSubmarineCombat"},
|
||||
{376, "CTaskSubmarineChase"},
|
||||
{377, "CTaskPlaneChase"},
|
||||
{378, "CTaskTargetUnreachable"},
|
||||
{379, "CTaskTargetUnreachableInInterior"},
|
||||
{380, "CTaskTargetUnreachableInExterior"},
|
||||
{381, "CTaskStealthKill"},
|
||||
{382, "CTaskWrithe"},
|
||||
{383, "CTaskAdvance"},
|
||||
{384, "CTaskCharge"},
|
||||
{385, "CTaskMoveToTacticalPoint"},
|
||||
{386, "CTaskToHurtTransit"},
|
||||
{387, "CTaskAnimatedHitByExplosion"},
|
||||
{388, "CTaskNMRelax"},
|
||||
{390, "CTaskNMPose"},
|
||||
{391, "CTaskNMBrace"},
|
||||
{392, "CTaskNMBuoyancy"},
|
||||
{393, "CTaskNMInjuredOnGround"},
|
||||
{394, "CTaskNMShot"},
|
||||
{395, "CTaskNMHighFall"},
|
||||
{396, "CTaskNMBalance"},
|
||||
{397, "CTaskNMElectrocute"},
|
||||
{398, "CTaskNMPrototype"},
|
||||
{399, "CTaskNMExplosion"},
|
||||
{400, "CTaskNMOnFire"},
|
||||
{401, "CTaskNMScriptControl"},
|
||||
{402, "CTaskNMJumpRollFromRoadVehicle"},
|
||||
{403, "CTaskNMFlinch"},
|
||||
{404, "CTaskNMSit"},
|
||||
{405, "CTaskNMFallDown"},
|
||||
{406, "CTaskBlendFromNM"},
|
||||
{407, "CTaskNMControl"},
|
||||
{408, "CTaskNMDangle"},
|
||||
{411, "CTaskNMGenericAttach"},
|
||||
{412, "CTaskNMDrunk"},
|
||||
{413, "CTaskNMDraggingToSafety"},
|
||||
{414, "CTaskNMThroughWindscreen"},
|
||||
{415, "CTaskNMRiverRapids"},
|
||||
{416, "CTaskNMSimple"},
|
||||
{417, "CTaskRageRagdoll"},
|
||||
{420, "CTaskJumpVault"},
|
||||
{421, "CTaskJump"},
|
||||
{422, "CTaskFall"},
|
||||
{424, "CTaskReactAimWeapon"},
|
||||
{425, "CTaskChat"},
|
||||
{426, "CTaskMobilePhone"},
|
||||
{427, "CTaskReactToDeadPed"},
|
||||
{429, "CTaskSearchForUnknownThreat"},
|
||||
{431, "CTaskBomb"},
|
||||
{432, "CTaskDetonator"},
|
||||
{434, "CTaskAnimatedAttach"},
|
||||
{440, "CTaskCutScene"},
|
||||
{441, "CTaskReactToExplosion"},
|
||||
{442, "CTaskReactToImminentExplosion"},
|
||||
{443, "CTaskDiveToGround"},
|
||||
{444, "CTaskReactAndFlee"},
|
||||
{445, "CTaskSidestep"},
|
||||
{446, "CTaskCallPolice"},
|
||||
{447, "CTaskReactInDirection"},
|
||||
{448, "CTaskReactToBuddyShot"},
|
||||
{453, "CTaskVehicleGoToAutomobileNew"},
|
||||
{454, "CTaskVehicleGoToPlane"},
|
||||
{455, "CTaskVehicleGoToHelicopter"},
|
||||
{456, "CTaskVehicleGoToSubmarine"},
|
||||
{457, "CTaskVehicleGoToBoat"},
|
||||
{458, "CTaskVehicleGoToPointAutomobile"},
|
||||
{459, "CTaskVehicleGoToPointWithAvoidanceAutomobile"},
|
||||
{460, "CTaskVehiclePursue"},
|
||||
{461, "CTaskVehicleRam"},
|
||||
{462, "CTaskVehicleSpinOut"},
|
||||
{463, "CTaskVehicleApproach"},
|
||||
{464, "CTaskVehicleThreePointTurn"},
|
||||
{465, "CTaskVehicleDeadDriver"},
|
||||
{466, "CTaskVehicleCruiseNew"},
|
||||
{467, "CTaskVehicleCruiseBoat"},
|
||||
{468, "CTaskVehicleStop"},
