feat(Protections): Added desync protection and notification (Closes #156) (#220)

* feat(Protections): Added desync protection and notification (#156)

* fix(Protections): Fix warning and revert Premake VS version
This commit is contained in:
Reece Watson 2022-05-20 18:17:41 -04:00 committed by GitHub
parent 8dea0e1b97
commit 70d04aa1ce
9 changed files with 305 additions and 1 deletions

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@ -140,6 +140,156 @@ namespace rage
uint32_t m_f20;
};
namespace netConnection {
class InFrame
{
public:
virtual ~InFrame() = default;
virtual void destroy() = 0;
virtual uint32_t get_type() = 0;
virtual uint32_t _0x18() = 0;
char pad_0008[56]; //0x0008
uint32_t m_msg_id; //0x0040
char pad_0044[4]; //0x0044
InFrame* m_this; //0x0048
char pad_0050[40]; //0x0050
uint32_t m_length; //0x0078
char pad_007C[4]; //0x007C
void* m_data; //0x0080
};
enum class MessageType : std::uint32_t
{
MsgInvalid = 0xFFFFF,
MsgSessionAcceptChat = 0x62,
MsgStartMatchCmd = 0x2D,
MsgSetInvitableCmd = 0x1F,
MsgSessionMemberIds = 0x23,
MsgRequestGamerInfo = 0x54,
MsgRemoveGamersFromSessionCmd = 0x53,
MsgNotMigrating = 0x35,
MsgMigrateHostResponse = 0x12,
MsgMigrateHostRequest = 0x66,
MsgJoinResponse = 0x2A,
MsgJoinRequest = 0x41,
MsgHostLeftWhilstJoiningCmd = 0x58,
MsgConfigResponse = 0x5F,
MsgConfigRequest = 0x48,
MsgChangeSessionAttributesCmd = 0x5A,
MsgAddGamerToSessionCmd = 0x64, // this is where send net info to lobby is called, among other things
MsgReassignResponse = 0x10,
MsgReassignNegotiate = 0x01,
MsgReassignConfirm = 0x26,
MsgPlayerData = 0x18,
MsgPackedReliables = 0x30,
MsgPackedCloneSyncACKs = 0x3B,
MsgNonPhysicalData = 0x16,
MsgNetArrayMgrUpdateAck = 0x5D,
MsgNetArrayMgrUpdate = 0x60,
MsgNetArrayMgrSplitUpdateAck = 0x25,
MsgScriptVerifyHostAck = 0x0B,
MsgScriptVerifyHost = 0x3E,
MsgScriptNewHost = 0x0E,
MsgScriptMigrateHostFailAck = 0x1A,
MsgScriptMigrateHost = 0x33,
MsgScriptLeaveAck = 0x40,
MsgScriptLeave = 0x17,
MsgScriptJoinHostAck = 0x4D,
MsgScriptJoinAck = 0x43,
MsgScriptJoin = 0x5C,
MsgScriptHostRequest = 0x67,
MsgScriptHandshakeAck = 0x5B,
MsgScriptHandshake = 0x57,
MsgScriptBotLeave = 0x2B, // unused?
MsgScriptBotJoinAck = 0x63, // unused?
MsgScriptBotJoin = 0x1C, // unused?
MsgScriptBotHandshakeAck = 0x31, // unused?
MsgScriptBotHandshake = 0x4B, // unused?
MsgPartyLeaveGame = 0x3D,
MsgPartyEnterGame = 0x1E,
MsgCloneSync = 0x4E, // aka clone_create, clone_sync etc.
MsgActivateNetworkBot = 0x65, // unused?
MsgRequestObjectIds = 0x29,
MsgInformObjectIds = 0x09,
MsgTextMessage = 0x24, // this one is for chat
MsgPlayerIsTyping = 0x61,
MsgPackedEvents = 0x4F, // aka received_event
MsgPackedEventReliablesMsgs = 0x20,
MsgRequestKickFromHost = 0x0D,
MsgTransitionToGameStart = 0x50,
MsgTransitionToGameNotify = 0x02,
MsgTransitionToActivityStart = 0x06,
MsgTransitionToActivityFinish = 0x36,
MsgTransitionParameters = 0x3C,
MsgTransitionParameterString = 0x37,
MsgTransitionLaunchNotify = 0x1B,
MsgTransitionLaunch = 0x19,
MsgTransitionGamerInstruction = 0x14,
MsgTextMessage2 = 0x0A, // this one is for phone message
MsgSessionEstablishedRequest = 0x52,
MsgSessionEstablished = 0x07,
MsgRequestTransitionParameters = 0x42,
MsgRadioStationSyncRequest = 0x47,
MsgRadioStationSync = 0x46,
MsgPlayerCardSync = 0x3A,
MsgPlayerCardRequest = 0x6A,
MsgLostConnectionToHost = 0x81,
MsgKickPlayer = 0x34, // host kick
MsgDebugStall = 0x7E, // unused?
MsgCheckQueuedJoinRequestReply = 0x59,
MsgCheckQueuedJoinRequest = 0x51,
MsgBlacklist = 0x0C,
MsgRoamingRequestBubbleRequiredResponse = 0x83,
MsgRoamingRequestBubbleRequiredCheck = 0x82,
MsgRoamingRequestBubble = 0x2E,
MsgRoamingJoinBubble = 0x4C,
MsgRoamingJoinBubbleAck = 0x3F,
MsgRoamingInitialBubble = 0x32,
MsgVoiceStatus = 0x03,
MsgTextChatStatus = 0x00,
MsgJoinResponse2 = 0x08,
MsgJoinRequest2 = 0x68,
MsgNetTimeSync = 0x38, // ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 37
MsgNetComplaint = 0x55, // ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 54
MsgNetLagPing = 0x27, // unused? ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 26
MsgSearchResponse = 0x6B, // unused? ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 6A
MsgSearchRequest = 0x05, // unused?
MsgQosProbeResponse = 0x2C, // ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 2B
MsgQosProbeRequest = 0x1D, // ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 1C
MsgCxnRelayAddressChanged = 0x49, // ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 48
MsgCxnRequestRemoteTimeout = 0x2F, // ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 2E
MsgSessionDetailRequest = 0x22, // ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 21
MsgSessionDetailResponse = 0x13, // ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 12
MsgKeyExchangeOffer = 0x0F, // ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 0E (last result)
MsgKeyExchangeAnswer = 0x44, // ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 43
Msg_0x87 = 0x87,
Msg_0x88 = 0x88,
Msg_0x80 = 0x80,
Msg_0x28 = 0x28,
Msg_0x11 = 0x11,
Msg_0x45 = 0x45,
Msg_0x89 = 0x89,
Msg_0x86 = 0x86,
};
}
class CEventNetwork
{
public:
virtual ~CEventNetwork() = default;
virtual void unk_0x8() = 0;
virtual void unk_0x10() = 0;
virtual __int64 get_type() = 0;
virtual void unk_0x20() = 0;
virtual void unk_0x28() = 0;
virtual bool get_extra_information(__int64* info_array, int check) = 0;
virtual void unk_0x38() = 0;
};
class netGameEvent
{
public:

