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fix(README): update contents to better represent repo (#539)
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@ -57,8 +57,6 @@ Now, you will be able to open the solution, and simply build it in Visual Studio
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## Staying Up To Date
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Pull the latest changes from Github and regenerate project files:
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Make sure your Visual Studio is closed and regenerate project files:
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```bash
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script.bat
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@ -69,7 +67,7 @@ script.bat
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- `backend/` all features that should be ran in a loop are in here sorted by category
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- `gui/` includes everything related to UI elements
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- `hooks/` function hooks
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- `native_hooks/` hooks to natives, currently not implemented
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- `native_hooks/` hooks to natives
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- `services/` service files to interact and maintain stuff
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- `util/` general utility functions to keep code as compact and as much in one place as possible
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@ -81,8 +79,7 @@ Below is an incomplete list of feature that I believe are notable to this "base"
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- Custom [settings](BigBaseV2/src/core/globals.hpp) with deep compare if changes were made include auto saving
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- Clear and well structured source code
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- Includes a thread pool to queue tasks that shouldn't block the game thread, very similar to fiber pool
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- Updated natives.hpp from https://nativedb.pieceof.art/natives
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- Includes basic code samples to interact with an api
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- Updated natives.hpp from https://nativedb.spyral.dev
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- ReClass.NET structures implemented, accessible from a global called g_local_player defined in `common.hpp`
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## Contributing
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