|
||||
{469, "CTaskVehiclePullOver"},
|
||||
{470, "CTaskVehiclePassengerExit"},
|
||||
{471, "CTaskVehicleFlee"},
|
||||
{472, "CTaskVehicleFleeAirborne"},
|
||||
{473, "CTaskVehicleFleeBoat"},
|
||||
{474, "CTaskVehicleFollowRecording"},
|
||||
{475, "CTaskVehicleFollow"},
|
||||
{476, "CTaskVehicleBlock"},
|
||||
{477, "CTaskVehicleBlockCruiseInFront"},
|
||||
{478, "CTaskVehicleBlockBrakeInFront"},
|
||||
{479, "CTaskVehicleBlockBackAndForth"},
|
||||
{480, "CTaskVehicleCrash"},
|
||||
{481, "CTaskVehicleLand"},
|
||||
{482, "CTaskVehicleLandPlane"},
|
||||
{483, "CTaskVehicleHover"},
|
||||
{484, "CTaskVehicleAttack"},
|
||||
{485, "CTaskVehicleAttackTank"},
|
||||
{486, "CTaskVehicleCircle"},
|
||||
{487, "CTaskVehiclePoliceBehaviour"},
|
||||
{488, "CTaskVehiclePoliceBehaviourHelicopter"},
|
||||
{489, "CTaskVehiclePoliceBehaviourBoat"},
|
||||
{490, "CTaskVehicleEscort"},
|
||||
{491, "CTaskVehicleHeliProtect"},
|
||||
{493, "CTaskVehiclePlayerDriveAutomobile"},
|
||||
{494, "CTaskVehiclePlayerDriveBike"},
|
||||
{495, "CTaskVehiclePlayerDriveBoat"},
|
||||
{496, "CTaskVehiclePlayerDriveSubmarine"},
|
||||
{497, "CTaskVehiclePlayerDriveSubmarineCar"},
|
||||
{498, "CTaskVehiclePlayerDrivePlane"},
|
||||
{499, "CTaskVehiclePlayerDriveHeli"},
|
||||
{500, "CTaskVehiclePlayerDriveAutogyro"},
|
||||
{501, "CTaskVehiclePlayerDriveDiggerArm"},
|
||||
{502, "CTaskVehiclePlayerDriveTrain"},
|
||||
{503, "CTaskVehiclePlaneChase"},
|
||||
{504, "CTaskVehicleNoDriver"},
|
||||
{505, "CTaskVehicleAnimation"},
|
||||
{506, "CTaskVehicleConvertibleRoof"},
|
||||
{507, "CTaskVehicleParkNew"},
|
||||
{508, "CTaskVehicleFollowWaypointRecording"},
|
||||
{509, "CTaskVehicleGoToNavmesh"},
|
||||
{510, "CTaskVehicleReactToCopSiren"},
|
||||
{511, "CTaskVehicleGotoLongRange"},
|
||||
{512, "CTaskVehicleWait"},
|
||||
{513, "CTaskVehicleReverse"},
|
||||
{514, "CTaskVehicleBrake"},
|
||||
{515, "CTaskVehicleHandBrake"},
|
||||
{516, "CTaskVehicleTurn"},
|
||||
{517, "CTaskVehicleGoForward"},
|
||||
{518, "CTaskVehicleSwerve"},
|
||||
{519, "CTaskVehicleFlyDirection"},
|
||||
{520, "CTaskVehicleHeadonCollision"},
|
||||
{521, "CTaskVehicleBoostUseSteeringAngle"},
|
||||
{522, "CTaskVehicleShotTire"},
|
||||
{523, "CTaskVehicleBurnout"},
|
||||
{524, "CTaskVehicleRevEngine"},
|
||||
{525, "CTaskVehicleSurfaceInSubmarine"},
|
||||
{526, "CTaskVehiclePullAlongside"},
|
||||
{527, "CTaskVehicleTransformToSubmarine"},
|
||||
{528, "CTaskAnimatedFallback"},
|
||||
};
|
||||
|
||||
inline bool change_player_model(const Hash hash)
|
||||
{
|
||||
for (uint8_t i = 0; !STREAMING::HAS_MODEL_LOADED(hash) && i < 100; i++)
|
||||
@ -145,10 +582,27 @@ namespace big::ped
|
||||
return STREAMING::HAS_ANIM_DICT_LOADED(dict);
