fix(README): update contents to better represent repo (#539)

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TheGreenBandit 2022-10-30 10:21:12 -04:00 committed by GitHub
parent c4685ff11a
commit 7c19d0145f

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@ -57,8 +57,6 @@ Now, you will be able to open the solution, and simply build it in Visual Studio
## Staying Up To Date
Pull the latest changes from Github and regenerate project files:
Make sure your Visual Studio is closed and regenerate project files:
```bash
script.bat
@ -69,7 +67,7 @@ script.bat
- `backend/` all features that should be ran in a loop are in here sorted by category
- `gui/` includes everything related to UI elements
- `hooks/` function hooks
- `native_hooks/` hooks to natives, currently not implemented
- `native_hooks/` hooks to natives
- `services/` service files to interact and maintain stuff
- `util/` general utility functions to keep code as compact and as much in one place as possible
@ -81,8 +79,7 @@ Below is an incomplete list of feature that I believe are notable to this "base"
- Custom [settings](BigBaseV2/src/core/globals.hpp) with deep compare if changes were made include auto saving
- Clear and well structured source code
- Includes a thread pool to queue tasks that shouldn't block the game thread, very similar to fiber pool
- Updated natives.hpp from https://nativedb.pieceof.art/natives
- Includes basic code samples to interact with an api
- Updated natives.hpp from https://nativedb.spyral.dev
- ReClass.NET structures implemented, accessible from a global called g_local_player defined in `common.hpp`
## Contributing