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feat(CustomWeapons): Added steal vehicle gun
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@ -24,6 +24,7 @@ namespace big
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looped::weapons_cage_gun();
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looped::weapons_delete_gun();
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looped::weapons_gravity_gun();
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looped::weapons_steal_vehicle_gun();
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looped::weapons_repair_gun();
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looped::weapons_vehicle_gun();
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}QUEUE_JOB_END_CLAUSE
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@ -12,6 +12,7 @@ namespace big
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static void weapons_delete_gun();
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static void weapons_gravity_gun();
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static void weapons_repair_gun();
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static void weapons_steal_vehicle_gun();
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static void weapons_vehicle_gun();
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static void vehicle_speedo_meter();
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42
BigBaseV2/src/backend/looped/weapons/steal_vehicle_gun.cpp
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42
BigBaseV2/src/backend/looped/weapons/steal_vehicle_gun.cpp
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@ -0,0 +1,42 @@
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#include "backend/looped/looped.hpp"
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#include "core/enums.hpp"
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#include "util/entity.hpp"
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#include "util/notify.hpp"
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namespace big
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{
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static const int controls[] = { 14, 15, 24 };
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static Entity ent;
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void looped::weapons_steal_vehicle_gun()
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{
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bool bStealVehicleGun = g.weapons.custom_weapon == CustomWeapon::STEAL_VEHICLE_GUN;
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if (bStealVehicleGun)
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{
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Ped player = PLAYER::PLAYER_PED_ID();
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if (PAD::IS_DISABLED_CONTROL_PRESSED(0, 25))
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{
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PLAYER::DISABLE_PLAYER_FIRING(PLAYER::PLAYER_ID(), true);
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for (int control : controls)
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PAD::DISABLE_CONTROL_ACTION(0, control, true);
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if (PAD::IS_DISABLED_CONTROL_JUST_RELEASED(0, 24))
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{
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if (entity::raycast(&ent))
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{
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if (ENTITY::IS_ENTITY_A_VEHICLE(ent))
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{
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Ped ped = VEHICLE::GET_PED_IN_VEHICLE_SEAT(ent, -1, 0);
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TASK::CLEAR_PED_TASKS_IMMEDIATELY(ped);
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PED::SET_PED_INTO_VEHICLE(PLAYER::PLAYER_PED_ID(), ent, -1);
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}
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}
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else notify::above_map("No entity found.");
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}
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}
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}
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}
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}
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@ -3,7 +3,7 @@
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struct custom_weapon {
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big::CustomWeapon id;
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const char name[16];
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const char name[32];
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};
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const custom_weapon custom_weapons[] = {
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@ -11,6 +11,7 @@ const custom_weapon custom_weapons[] = {
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{ big::CustomWeapon::CAGE_GUN, "Cage Gun" },
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{ big::CustomWeapon::DELETE_GUN, "Delete Gun" },
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{ big::CustomWeapon::GRAVITY_GUN, "Gravity Gun" },
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{ big::CustomWeapon::STEAL_VEHICLE_GUN, "Steal Vehicle Gun" },
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{ big::CustomWeapon::REPAIR_GUN, "Repair Gun" },
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{ big::CustomWeapon::VEHICLE_GUN, "Vehicle Gun" }
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};
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@ -8,6 +8,7 @@ namespace big
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CAGE_GUN,
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DELETE_GUN,
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GRAVITY_GUN,
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STEAL_VEHICLE_GUN,
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REPAIR_GUN,
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VEHICLE_GUN
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};
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