|
||||
}
|
||||
|
||||
inline void ped_play_animation(Ped ped, const std::string_view& animDict, const std::string_view& animName, float speed = 4.f, float speedMultiplier = -4.f, int duration = -1, int flag = 1, float playbackRate = 0, bool lockPos = false)
|
||||
inline void ped_play_animation(Ped ped, const std::string_view& animDict, const std::string_view& animName, float speed = 4.f, float speedMultiplier = -4.f, int duration = -1, int flag = 0, float playbackRate = 0, bool lockPos = false)
|
||||
{
|
||||
if (load_animation_dict(animDict.data()))
|
||||
TASK::TASK_PLAY_ANIM(ped, animDict.data(), animName.data(), speed, speedMultiplier, duration, flag, playbackRate, lockPos, lockPos, lockPos);
|
||||
}
|
||||
|
||||
/*
|
||||
* Will make the ped enter the vehicle with animation if vehicle is in vicinity
|
||||
* Param movespeed: 1 = walk, 2 = run, 3 = sprint
|
||||
*/
|
||||
inline void ped_enter_vehicle_animated(Ped ped, Vehicle veh, eVehicleSeats seat, int movespeed)
|
||||
{
|
||||
if (entity::take_control_of(ped))
|
||||
{
|
||||
if (ENTITY::DOES_ENTITY_EXIST(veh)) {
|
||||
if (math::distance_between_vectors(ENTITY::GET_ENTITY_COORDS(ped, 0), ENTITY::GET_ENTITY_COORDS(veh, 0)) < 15.f)
|
||||
TASK::TASK_ENTER_VEHICLE(ped, veh, 10000, (int)seat, movespeed, 8, NULL);
|
||||
else
|
||||
PED::SET_PED_INTO_VEHICLE(ped, veh, (int)seat);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -9,6 +9,7 @@
|
||||
#include "script.hpp"
|
||||
#include "script_global.hpp"
|
||||
#include "services/vehicle_helper/vehicle_helper.hpp"
|
||||
#include "gta/enums.hpp"
|
||||
|
||||
namespace big::vehicle
|
||||
{
|
||||
@ -676,4 +677,95 @@ namespace big::vehicle
|
||||
g.m_remote_controlled_vehicle = veh;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Set doorId to eDoorId::VEH_EXT_DOOR_INVALID_ID or simply -1 to apply to all vehicle doors.
|
||||
*/
|
||||
inline bool change_vehicle_door_lock_state(Vehicle veh, eDoorId doorId, eVehicleLockState state)
|
||||
{
|
||||
if (ENTITY::DOES_ENTITY_EXIST(veh))
|
||||
{
|
||||
if (doorId == eDoorId::VEH_EXT_DOOR_INVALID_ID)
|
||||
{
|
||||
VEHICLE::SET_VEHICLE_DOORS_LOCKED(veh, (int)state);
|
||||
for (int i = 0; i < 6; i++)
|
||||
VEHICLE::SET_VEHICLE_INDIVIDUAL_DOORS_LOCKED(veh, i, (int)state);
|
||||
return VEHICLE::GET_VEHICLE_DOOR_LOCK_STATUS(veh) == (int)state;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (VEHICLE::GET_IS_DOOR_VALID(veh, (int)doorId))
|
||||
VEHICLE::SET_VEHICLE_INDIVIDUAL_DOORS_LOCKED(veh, (int)doorId, (int)state);
|
||||
|
||||
return VEHICLE::GET_VEHICLE_INDIVIDUAL_DOOR_LOCK_STATUS(veh, (int) doorId) == (int)state;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/*
|
||||
* Set 'open' to false to close the door.