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@ -55,7 +55,11 @@ namespace big
// Player Has Joined
m_player_has_joined_hook("PHJ", g_pointers->m_player_has_joined, &hooks::player_join),
// Player Has Left
m_player_has_left_hook("PHL", g_pointers->m_player_has_left, &hooks::player_leave)
m_player_has_left_hook("PHL", g_pointers->m_player_has_left, &hooks::player_leave),
// Receive Net Message
m_receive_net_message_hook("RNM", g_pointers->m_receive_net_message, &hooks::receive_net_message),
//Get Network Event Data
m_get_network_event_data_hook("GNED", g_pointers->m_get_network_event_data, &hooks::get_network_event_data)
{
m_swapchain_hook.hook(hooks::swapchain_present_index, &hooks::swapchain_present);
m_swapchain_hook.hook(hooks::swapchain_resizebuffers_index, &hooks::swapchain_resizebuffers);
@ -96,6 +100,9 @@ namespace big
m_send_net_info_to_lobby.enable();
m_receive_net_message_hook.enable();
m_get_network_event_data_hook.enable();
m_enabled = true;
}
@ -103,6 +110,9 @@ namespace big
{
m_enabled = false;
m_get_network_event_data_hook.disable();
m_receive_net_message_hook.disable();
m_send_net_info_to_lobby.disable();
m_received_event_hook.disable();

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@ -51,6 +51,8 @@ namespace big
static bool scripted_game_event(CScriptedGameEvent* scripted_game_event, CNetGamePlayer* player);
static bool send_net_info_to_lobby(rage::netPlayerData* player, int64_t a2, int64_t a3, DWORD* a4);
static bool receive_net_message(void* netConnectionManager, void* a2, rage::netConnection::InFrame* frame);
static void get_network_event_data(__int64 a1, rage::CEventNetwork* net_event);
};
struct minhook_keepalive
@ -99,6 +101,8 @@ namespace big
detour_hook m_received_event_hook;
detour_hook m_send_net_info_to_lobby;
detour_hook m_receive_net_message_hook;
detour_hook m_get_network_event_data_hook;
};
inline hooking *g_hooking{};

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@ -0,0 +1,19 @@
#include "hooking.hpp"
namespace big
{
void hooks::get_network_event_data(__int64 a1, rage::CEventNetwork* net_event)
{
__int64 event_type = net_event->get_type();
switch (event_type) {
case 161: //CEventNetworkRemovedFromSessionDueToComplaints
{
g_notification_service->push_warning("Kicked", "You have been desync kicked.");
break;
}
}
return g_hooking->m_get_network_event_data_hook.get_original<decltype(&get_network_event_data)>()(a1, net_event);
}
}

