From 7c19d0145f8c50c5f20d687a64f69ab8f4b01cfa Mon Sep 17 00:00:00 2001 From: TheGreenBandit <106003542+TheGreenBandit@users.noreply.github.com> Date: Sun, 30 Oct 2022 10:21:12 -0400 Subject: [PATCH] fix(README): update contents to better represent repo (#539) --- README.md | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/README.md b/README.md index 17c13620..c43ef0ce 100644 --- a/README.md +++ b/README.md @@ -57,8 +57,6 @@ Now, you will be able to open the solution, and simply build it in Visual Studio ## Staying Up To Date -Pull the latest changes from Github and regenerate project files: - Make sure your Visual Studio is closed and regenerate project files: ```bash script.bat @@ -69,7 +67,7 @@ script.bat - `backend/` all features that should be ran in a loop are in here sorted by category - `gui/` includes everything related to UI elements - `hooks/` function hooks -- `native_hooks/` hooks to natives, currently not implemented +- `native_hooks/` hooks to natives - `services/` service files to interact and maintain stuff - `util/` general utility functions to keep code as compact and as much in one place as possible @@ -81,8 +79,7 @@ Below is an incomplete list of feature that I believe are notable to this "base" - Custom [settings](BigBaseV2/src/core/globals.hpp) with deep compare if changes were made include auto saving - Clear and well structured source code - Includes a thread pool to queue tasks that shouldn't block the game thread, very similar to fiber pool - - Updated natives.hpp from https://nativedb.pieceof.art/natives - - Includes basic code samples to interact with an api + - Updated natives.hpp from https://nativedb.spyral.dev - ReClass.NET structures implemented, accessible from a global called g_local_player defined in `common.hpp` ## Contributing