|
||||
* Set doorId to eDoorId::VEH_EXT_DOOR_INVALID_ID or simply -1 to apply to all doors.
|
||||
*/
|
||||
inline bool operate_vehicle_door(Vehicle veh, eDoorId doorId, bool open)
|
||||
{
|
||||
|
||||
bool success = false;
|
||||
if (ENTITY::DOES_ENTITY_EXIST(veh))
|
||||
{
|
||||
for (int i = 0; i < 6; i++)
|
||||
{
|
||||
if (doorId == eDoorId::VEH_EXT_DOOR_INVALID_ID || (int)doorId == i)
|
||||
{
|
||||
if (VEHICLE::GET_IS_DOOR_VALID(veh, i))
|
||||
{
|
||||
if (open)
|
||||
VEHICLE::SET_VEHICLE_DOOR_OPEN(veh, i, false, false);
|
||||
else
|
||||
VEHICLE::SET_VEHICLE_DOOR_SHUT(veh, i, false);
|
||||
}
|
||||
success = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return success;
|
||||
}
|
||||
|
||||
inline bool operate_vehicle_headlights(Vehicle veh, bool lights, bool highbeams)
|
||||
{
|
||||
if (ENTITY::DOES_ENTITY_EXIST(veh))
|
||||
{
|
||||
VEHICLE::SET_VEHICLE_FULLBEAM(veh, highbeams);
|
||||
VEHICLE::SET_VEHICLE_LIGHTS(veh, lights ? 3 : 4);
|
||||
int regular, highbeam;
|
||||
VEHICLE::GET_VEHICLE_LIGHTS_STATE(veh, ®ular, &highbeam);
|
||||
return regular == (int)lights && (int)highbeams == highbeam;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/*
|
||||
* Input index -1 to apply to all neons.
|
||||
*/
|
||||
inline bool operate_vehicle_neons(Vehicle veh, int index, bool toggle)
|
||||
{
|
||||
|
||||
bool success = false;
|
||||
if (ENTITY::DOES_ENTITY_EXIST(veh))
|
||||
{
|
||||
VEHICLE::SET_VEHICLE_MOD_KIT(veh, 0);
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
if (index == -1 || index == i)
|
||||
{
|
||||
VEHICLE::SET_VEHICLE_NEON_ENABLED(veh, index, toggle);
|
||||
success = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return success;
|
||||
}
|
||||
}
|
||||
|
@ -8,6 +8,8 @@
|
||||
#include "util/misc.hpp"
|
||||
#include "util/system.hpp"
|
||||
#include "view_debug.hpp"
|
||||
#include "util/ped.hpp"
|
||||
#include "util/pathfind.hpp"
|
||||
|
||||
namespace big
|
||||
{
|
||||
@ -65,6 +67,16 @@ namespace big
|
||||
NETWORK::SHUTDOWN_AND_LOAD_MOST_RECENT_SAVE();
|
||||
});
|
||||
|
||||
components::button("Tp To Safe Pos", [] {
|
||||
Vector3 safepos{};
|
||||
float heading;
|
||||
if (pathfind::find_closest_vehicle_node(self::pos, safepos, heading, 0))
|
||||
ENTITY::SET_ENTITY_COORDS(self::ped, safepos.x, safepos.y, safepos.z, 0, 0, 0, false);
|
||||
else
|
||||
g_notification_service->push_error("Find safe pos", "Failed to find a safe position");
|
||||
|
||||
});
|
||||
|
||||
components::command_button<"fastquit">();
|
||||
|
||||
if (ImGui::TreeNode("Addresses"))
|
||||
@ -108,6 +120,21 @@ namespace big
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
if (ImGui::TreeNode("Animation player"))
|
||||
{
|
||||
static char dict[100], anim[100];
|
||||
|
||||
ImGui::PushItemWidth(200);
|
||||
components::input_text_with_hint("##dictionary", "Dict", dict, IM_ARRAYSIZE(dict));
|
||||
components::input_text_with_hint("##animation", "Animation", anim, IM_ARRAYSIZE(anim));
|
||||
if (ImGui::Button("Play animation"))
|
||||
g_fiber_pool->queue_job([=] {
|
||||
ped::ped_play_animation(self::ped, dict, anim);
|
||||
});
|
||||
ImGui::PopItemWidth();