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@ -0,0 +1,82 @@
#include "hooking.hpp"
#include "services/player_service.hpp"
namespace big
{
inline bool get_message_type(rage::netConnection::MessageType& msg_type, rage::datBitBuffer& buffer)
{
uint32_t pos;
uint32_t magic;
uint32_t length;
uint32_t extended{};
if ((buffer.m_flagBits & 2) != 0 || (buffer.m_flagBits & 1) == 0 ? (pos = buffer.m_curBit) : (pos = buffer.m_maxBit),
buffer.m_bitsRead + 15 > pos || !buffer.ReadDword(&magic, 14) || magic != 0x3246 || !buffer.ReadDword(&extended, 1))
{
msg_type = rage::netConnection::MessageType::MsgInvalid;
return false;
}
length = extended ? 16 : 8;
if ((buffer.m_flagBits & 1) == 0 ? (pos = buffer.m_curBit) : (pos = buffer.m_maxBit), length + buffer.m_bitsRead <= pos && buffer.ReadDword((uint32_t*)&msg_type, length))
return true;
else
return false;
}
bool hooks::receive_net_message(void* netConnectionManager, void* a2, rage::netConnection::InFrame* frame)
{
if (frame->get_type() == 4)
{
rage::datBitBuffer buffer((uint8_t*)frame->m_data, frame->m_length);
buffer.m_flagBits = 1;
rage::netConnection::MessageType msg_type;
player* player = g_player_service->get_by_msg_id(frame->m_msg_id);
if (player && get_message_type(msg_type, buffer))
{
switch (msg_type)
{
//Desync Kick
case rage::netConnection::MessageType::MsgNetComplaint:
{
uint64_t host_token{};
buffer.ReadQWord(&host_token, 64);
std::vector<CNetGamePlayer*> players;
uint32_t num_of_host_token{};
buffer.ReadDword(&num_of_host_token, 32);
if (num_of_host_token <= 64) {
std::vector<uint64_t> host_token_list{};
for (uint32_t i = 0; i < num_of_host_token; i++) {
uint64_t array_element{};
buffer.ReadQWord(&array_element, 64);
host_token_list.push_back(array_element);
if (CNetGamePlayer* net_player = g_player_service->get_by_host_token(array_element)->get_net_game_player())
players.push_back(net_player);
}
}
buffer.Seek(0);
players.at(0)->m_complaints = 10000;
return false;
}
}
}
}
return g_hooking->m_receive_net_message_hook.get_original<decltype(&hooks::receive_net_message)>()(netConnectionManager, a2, frame);
}
}

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@ -236,6 +236,18 @@ namespace big
m_network_group_override = ptr.as<PVOID>();
});
//Receive Net Message
main_batch.add("RNM", "48 8B C4 48 89 58 08 48 89 68 10 48 89 70 18 48 89 78 20 41 54 41 56 41 57 48 83 EC 20 4C 8B 71 50 33 ED", [this](memory::handle ptr)
{
m_receive_net_message = ptr.as<PVOID>();
});
//Get Network Event Data
main_batch.add("GNED", "E9 ? ? ? ? E9 ? ? ? ? E9 ? ? ? ? E9 ? ? ? ? E9 ? ? ? ? CC FF 50 28", [this](memory::handle ptr)
{
m_get_network_event_data = ptr.as<PVOID>();
});
auto mem_region = memory::module(nullptr);
main_batch.run(mem_region);

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@ -78,6 +78,9 @@ namespace big
// Received Event Signatures END
PVOID m_send_net_info_to_lobby{};
PVOID m_receive_net_message{};
PVOID m_get_network_event_data{};
};
inline pointers *g_pointers{};

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@ -128,6 +128,28 @@ namespace big
return nullptr;
}
player* player_service::get_by_msg_id(uint32_t msg_id)
{
std::map<std::string, std::unique_ptr<player>>::iterator it;
for (it = m_players.begin(); it != m_players.end(); it++)
{
if (it->second.get()->get_net_game_player()->m_msg_id == msg_id)
return it->second.get();
}
return nullptr;
}
player* player_service::get_by_host_token(uint64_t token)
{
std::map<std::string, std::unique_ptr<player>>::iterator it;
for (it = m_players.begin(); it != m_players.end(); it++)
{
if (it->second.get()->get_net_data()->m_host_token == token)
return it->second.get();
}
return nullptr;
}
player* player_service::get_selected()
{
return m_selected_player == nullptr ? m_dummy_player : m_selected_player;

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@ -52,6 +52,8 @@ namespace big
void do_cleanup();
player* get_by_name(std::string name);
player* get_by_msg_id(uint32_t msg_id);
player* get_by_host_token(uint64_t token);
player* get_selected();
void player_join(CNetGamePlayer* net_game_player);