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
}
|
||||
|
@ -48,6 +48,8 @@ namespace big
|
||||
g_hotkey_service->update_hotkey("cmdexecutor", g.settings.hotkeys.cmd_excecutor);
|
||||
if (ImGui::Hotkey("Repair PV", &g.settings.hotkeys.repairpv))
|
||||
g_hotkey_service->update_hotkey("repairpv", g.settings.hotkeys.repairpv);
|
||||
if (ImGui::Hotkey("Vehicle controller", &g.settings.hotkeys.open_vehicle_controller))
|
||||
g_hotkey_service->update_hotkey("vehiclecontroller", g.settings.hotkeys.open_vehicle_controller);
|
||||
|
||||
ImGui::PopItemWidth();
|
||||
}
|
||||
|
@ -77,6 +77,8 @@ namespace big
|
||||
components::command_checkbox<"instantbrake">();
|
||||
components::command_checkbox<"blockhoming">();
|
||||
components::command_checkbox<"driveonwater">();
|
||||
components::command_checkbox<"vehiclecontrol">();
|
||||
|
||||
|
||||
ImGui::EndGroup();
|
||||
ImGui::SameLine();
|
||||
|
@ -45,6 +45,7 @@ namespace big
|
||||
static void pv();
|
||||
static void persist_car();
|
||||
static void fun_vehicle();
|
||||
static void vehicle_control();
|
||||
static void spawn_ped();
|
||||
static void time_and_weather();
|
||||
static void spoofing();
|
||||
|
363
src/views/view_vehicle_control.cpp
Normal file
363
src/views/view_vehicle_control.cpp
Normal file
@ -0,0 +1,363 @@
|
||||
#include "gta_util.hpp"
|
||||
#include "gui.hpp"
|
||||
#include "pointers.hpp"
|
||||
#include "services/vehicle/vehicle_control_service.hpp"
|
||||
#include "util/ped.hpp"
|
||||
#include "util/vehicle.hpp"
|
||||
#include "views/view.hpp"
|
||||
|
||||
namespace big
|
||||
{
|
||||
|
||||
void render_doors_tab()
|
||||
{
|
||||
const char* const doornames[MAX_VEHICLE_DOORS]{
|
||||
"Front left",
|
||||
"Front right",
|
||||
"Back left",
|
||||
"Back right",
|
||||
"Bonnet",
|
||||
"Trunk",
|
||||
};
|
||||
|
||||
const char* const locknames[MAX_VEHICLE_LOCK_STATES]{
|
||||
"None",
|
||||
"Unlocked",
|
||||
"Locked",
|
||||
"Lockout player only",
|
||||
"Locked player inside",
|
||||
"Locked initially",
|
||||
"Force shut doors",
|
||||
"Locked but damageable",
|
||||
"Locked but boot unlocked",
|
||||
"Locked no passengers",
|
||||
"Cannot enter",
|
||||
};
|
||||
|
||||
ImGui::BeginGroup();
|
||||
|
||||
ImGui::SetNextItemWidth(200);
|
||||
if (ImGui::BeginCombo("##alldoorslock", "All doors"))
|
||||
{
|
||||
for (int lockindex = 0; lockindex < MAX_VEHICLE_LOCK_STATES; lockindex++)
|
||||
{
|
||||
if (ImGui::Selectable(locknames[lockindex]))
|
||||
{
|
||||
g_fiber_pool->queue_job([=] {
|
||||
vehicle::change_vehicle_door_lock_state(g_vehicle_control_service.m_controlled_vehicle.handle, eDoorId::VEH_EXT_DOOR_INVALID_ID, (eVehicleLockState)lockindex);
|
||||
});
|
||||
};
|
||||
}
|
||||
ImGui::EndCombo();
|
||||
}
|
||||
ImGui::SameLine();
|
||||
|
||||
if (ImGui::Button("Open all"))
|
||||
{
|
||||
g_fiber_pool->queue_job([=] {
|
||||
g_vehicle_control_service.operate_door(eDoorId::VEH_EXT_DOOR_INVALID_ID, true);
|
||||
});
|
||||
}
|
||||
ImGui::SameLine();
|
||||
|
||||
if (ImGui::Button("Close all"))
|
||||
{
|
||||
g_fiber_pool->queue_job([=] {
|
||||
g_vehicle_control_service.operate_door(eDoorId::VEH_EXT_DOOR_INVALID_ID, false);
|
||||
});
|
||||
}
|
||||
|
||||
ImGui::EndGroup();
|
||||
|
||||
ImGui::Separator();
|
||||
|
||||
ImGui::BeginGroup();
|
||||
|
||||
for (int i = 0; i < MAX_VEHICLE_DOORS; i++)
|
||||
{
|
||||
if (!g_vehicle_control_service.m_controlled_vehicle.doors[i].valid)
|
||||
continue;
|
||||
ImGui::SetNextItemWidth(200);
|
||||
if (ImGui::BeginCombo(doornames[i], locknames[(int)g_vehicle_control_service.m_controlled_vehicle.doors[i].lockstate]))
|
||||
{
|
||||
for (int lockindex = 0; lockindex < MAX_VEHICLE_LOCK_STATES; lockindex++)
|
||||
{
|
||||
if (ImGui::Selectable(locknames[lockindex]))
|
||||
{
|
||||
g_fiber_pool->queue_job([=] {
|
||||
vehicle::change_vehicle_door_lock_state(g_vehicle_control_service.m_controlled_vehicle.handle, (eDoorId)i, (eVehicleLockState)lockindex);
|
||||
});
|
||||
};
|
||||
}
|
||||
ImGui::EndCombo();
|
||||
}
|
||||
|
||||
ImGui::SameLine(300);
|
||||
|
||||
std::string buttonlabel = g_vehicle_control_service.m_controlled_vehicle.doors[i].open ? "Close" : "Open";
|
||||
buttonlabel.append("##").append(std::to_string(i));
|
||||
if (ImGui::Button(buttonlabel.data()))
|
||||
{
|
||||
g_fiber_pool->queue_job([=] {
|
||||
g_vehicle_control_service.operate_door((eDoorId)i,
|
||||
!g_vehicle_control_service.m_controlled_vehicle.doors[i].open);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
ImGui::EndGroup();
|
||||
}
|
||||
|
||||
void render_lights_tab()
|
||||
{
|
||||
const char* const neonnames[4]{
|
||||
"Left",
|
||||
"Right",
|
||||
"Front",
|
||||
"Rear",
|
||||
};
|
||||
|
||||
if (ImGui::Button("Toggle lights"))
|
||||
{
|
||||
g_fiber_pool->queue_job([=] {
|
||||
g_vehicle_control_service.operate_lights(!g_vehicle_control_service.m_controlled_vehicle.headlights, false);
|
||||
});
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Toggle High beams"))
|
||||
{
|
||||
g_fiber_pool->queue_job([=] {
|
||||
g_vehicle_control_service.operate_lights(g_vehicle_control_service.m_controlled_vehicle.headlights,
|
||||
!g_vehicle_control_service.m_controlled_vehicle.highbeams);
|
||||
});
|
||||
}
|
||||
if (ImGui::Button("Interior lights on"))
|
||||
{
|
||||
g_fiber_pool->queue_job([=] {
|
||||
if (g.window.vehicle_control.operation_animation)
|
||||
g_vehicle_control_service.animated_vehicle_operation(self::ped);
|
||||
VEHICLE::SET_VEHICLE_INTERIORLIGHT(g_vehicle_control_service.m_controlled_vehicle.handle, true);
|
||||
});
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Interior lights off"))
|
||||
{
|
||||
g_fiber_pool->queue_job([=] {
|
||||
if (g.window.vehicle_control.operation_animation)
|
||||
g_vehicle_control_service.animated_vehicle_operation(self::ped);
|
||||
VEHICLE::SET_VEHICLE_INTERIORLIGHT(g_vehicle_control_service.m_controlled_vehicle.handle, false);
|
||||
});
|
||||
}
|
||||
|
||||
ImGui::Text("Neon lights");
|
||||
ImGui::Separator();
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
if (ImGui::Checkbox(neonnames[i], &g_vehicle_control_service.m_controlled_vehicle.neons[i]))
|
||||
{
|
||||
g_fiber_pool->queue_job([=] {
|
||||
g_vehicle_control_service.operate_neons(i, g_vehicle_control_service.m_controlled_vehicle.neons[i]);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void render_seats_tab()
|
||||
{
|
||||
/*
|
||||
* Seats start at index -1, compensate accordingly
|
||||
*/
|
||||
const char* const seatnames[6]{
|
||||
"Driver",
|
||||
"Passenger",
|
||||
"Left rear",
|
||||
"Right rear",
|
||||
"Outside Left",
|
||||
"Outside Right",
|
||||
};
|
||||
|
||||
static int movespeed = 1;
|
||||
|
||||
if (ImGui::RadioButton("Walk", movespeed == 1))
|
||||
movespeed = 1;
|
||||
ImGui::SameLine();
|
||||
if (ImGui::RadioButton("Run", movespeed == 2))
|
||||
movespeed = 2;
|
||||
ImGui::SameLine();
|
||||
if (ImGui::RadioButton("Sprint", movespeed == 3))
|
||||
movespeed = 3;
|
||||
|
||||
for (int i = 0; i < 6; i++)
|
||||
{
|
||||
if (ImGui::Button(seatnames[i]))
|
||||
{
|
||||
g_fiber_pool->queue_job([=] {
|
||||
if (g.window.vehicle_control.operation_animation)
|
||||
ped::ped_enter_vehicle_animated(self::ped, g_vehicle_control_service.m_controlled_vehicle.handle, (eVehicleSeats)(i - 1), movespeed);
|
||||
else
|
||||
PED::SET_PED_INTO_VEHICLE(self::ped, g_vehicle_control_service.m_controlled_vehicle.handle, (i - 1));
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void render_misc_tab()
|
||||
{
|
||||
const char* const convertiblestates[4]{
|
||||
"Up",
|
||||
"Lowering",
|
||||
"Down",
|
||||
"Raising",
|
||||
};
|
||||
|
||||
if (g_vehicle_control_service.m_controlled_vehicle.isconvertible)
|
||||
{
|
||||
if (ImGui::Button(g_vehicle_control_service.m_controlled_vehicle.convertibelstate ? "Raise" : "Lower"))
|
||||
{
|
||||
g_fiber_pool->queue_job([=] {
|
||||
if (g.window.vehicle_control.operation_animation)
|
||||
g_vehicle_control_service.animated_vehicle_operation(self::ped);
|
||||
|
||||
if (g_vehicle_control_service.m_controlled_vehicle.convertibelstate > 0)
|
||||
VEHICLE::RAISE_CONVERTIBLE_ROOF(g_vehicle_control_service.m_controlled_vehicle.handle, false);
|
||||
else
|
||||
VEHICLE::LOWER_CONVERTIBLE_ROOF(g_vehicle_control_service.m_controlled_vehicle.handle, false);
|
||||
});
|
||||
}
|
||||
|
||||
ImGui::SameLine();
|
||||
ImGui::Text("Convertible state: %s", convertiblestates[g_vehicle_control_service.m_controlled_vehicle.convertibelstate]);
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox(g_vehicle_control_service.m_controlled_vehicle.engine ? "Stop" : "Start",
|
||||
&g_vehicle_control_service.m_controlled_vehicle.engine))
|
||||
{
|
||||
g_fiber_pool->queue_job([=] {
|
||||
if (g.window.vehicle_control.operation_animation)
|
||||
g_vehicle_control_service.animated_vehicle_operation(self::ped);
|
||||
|
||||
if (entity::take_control_of(g_vehicle_control_service.m_controlled_vehicle.handle))
|
||||
VEHICLE::SET_VEHICLE_ENGINE_ON(g_vehicle_control_service.m_controlled_vehicle.handle,
|
||||
!g_vehicle_control_service.m_controlled_vehicle.engine,
|
||||
true,
|
||||
false);
|
||||
});
|
||||
}
|
||||
|
||||
ImGui::SameLine();
|
||||
ImGui::Text("Engine: %s", g_vehicle_control_service.m_controlled_vehicle.engine ? "Running" : "Off");
|
||||
|
||||
components::button(g_vehicle_control_service.m_driver_performing_task ? "Cancel" : "Summon", [] {
|
||||
if (!g_vehicle_control_service.m_driver_performing_task)
|
||||
{
|
||||
if (g.window.vehicle_control.operation_animation)
|
||||
g_vehicle_control_service.animated_vehicle_operation(self::ped);
|
||||
|
||||
g_vehicle_control_service.summon_vehicle();
|
||||
}
|
||||
else
|
||||
g_vehicle_control_service.m_driver_performing_task = false;
|
||||
});
|
||||
|
||||
if (g_vehicle_control_service.m_driver_performing_task)
|
||||
{
|
||||
ImGui::SameLine();
|
||||
ImGui::Text("Distance: %d", g_vehicle_control_service.m_distance_to_destination);
|
||||
|
||||
|
||||
ImGui::Text("Task: %s", g_vehicle_control_service.m_currentask);
|
||||
}
|
||||
}
|
||||
|
||||
void render_settings_tab()
|
||||
{
|
||||
ImGui::Checkbox("Use animations", &g.window.vehicle_control.operation_animation);
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("Will use animations for several vehicle operations such as:\ntoggling lights, opening/closing doors and entering seats");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
ImGui::Checkbox("Render distance on vehicle", &g.window.vehicle_control.render_distance_on_veh);
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("Will display the distance on the controlled vehicle");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
ImGui::SliderFloat("Max summon distance", &g.window.vehicle_control.max_summon_range, 10.f, 250.f);
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("At what range the vehicle will drive towards the summoned location as oposed to being teleported");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
}
|
||||
|
||||
void view::vehicle_control()
|
||||
{
|
||||
if (!g.window.vehicle_control.opened || !*g_pointers->m_is_session_started)
|
||||
return;
|
||||
|
||||
ImGui::SetNextWindowPos(ImVec2(500.0f, 10.0f), ImGuiCond_FirstUseEver, ImVec2(0.0f, 0.0f));
|
||||
ImGui::SetNextWindowBgAlpha(0.5f);
|
||||
if (ImGui::Begin("Vehicle controller", nullptr, ImGuiWindowFlags_NoResize | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav))
|
||||
{
|
||||
if (g_vehicle_control_service.m_controlled_vehicle_exists)
|
||||
{
|
||||
ImGui::Text(g_vehicle_control_service.m_controlled_vehicle.model_name);
|
||||
ImGui::Separator();
|
||||
ImGui::Spacing();
|
||||
if (ImGui::BeginTabBar("##vehiclecontroltabbar"))
|
||||
{
|
||||
if (ImGui::BeginTabItem("Doors"))
|
||||
{
|
||||
render_doors_tab();
|
||||
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
|
||||
if (ImGui::BeginTabItem("Lights"))
|
||||
{
|
||||
render_lights_tab();
|
||||
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
|
||||
if (ImGui::BeginTabItem("Seats"))
|
||||
{
|
||||
render_seats_tab();
|
||||
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
|
||||
if (ImGui::BeginTabItem("Misc"))
|
||||
{
|
||||
render_misc_tab();
|
||||
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
|
||||
if (ImGui::BeginTabItem("Settings"))
|
||||
{
|
||||
render_settings_tab();
|
||||
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
|
||||
|
||||
ImGui::EndTabBar();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ImGui::Text("No vehicle available");
|
||||
}
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user